Search found 1024 matches
- 02 Aug 2016, 05:40
- Forum: Announcements
- Topic: Translations
- Replies: 196
- Views: 162446
Re: Translations
Normaly you should correct directly the lines from the google sheet no?
- 26 Jul 2016, 11:55
- Forum: Ask an Expert
- Topic: White health bar
- Replies: 8
- Views: 2249
Re: White health bar
The white square health bars appears when the units get veterancy, if your unit killed a lot of enemies then you will get white bars, 5 bars max for infantry, 3/4 bars for vehicles.
The veterancy squares aren't attached to doctrines, and all units in game can receive veterancy bars.
The veterancy squares aren't attached to doctrines, and all units in game can receive veterancy bars.
- 24 Jul 2016, 18:13
- Forum: Balancing & Suggestions
- Topic: OP M36
- Replies: 135
- Views: 19808
Re: OP M36
While we're here on this discussion, I want to ask if the 90mm gun is supposed to be better or worse than the 17 pounder. Because it seems that the 17 pounder is much cheaper but is a lot better at destroying axis tanks. This is just a comparison I want to make because the M36 and M36B1 are almost ...
- 24 Jul 2016, 06:51
- Forum: Balancing & Suggestions
- Topic: OP M36
- Replies: 135
- Views: 19808
Re: OP M36
As i said we are checking that in intern, regarding the Super Pershing i really don't care, it is not a priority or breaking the balance, the problem right now is the M36 (Armor + Gun), more news soon. M36 (standard): 3″ GMC M10A1 hull (M4A3 chassis, 1,298 produced/converted) M36B1: Conversion on M4...
- 23 Jul 2016, 21:20
- Forum: Balancing & Suggestions
- Topic: OP M36
- Replies: 135
- Views: 19808
Re: OP M36
[quote="Warhawks97"]The Jacks armor isnt wrong actually. NOT AGREE What might (or is) be wrong: 1. Weak 90 mm when it comes to efficency against Tigers and Panthers AGREED 2. Pershing armor AGREED 3. Early Jackson unlock AGREED 4. Maybe the HP of jacks. But HP of tanks is based on their we...
- 23 Jul 2016, 13:14
- Forum: Balancing & Suggestions
- Topic: OP M36
- Replies: 135
- Views: 19808
Re: OP M36
JimQ, you calm down please, i just tested the M36 and yes there is a slight problem with this unit, it will be fixed in the next patch.
- 23 Jul 2016, 08:28
- Forum: Balancing & Suggestions
- Topic: OP M36
- Replies: 135
- Views: 19808
Re: OP M36.
If the M36 is OP as it has been said it will be fixed, we are checking that.
- 22 Jul 2016, 17:39
- Forum: Balancing & Suggestions
- Topic: OP M36
- Replies: 135
- Views: 19808
Re: OP Slugger.
A little Dev. note... before burning the kitchen, COH isn't an exact science AND sometimes, yes sometimes, the Engine who calculate datas do crazy things, like Sending a grenade 2 miles away, or can't kill the 1% left of a tank, its happening, plus you add the random lucky % and sometimes, you get y...
- 16 Jul 2016, 06:13
- Forum: Technical Support
- Topic: My MG42s look weird :\
- Replies: 6
- Views: 1665
Re: My MG42s look weird :\
Yes indeed, get the steam version, its free if you have already bought the game.
- 16 Jul 2016, 05:43
- Forum: Announcements
- Topic: Translations
- Replies: 196
- Views: 162446
Re: Translations
It would be also nice to check the old lines... Thx guys.
- 16 Jul 2016, 03:40
- Forum: Technical Support
- Topic: My MG42s look weird :\
- Replies: 6
- Views: 1665
Re: My MG42s look weird :\
Well it will be for the steam version.
- 15 Jul 2016, 18:44
- Forum: Technical Support
- Topic: My MG42s look weird :\
- Replies: 6
- Views: 1665
Re: My MG42s look weird :\
The "blue" mg42 is a new model (the right Mg color will be in the next patch), much more realistic, the "square" one is the Vcoh one, also, looking at your screens, try moving your details cursor in your menu graphic settings to high, the physics and texture to high as well.
- 14 Jul 2016, 20:13
- Forum: General - CoH1 / BKMOD1
- Topic: Dead Bodies Submod
- Replies: 4
- Views: 2692
Re: Dead Bodies Submod
Yes, dead bodies will lag the game big time, so it better not implement that to his game.
- 08 Jul 2016, 01:56
- Forum: General Discussions on Strategy and Theory
- Topic: BK tour! (2016)
- Replies: 68
- Views: 27294
Re: BK tour! (2016)
That was a hell of a battle, very fun to watch, GG.
- 06 Jul 2016, 09:27
- Forum: Matchmaking & Strategies
- Topic: Blitz vs RE.
- Replies: 20
- Views: 3155
Re: Blitz vs RE.
Well guys, it would be nice for once to chill out a bit, and accept different opinions without hammering each others, Tiger and WarHawk is it that difficult to talk quietly regarding coh without getting nervous and jumping on each other? really? i really prefer to see you playing together rather tha...
- 04 Jul 2016, 22:46
- Forum: Balancing & Suggestions
- Topic: Vetted inf.
- Replies: 16
- Views: 2659
Re: Vetted inf.
Well panzerschreks were meant to take out Shermans at the first hit, same for panzerfausts, in bk you need 2/3 hits, so yeah, it will reckt your tank, whats wrong with that? I don't see a problem here, to come back to the topic there is absolutely nothing wrong having Vet.5 infantry unit in Bk, but ...
- 04 Jul 2016, 20:14
- Forum: Balancing & Suggestions
- Topic: Vetted inf.
- Replies: 16
- Views: 2659
Re: Vetted inf.
For me it sounds like: "Its ok that inf becomes immortal warriors with vet, but tanks and vehicles not. And i dont care how hard it is to get most tanks/vehicles on max and how hard it is to keep them alive". Yes its ok that Infantry units get more tough in combat in vet.5 because they'll...
- 04 Jul 2016, 13:33
- Forum: Balancing & Suggestions
- Topic: Vetted inf.
- Replies: 16
- Views: 2659
Re: Vetted inf.
We are talking about infantry veterancy, if you often succeed to keep your Vet. 5 unit in your pvp games live with the latest Bk tweak, then again i applause you, the only infantry unit who got the most chances to reach Vet. 5 often if well managed is the Sniper unit, im not saying its impossible to...
- 04 Jul 2016, 11:51
- Forum: Balancing & Suggestions
- Topic: Vetted inf.
- Replies: 16
- Views: 2659
Re: Vetted inf.
Well as i told you before Tiger, to get Vet 5 infantry unit, you'll have to be very good to preserve that unit, and if its made in PvP i applause you, its not common to get rank 5 infantry squad and keep them live, for that (like i already told you) you deserve a candie, and the candie will be an ex...
- 04 Jul 2016, 11:14
- Forum: General Discussions on Strategy and Theory
- Topic: BK tour! (2016)
- Replies: 68
- Views: 27294
Re: BK tour! (2016)
Nice & Fearce battles guys! fun to watch, well done.
- 02 Jul 2016, 23:25
- Forum: Technical Support
- Topic: Music & sound in main menu
- Replies: 1
- Views: 990
Re: Music & sound in main menu
Yes its possible, but as soon you touch those things, your game will be not compatible with others, this only work if you create a new mod from scratch.
- 01 Jul 2016, 11:58
- Forum: General - CoH1 / BKMOD1
- Topic: Hospital
- Replies: 12
- Views: 2847
Re: Hospital
The Medical Station (Triage) creates two medics that run out and collect the wounded soldiers from the battlefields (normally ones that "die" from gunfire - a shot to the leg, arm, stomach, etc). They then bring these soldiers back to the medical station and, once you recover a certain num...
- 29 Jun 2016, 16:12
- Forum: Technical Support
- Topic: Maps are buggy
- Replies: 8
- Views: 13973
Re: Maps are buggy
UndercoverMop wrote:The model detail and physics changes made it work! You guys are lifesavers, thank you so much! My laptop was being repaired for about a month and all I wanted to play was this mod! Thanks a lot!
You're welcome closed!
- 28 Jun 2016, 18:48
- Forum: Technical Support
- Topic: Maps are buggy
- Replies: 8
- Views: 13973
Re: Maps are buggy
MODEL DETAILS need to be at MAX! the Physic on High! <---- mandatory, putting texture quality on high is recomended, Ultra if you have a good machine.
- 25 Jun 2016, 00:32
- Forum: Technical Support
- Topic: Maps are buggy
- Replies: 8
- Views: 13973
Re: Maps are buggy
Could you post a screen capture of your graphic settings?