Search found 3461 matches
- 08 Oct 2022, 18:59
- Forum: Bugs
- Topic: Def mines blow up after defuse
- Replies: 7
- Views: 1116
Re: Def mines blow up after defuse
It was exploeding exactly after the "defuse" Some mines just explode when you defuse them with minesweeper. OK, I will check it. Do you know which mines have this problem? It was reported as "Def doc mines" but the doc has more types. Also, what unit was defusing the mine? Asking just in case the p...
- 06 Oct 2022, 18:17
- Forum: Bugs
- Topic: gmc cckw ammunition transport truck
- Replies: 5
- Views: 834
Re: gmc cckw ammunition transport truck
It should work for mortar halftracks too. Only the US/CW (same model) doesn't show the icon, but should be affected nonetheless.
- 04 Oct 2022, 12:44
- Forum: Bugs
- Topic: gmc cckw ammunition transport truck
- Replies: 5
- Views: 834
Re: gmc cckw ammunition transport truck
Hi,
it should work for mortars, not for howitzers. Which mortars does it not work with?
it should work for mortars, not for howitzers. Which mortars does it not work with?
- 25 Sep 2022, 10:02
- Forum: Balancing & Suggestions
- Topic: Beta hotkey change.
- Replies: 1
- Views: 652
Re: Beta hotkey change.
If these two are giving you problems, use some hotkey software (as mentioned in the announcement topic) to adjust it to your liking. The system follows a certain rule that is easy to remember and this would just break the rule. If we had the old system where hotkeys for abilities are scattered acros...
- 21 Sep 2022, 22:39
- Forum: Balancing & Suggestions
- Topic: Axis 37mm HQ At
- Replies: 10
- Views: 1526
Re: Axis 37mm HQ At
Increase scatter area and significantly drop the HE accuracy against moving infantry? That way if the PaK shoots HE at infantry camping in cover/buildings, it will be as effective as it is now but if the infantry charges against the PaK, the gun will miss a lot.
Just an idea, though.
Just an idea, though.
- 19 Sep 2022, 21:48
- Forum: Bugs
- Topic: Wrong hotkey reports (beta 5.3.2)
- Replies: 26
- Views: 3421
Re: Wrong hotkey reports (beta 5.3.2)
All fixed for the next update.tarakancheg wrote: ↑08 Sep 2022, 02:11WM, HQ, buildng Pios, bikes (schwimm too prob), truck, pak all have old/wrong hotkeys.
WM, Volks, Grenade, flame nade (mb faust shot. forgot too check).
WM, pz 3, direct fire.
- 26 Aug 2022, 07:25
- Forum: Bugs
- Topic: WM mortar HT heavy shell vs pershing.
- Replies: 4
- Views: 845
Re: WM mortar HT heavy shell vs pershing.
I don't know if this is intended or not but decided to report this anyway. The "heavy shell" should have about the strength of 105mm shell and those can kill tanks (even Pershings, I think) on direct hit. So I guess it works as intended. However, if people think it should have weaker effect on the ...
- 26 Aug 2022, 07:20
- Forum: Bugs
- Topic: Def mines blow up after defuse
- Replies: 7
- Views: 1116
Re: Def mines blow up after defuse
I would need to see the situation. One thing that comes to mind is that when you reveal a mine, it (I think) shouldn't explode. But when the revealing unit goes away and the mine isn't in the reveal radius anymore, it goes into "camo" mode again and can explode. Or at least I think. Wasn't it the sa...
- 24 Aug 2022, 07:32
- Forum: Bugs
- Topic: US Pack Howitzer
- Replies: 2
- Views: 635
Re: US Pack Howitzer
It is a long-term problem with artillery units. I had this happening even with emplaced/naked 105mm howitzers. I think we tried to fix that with changing the shooting angles on the gun. I don't remember if that worked or not. I can try to do the same for the pack howitzer, but I cannot promise it wi...
- 17 Aug 2022, 00:00
- Forum: Bugs
- Topic: Infantry Jackson AP
- Replies: 1
- Views: 353
Re: Infantry Jackson AP
When this was discussed, someone asked "what clasifies as a TD for this change?" and we specified it to "mechanized unit whose primary purpose is destroying enemy tanks and can camouflage". Jackson B1 is technically a tank destroyer, but it doesn't match the "can camouflage" criteria. Practically, i...
- 16 Aug 2022, 15:31
- Forum: Bugs
- Topic: Sherman 105
- Replies: 11
- Views: 1528
Re: Sherman 105
I guess larger turret rotation angle is possible but what "targetting priorities" I didn't know what you meant even in the first post.
- 16 Aug 2022, 13:17
- Forum: Bugs
- Topic: Wrong hotkey reports (beta 5.3.2)
- Replies: 26
- Views: 3421
Re: Wrong hotkey reports (beta 5.3.2)
US, CQB squad, Grenade throw, booby traps, fire bazooka. US, Infiltration rangers, Grenade volley, smoke grenade, stun grenade. Fixed for the next beta release. Also fixed wrong hotkey for the smoke grenade of AB 82nd squad. US, 37mm at gun, camoflauge and canister shot. Fixed for the next beta rel...
Re: M8 Scott
Against what building? Base buildings, emplacements or "neutral" buildings?
Re: Map bugs
I can see the 2 spots with missing FoW, but I don't see misplaced buildings. Or at least given the positions of objects around buildings, it seems the positioning is intended. But if it is bugged and if it is an easy fix, then the person who worked on it can fix it themselves, I bet. If something wa...
Re: Map bugs
Bugged how?
- 12 Aug 2022, 13:12
- Forum: Announcements
- Topic: Beta 5.3.2
- Replies: 0
- Views: 3814
Beta 5.3.2
Hello to all BK fans. This update does not focus too much on gameplay changes but more on QoL changes. One big change that this update brings is hotkey system rework. All of you have (probably) noticed that some abilities/units/upgrades have no hotkeys, some share the same hotkey with other abilitie...
- 12 Aug 2022, 13:12
- Forum: Bugs
- Topic: Wrong hotkey reports (beta 5.3.2)
- Replies: 26
- Views: 3421
Wrong hotkey reports (beta 5.3.2)
Hi, when you run into a hotkey that doesn't fit the new hotkey system, please report it here. I would like you to use this format: Faction, unit, ability/upgrade name. Attaching a screenshot is not necessary but won't hurt anything. So as an example could be: US, Riflemen, Sprint PE, Fallshirms, Gre...
- 08 Aug 2022, 20:04
- Forum: Balancing & Suggestions
- Topic: Timed HE to HE Switch and Shotgun Vehicles
- Replies: 9
- Views: 1096
Re: Timed HE to HE Switch and Shotgun Vehicles
I would rather change the timed HE to single-shot HE. If it gets HE mode, it will completely overshadow the puma/HT with stubby 75mm gun. If you want an anti-infantry light vehicle get the stubby stuff. Same goes for the StuG3. It is there to support infantry against vehicles/tanks, it cannot camo s...
- 21 Jul 2022, 11:39
- Forum: General - CoH1 / BKMOD1
- Topic: What are the top 3 doctrines that are hardest to play?
- Replies: 19
- Views: 4755
Re: What are the top 3 doctrines that are hardest to play?
I would like to ask you guys to give your opinion on the topic but try to refrain from arguing the responses of others.
We wanted to have this topic to see the general opinion of players. Trying to convince others that their point of view doesn't match yours, isn't the point of this thread.
We wanted to have this topic to see the general opinion of players. Trying to convince others that their point of view doesn't match yours, isn't the point of this thread.
- 19 Jul 2022, 21:00
- Forum: Bugs
- Topic: 5.3.1 bugs
- Replies: 42
- Views: 4226
Re: 5.3.1 bugs
I think this is a game limitation. Every unit upgrade has defined how many times a squad can get it. This prevents players from putting 6 LMGs on squads. However, weapon upgrades give new weapons in form of so called "slot items". The game checks if or how many times you've purchased an upgrade for ...
- 14 Jul 2022, 19:59
- Forum: Bugs
- Topic: 5.3.1 bugs
- Replies: 42
- Views: 4226
Re: 5.3.1 bugs
I just want to report that the 57mm AT half-track from the Commonwealth Field Support truck does not come with APCR equipped automatically and still has to manually equip it. I do not believe that is intentional, especially since the same unit on in the US motor pool does not require the upgrade. y...
- 13 Jul 2022, 19:23
- Forum: Bugs
- Topic: [5.2.0] US Pershing dead body became pink
- Replies: 8
- Views: 1391
Re: [5.2.0] US Pershing dead body became pink
Hi there within 2 years. My wife and son went to Switzerland due to Russian agression and now I stay with my old PC: 8core I7-2600K 3.4 GHz with GTX 1060 Ggb and feels like BKM runs not so smooth like on Ryzen 3700X. I had 30 FPS and time of battle and 45-60 at the time of watching replay. Today I ...
- 13 Jul 2022, 09:12
- Forum: General - CoH1 / BKMOD1
- Topic: First impression of 531
- Replies: 38
- Views: 4624
Re: First impression of 531
Just a pure speculation here, but games are "synced" when every PC registers the same units for each player and each unit on each PC gets the same order. So if you build riflemen, the squad shows on all PCs and if you tell them to move, all PCs registe4 the order. When the game goes longer and longe...
- 12 Jul 2022, 23:47
- Forum: General - CoH1 / BKMOD1
- Topic: First impression of 531
- Replies: 38
- Views: 4624
Re: First impression of 531
It is not 100% certain but it seems that call-ins can singnificantly contribute to desyncs. If you have a few of them in a game, the desync chance is low but if there are a lot of call-ins in a game, it seems games tend to desync more often.
- 11 Jul 2022, 21:54
- Forum: Balancing & Suggestions
- Topic: 95 mm artillery Churchil
- Replies: 31
- Views: 3387
Re: 95 mm artillery Churchil
Check the replay, my Panthers were struggling to penetrate any of this Churchill in general, MKVII etc… and got melt by this unit. I actually have another game were my Tiger late version wasn’t able to penetrate this MKVII at all and some how this unit penetrate the Tiger 2 times 🤣🤣🤣lol, and of cou...