Search found 2410 matches

by kwok
02 Mar 2018, 01:40
Forum: Matchmaking & Strategies
Topic: epic KingTiger last stand
Replies: 20
Views: 3046

Re: epic KingTiger last stand

@devilfish I don't think a king tiger would be able to score so many kills if it were a small map, makes it too easy a target. i also dont think arty was the major killer this game either. and from my perspective (armor) i dont think i'd have so many vetted tanks if it were a small map. from what i ...
by kwok
01 Mar 2018, 21:02
Forum: Matchmaking & Strategies
Topic: Request for gameplay advice
Replies: 25
Views: 3219

Re: Request for gameplay advice

1. Haha, technically yes but attributes are not consistent across "same weapons". That comes with experience and built up knowledge from playing a lot... or diving into corsix. 2. That's why it's important to have vision over anything. Knowing where he is at what time will give you a sense...
by kwok
01 Mar 2018, 19:19
Forum: General Discussions on Strategy and Theory
Topic: Quick Tips in BK -Wake
Replies: 5
Views: 16179

Re: Quick Tips in BK -Wake

This took a lot of time written by Wake. Not sure how many players are still around to pass on knowledge. I prefer writing full articles than small quick tips like these. Hoping to do one about BK openings soon. Haha which you're pretty good at wald, so maybe you can help me with it.
by kwok
01 Mar 2018, 19:17
Forum: Matchmaking & Strategies
Topic: Request for gameplay advice
Replies: 25
Views: 3219

Re: Request for gameplay advice

You look like you run into the same problem as this guy: http://forum.bkmod.net/viewtopic.php?f=30&t=2198 We added commentary for him on how to take on a turtle. Maybe give that post a quick look. I also recommend you check this post out, a list of PvP tips written by Wake that helps jumpstart p...
by kwok
01 Mar 2018, 04:51
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11706

Re: Factions Armor Philosophy

Fire rate is a solution. So is vehicle accelerations and turret traverse i think. Those are bigger influencers that RoF.
by kwok
01 Mar 2018, 02:37
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11706

Re: Factions Armor Philosophy

lol. my mod has some of these ideas. more than 7 seconds reload time is something you do NOT want... especially at the speed tanks move. again, realism coming into places that actually break immersion than improve it. remember tank turret traverse speeds at "historical" values?
by kwok
26 Feb 2018, 04:57
Forum: Matchmaking & Strategies
Topic: Latino friends 4v4
Replies: 6
Views: 1341

Re: Latino friends 4v4

rebirth of the WT clan.
by kwok
23 Feb 2018, 00:17
Forum: Matchmaking & Strategies
Topic: Super Pershing last stand?
Replies: 11
Views: 2050

Re: Super Pershing last stand?

HORRAY FOR WARHAWKS PROVING MY SUSPICION! Oh mighty Markr, will you consider an adjustment now? I've been preachin the power of the puma but felt bad and stopped because I couldn't find the proof on corsix. I guess I am blind.

Thanks hawks, can always count on you finding the hard evidence of things.
by kwok
22 Feb 2018, 16:16
Forum: Matchmaking & Strategies
Topic: Super Pershing last stand?
Replies: 11
Views: 2050

Re: Super Pershing last stand?

Right now you can use a huge "glitch" (i consider it as one) as axis. Allied heavy AT guns have almost no chance to hit a moving Puma. If they can fire at all due to aim time. Thus double puma will surely overrun any 17 pdr if these are little protected (like by smaller AT guns or whateve...
by kwok
15 Feb 2018, 22:04
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 5461

Re: Riflemen the new Fjr?

Little known fact. Bikes have bigger reveal radius than schwimms which is why I use the bike. Another annoying thing about axis players: they almost NEVER account for the recce, I always have to specifically remind them every game “get recce counters”. Nope they get a grenadiers to match their volks...
by kwok
15 Feb 2018, 16:41
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 5461

Re: Riflemen the new Fjr?

Just as a side note, I don’t think cost increases to early game units for the sake of balance is a good design decision. Increasing costs means delaying the production of other units. This encourages more focus on single unit micro focused games instead of combined arms strategy. Axis already suffer...
by kwok
13 Feb 2018, 23:53
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 5461

Re: Riflemen the new Fjr?

I 100% agree with warhawk’s Jeep assessment. That has to be one of the most annoying meta’s right now, not because in inbalanced but because it’s SUCH an obviously “best” opening. So early game just becomes the same game over and over again no matter what map. Imagine watching chess games with only ...
by kwok
13 Feb 2018, 21:11
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 5461

Re: Riflemen the new Fjr?

Not trying to deny the facts of stats, but I think also the part that makes it frustrating is the meta of long range fights is pretty much don’t do long range fights. The time it takes to down a unit from long range with small arms (unless you’re gebirgs lazer soldiers) takes so long that other viab...
by kwok
13 Feb 2018, 07:55
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 5461

Re: Riflemen the new Fjr?

While I don't agree the the magnitude of Henny's complaint, I agree that rifles are a tad too strong right now. Playing with the rifles more, I do feel theire "overwhelming fire superiority" doesn't fit the intent. They kill faster and do not suppress (I'd wager the net avg damage dealt is...
by kwok
08 Feb 2018, 18:01
Forum: Matchmaking & Strategies
Topic: Good Game, 3v3 La Chaudiere
Replies: 6
Views: 1242

Re: Good Game, 3v3 La Chaudiere

I’d like to point out as well, prior to wald’s stug save I told him on discord not to go save Reich because I was afraid of getting simultaneously attacked up in the town by a quad ht and wald being out of position. But wald made a great call despite my fears and essentially saved the game.
by kwok
08 Feb 2018, 16:20
Forum: Matchmaking & Strategies
Topic: ACE Panther
Replies: 6
Views: 1306

Re: ACE Panther

The irony is when people get accused of being allied fanboys even though they play both factions. Meanwhile 40% of the community are axis only players and only like two allied only players exist (but they never post). It’s almost like when a player tries both perspectives they see imbalances but are...
by kwok
06 Feb 2018, 15:41
Forum: Balancing & Suggestions
Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Replies: 22
Views: 4634

Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate

The stun is possible I think. In my mod I’ve made it so that it’s a crit type for all kinds of attacks. For larger caliber weapons like the 88 or artillery, I’ve even made it like 95% chance of stun (assuming no other crits). I’ve also found while modding that truly “realistic” traverse Times is TER...
by kwok
06 Feb 2018, 05:49
Forum: Balancing & Suggestions
Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Replies: 22
Views: 4634

Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate

@warhawks I think we are pretty much saying the same thing but you added one more balance problem. But, I'd say price adjustments on the lighter vehicles can only go so far before they start dwarfing out the early game units. Alternatively, you can up the price of later game units but then BK will l...
by kwok
06 Feb 2018, 04:44
Forum: General Discussions on Strategy and Theory
Topic: WM Openings and Build Order
Replies: 6
Views: 13089

Re: WM Openings and Build Order

Yeah that was an old opening. Ever since the mortar ht and mortar build order change a couple of patches ago, that build order is no longer strong.
by kwok
02 Feb 2018, 17:23
Forum: Matchmaking & Strategies
Topic: Anyone thinking Axis are OP?
Replies: 21
Views: 2871

Re: Anyone thinking Axis are OP?

Wait, what I want to be a heretic? Where do I sign up?
by kwok
02 Feb 2018, 17:22
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 54
Views: 13066

Re: Sturmtiger

Based on pblitz's response, it sounds like the sturmtiger's role IS meant to be a nuke and not an anti-emplacement weapon. So, can't say it doesn't serve its purpose. As much as I disagree with the unit's design, if that is the direction devs WANT to take the mod then I think playbetter's approach i...
by kwok
01 Feb 2018, 07:44
Forum: Balancing & Suggestions
Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Replies: 22
Views: 4634

Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate

Oookay, buckle up! I'll break down what I think will be the impact of such a change in two parts: Initial Reaction & Evolving Meta Each part will be in subsections: Balance Shifts & Behavior Shifts Lastly, I will give other balance suggestions that I think will be needed to make the long ter...
by kwok
01 Feb 2018, 04:24
Forum: Off-Topic
Topic: No new Year Celebrating in BK community
Replies: 5
Views: 10792

Re: No new Year Celebrating in BK community

Happy New Years baby
by kwok
31 Jan 2018, 21:09
Forum: Matchmaking & Strategies
Topic: Anyone thinking Axis are OP?
Replies: 21
Views: 2871

Re: Anyone thinking Axis are OP?

Haha I always dislike the style of how Wurf plays but I can’t deny he is always a gentleman in game and on forum. I always tell new players if they want to learn how to play axis well, watch Wurf play.
by kwok
31 Jan 2018, 19:37
Forum: Balancing & Suggestions
Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Replies: 22
Views: 4634

Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate

Thanks Warhawks. That’s something I find a common theme in the forums. A lot of players who are “fine with it” or agree won’t say they will unless someone goes gallavanting on private steam chats to push some agenda. But I’d rather not do that, I’d rather be up front and say that I want people to po...