Search found 1279 matches

by kwok
08 Sep 2018, 04:24
Forum: Balancing & Suggestions
Topic: Scott
Replies: 8
Views: 142

Re: Scott

I take it over shermans for the range sometimes. I use it supportive to counter early AT guns and sometimes late game as a more mobile alternative against anti tank infantry. I'm against more barrage abilities right now until arty is comfortably balanced.
by kwok
06 Sep 2018, 07:28
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 911

Re: Regarding My Experiences

The fact that you COULD kill a Panther.D with just 2 Cromwell(s) and perhaps even without losing any of them, is just too much for PvP balance. I could take on the whole statement, but this particular statement and the many more like it is what bothers me the most... Part of what makes CoH CoH is t...
by kwok
05 Sep 2018, 18:10
Forum: General - CoH1 / BKMOD1
Topic: The Truth about the Hotchkiss
Replies: 6
Views: 231

Re: The Truth about the Hotchkiss

Did I ever kick you? Friends hate me because I DONT kick people.

EDIT: talk on steam
by kwok
05 Sep 2018, 17:46
Forum: General - CoH1 / BKMOD1
Topic: The Truth about the Hotchkiss
Replies: 6
Views: 231

Re: The Truth about the Hotchkiss

Cuz you literally don’t listen from me. Every time we play you don’t try to learn, you complain.
by kwok
05 Sep 2018, 17:43
Forum: General - CoH1 / BKMOD1
Topic: The Truth about the Hotchkiss
Replies: 6
Views: 231

Re: The Truth about the Hotchkiss

Nail. On. The. Fucking. Heading. And that’s exactly how I’ve been teaching some players prior to the range reduction “buff” to use the hodgekiss/maultiers/rocket jeep. Don’t want to name names, but maybe he will come out and admit his over attachment to hodgekiss s from ages ago, not just now. The n...
by kwok
04 Sep 2018, 01:21
Forum: General - CoH1 / BKMOD1
Topic: Regarding My Experiences
Replies: 41
Views: 911

Re: Regarding My Experiences

Lol funny thing is some of these gripes apply to PvP as well.
by kwok
30 Aug 2018, 20:51
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 81
Views: 3900

Re: Blitzkrieg Mod 5.1.5

Haven't had a chance to test, having a hard time finding testers, only complainers. Anyone online wanting to get a game?
by kwok
30 Aug 2018, 02:08
Forum: Balancing & Suggestions
Topic: [5.1.5] random immobilization.
Replies: 33
Views: 692

Re: [5.1.5] random immobilization.

Agreed with mofeta.
by kwok
27 Aug 2018, 06:13
Forum: Matchmaking & Strategies
Topic: The new patch replays
Replies: 5
Views: 233

Re: The new patch replays

GG first game was really fun.
Second game, I wanna get a rematch with you some time. I think by then my team was exhausted from the first.
by kwok
27 Aug 2018, 06:12
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 81
Views: 3900

Re: Blitzkrieg Mod 5.1.5

Thanks for the release. Feels really fresh and rewarding to kill big kitties with more than just airstrikes and arty.

New bug found, the 76 Jumbo from the armor doc can't use HE shots. The ability exists but can't be activated.
by kwok
26 Aug 2018, 02:52
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3993

Re: 5.1.5 beta v6

Nah to be honest i haven’t gotten enough games to feel the difference. Just wondering cuz I got into a discussion with another player who was upset that the king tiger could take shots in the rear like it was nothing. So I told him that the beta addresses that but couldn’t provide exact info.
by kwok
26 Aug 2018, 01:46
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3993

Re: 5.1.5 beta v6

I just read the changelog agian, if i recall there was talk about rear armor adjustments? was that added in?
by kwok
24 Aug 2018, 11:40
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3993

Re: 5.1.5 beta v6

Warhawks97 wrote:
Cool. But how recons can get vet?
I like asymetry of information, too.


in botb they have guns
by kwok
23 Aug 2018, 16:25
Forum: Balancing & Suggestions
Topic: Sniper Aim Time
Replies: 15
Views: 370

Re: Sniper Aim Time

Warhawks97 wrote:The first time ever that everybody agrees so clearly on something :D


warhawks is right. this is a problem. hope this gets fixed next patch.
by kwok
23 Aug 2018, 16:20
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3993

Re: 5.1.5 beta v6

for the new at squad, we should remove the 30mm AT grenade because they make the early game and mid game vehicles useless. they are too accurate, long range, and only 50 munitions. they are OP and you don't have a chance to use light vehicles,I think they should still be able to kill units like rec...
by kwok
22 Aug 2018, 23:28
Forum: Balancing & Suggestions
Topic: Sniper Aim Time
Replies: 15
Views: 370

Re: Sniper Aim Time

Lol what a Mencius thing to post.... only the guy with probably hands down best micro in the game able to exploit this can call this out. I think Mencius is right, especially since I can’t pull this off so I’d rather it not be used against me. Also agreed 1 second in coh time is drastic enough for t...
by kwok
21 Aug 2018, 18:06
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3993

Re: 5.1.5 beta v6

Your ability 7 in both the soldier and loader epbs is abilities\ambush_camo_timed_axis_panzerabwehr.lua
by kwok
21 Aug 2018, 17:42
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3993

Re: 5.1.5 beta v6

Any feedback on wald's suggestion? Any feedback on my arty comments? Can the new AT squad camo now? Was that intentional? I said I have ni problem with Wad's suggestion and asked if anyone is against it. Sofar noone said a word against it so I guess those HE icons can be removed. about arty: You sa...
by kwok
21 Aug 2018, 08:58
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3993

Re: 5.1.5 beta v6

If we're going to get into this... I'd rather a dev have no PvP experience than have PvP experience tbh... all PvP players have an uncontrollable tendency to want to push their particular playstyle into the game. I'm infantry oriented, so when I make balance suggestions it's gonna lean towards infan...
by kwok
20 Aug 2018, 21:23
Forum: Announcements
Topic: 5.1.5 beta v6
Replies: 150
Views: 3993

Re: 5.1.5 beta v6

i support the removal of flank speed from the hetzer for the reasons markr and warhawks explained. I'm not trying to be antagonistic, but i don't see the logic given by tiger, relative adjustments between the tiger and hetzer don't make sense to me as they both serve different roles, one is a dedica...
by kwok
13 Aug 2018, 16:37
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 751

Re: flmaethrower like a hot water!!

Smoke + flames + loaded car combo... will be pretty fuckin brutal true. How to successfully kill 88 emplacements with just some basic units. But that combo at least costs 800mp and 75 mu. Unless you get a wasp... maybe the wasp should be a reward unit with the Bren carrier instead of the dingo? I ha...
by kwok
12 Aug 2018, 23:17
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 751

Re: flmaethrower like a hot water!!

Lol basically the idea is to make so if they touch a building the occupants die and making grenades obsolete. I think that wouldn’t be too ridiculous for some players because that’s the case in other games: coh2, wikingr, spearhead, sd44. People see the purpose and accept it. But it’s not like that ...
by kwok
12 Aug 2018, 20:28
Forum: Announcements
Topic: Beta 5.1.5 v5
Replies: 77
Views: 2814

Re: Beta 5.1.5 v5

I don’t have balance suggestions mostly because I’d like to see what happens post other things said. But I wasn’t trying to point out imbalances as I am trying to prepare for the probably high amount of backlash. Brits are iconically the most formulaic faction. I can only think of one Brit player wh...
by kwok
12 Aug 2018, 20:17
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 751

Re: flmaethrower like a hot water!!

Sorry for the frustration. We are trying to think it through though, which is better than most balance topics, no? Was anyone against the idea of buffing their anti-emplacement/building capability? Also maybe combined with a range buff? This turns them into high skill-high reward units. Maybe we try...
by kwok
12 Aug 2018, 05:19
Forum: Balancing & Suggestions
Topic: flmaethrower like a hot water!!
Replies: 39
Views: 751

Re: flmaethrower like a hot water!!

Personally, i agree. More than that, I think all inf's durability should be the same. BUT, in the case of BK where units are obviously tiered and each of the units sort of represent their power/veterancy/training through stats and such engineers seem like they were meant to depict non-combat units w...

Go to advanced search