Search found 5037 matches

by Krieger Blitzer
15 Aug 2022, 15:58
Forum: Balancing & Suggestions
Topic: FireStorm CP
Replies: 6
Views: 1224

FireStorm CP

Can we bring down the Firestorm CP requirement from 5 to 3 by unlinking it from the Arty branch on this beta?

I mean, it already has red flares alarm.. & it's not that devastating.
by Krieger Blitzer
15 Aug 2022, 15:50
Forum: Bugs
Topic: Sherman 105
Replies: 11
Views: 1487

Sherman 105

I think i mentioned about this before somewhere.. but it didn't get noticed. The 105 Sherman is a path-finding error behemoth, arguably the most game engine heavy unit in the entire game... This is due to the very limited turret rotation it currently has (only 60 degrees!!) & false targetting permis...
by Krieger Blitzer
14 Aug 2022, 12:27
Forum: Balancing & Suggestions
Topic: 5.3.2 Beta hotkeys.
Replies: 3
Views: 946

Re: 5.3.2 Beta hotkeys.

I mean, it's definitely more organised this way, but going to take a while for players to get used to. Overall, even in Gates of Hell, some hot-key buttons are not necessarily related to their spellings. For example, rotating units is "Y" while it should be "R" but this last key is already used for ...
by Krieger Blitzer
14 Aug 2022, 12:19
Forum: Bugs
Topic: Map bugs
Replies: 3
Views: 379

Re: Map bugs

Some buildings are misplaced.. also, 2 locations on the map have no fog of war, easy to fix but i have no time as i am occupied with assignments these following 2 weeks, so whoever did it should get around the problem for now. Also, Wolfeze (4p) appears in 2v2 match-up but still with 6 player slots ...
by Krieger Blitzer
14 Aug 2022, 00:53
Forum: Bugs
Topic: Map bugs
Replies: 3
Views: 379

Map bugs

High Valley on the beta is bugged, whoever did it would need to fix.. or they can wait until i am done with my uni assignments so i can mend it myself.
by Krieger Blitzer
13 Aug 2022, 01:15
Forum: Balancing & Suggestions
Topic: 5.3.2 Beta hotkeys.
Replies: 3
Views: 946

Re: 5.3.2 Beta hotkeys.

I once said: To be fair; while the idea of the re-work sounds cool.. yet, i think it's not worth the effort. Most players are wired to the current hotkey layout, so i would encourage to keep the current setup but only re-assign any contradictions that get to be reported on individual basis. Not to d...
by Krieger Blitzer
09 Aug 2022, 20:51
Forum: Balancing & Suggestions
Topic: Timed HE to HE Switch and Shotgun Vehicles
Replies: 9
Views: 1083

Re: Timed HE to HE Switch and Shotgun Vehicles

I would keep it timed as is.

We don't need to entirely remove the Timed HE abilities from the game, plus.. they actually provide the advantage of shooting while on the move, unlike single-shot HE modes where the tank has to stop.

Timed HE is particularly useful for the 50mm Puma.
by Krieger Blitzer
07 Aug 2022, 20:33
Forum: Matchmaking & Strategies
Topic: RA doc 2v2
Replies: 0
Views: 912

RA doc 2v2

Love the Canadians ^^


https://www.youtube.com/watch?v=0NLN9c6RWno

SnapShot.jpg
v5.3.0
Enjoy!
by Krieger Blitzer
21 Jul 2022, 12:03
Forum: General - CoH1 / BKMOD1
Topic: What are the top 3 doctrines that are hardest to play?
Replies: 19
Views: 4683

Re: What are the top 3 doctrines that are hardest to play?

I kinda forgot to throw my opinion & only reacted to Sukin's part. Personally, i think the 3 hardest doctrines to play are; 1. Panzer Support 2. Defensive 3. RAF Panzer Support is exceptionally hard particularly with the TD path. Defensive is rather feeble in terms of inf compared to inf doc, or RA ...
by Krieger Blitzer
21 Jul 2022, 10:35
Forum: General - CoH1 / BKMOD1
Topic: What are the top 3 doctrines that are hardest to play?
Replies: 19
Views: 4683

Re: What are the top 3 doctrines that are hardest to play?

AB has the worst cost to efficiency infantry in the mod (101s), which are practically rifles with very poor anti-inf performance. Even if they get garands + x2 johnsons any axis squad with MG or g43 beats them easily. Not to mention theirs close to zero AT capability. Sometimes the doc rocks if you...
by Krieger Blitzer
13 Jul 2022, 11:01
Forum: General - CoH1 / BKMOD1
Topic: Sherman 105
Replies: 0
Views: 980

Sherman 105

I wanted to speak about this unit since a long time. This thing behaves really weird. it's a pile of misfunctioning on its own... First, it can not target any structures/buildings except with the ability, which means that if u order it to attack an AA emplacement for example, it will not do anything...
by Krieger Blitzer
11 Jul 2022, 22:43
Forum: Balancing & Suggestions
Topic: 95 mm artillery Churchil
Replies: 31
Views: 3321

Re: 95 mm artillery Churchil

Bro the main problem and what makes this unit a pain is its armor and its indirect fire vs any unit in the game, you can’t get close enough with infantry because its accuracy and reload time, and if you manage to get close somehow its armor will protect it so good. The armor of the 95 Churchill isn...
by Krieger Blitzer
11 Jul 2022, 21:50
Forum: Balancing & Suggestions
Topic: 95 mm artillery Churchil
Replies: 31
Views: 3321

Re: 95 mm artillery Churchil

I did not suggest any buff. However; i am against nerfing its stats; like reload or damage, etc. Rather i would want to see of all these howitzer tanks (which i mentioned above) with projectiles behaving differently. Remember the 95 Churchill is the only reliable arty RE doc has, and is available af...
by Krieger Blitzer
11 Jul 2022, 20:06
Forum: Balancing & Suggestions
Topic: 95 mm artillery Churchil
Replies: 31
Views: 3321

Re: 95 mm artillery Churchil

Personally, my aim wouldn't be to nerf the 95 Churchill in particular, but to add tracers & adjust the projectile speed for 95 Churchill, Stupa, StuH & 105 Sherman (perhaps excluding the Scott) they will not be useless.. the direct fire will be still useful against towed AT guns, trenches & immobili...
by Krieger Blitzer
11 Jul 2022, 13:15
Forum: Balancing & Suggestions
Topic: 95 mm artillery Churchil
Replies: 31
Views: 3321

Re: 95 mm artillery Churchil

iirc, projectile speed & target speed both play a significant role in overall accuracy, & i think this is something hardcoded in the Essence Engine of CoH. For instance, take a look at PIATs (which is a handheld AT weapon but still) clearly proves that u can not only avoid it, but u can also drive a...
by Krieger Blitzer
11 Jul 2022, 13:04
Forum: Balancing & Suggestions
Topic: Artillery makes this game unplayable
Replies: 8
Views: 938

Re: Artillery makes this game unplayable

I think arty is currently in a good state, relative to camping.. both balnced against 1 another.
by Krieger Blitzer
09 Jul 2022, 18:47
Forum: Balancing & Suggestions
Topic: Smoke changes.
Replies: 18
Views: 1759

Re: Smoke changes.

I have an idea which i will later propose for the smoke in Bk Mod.. will do once i have time.
by Krieger Blitzer
09 Jul 2022, 18:45
Forum: Matchmaking & Strategies
Topic: EPIC - Black Barons
Replies: 8
Views: 1461

Re: EPIC - Black Barons

I find it easier to use inf units with 5 men rather than 7 as u can easier place them behind cover. This was a battle of heavy armor on both sides.. the Allied had superior numbers & later equal firepower as well. Storms still saved my team-mate as there was a point he was about to surrender after l...
by Krieger Blitzer
08 Jul 2022, 19:02
Forum: Matchmaking & Strategies
Topic: EPIC - Black Barons
Replies: 8
Views: 1461

EPIC - Black Barons

Vet4 Tiger AND Vet4 King Tiger in a tough 2v2 game.


https://www.youtube.com/watch?v=Oip47430el0

SnapShot.jpg

v5.3.0
by Krieger Blitzer
07 Jul 2022, 10:17
Forum: General - CoH1 / BKMOD1
Topic: First impression of 531
Replies: 38
Views: 4556

Re: First impression of 531

The patch is quite good, we have less orbital strikes (although few special ones still exist on certain units for those who like them) yet these orbital strikes were not over-nerfed so they are still powerful, we have better SturmTiger, we have less bugs generally, etc. I can only see it's better......
by Krieger Blitzer
06 Jul 2022, 10:46
Forum: General - CoH1 / BKMOD1
Topic: First impression of 531
Replies: 38
Views: 4556

Re: First impression of 531

So far good changes on the latest BETA, no complaints. Firestorm is good now. Very happy Bundle Grenades work now too (tested Storms & PE SturmPios) however, AB 101st & 82nd seem to still have a time out after satchels - You will no longer lose control of squads when using satchel charges (not sure ...
by Krieger Blitzer
06 Jul 2022, 10:41
Forum: General - CoH1 / BKMOD1
Topic: 76mm m7 ATG (HE)
Replies: 4
Views: 1007

Re: 76mm m7 ATG (HE)

I think it works but u only have enough time for 1 HE shot
by Krieger Blitzer
04 Jul 2022, 17:15
Forum: Balancing & Suggestions
Topic: 95 mm artillery Churchil
Replies: 31
Views: 3321

Re: 95 mm artillery Churchil

95mm Churchill armor is fine, just the price is too low.

And maybe all of these "howitzer" tanks could have a tweaked projectile, as Hawks suggested.
by Krieger Blitzer
04 Jul 2022, 15:00
Forum: Balancing & Suggestions
Topic: 95 mm artillery Churchil
Replies: 31
Views: 3321

Re: 95 mm artillery Churchil

Generally speaking when i compare BK mod to pretty much other ww2 strat game that has such howitzer tanks, i noticed that the fired shots have a very high speed and reaching targets nearly instantly. Stupa is a very powerfull example for "teleporting" shells. In vcoh, as well as eruope at war mod a...
by Krieger Blitzer
04 Jul 2022, 11:14
Forum: Balancing & Suggestions
Topic: 95 mm artillery Churchil
Replies: 31
Views: 3321

Re: 95 mm artillery Churchil

I'd argue 95mm Churchill should be more expensive, currently it's very cheap.