Search found 102 matches

by drivebyhobo
23 Apr 2017, 05:04
Forum: Announcements
Topic: Blitzkrieg Mod has been Greenlit!
Replies: 127
Views: 44652

Re: Blitzkrieg Mod on Steam (Greenlight)

Panzerblitz1 wrote:some pictures without texts, menu, buttons, taskbar


Thought there could be a few more of those.

Image
Image
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by drivebyhobo
23 Apr 2017, 04:21
Forum: Balancing & Suggestions
Topic: US officer
Replies: 6
Views: 1502

Re: US officer

I agree with the secondly as compared to other officers they just stand around too much, but I like the 7 man rifle squad call in. an additional 60mp for 1 extra person and 2 BARs is worth it I feel When I said it's expensive, I was thinking of how Tiger added the cost of the haupt squad to the Waf...
by drivebyhobo
22 Apr 2017, 14:20
Forum: Balancing & Suggestions
Topic: US officer
Replies: 6
Views: 1502

US officer

Let's talk about the American ranger captain. While it's available to all US doctrines, it's a defacto Infantry doctrine exclusive. The captain doesn't affect airborne units and armor doctrine doesn't build enough infantry units to make it worth it. Even for the Infantry doctrine, unvetted his comma...
by drivebyhobo
05 Apr 2017, 22:37
Forum: Balancing & Suggestions
Topic: 4.9.6+ USAF vs Luftwaffe
Replies: 29
Views: 5098

Re: 4.9.6+ USAF vs Luftwaffe

2)Bases are protected by 2, sometimes more AA emplacements and bases are often close to each other so the planes would be attacked by lots of AA and most of them or maybe all of them shot down. A crashing stuka in your base is just as good as a bomb landing. I would expect people to complain about ...
by drivebyhobo
05 Apr 2017, 01:36
Forum: Balancing & Suggestions
Topic: 4.9.6+ USAF vs Luftwaffe
Replies: 29
Views: 5098

Re: 4.9.6+ USAF vs Luftwaffe

I think.... airborne is a US Army division... so technically it might not have the greatest of air force support. The US Air Force at the time was completely subordinate to the US Army. They were the US Army Air Force. As for how much support they gave? Vast squadrons of P-47s were dedicated to clo...
by drivebyhobo
20 Mar 2017, 20:27
Forum: Balancing & Suggestions
Topic: Inf doc is the weakest?
Replies: 56
Views: 9855

Re: Inf doc is the weakest?

I didn't say anything about infantry doctrine. I just thought it made a good addition to the armor doctrine in other mods.
by drivebyhobo
20 Mar 2017, 20:24
Forum: Balancing & Suggestions
Topic: 4.9.6+ USAF vs Luftwaffe
Replies: 29
Views: 5098

Re: 4.9.6+ USAF vs Luftwaffe

. Luftwaffe isn't superior to U.S. airforce or CW airforce, it just has been adjusted to be a bit more efficient, the air strikes is a little tiny part of the whole doctrine, you need to take in count the general units gameplay, tactics and expenses who are unique per docs... so its just not possibl...
by drivebyhobo
20 Mar 2017, 17:42
Forum: Balancing & Suggestions
Topic: Inf doc is the weakest?
Replies: 56
Views: 9855

Re: Inf doc is the weakest?

The other doctrines (Armour) are already lacking capable infantry. I think that should be resolved before limiting them even more. I always liked that other mods implemented an 'armored infantry' squad that came in on a halftrack with a manned turret. Very historically accurate but it's a stretch t...
by drivebyhobo
20 Mar 2017, 17:33
Forum: Balancing & Suggestions
Topic: 4.9.6+ USAF vs Luftwaffe
Replies: 29
Views: 5098

4.9.6+ USAF vs Luftwaffe

So given that the changes in 4.9.6 have remade the PE's luftwaffe into the best air force in the mod in terms of power and price. I'd like to hear the justification for US airborne having much weaker support from the US air force. For example, the US bombing run is a p47 that costs 215 munitions and...
by drivebyhobo
14 Mar 2017, 02:01
Forum: Balancing & Suggestions
Topic: Inf doc is the weakest?
Replies: 56
Views: 9855

Re: Inf doc is the weakest?

[rant] Should I repeat myself? I feel like somethings were clearly not communicated but I don't want to be THAT forum poster who just keeps saying the same things. The problem is "we would rather pretend that the US Infantry doctrine should represent stuck in WW1 british trench war doctrine&qu...
by drivebyhobo
14 Mar 2017, 01:20
Forum: Balancing & Suggestions
Topic: Inf doc is the weakest?
Replies: 56
Views: 9855

Re: Inf doc is the weakest?

and Luftwaffe infantry can throw grenades at mortar ranges. I often see at least 1 vet.3 US rifle squad quite regularly in PvP games.. thanks to the rifle grenades, which truly has same range as mortars btw... Never minding of course that rifle grenades require a motor pool, 35 munitions up front a...
by drivebyhobo
13 Mar 2017, 23:45
Forum: Balancing & Suggestions
Topic: Inf doc is the weakest?
Replies: 56
Views: 9855

Re: Inf doc is the weakest?

The balance is fine at the moment. The thread consensus is that playing infantry doctrine with infantry is wasteful and that instead an infantry doctrine player should be playing simcity as their end game. Nobody sees anything wrong with that? It's not like emplacement spam is that strong a strateg...
by drivebyhobo
13 Mar 2017, 11:52
Forum: Balancing & Suggestions
Topic: Inf doc is the weakest?
Replies: 56
Views: 9855

Re: Inf doc is the weakest?

I am sort of confused by the fact that some of you say how weak the doctrine is and another say it is weak at all. How is this possible? If the doctrine is objectively underperforming then everyone should struggle. Not necessarily. Map choice is important. An infantry doctrine player has a very dif...
by drivebyhobo
13 Mar 2017, 08:01
Forum: Balancing & Suggestions
Topic: Inf doc is the weakest?
Replies: 56
Views: 9855

Re: Inf doc is the weakest?

I will say here that Inf Doc was specifically nerfed in previous patches because people thought it was too good. Some of these nerfs were: - After mass production upgrade, the Rangers previously cost 270 MP. Now they are 315 MP - The option to upgrade the anti tank bazooka squad with a 3rd bazooka ...
by drivebyhobo
12 Mar 2017, 23:01
Forum: Balancing & Suggestions
Topic: Inf doc is the weakest?
Replies: 56
Views: 9855

Re: Inf doc is the weakest?

You guys needs to understand that we can't have cheap / quick / units prod with very strong units, it will be just unplayable It's not that Infantry doctrine's mainline units are in desperate need of being stronger, it's that the support units are weak and inefficient. Infantry doctrine's support u...
by drivebyhobo
13 Sep 2016, 20:21
Forum: Balancing & Suggestions
Topic: OP M36
Replies: 135
Views: 19818

Re: OP M36

@drivebyhobo: Don't bark at me over the US "quantity over quality" thing. It was not me who decided the US Armor should be played this way. As I got to the dev team, I was told this is the way for US Armor doc and that we will stick to it, therefore as a team member I have to act accordin...
by drivebyhobo
13 Sep 2016, 16:45
Forum: Balancing & Suggestions
Topic: OP M36
Replies: 135
Views: 19818

Re: OP M36

When thinking about these changes I tried to hold to the "US should be quantity over quality" Why do you always oversimplify the US as a "quantity" faction? The US Army doctrine in WW2 and even today has consistently held that manpower is precious but bullets and equipment are v...
by drivebyhobo
03 Sep 2016, 20:45
Forum: Announcements
Topic: New maps / mappacks
Replies: 81
Views: 34044

Re: New maps / mappacks

by drivebyhobo
15 Jun 2016, 18:06
Forum: General - CoH1 / BKMOD1
Topic: CW playstyle
Replies: 33
Views: 5476

Re: SAS commandos

-tiger shock (i know inf were terrified of tiger tanks but that didnt made them crawl like worms, it actually made them better soldiers since adrenaline kicked in (see the movie Fury when a 76 Sherman faces a Tiger) Ah yes Fury ; a fine documentary from Brad Pitt who also brought us the oh so authe...
by drivebyhobo
13 Nov 2015, 14:05
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 7149

Re: Are mortars basebombing?

Basebombing is not a real problem. It's your own fault for not doing anything to stop that unit. It's like a Brit player complaining that his simcity emplacements got ruined by a PE mortar halftrack. If you didn't want that to happen you should have done something. Half the time german players are s...
by drivebyhobo
31 Oct 2015, 05:24
Forum: Balancing & Suggestions
Topic: Camp Bomb Tactics
Replies: 35
Views: 5480

Re: Camp Bomb Tactics

I create that topic because i dont want spend hours in reading the forum and hope its ok for you. The biggest problem for BK mod are still the Camp and Bomb tactics. Noobs without skill can win games by using this crap tactics in a way that makes the bkmod realy unintresting/unplayable. Now my ques...
by drivebyhobo
31 Oct 2015, 05:18
Forum: Balancing & Suggestions
Topic: The Pershing Problem
Replies: 4
Views: 1460

Re: The Pershing Problem

Don't play Autry in general if you like balance. The narrow width of the map and the extremely high resources makes for long slogs. Also don't play with unlimited population cap. As for the realism argument, limiting the number of Pershings for the sake of unit composition realism doesn't fit with t...
by drivebyhobo
03 Apr 2015, 02:46
Forum: General - CoH2 / BKMOD2
Topic: What mechanics or stuff you would like to keep from BK?
Replies: 29
Views: 32054

Re: What mechanics or stuff you would like to keep from BK?

Definitely doctrines if it can be done. BK's expanded doctrines and the unlock path has much more strategy to it than CoH 2's commanders.

Also how bout replacing the unit voices with the much superior CoH 1 voice acting?
by drivebyhobo
25 Mar 2015, 21:35
Forum: Bugs
Topic: Comp stomp games de-synching on v4.8.6.0
Replies: 21
Views: 7596

Re: Comp stomp games de-synching on v4.8.6.0

I upgraded from 4.8.6.3 to 4.8.6.8 yesterday and the one 2vAI comp stomp I played had this diverging games problem. In my game my teammates units did not move and the newly produced units of my teammate after the desync did not show up. None of my actions appeared in my teammate's game. All of this ...
by drivebyhobo
23 Mar 2015, 20:24
Forum: General - CoH1 / BKMOD1
Topic: Why so many Axis-Only Players?
Replies: 26
Views: 5813

Re: Why so many Axis-Only Players?

Bad luck happens with CoH's probability based damage system speed demon.