Search found 260 matches
- 15 Mar 2016, 13:12
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79736
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Any ETA on the update? It's pretty desert in the game lobby
- 13 Mar 2016, 13:31
- Forum: Bugs
- Topic: "Porshe" King Tiger model
- Replies: 6
- Views: 2077
Re: "Porshe" King Tiger model
Why there is a choice to make since one is broken and one is not? Just remove it
- 13 Mar 2016, 10:34
- Forum: Bugs
- Topic: Nebelwerfer graphical bug
- Replies: 1
- Views: 800
Re: Graphical bug
Any updates on this bug?
- 13 Mar 2016, 10:26
- Forum: General - CoH1 / BKMOD1
- Topic: The elected maps!
- Replies: 15
- Views: 7175
Re: The elected maps!
in C:\Users\ 'username' \Documents\My Games\Company of Heroes Relaunch\ww2\scenarios in steam folder there is no scenarios i copied both the folder and directly the files, all of them not just sga (im talking about this maps m ) Read what I wrote here; I have previously mentioned in another topic h...
- 12 Mar 2016, 22:12
- Forum: General - CoH1 / BKMOD1
- Topic: The elected maps!
- Replies: 15
- Views: 7175
Re: The elected maps!
in C:\Users\ 'username' \Documents\My Games\Company of Heroes Relaunch\ww2\scenarios
in steam folder there is no scenarios
i copied both the folder and directly the files, all of them not just sga (im talking about this maps https://www.dropbox.com/s/xp24cqjko1jcf ... 9.rar?dl=0 )
in steam folder there is no scenarios
i copied both the folder and directly the files, all of them not just sga (im talking about this maps https://www.dropbox.com/s/xp24cqjko1jcf ... 9.rar?dl=0 )
- 12 Mar 2016, 20:21
- Forum: General - CoH1 / BKMOD1
- Topic: The elected maps!
- Replies: 15
- Views: 7175
Re: The elected maps!
how to install them? i copied one in ww2/scenarios but it doesn't show up
- 22 Jan 2016, 20:56
- Forum: General - CoH1 / BKMOD1
- Topic: eastern front?
- Replies: 9
- Views: 2970
Re: eastern front?
IMO Africa would be much more suited because there aren't that many games/mods with this theme.
- 17 Jan 2016, 11:23
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 50976
Re: Final initial list! v4.95/v5.00
when is the next patch going to be out? i'm really looking forward to the improved squad AI
- 22 Nov 2015, 10:40
- Forum: Bugs
- Topic: Nebelwerfer graphical bug
- Replies: 1
- Views: 800
Nebelwerfer graphical bug
This bug didn't happened in older versions of bk mod when the vanilla coh files were used for this effect.
So if you guys want it fixed you just have to use the old vanilla files.
- 31 Jan 2015, 14:49
- Forum: Balancing & Suggestions
- Topic: Airborne
- Replies: 58
- Views: 8559
Re: Airborne
Squads with all men having only 1 type of weapon is not realistic, ww2 squads were equipped with various weapons. m. Are you even serious? Whos here giving a fuck how squads were equipted in reality? yea who gives a fuck about historical accuracy, this game is based on fiction not on a real event r...
- 31 Jan 2015, 14:27
- Forum: Balancing & Suggestions
- Topic: Airborne
- Replies: 58
- Views: 8559
Re: Airborne
Squads with all men having only 1 type of weapon is not realistic, ww2 squads were equipped with various weapons. http://www-solar.mcs.st-and.ac.uk/~aaro ... G/ger.html.
- 29 Jan 2015, 16:16
- Forum: Balancing & Suggestions
- Topic: Panzer IVD and E
- Replies: 17
- Views: 3429
Re: Panzer IVD and E
"you find the pzIVD/E in nearly every game as well" yes you do, in every vs AI game.
OMG you want to fix a historical inaccuracy but you create another, sdkfz 231 and Pz III were obsolete by 1944/1945.
OMG you want to fix a historical inaccuracy but you create another, sdkfz 231 and Pz III were obsolete by 1944/1945.
- 28 Jan 2015, 15:55
- Forum: Balancing & Suggestions
- Topic: Suggestions about German Wermacht
- Replies: 19
- Views: 3774
Re: Suggestions about German Wermacht
BIGBOSSvs wrote:WTH? is anyone here exept this Warhawks97?
the mod is pretty much dead since the developer (Xalibur) left.
- 27 Jan 2015, 20:09
- Forum: Balancing & Suggestions
- Topic: Panzer IVD and E
- Replies: 17
- Views: 3429
Re: Panzer IVD and E
This mod was not designed to be played vs AI and the puma for example is a much bigger historical inaccuracy since only 101 were built and you find them in pretty much every WE game, not the same thing you can say about the Pz IV D/E
- 26 Jan 2015, 21:49
- Forum: Balancing & Suggestions
- Topic: Panzer IVD and E
- Replies: 17
- Views: 3429
Re: Panzer IVD and E
I've seen this model used in the Europe at War mod. There is a model for Panzer IIIN and for Panzer IIIJ. I don't use the Panzer IVD and E because they're weird to be in a 1944/1945 game, but the AI loves them and if I'm playing a match with/against the AI, I see tons of these tanks rolling around....
- 25 Jan 2015, 03:03
- Forum: Off-Topic
- Topic: Otto Carius
- Replies: 5
- Views: 2004
Re: Otto Carius
i think you wanted to say ace
- 24 Jan 2015, 02:03
- Forum: Balancing & Suggestions
- Topic: Panzer IVD and E
- Replies: 17
- Views: 3429
Re: Panzer IVD and E
Realism was never a factor took in consideration by the developpers.
- 13 Jan 2015, 21:24
- Forum: Balancing & Suggestions
- Topic: Remove BAR suppresion
- Replies: 6
- Views: 1569
Remove BAR suppresion
LMG's that fire many more bullets than the BAR can't suppress but the BAR can? wtf?
- 13 Jan 2015, 21:16
- Forum: Balancing & Suggestions
- Topic: Camo only in cover for AT guns and MGs
- Replies: 4
- Views: 1170
Re: Camo only in cover for AT guns and MGs
Markr did test it. Thing is that every men needs to stay in that cover but as you know the AT gun crews stay sometimes a few meter away from pak and thus pak would not be able to hide at all. In "natural" covers of the map it isn't so much of a problem since the bushes, creates etc. are u...
- 13 Jan 2015, 20:36
- Forum: Bugs
- Topic: 4.8.5.0 Hummel modified fire smoke only in rapid mode
- Replies: 3
- Views: 1242
Re: 4.8.5.0 Hummel modified fire smoke only in rapid mode
It would made sense if the range was bigger in stationary mode but is EXACTLY the same. And by adding 1 more man the gun would not increase the range, it would only increase the fire rate. The gun and the ammo type are the only things that affect the range.
- 13 Jan 2015, 19:51
- Forum: Bugs
- Topic: 4.8.5.0 PE buildings graphic bug
- Replies: 1
- Views: 862
4.8.5.0 PE buildings graphic bug
The 4 iron pillars
How it should be: http://i.imgur.com/eg2n42E.jpg
How it is: http://i.imgur.com/o68g4nc.jpg
How it should be: http://i.imgur.com/eg2n42E.jpg
How it is: http://i.imgur.com/o68g4nc.jpg
- 13 Jan 2015, 19:43
- Forum: Balancing & Suggestions
- Topic: Hold position automatically disabled when moving the squad
- Replies: 0
- Views: 641
Hold position automatically disabled when moving the squad
Many times i order a squad to move and i forget that the "Hold Position!" option is active and the squad remains in the same position. It's annoying
http://i.imgur.com/eJIYl5V.jpg
http://i.imgur.com/eJIYl5V.jpg
- 13 Jan 2015, 19:25
- Forum: Balancing & Suggestions
- Topic: Camo only in cover for AT guns and MGs
- Replies: 4
- Views: 1170
Camo only in cover for AT guns and MGs
It's unrealistic to see an mg or an AT gun hidden in the middle of the road or a big open field. Add ambush lock down feature like the tanks have it.
http://i.imgur.com/rVLq0wl.jpg
http://i.imgur.com/rVLq0wl.jpg
- 13 Jan 2015, 19:12
- Forum: Bugs
- Topic: 4.8.5.0 Hummel modified fire smoke only in rapid mode
- Replies: 3
- Views: 1242
4.8.5.0 Hummel modified fire smoke only in rapid mode
Rapid mode http://i.imgur.com/ZDEzDXP.jpg
No rapid mode http://i.imgur.com/FUqTeXY.jpg
This is not really a bug, it's something Xali probably forgot.
No rapid mode http://i.imgur.com/FUqTeXY.jpg
This is not really a bug, it's something Xali probably forgot.
- 13 Jan 2015, 16:53
- Forum: Bugs
- Topic: 4.8.5.0 Pink wheels after explosion
- Replies: 1
- Views: 926
4.8.5.0 Pink wheels after explosion
251/9 Halftrack (75mm KwK)
http://i.imgur.com/mzJtlAl.jpg
http://i.imgur.com/mzJtlAl.jpg