Search found 492 matches

by Butterkeks
01 Dec 2015, 11:17
Forum: Balancing & Suggestions
Topic: johnson removal
Replies: 50
Views: 6790

Re: johnson removal

mp40 is noway better than grease i think. Are you sure that you are playing BK mod? Warhawks, could you do me a favor and post the weapon stats of grease gun and MP40? Thx in advance bars at long range are very good already , i wished to improve the close combat strenght of 101 and to reduce their ...
by Butterkeks
30 Nov 2015, 13:53
Forum: Balancing & Suggestions
Topic: johnson removal
Replies: 50
Views: 6790

Re: johnson removal

What? Removing Johnson and adding grease for it? As I can see Tiger is again thinking that just because a weapon isn't a bolt action rifle it's as good as every other MG... Removing good Johnson and adding bullshit grease would be like removing FG42 from Reg 5 and giving them MP40. And that's not ev...
by Butterkeks
18 Nov 2015, 14:59
Forum: Balancing & Suggestions
Topic: Arty suggestion(s)
Replies: 12
Views: 2418

Re: Arty suggestion(s)

Add 0.75 damage modifier to all arty against pretty much all tanks (maybe excluding Hellcat). Killing tanks in reality was difficult as the shot did need to hit very directly and large enough. Arty in game has generally high damage and guranteed "penetration" against tanks. That would mak...
by Butterkeks
18 Nov 2015, 12:59
Forum: General - CoH1 / BKMOD1
Topic: Are mortars basebombing?
Replies: 38
Views: 7138

Re: Are mortars basebombing?

Well I wouldn't consider mortars to be basebombing, maybe excpet for the heavy ones from RA and SE. Mortars have a very limited range, so if I can hit your base, it's your own fault. Also they don't deal to much damage to the buildings, so you still got time to react. Otherwise I don't use base arty...
by Butterkeks
11 Nov 2015, 14:48
Forum: Bugs
Topic: Hummel's static location
Replies: 42
Views: 6699

Re: Hummel's static location

the point is making the ammo half track a little bit worth because now it only reduces the arty cost by 15 if I'm not wrong, and this is really nothing It's better than nothing and not enough to be OP. You have to stop thinking in short terms. Saving 15 ammo on every single barrage in 1 or 2 hour g...
by Butterkeks
11 Nov 2015, 13:45
Forum: Bugs
Topic: Hummel's static location
Replies: 42
Views: 6699

Re: Hummel's static location

As I once said in a response to this point... Brits can always maintain more res even with less territories due to the HQ trucks upgrade! PE on the other hand.. can not. So? But this has no use if you have a map with high fuel and low ammo. On a map with high ammo and low fuel SE can still secure p...
by Butterkeks
11 Nov 2015, 10:58
Forum: Bugs
Topic: Hummel's static location
Replies: 42
Views: 6699

Re: Hummel's static location

Well I didn't mind to read it all as the discussion just went over and over on the same points. I think it's funny how Hummel and Priest are compared here and how people think Priest would be better... Hummel Arty barrage has way more power, therefore more expensive. SE has ress trade, RA not. Pries...
by Butterkeks
28 Oct 2015, 16:58
Forum: General - CoH1 / BKMOD1
Topic: What is missing? 4950!
Replies: 253
Views: 28891

Re: What is missing? 4950!

I still don't really see any reason to change Luft inf. In teamfights the Luft Pios are extremly cool as they can be deployed over friendly vehicles, even in enemy territory. That means if my mate launches an attack and his tank get's stuck I can quickly drop some pioneers to repair it. It's the fea...
by Butterkeks
21 Oct 2015, 16:04
Forum: General - CoH1 / BKMOD1
Topic: What is missing? 4950!
Replies: 253
Views: 28891

Re: What is missing? 4950!

Wasn't that active in the last weeks, here have my two cents 1-CW 17P emplacements; basic cost from 360 MP and 25 fuel to 380 MP 35 fuel. 2-Inf doc 76mm AT gun emplacements; basic cost from 300 MP and 20 fuel to 360 MP and 25 fuel. 3-CW MG nest; basic price from 300 MP and 15 ammo to 320 MP and 25 a...
by Butterkeks
14 Oct 2015, 16:00
Forum: General - CoH1 / BKMOD1
Topic: Tactical Ai mod can be addon with Blitzkrieg?
Replies: 20
Views: 4476

Re: Tactical Ai mod can be addon with Blitzkrieg?

jonnyyankee wrote:i speak like i want you never need to tell me how to do it ;)


Then please don't be pissed when people are not capable of understanding what you try to tell them^^
by Butterkeks
14 Oct 2015, 13:41
Forum: Balancing & Suggestions
Topic: Mines
Replies: 49
Views: 7952

Re: Mines

Yep mines are pretty useles sometimes... 1. Specialised mines if possible. Best would be to have some mines pure anti inf and cheap, maybe some against inf and certain vehicles and some mines pure anti tank that kill vehicles right away. But we should stop with "mines against everything". ...
by Butterkeks
07 Oct 2015, 10:47
Forum: Off-Topic
Topic: Tiger limit
Replies: 2
Views: 1032

Re: Tiger limit

Should be somewhere in Corsix...

But not sure if it'll work, I can't edit the blitzkrieg.module, for some reasons Corsix won't let me save my modified file.
by Butterkeks
07 Oct 2015, 10:42
Forum: Bugs
Topic: AI ALLIES BUGS
Replies: 10
Views: 1930

Re: AI ALLIES BUGS

This has to be your 10th topic complaining about the AI. When will you understand that the AI is most likely never to be fixed? BK mod is a PVP mod, AI has very low priority, also I don't even know if the current devs are capable of fixing it. This is in no way meant as an insult towards the devs, I...
by Butterkeks
24 Sep 2015, 11:37
Forum: Bugs
Topic: PE sniper build bug
Replies: 19
Views: 2738

Re: PE sniper build bug

Since the tank traps are not existing as an unlock through any of the US doctrines; then it's the only thing I could believe that it is intended in fact... Which is something I dislike, tank traps generally should be weakened in HP and therefore become for free!! Actually I'd like to know what the ...
by Butterkeks
24 Sep 2015, 07:54
Forum: Matchmaking & Strategies
Topic: The Clash of Two Elite Teams!
Replies: 19
Views: 2413

Re: The Clash of Two Elite Teams!

But u know what Keks.. if I am not an elite with Brits, then u r not an elite with any other faction as well atm ^^ Simply because of that u have actually the least total played games of all sides since CoH converted to Steam almost 3 years ago now... So that's why I guess u shouldn't consider urse...
by Butterkeks
24 Sep 2015, 06:49
Forum: Matchmaking & Strategies
Topic: The Clash of Two Elite Teams!
Replies: 19
Views: 2413

Re: The Clash of Two Elite Teams!

Well.... Watched it and I'm pretty sure that Jim was trolling you, Tiger, regarding calling you a "Elite team". Basically everything I've seen were stupid commando blobs doomed to fail, planestrikes on every shit without using brain, and absolutely childish behaviour from Panzer. Tiger and...
by Butterkeks
23 Sep 2015, 15:29
Forum: Bugs
Topic: PE sniper build bug
Replies: 19
Views: 2738

Re: PE sniper build bug

Are snipers possible to fix?

Atm is a great disbalance, as RAF has only one doc to build Snipers and with this bug PE is capable of doing it all three.

@Jim:
That's why I didn't even bother o discuss his BS any further...
by Butterkeks
23 Sep 2015, 14:53
Forum: Matchmaking & Strategies
Topic: 150 inf/20 tank kills (No AI)
Replies: 27
Views: 4358

Re: 150 inf/20 tank kills (No AI)

The problem is not the KT in my eyes. It's a powerfull unit that's nearly undestroyable by handheld AT and therefore completely immune to Inf. Also vs tanks it's very good. Of course Allies havies can kill it, but there's also a shitload of tanks that can't (Churchill, Cromwell, M4, M5...). Next poi...
by Butterkeks
23 Sep 2015, 13:44
Forum: Matchmaking & Strategies
Topic: 150 inf/20 tank kills (No AI)
Replies: 27
Views: 4358

Re: 150 inf/20 tank kills (No AI)

BTW you can kill a SP with a FW190 bomber as well. Can confirm, did it too. See replay "Epic Linden ". I have never ever seen a Vet2 KT even Such a lame super expensive tank in Bk!!! Saw it too. The problem with KT is that most players simply think "Oh wow, now I've built that Super ...
by Butterkeks
23 Sep 2015, 13:39
Forum: Bugs
Topic: PE sniper build bug
Replies: 19
Views: 2738

Re: PE sniper build bug

Tank traps in all docs are intended.
You asked about 5 times alreay over the past months.

Anti tank mines afaik too. Because axis got mroe heavies.
by Butterkeks
23 Sep 2015, 10:53
Forum: Matchmaking & Strategies
Topic: 150 inf/20 tank kills (No AI)
Replies: 27
Views: 4358

Re: 150 inf/20 tank kills (No AI)

Tiger1996 wrote:But btw.. I bet they are even way much better than u :-P At least they have much more total games played!


Wow...
Interesting how you are not capable of understanding it....

But other question, I have also several hundreds of WT games am I now better in BK mod than you? According to your logic, I am :D
by Butterkeks
23 Sep 2015, 10:10
Forum: General - CoH1 / BKMOD1
Topic: A Developer Independent Solution for Balance - Large Maps
Replies: 30
Views: 7226

Re: A Developer Independent Solution for Balance - Large Map

Well, in Relicnews forum, I got an answer. There also people state that the map was a relic original map and the "creator" simply compiled it to be playable. Therefore I'll try to change it. But there's still a problem. I unpacked the .sga file, but everytime I try to open it, the world bu...
by Butterkeks
23 Sep 2015, 08:13
Forum: General - CoH1 / BKMOD1
Topic: (POLL) HD BK INFANTRY TEXTURES
Replies: 10
Views: 3092

Re: (POLL) HD BK INFANTRY TEXTURES

Online, PVP, no Problems ever occured.
by Butterkeks
23 Sep 2015, 08:07
Forum: Matchmaking & Strategies
Topic: 150 inf/20 tank kills (No AI)
Replies: 27
Views: 4358

Re: 150 inf/20 tank kills (No AI)

I'm getting so tired of the same replay over and over again... Tiger, is there a specific reason why you have to upload 15 games which are basically exactly the same? Could you please stop spamming the replay forum? Btw. Well, nice. You fought two hours again vcoh players:D Yep, that's pretty embarr...
by Butterkeks
22 Sep 2015, 13:02
Forum: Matchmaking & Strategies
Topic: Allies tanks>Axis tanks
Replies: 48
Views: 6170

Re: Allies tanks>Axis tanks

Lol. Right now we were discussing about Typhoon rocket "bug". And you got nothing better to do to propagate your stupid ALS in ANOTHER fucking topic? Really dude? It's already in another topic, we got it, you want that stupid ALS. Is it really necessary to mention it in EVERY FUCKING topic?!