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by kwok
16 Sep 2021, 07:52
Forum: Balancing & Suggestions
Topic: Flank speed
Replies: 39
Views: 3254

Flank speed

This is a personal request. Can we think about getting rid of the ridiculous ability "flank speed"? It honestly breaks the hell out of my immersion. This is totally a personal thing but seeing tanks go from 0 speed to fucking road runner and doing ballet dances around the map makes me feel like i'm ...
by kwok
16 Sep 2021, 07:49
Forum: Balancing & Suggestions
Topic: Tank Vision Poll
Replies: 10
Views: 964

Tank Vision Poll

Refer to thead viewtopic.php?f=15&t=4552 for arguments. Feel free to continue discussing more specifically here.
by kwok
16 Sep 2021, 07:47
Forum: Balancing & Suggestions
Topic: grease guns, thompsons, and other SMG's
Replies: 10
Views: 1064

grease guns, thompsons, and other SMG's

I'm going to post this since I can't find anyone else posting a specific topic on this. What do you all think of these weapons performance at long range? I'm hearing a LOT of complaining about how these SMG's and their current values are massacre'ing at every range. I heard someone saying that a pla...
by kwok
16 Sep 2021, 07:43
Forum: Balancing & Suggestions
Topic: Infantry vet changes
Replies: 10
Views: 874

Re: Infantry vet changes

I think it had been said several times already. The balance between the infantry units were so far ok. I never had issues with Volks or anything. Meanwhile elite inf was and is quite capable handling other inf unless you are a retard trying to storm enemie inf without cover. Elite inf got cheaper b...
by kwok
15 Sep 2021, 21:18
Forum: Balancing & Suggestions
Topic: Infantry vet changes
Replies: 10
Views: 874

Re: Infantry vet changes

Okay... So earlier we were saying elite inf were useless and had no place in the meta... but, if we just hard tweaked the elite inf it would mean basic inf becomes useless... So, we decided to make veterancy scaling a thing so that way there's some skill aspect to getting strong inf instead of just ...
by kwok
10 Sep 2021, 22:04
Forum: Off-Topic
Topic: Survey out of raw curiosity
Replies: 7
Views: 1438

Re: Survey out of raw curiosity

Walderschmidt wrote:
10 Sep 2021, 03:04
I would pay $10 a month plus - if it gets new models or new content or whatever. Or just to say thanks to devs.

Wald
Simp.
by kwok
06 Sep 2021, 21:30
Forum: Balancing & Suggestions
Topic: Tank Meta Shift
Replies: 18
Views: 1795

Re: Tank Meta Shift

Now these are much more preferable ideas that seem to address the main concerns more directly... I could even look to other games that have implemented similar mechanics with success (steel division, coh2 mods, even men of war). I'd be curious to see how just the vision changes alone will affect how...
by kwok
06 Sep 2021, 08:35
Forum: Balancing & Suggestions
Topic: Doctrinal unlocks
Replies: 105
Views: 8452

Re: Doctrinal unlocks

Same response as the other. Massive changes cause massive changes in balance. Ugh so much to read I’ll probably respond more tomorrow… if you all could just calm this thread down for a bit… I can get a dev response. But don’t be surprised if it will just end up being “this is ridiculous”
by kwok
06 Sep 2021, 08:20
Forum: Balancing & Suggestions
Topic: Tank Meta Shift
Replies: 18
Views: 1795

Re: Tank Meta Shift

As consti mentioned, it is so hard to take these suggestions seriously because they’re often huge wholesale rehauls of an already hyper fragile game balance. By nature, a change that requires 50 other changes to make viable doesn’t seem like a good change… Like how do we respond to this? We complete...
by kwok
03 Sep 2021, 21:28
Forum: Matchmaking & Strategies
Topic: 2v2 on a properly sized map
Replies: 2
Views: 426

2v2 on a properly sized map

A really fun game on a classic map. If only I recorded the communications for this game, there's strategic conversation that would have NEVER made sense in a 3v3 on this map. We talked about things like attacking unprepared ground, flanking weapon teams, questioning CP unlocks that deviate from a ba...
by kwok
03 Sep 2021, 21:18
Forum: Matchmaking & Strategies
Topic: Why building infantry, when you can have simply Tanks
Replies: 6
Views: 698

Re: Why building infantry, when you can have simply Tanks

Yeah, tanks ALWAYS end the game for the middle to high level players. Only very rarely when the skill difference is far enough can infantry alone end the game. In the old days, yes infantry went super crazy with rushing AT squads like Sukin described... so medium tanks were useless. But it was alway...
by kwok
03 Sep 2021, 01:40
Forum: Matchmaking & Strategies
Topic: Why building infantry, when you can have simply Tanks
Replies: 6
Views: 698

Re: Why building infantry, when you can have simply Tanks

I started watching the bloody gulch replay. First 5 seconds... you goddamn simps... lol. Okay I finished watching bloody gulch and I have no idea what you mean by the game revolved around tanks... it was a 20 minute game and the first sherman came at minute 17. You had a clear obvious fuel lead for ...
by kwok
03 Sep 2021, 01:35
Forum: Matchmaking & Strategies
Topic: Tanks, Tanks, Tanks...
Replies: 4
Views: 489

Re: Tanks, Tanks, Tanks...

I like this map. I really would've liked to see the replay because this is usually how I see this map being played out: heavy infantry fighting for key resources in the middle city. Tanks lined up stale mated on the sides until the infantry fighting starts to favor one side with a resource lead. The...
by kwok
02 Sep 2021, 19:55
Forum: Matchmaking & Strategies
Topic: [5.2.9] 2v2 Bretonneux Kwok & Wald vs Dondreon & Echo
Replies: 6
Views: 672

Re: [5.2.9] 2v2 Bretonneux Kwok & Wald vs Dondreon & Echo

It was definitely a good game. Probably as balanced as we could’ve made it with the players online at the time. For the record this game is one of a few that we just managed to win. There’s others where the echo/dond duo won. Echo definitely a player to keep an eye on! He is only coming back to the ...
by kwok
23 Aug 2021, 21:08
Forum: Matchmaking & Strategies
Topic: Priest cancer
Replies: 6
Views: 703

Re: Priest cancer

Once i saw 3v3 on la fiere, i went "oof."

Haven't watched it yet but the map and title tell me the story already.
by kwok
22 Aug 2021, 19:34
Forum: Balancing & Suggestions
Topic: Commonwealth/UKF tank commander unlock
Replies: 4
Views: 483

Re: Commonwealth/UKF tank commander unlock

“Purposeful” is a tricky word. As far as I can remember and the few notes I’ve seen I don’t know if there was any “purpose” other than it has been there. That being said, I don’t know if it means that the accuracy should be changed either as mentioned by consti. Regarding the commander unlock, the w...
by kwok
22 Aug 2021, 19:28
Forum: Balancing & Suggestions
Topic: Test out 2 men sniper sqauds
Replies: 14
Views: 1171

Re: Test out 2 men sniper sqauds

A long long time ago snipers had the vision of a recon unit. This made snipers ridiculously strong because they could essentially kite outside the FOW. High skilled players could 1v12 with the sniper. The idea behind removing that vision on the sniper was to make snipers a support unit that required...
by kwok
19 Aug 2021, 18:34
Forum: General - CoH1 / BKMOD1
Topic: Remove stupid vCOH AI behavior after throwing a stachel
Replies: 13
Views: 1639

Re: Remove stupid vCOH AI behavior after throwing a stachel

I mean it doesn't happen with grenades does it? The only difference between a satchel and grenade is the explosion and timing.
by kwok
19 Aug 2021, 18:06
Forum: Balancing & Suggestions
Topic: PE Panzergrenadiers and Heavy Assault Grenadiers
Replies: 20
Views: 1922

Re: PE Panzergrenadiers and Heavy Assault Grenadiers

Because those smaller squads are utility units, not baseline/line units. They perform specific actions and functions as a team. You're asking for a base unit to be smaller than other base units. True, those base units can specialize into a role for a cost, but fundamentally they serve as some type o...
by kwok
18 Aug 2021, 21:26
Forum: General - CoH1 / BKMOD1
Topic: Remove stupid vCOH AI behavior after throwing a stachel
Replies: 13
Views: 1639

Re: Remove stupid vCOH AI behavior after throwing a stachel

It's changeable. We can look at it. Should it be removed outright or just reduced to not run away as far?
by kwok
18 Aug 2021, 16:24
Forum: Balancing & Suggestions
Topic: PE Panzergrenadiers and Heavy Assault Grenadiers
Replies: 20
Views: 1922

Re: PE Panzergrenadiers and Heavy Assault Grenadiers

We have had BETAs where literally the entire game has been changed. Why cant we just focus on infantry stuff after next beta release. Its not a big deal to change default weapons like squad leaders have different weapons than the others or just creating a new solider file and change the weapon... o...
by kwok
17 Aug 2021, 16:41
Forum: Balancing & Suggestions
Topic: PE Panzergrenadiers and Heavy Assault Grenadiers
Replies: 20
Views: 1922

Re: PE Panzergrenadiers and Heavy Assault Grenadiers

Reset the timer for how long it takes for Warhawks to suggest smaller squad sizes.
Warhawks, I like your idea but not for BK unfortunately. We should talk again when CoH3 comes out and I make my own mod. Or if you even want to talk about a CoH2 mod to test some ideas out.
by kwok
15 Aug 2021, 18:14
Forum: Balancing & Suggestions
Topic: Ambush Range for Tanks and vehicles
Replies: 17
Views: 1310

Re: Ambush Range for Tanks and vehicles

Then it’s decided. Ambush will now be a timed ability that costs 10 fuel and grants a movement speed bonus. (Slams gavel) Court adjourned.

Joke of course….
by kwok
15 Aug 2021, 05:13
Forum: Balancing & Suggestions
Topic: Ambush Range for Tanks and vehicles
Replies: 17
Views: 1310

Re: Ambush Range for Tanks and vehicles

i mean... isn't all ambush free now...?

[sarcasm] and yeah.... staying perfectly still while having a giant bush and other foliage all up in my face surely helps me look down the sights [/sarcasm]

isn't ambush a buff enough?
by kwok
14 Aug 2021, 17:52
Forum: Balancing & Suggestions
Topic: Ambush Range for Tanks and vehicles
Replies: 17
Views: 1310

Re: Ambush Range for Tanks and vehicles

Well you old folks know MY stance on ambush... it shouldn't provide ANY bonus...