Search found 473 matches
- 22 Sep 2018, 03:50
- Forum: Balancing & Suggestions
- Topic: Defensive Doctrine vehicles cost efficiency problem
- Replies: 22
- Views: 3083
Re: Defensive Doctrine vehicles cost efficiency problem
I m not sure it is fair to compare the marder I with the stug. It is simply not the same class or tier (like you want). The stug is a combat armoured vehicle. The marder is an ersatz. You can complain however the marder is too expensive or the stug is too cheap*. Anyway there is, imo, not enough cos...
- 14 Sep 2018, 17:10
- Forum: Balancing & Suggestions
- Topic: Royal Engineers Buildable MK VII Churchills
- Replies: 26
- Views: 5182
Re: Royal Engineers Buildable MK VII Churchills
Churchill MKVII is not much more than jumbo 75 mm who sacrifie speed for a better side armour (at least at bk, because historical it is arguable). It is not sure such tank will scare so much axis players, unless it is early available.Speed is a big weakness and its 75 infantry gun not so frightening...
- 13 Sep 2018, 22:02
- Forum: Balancing & Suggestions
- Topic: Royal Engineers Buildable MK VII Churchills
- Replies: 26
- Views: 5182
Re: Royal Engineers Buildable MK VII Churchills
That would be the best. I think the reason why we have mainly MK IV and VI churchill is bc of lacking models of MK VII. If you place next to each other the 6pounder, 75mm and Croc Churchills you will notice that they are actually the same (Croc has the flamethrower but that is just a animation vari...
- 12 Sep 2018, 12:23
- Forum: Balancing & Suggestions
- Topic: Royal Engineers Buildable MK VII Churchills
- Replies: 26
- Views: 5182
Re: Royal Engineers Buildable MK VII Churchills
Alternative ; Remove At mine (position tree 23) Send it in a truck as upgrade (unsual for brits I admit).
Move Engineer upgrade from 32-33 to 33-23.
Use 32 as an additional slot to complete Churchill line and redistribute point including the missing 1 form AT mine.
Move Engineer upgrade from 32-33 to 33-23.
Use 32 as an additional slot to complete Churchill line and redistribute point including the missing 1 form AT mine.
- 12 Sep 2018, 11:44
- Forum: General - CoH1 / BKMOD1
- Topic: ARTY ROF
- Replies: 16
- Views: 5673
Re: ARTY ROF
If you think I am biased to Axis, then you should come to play some PvP and u will know the truth Oh, a kid challenge attempt Please, spare me that, you are an adult now. To come back to the subject ; I m even no inclined to nerf Hummel Rof To 20, simply because it would made it useless or only via...
- 12 Sep 2018, 02:30
- Forum: General - CoH1 / BKMOD1
- Topic: ARTY ROF
- Replies: 16
- Views: 5673
Re: ARTY ROF
so there is nothing you need to correct. Except real priest RoF. There is major difference between COH/BK and other WW2 games For pure arty (Rocket is an other matter). Coh works with salvo system, usually 6, with a rather long cooldown. Other game usually use sustained fire. A guy who dont know an...
- 12 Sep 2018, 01:50
- Forum: General - CoH1 / BKMOD1
- Topic: ARTY ROF
- Replies: 16
- Views: 5673
Re: ARTY ROF
So act accordingly and stop to use historical argumentation based … on WoT, and I will not have to come back in order to correct your mistakes.
- 12 Sep 2018, 01:18
- Forum: General - CoH1 / BKMOD1
- Topic: ARTY ROF
- Replies: 16
- Views: 5673
Re: ARTY ROF
Why come back when it had aldready be explained several time 3 rounds per minutes is for long arty preparation and not for sustained fire. Wot as source ? really ? War thunder is bit more reliable but only for some stat, not for all so far. Point there plenty of exemple form Wot and WT to up allied ...
- 11 Sep 2018, 13:18
- Forum: Matchmaking & Strategies
- Topic: HotchKiss +100 kills
- Replies: 15
- Views: 3308
Re: HotchKiss +100 kills
A little addition about reload time. For very heavy arty, shell weight is not the only problem, gun elevation become one too. Roughly after one shot, you have to down the gun to horizontal to load it, then up it to desired elevation, fire ect … to end Warhawks97 list 300 mm rocket got around 100 pou...
- 11 Sep 2018, 04:21
- Forum: Matchmaking & Strategies
- Topic: HotchKiss +100 kills
- Replies: 15
- Views: 3308
Re: HotchKiss +100 kills
For what I knows real M7 priest RoF is around 8 rounds / minute, that is about half of the 105 mm gun equipped RoF, when it is use on its classical towed field howitzer carriage (max 10 to 15 per minutes). 3 to 4 rounds per minutes is more likely the sustained RoF for long arty preparation. Hummel i...
- 11 Sep 2018, 01:09
- Forum: Matchmaking & Strategies
- Topic: HotchKiss +100 kills
- Replies: 15
- Views: 3308
Re: HotchKiss +100 kills
I can't see why should 105mm arty gun reload faster than an 88mm gun for a heavy tank... Tiger reloads in 8-9 seconds, KT reloads in 9-10 second. Somehow 105mm arty reloads in 7-8 seconds.. and Priest only in 6 seconds, that's a joke! From a historical point of view as well as for common sense it i...
- 10 Sep 2018, 02:14
- Forum: Technical Support
- Topic: Model E75 and Model E100
- Replies: 4
- Views: 7050
Re: Model E75 and Model E100
Well, for personal use only I think it is acceptable, for All others it is far less. With time a fair number of models have been pirated mostly form men at war then Wot. None exhaustive list include FI 156 fiseler storch, Panzer II, Pak 36, PVII lowe, E-50, E-75 and 100 series, panther II. I forgot ...
- 09 Sep 2018, 21:23
- Forum: Balancing & Suggestions
- Topic: [5.1.5] Reload Times
- Replies: 19
- Views: 4071
Re: [5.1.5] Reload Times
Keep in mind overmatching factors. So sheman might have 92 mm effectively but 75 mm had overmatch bc the armor plate was just 50-60 mm thick (depending where and which version) Overmatching is something not calculated in actual TT (even I tested it in one version). It is fairly compensated bc game ...
- 09 Sep 2018, 17:11
- Forum: Technical Support
- Topic: Model E75 and Model E100
- Replies: 4
- Views: 7050
Re: Model E75 and Model E100
What is the goal ?
- 09 Sep 2018, 16:07
- Forum: Balancing & Suggestions
- Topic: [5.1.5] Reload Times
- Replies: 19
- Views: 4071
Re: [5.1.5] Reload Times
Closest 2 pdr cousin is the 37 mm. It share reload time with it 3-4, then come the puma 50 mm with 4-5 reload time. 37 mm damage is 40-50, 2pdr 40 mm is 40-65 and 50 mm is 50-80. There is nothing that hurt logic here. Now I can find something that really hurt logic. Usually everybody dodge and avoid...
- 09 Sep 2018, 09:37
- Forum: General - CoH1 / BKMOD1
- Topic: Regarding My Experiences
- Replies: 41
- Views: 7500
Re: Regarding My Experiences
There are plenty of games that had their player-base butchered by changing the game based on PvP that also affects the PvE aspects. You simply cant have a game good for pvp and pve at the same time. At start goal are not the same. When a game is proposed for pve and pvp at the same time, it is usua...
- 08 Sep 2018, 21:28
- Forum: Balancing & Suggestions
- Topic: [5.1.5] Reload Times
- Replies: 19
- Views: 4071
Re: [5.1.5] Reload Times
So technically the MK IV and VI are overpowered but at the other hand they would be MK VII anyway. Overpowered ; yes and no. Brits made ADPS for 6 PDR and 17 PDR, but not for the most common gun they use at BK time ; the OQF 75 mm. Roughly that means If you keep anachronic Churchill MKIV 6PDR it is...
- 08 Sep 2018, 17:28
- Forum: Balancing & Suggestions
- Topic: [5.1.5] Reload Times
- Replies: 19
- Views: 4071
Re: [5.1.5] Reload Times
Churchill tanks you have at BK are not Churchill tanks that mostly fight in Normandy. MKIV are old models, the common one at bk time would be the MKVII.
- 08 Sep 2018, 14:10
- Forum: Balancing & Suggestions
- Topic: Scott
- Replies: 8
- Views: 1218
Re: Scott
show us how much the RNG god loves you. RNG dont have to love God, it have to obey him. Now I dont think you have many solutions. Scott is a mini stuh42 and is set to act like that. Scott is a mini wespe and act like that. After that the work is just to play with corsix parameters to obtain the wis...
- 08 Sep 2018, 13:54
- Forum: General - CoH1 / BKMOD1
- Topic: Regarding My Experiences
- Replies: 41
- Views: 7500
Re: Regarding My Experiences
Expert at coh means only AI will cheat the ressources. However in actual BK structure it is not sure AI will be able to use it. Roughly it is not so rare so see Expert AI die in a sea of ressources. However I noticed Skirmishers are themselves paradoxal ; they usually want easy game, but complain AI...
- 07 Sep 2018, 22:33
- Forum: Balancing & Suggestions
- Topic: [5.1.5] Reload Times
- Replies: 19
- Views: 4071
Re: [5.1.5] Reload Times
For real reload time I suggest you use test maps and chrono.
Reload time is only a part of the time between two shots.
Reload time is only a part of the time between two shots.
- 07 Sep 2018, 21:51
- Forum: Balancing & Suggestions
- Topic: [5.1.5] Reload Times
- Replies: 19
- Views: 4071
Re: [5.1.5] Reload Times
From an historical point of view elefant may have a slightly better reload time than KT or jpanther because it was a 6 crews (last man was the second loader).
Jackson reload time as a TD make sense when you compare it to its german counterpart the nashorn. Nashorn have also 6.5 - 7.5 reload time.
Jackson reload time as a TD make sense when you compare it to its german counterpart the nashorn. Nashorn have also 6.5 - 7.5 reload time.
- 07 Sep 2018, 21:35
- Forum: Balancing & Suggestions
- Topic: [5.1.5] Reload Times
- Replies: 19
- Views: 4071
Re: [5.1.5] Reload Times
Your own answer to that would be ; yes but pershing and Jackson are owned by only one faction when Tiger is far more common and available by several factions. At least it is the answer you made when I made comparaison about cost - range - damage between sticky bombs and Anti tank grenades. Also you ...
- 05 Sep 2018, 22:18
- Forum: General - CoH1 / BKMOD1
- Topic: Regarding My Experiences
- Replies: 41
- Views: 7500
Re: Regarding My Experiences
Crowmell deserve perhaps more flank speed than comet. It is well know Cromwell top speed had been limited by brit engineers to avoid issue. Same was true for most Sherman, but often crews removed security system to gain some hp and speed. Anyway Cromwell and comet have the same engine but Cromwell i...
- 04 Sep 2018, 07:20
- Forum: General - CoH1 / BKMOD1
- Topic: Regarding My Experiences
- Replies: 41
- Views: 7500
Re: Regarding My Experiences
I think the current main differences between Achilles and Comets are more about how Comets are harder to hit and have hull/coaxial MGs that are actually useful which is something Achilles don't have. hull mg are not as usefull in pve as in pvp. Ai is bad as using infantry AT squad. Also for many re...