Search found 2410 matches

by kwok
18 Oct 2018, 21:36
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 4213

Re: Flaks88

I think you missed a patch Warhawks. Aim times for all AT guns were adjusted to prevent exploits. That’s a big reason why I asked for slower vehicles.
by kwok
18 Oct 2018, 06:10
Forum: Balancing & Suggestions
Topic: Nerf Hotchkiss
Replies: 19
Views: 4413

Re: Nerf Hotchkiss

I"ve been trying to convince players in this community that playing larger maps will solve a good amount of balance issues in the mod. From a post I made a while ago. You'll see this repeated again and again by me because i'm insane. I think the best way to balance maps is to just play on bigge...
by kwok
18 Oct 2018, 01:46
Forum: Balancing & Suggestions
Topic: Nerf Hotchkiss
Replies: 19
Views: 4413

Re: Nerf Hotchkiss

Yeah this has been in discussion for a long time. Balancing it is going to be really slow. There was a recent tweak so it may be some time before people are ready to talk about it again. My advice for now is to keep experimenting the meta and focus on improving your formation (don’t blob) and play b...
by kwok
18 Oct 2018, 00:25
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 4213

Re: Flaks88

@markr
Ah I see. What a pain to deal with. Not even using modifiers would get around this? I never tried in coh2 and am away right now so I can’t test if it would work in coh2
by kwok
18 Oct 2018, 00:22
Forum: Balancing & Suggestions
Topic: Stuka patrole on base
Replies: 12
Views: 2982

Re: Stuka patrole on base

I hate the Stuka patrol on principle. But I know completely reworking it essentially demolishes the work built behind it and the (extremely extremely) annoying meta built around it. I wait for the reworks before going on my fallsj rant lol. Just giving a heads up to devs if they wanted to delay maki...
by kwok
17 Oct 2018, 20:35
Forum: Balancing & Suggestions
Topic: Flaks88
Replies: 18
Views: 4213

Re: Flaks88

I don’t want to sound too whiny, but I feel the greatest strength of the 88 isn’t just its power and unintended durability, but its vision/sight. The reason mg42s aren’t seen as “op” is because it can’t outsee a basic infantry unit so it’s flankable. On the other hand the 88 has such great sight tha...
by kwok
16 Oct 2018, 01:33
Forum: Player Introductions
Topic: PH1N0,(UTC +1 Rome), PvP
Replies: 12
Views: 29265

Re: PH1N0,(UTC +1 Rome), PvP

Illa slept with mefisto’s boyfriend. That’s why both Mefisto and Erich are mad at Illa.

Shadow and I are a couple, but sometimes we both cuddle with Markr and have threesomes.
by kwok
15 Oct 2018, 16:22
Forum: Player Introductions
Topic: PH1N0,(UTC +1 Rome), PvP
Replies: 12
Views: 29265

Re: PH1N0,(UTC +1 Rome), PvP

Erich is sad Illa left him, so now he is bitter and wants no one to have fun. Not everyone can share the love between two Bk brothers like me and shadow.
by kwok
15 Oct 2018, 03:38
Forum: Player Introductions
Topic: PH1N0,(UTC +1 Rome), PvP
Replies: 12
Views: 29265

Re: PH1N0,(UTC +1 Rome), PvP

Add me “Kwok” the one with the animal elephant.

Add walderschmidt.
Add dick Malone Johnson.
Add Mefisto.
Add Beren.

We all play together no matter if you are noob or pro. And we teach Bk.
by kwok
10 Oct 2018, 03:35
Forum: Balancing & Suggestions
Topic: Hey Marck check this Please
Replies: 26
Views: 7025

Re: Hey Marck check this Please

lol i don't know it. prove it.

that's what i did with mefisto with multiple tests and a replay. even still, there is debate on a topic. i feel asking for evidence is important to any decision making.
by kwok
08 Oct 2018, 05:17
Forum: Bugs
Topic: Almost impossible to join skirmish games due to seeming BKM lobby bug
Replies: 13
Views: 4020

Re: Almost impossible to join skirmish games due to seeming BKM lobby bug

I don’t think that’s the answer he was looking for nor a relevant statement.
The “focus on PvP experience” is in the context of balancing the gameplay of the mod. This sounds like network connectivity issues.

Winterflaw, Did you check your firewall settings?
by kwok
04 Oct 2018, 21:26
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 16121

Re: Overperforming Garands

Note:
I DONT KNOW IF THE CALCULATOR IS EXACTLY HOW IT WORKS. I can't find formulas in the vcoh scar files. i'm guessing how the calculations work based on a whole bunch of assumptions and things i gathered while working in corsix and coh2 tools. it might even be much simpler than what i've set up.
by kwok
04 Oct 2018, 19:26
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 16121

Re: Overperforming Garands

Someone asked me some questions about accuracy and penetration in general. It doesn't 100% apply here, but i might as well share what I made for my own mod and get some corrections. It's a really basic calculator. Some of the other tabs don't really apply to BK because I'm trying to figure out how m...
by kwok
02 Oct 2018, 05:29
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 16121

Re: Overperforming Garands

just to be perfectly clear, and i hope if anyone were to reread anything i said in this thread they can see that everything i say is consistent: I am not proposing any change. i'm pointing out inconsistencies in messaging and real performance of garand rifles. it's definitely implied that i think th...
by kwok
29 Sep 2018, 03:27
Forum: Balancing & Suggestions
Topic: Tigers and Tiger Ace are USSELES
Replies: 27
Views: 6209

Re: Tigers and Tiger Ace are USSELES

I can hear mefisto’s voice reading this
by kwok
28 Sep 2018, 21:09
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 16121

Re: Overperforming Garands

Response to war hawks: I don’t disagree the facts you say. The nuanced I would add is these units are intentionally designed to be most impactful early game and turn into backbone units later. The build cost balancing is much more important in the early game than late game. Upkeep is more important ...
by kwok
28 Sep 2018, 16:58
Forum: Balancing & Suggestions
Topic: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
Replies: 31
Views: 7629

Re: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht

Poll added bump

since devs are talking about doctrine reworks right now I thought it’d be cool to know people’s opinions on doctrine design. I added a poll.
by kwok
28 Sep 2018, 16:50
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 16121

Re: Overperforming Garands

All that you say has merit, warhawks. And it’s not like I don’t think about a full balance view point, the game as of now can be balanced sure. But the point I want to drive is not a matter of true balance (despite me posting in the balance thread), the issue is the recommended style of gameplay by ...
by kwok
28 Sep 2018, 16:05
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.6 beta
Replies: 43
Views: 38586

Re: Blitzkrieg Mod 5.1.6 beta

17pdr for RE coming out of the glider starts with AP rounds pre-bought? Was this always a thing?
by kwok
28 Sep 2018, 10:05
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 16121

Re: Overperforming Garands

I would also add that most combat is done at close to med range purely because good players know how to path to a target safely. So while the tweak’s intent might have been made to have volks able to win against charging rifles, that favorable circumstance is rare in PvP. Isn't that why the MP40 wa...
by kwok
28 Sep 2018, 04:48
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 16121

Re: Overperforming Garands

I would also add that most combat is done at close to med range purely because good players know how to path to a target safely. So while the tweak’s intent might have been made to have volks able to win against charging rifles, that favorable circumstance is rare in PvP. I might even go to say that...
by kwok
28 Sep 2018, 00:33
Forum: Balancing & Suggestions
Topic: Overperforming Garands
Replies: 79
Views: 16121

Overperforming Garands

I understand the original intent for the garand changes was to make riflemen better at close and medium range but k98s to remain strong long range. unfortunately, I don't think this vision was carried through into the game. Mefisto suspected rifles will win against volks most the time at every range...
by kwok
26 Sep 2018, 02:16
Forum: General - CoH1 / BKMOD1
Topic: FORCE RETREAT
Replies: 5
Views: 2483

Re: FORCE RETREAT

to be honest, i'd rather see the opposite. I feel officer abilties would be more fitting if it buffed friendly units. Or at least something like mencius mentioned likened to the blitz stormtrooper officer's "direct fire" ability to an enemy.
by kwok
24 Sep 2018, 03:01
Forum: Player Introductions
Topic: Karma Police, UTC +1, PVP
Replies: 17
Views: 20144

Re: Karma Police, UTC +1, PVP

Lol