You too? And I thought I was the only one with this feelingKr0noZ wrote:I have a sneaking suspicion that at least some of the reservations come from people who are afraid that teir favourite playstyle might become more difficult and they have to adapt if bigger changes to doctrine design are made
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- 05 Mar 2018, 15:24
- Forum: General - CoH1 / BKMOD1
- Topic: Axis doctrines rework!
- Replies: 59
- Views: 7795
Re: Axis doctrines rework!
- 05 Mar 2018, 10:52
- Forum: General - CoH1 / BKMOD1
- Topic: Axis doctrines rework!
- Replies: 59
- Views: 7795
Re: Axis doctrines rework!
Maybe you have sometimes noticed that Allies players ask why Axis have everything while Allies often lack something and without help of the team mate they have hard time dealing with some situations? Why is it OK for Allies and not for Axis? Do you know what are the most played Axis doctrines? Wow, ...
- 05 Mar 2018, 09:45
- Forum: Balancing & Suggestions
- Topic: Riflemen the new Fjr?
- Replies: 34
- Views: 5502
Re: Riflemen the new Fjr?
I would like to see some replays that demostrate the issue too.
- 04 Mar 2018, 12:24
- Forum: General - CoH1 / BKMOD1
- Topic: Axis doctrines rework!
- Replies: 59
- Views: 7795
Re: Axis doctrines rework!
Exactly as you said, it'd be much better to actually make allied docs less specialized than making axis more. This approach makes all doctrines more similar to each other and basically makes doctrines more and more obsolete because they offer less and less variety. If you announce for doctrinal Axi...
- 04 Mar 2018, 11:26
- Forum: General - CoH1 / BKMOD1
- Topic: Axis doctrines rework!
- Replies: 59
- Views: 7795
Re: Axis doctrines rework!
How does that differ from the situation that players of Allies have been in for past several years? Or are you saying that new and casual players play on Axis now? We're NOT talking about drastic changes such as "Luft will be infantry-based, so no more tanks for Luft what so ever". The cha...
- 04 Mar 2018, 11:12
- Forum: General - CoH1 / BKMOD1
- Topic: Axis doctrines rework!
- Replies: 59
- Views: 7795
Re: Axis doctrines rework!
Guys, stop. You don't even know what we have in the concepts of the doctrines and details about the reworks and there are already fights about this. So no, there are NOT going to be new models implemented. Reasons are still the same - we already have tons of them and not all of them are used and add...
- 04 Mar 2018, 01:55
- Forum: General - CoH1 / BKMOD1
- Topic: Axis doctrines rework!
- Replies: 59
- Views: 7795
Re: Axis doctrines rework!
Kr0noZ wrote:Although, I wonder - why is this not in the announcements on the forum?
I said on FB that more stuff would come later and it did not seem necessary to start a new topic with not really much to say yet. Later when there is more to speak of I will start an announcement topic for that.
- 28 Feb 2018, 16:48
- Forum: Bugs
- Topic: [v5.1.3] Nebelwerfer won't shoot after moving.
- Replies: 6
- Views: 1759
Re: [v5.1.3] Nebelwerfer won't shoot after moving.
Hi, this issue is known and has been around for ages (I think it was the case even in vCoH, not sure though). Unfortunately we haven't been able to find solution for this so far.
- 16 Feb 2018, 15:28
- Forum: Balancing & Suggestions
- Topic: Riflemen the new Fjr?
- Replies: 34
- Views: 5502
Re: Riflemen the new Fjr?
Nobody here had complains about Garand beating K98 at long range 1 vs 1 with cover etc. or with other words that M1 beats K98 in situations where it shouldnt do so. What are these then? These lads cost 255MP but they can rape assault grenadiers and grens that cost 350 mp + , how does this make sens...
- 16 Feb 2018, 00:10
- Forum: Balancing & Suggestions
- Topic: Riflemen the new Fjr?
- Replies: 34
- Views: 5502
Re: Riflemen the new Fjr?
I said "few % points" - if it goes down by even as little as 3% then it will underline the intended advantage to Kar98s at longer ranges but at closer range it will not really change anything for Riflemen, especially if Volks will be able to get MP40s faster. Suppression does not need to g...
- 15 Feb 2018, 22:40
- Forum: Balancing & Suggestions
- Topic: Riflemen the new Fjr?
- Replies: 34
- Views: 5502
Re: Riflemen the new Fjr?
OK, so current issues mentioned here: 1) Riflemen might be overperforming - I would try lowering accuracy by a few % points at all ranges, this should lower the damage output 2) Volks have too much delayed close-range capacity - we'll try changing the MP40 upgrade from 1x4guns to 2x2guns; this shoul...
- 15 Feb 2018, 16:49
- Forum: Balancing & Suggestions
- Topic: Riflemen the new Fjr?
- Replies: 34
- Views: 5502
Re: Riflemen the new Fjr?
That is an option too, though the 7 men Rifle squad should get appropriate price too. It makes no sense to increase the price of Riflemen due to increased efficiency but keep the call-in price intact - the soldiers in the squad received the buff too. Lowering cost of Volks is an option but again it ...
- 15 Feb 2018, 16:29
- Forum: Balancing & Suggestions
- Topic: Riflemen the new Fjr?
- Replies: 34
- Views: 5502
Re: Riflemen the new Fjr?
Jeeps/Schwimms can be tweaked...many patches ago we upgraded the jeep's pea-shooter to a capable MG but I think we did not touch its durability, and durability was (iirc) set higher because of low firepower. Jeeps still have more HP than Schwimms and way more HP than Motorcycles. In this regard Schw...
- 13 Feb 2018, 17:52
- Forum: Balancing & Suggestions
- Topic: Riflemen the new Fjr?
- Replies: 34
- Views: 5502
Re: Riflemen the new Fjr?
I am not saying that there will be no further tweaks but what Hawks says is pretty much true. In "one squad vs one squad" combat Riflemen will lose to Grenadiers, Riflemen can beat Volks but even there the chances are more in favor of Volks. But the main thing is the distance - Kar98s are ...
- 31 Jan 2018, 21:21
- Forum: Balancing & Suggestions
- Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
- Replies: 22
- Views: 4660
Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
More analysis on balance impacts to come, but I wanted to throw the idea out for discussion first. I am still waiting for the analysis, or just more info about what you have in mind because so far what I know is sort of " Let's make vehicles slower, it will be fun but will have ton of balance ...
- 28 Jan 2018, 19:44
- Forum: Bugs
- Topic: AB FHQ Patrol
- Replies: 1
- Views: 990
Re: AB FHQ Patrol
Will check it, thanks for reporting.
- 28 Jan 2018, 12:28
- Forum: Matchmaking & Strategies
- Topic: [Arabic] 2vs2 on Discord
- Replies: 3
- Views: 997
Re: [Arabic] 2vs2 on Discord
Yeah, at least you get the gist of what they are talking about XD
- 22 Jan 2018, 21:12
- Forum: Balancing & Suggestions
- Topic: Rework of Defensive Doctrine - Concept
- Replies: 43
- Views: 33717
Re: Rework of Defensive Doctrine - Concept
These "bigger-scale rework" would affect Allies too but the changes there would not be so big because Allies already are set to have strong and weak side, so there is no need for extensive changes. Tech tree re-arangement is part of the changes for Def doc concept (pretty much the way Kron...
- 19 Jan 2018, 12:15
- Forum: Balancing & Suggestions
- Topic: Rework of Defensive Doctrine - Concept
- Replies: 43
- Views: 33717
Re: Rework of Defensive Doctrine - Concept
No, this version is no longer considered. It makes little sense to give "more spacialization" to Def doc which is already one of the most specilized docs (along with TH) of Axis. It is mainly BK, Terror and Luft that could use less of "I have everything" and more of "specili...
- 17 Jan 2018, 16:37
- Forum: Balancing & Suggestions
- Topic: Different icon for sappers
- Replies: 7
- Views: 1711
Re: Different icon for sappers
What you posted here are portraits, I think maousaki talked about icons, so for US engineers this: https://s9.postimg.org/qr5eiz14f/Nov_obr_zek.png Which is same for US engies and CW sappers. But how do you "mistake them for american engineers"? They belong to another player so they have d...
- 14 Jan 2018, 17:39
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6422
Re: "Vehicle Button" ability rework
There is already a ton of things that can suppress infantry quite fast (MGs, explosions...)and adding nother one would only make the life harder on infantry. I think the solution should directly help infantry against tanks, which are now quite good at defending themselves against it even in a 1vsMan...
- 13 Jan 2018, 21:28
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6422
Re: "Vehicle Button" ability rework
Yes, the ability is usually available only to vehicles that have some top MG and that is the MG that gets suppression buffs. It is also the reason why you cannot activate the ability when the top gun gets killed. I think it is Jagdpanther (not Jagdpanzer; but not sure though) that has the suppressio...
- 13 Jan 2018, 20:23
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6422
Re: "Vehicle Button" ability rework
Would this allow Axis infantry to cancel out an activated 50 cal suppression fire ability on Shermans? I dont think it will cancel it out. I think the ability affects the coxial and hull gunner too, so your squads will still be suppressed quite easily. Though, if it klls the 50 cal gunner it will d...
- 12 Jan 2018, 19:46
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6422
Re: "Vehicle Button" ability rework
This ability could also be given to other squads (e.g. Grens, Assault grens, Dekungs Storms...simply some squads with LMGs even on Axis side). Axis have the AT nades, Panzerfausts/molotovs, HLL3s etc. which would gain some more space by this. I am not saying that this change would be a buff to CW, ...
- 09 Jan 2018, 00:58
- Forum: General - CoH1 / BKMOD1
- Topic: My game lag when i put shader quality on High always need to be on Ultra
- Replies: 7
- Views: 3041
Re: My game lag when i put shader quality on High always need to be on Ultra
This problem with FPS loss started with one of recent Win10 updates. It is possible it will solve problems in other games too but it is not quaranteed. Sometimes you can manage to solve FPS issues by accident - I can remember that when I played Alien: Isolation, I had weirdly low FPS I had no idea w...