Search found 1404 matches

by kwok
05 Jan 2019, 10:49
Forum: Balancing & Suggestions
Topic: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
Replies: 31
Views: 3492

Re: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht

You are right in the ideal is definitely to have a discussion, but the forum exists for "discussion" and we can see it hasn't been as successful as hoped. This is not to say ideas aren't being extracted from the forum, they are definitely in consideration. The main thing the survey provide...
by kwok
05 Jan 2019, 07:56
Forum: Balancing & Suggestions
Topic: HE/AP Switch Cooldown Standardization
Replies: 13
Views: 287

Re: HE/AP Switch Cooldown Standardization

Not promising anything, but since we are on the topic what else could be standardized for good reason?
by kwok
05 Jan 2019, 07:55
Forum: Balancing & Suggestions
Topic: Double AT grenade and Gammon bomb rework
Replies: 2
Views: 70

Re: Double AT grenade and Gammon bomb rework

If I can remember, it’s either everyone in the squad throws or one throws unfortunately. Unless you use SCAr to do it, but that might add complexity and not sure how much it’d impact chances of desync/crashes. I look to others to correct my understanding or find another solution.
by kwok
05 Jan 2019, 07:52
Forum: Bugs
Topic: 25p bug
Replies: 5
Views: 108

Re: 25p bug

I reported this a while back ago and tried to fix it
I have a test version to fix this bug. I think it’s solved but want more tests. Didn’t have time to try to make it not work. Will you all be willing to try?
by kwok
05 Jan 2019, 00:07
Forum: Balancing & Suggestions
Topic: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht
Replies: 31
Views: 3492

Re: Doctrine Specialization: Example Firefly in the RAF doc and Grenadiers in Wermacht

Good assessment deathkitty, your analogy doesn't go too far from what I have planned out. I have a few more categories if you check out the survey or if you go here: https://drive.google.com/open?id=1G7_ndhY5dnizNwvvo5N8U9iJr1lp7dEq What do you think of the categories in the second page? The problem...
by kwok
03 Jan 2019, 12:35
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 30
Views: 894

Re: Doctrine Rework Survey

hi waffle
by kwok
01 Jan 2019, 10:14
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 30
Views: 894

Re: Doctrine Rework Survey

I might be pretty busy the next few days/weeks so I won't be able to respond quickly to people who want to fill out the survey. You all can submit surveys if you like, feel free to submit multiple times if you want to say more about different doctrines. Please don't spam though, those responses will...
by kwok
01 Jan 2019, 03:11
Forum: Bugs
Topic: Canadian 76 shermans vs tigers
Replies: 9
Views: 228

Re: Canadian 76 shermans vs tigers

Okay I didn't watch the replay, but I dug around corsix and I don't see anything particularly wrong with shermans TT against tigers. As far as I can see, the canadian sherman 76 uses the same gun as the US regular 76 sherman gun (not even the easy 8). The penetration multiplier against tigers for th...
by kwok
28 Dec 2018, 23:09
Forum: Bugs
Topic: Canadian 76 shermans vs tigers
Replies: 9
Views: 228

Re: Canadian 76 shermans vs tigers

Weird i literally CANT see the link. Repost it
by kwok
28 Dec 2018, 07:48
Forum: Bugs
Topic: Canadian 76 shermans vs tigers
Replies: 9
Views: 228

Re: Canadian 76 shermans vs tigers

i can take a guess.... but i don't condone posts that are logged as a bug without a description needed to diagnose the bug.
by kwok
28 Dec 2018, 01:34
Forum: Bugs
Topic: Canadian 76 shermans vs tigers
Replies: 9
Views: 228

Re: Canadian 76 shermans vs tigers

can we get a hint at least...? are we looking for a weapon problem, penetration problem, game crash problem, what?
by kwok
28 Dec 2018, 01:07
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 30
Views: 894

Doctrine Rework Survey

Hello. The topic of doctrine reworks have been talked about for a long time, but nothing has really made it to recent patches. Doctrine reworks are huge game-meta changers and will definitely twist the BK mod in ways people can't predict. That being said, before implementing doctrine reworks, I thin...
by kwok
28 Dec 2018, 00:53
Forum: Matchmaking & Strategies
Topic: What is the philosophy behind " Flank Speed " ?
Replies: 2
Views: 132

Re: What is the philosophy behind " Flank Speed " ?

I am sad you stopped playing. Will you tell us why you stopped so that we can learn from it? As for the flank speed, from what I understood it was an ability that existed for cromwells since vcoh. since then, it was applied to tanks that felt would benefit from it as their intended roles. Some tanks...
by kwok
26 Dec 2018, 01:44
Forum: Balancing & Suggestions
Topic: US anti tank mines and inf doc unlocks.
Replies: 13
Views: 302

Re: US anti tank mines and inf doc unlocks.

I'm reviving this topic because my question wasn't answered. Can't make changes without solutions, people.
by kwok
25 Dec 2018, 07:08
Forum: Bugs
Topic: [5.1.6] AI moving my units
Replies: 24
Views: 310

Re: [5.1.6] AI moving my units

Lol well that’s definitely different. If there are no other players, then I’ve never seen such an issue, I never okay with AI. Post the replay? How long is the game?
by kwok
25 Dec 2018, 03:08
Forum: General - CoH1 / BKMOD1
Topic: Does loss of crew members reduced the rate of fire for crewed weapons?
Replies: 12
Views: 244

Re: Does loss of crew members reduced the rate of fire for crewed weapons?

So an experiment I’ve done for a couple players is I made a coh2 mod that made things “realistic ranges” just to prove that exactly what they say isn’t exactly what they wanted. So I think you’re right and agree with me when I say there’s a balance (and balance I mean sacrifice) in UI, game mechanic...
by kwok
25 Dec 2018, 03:02
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 51
Views: 839

Re: Rifle AT nade being OP, crushing nazis faces

Thanks for the post Jacob. Would love to get more of your insights and other questions we are struggling with in the game. What are you working on nowadays? I’m aware of the EVP calc (but not in name, only in observation) and is the reason why I don’t play those obnoxiously hilly maps. "Evp&quo...
by kwok
25 Dec 2018, 02:54
Forum: Bugs
Topic: Visual glitch associated with captured 75mm Pak 40
Replies: 8
Views: 105

Re: Visual glitch associated with captured 75mm Pak 40

Do you have a replay in case the problem isn’t reproduceable?
by kwok
25 Dec 2018, 02:53
Forum: Announcements
Topic: HAPPY HOLIDAYS!
Replies: 11
Views: 327

Re: HAPPY HOLIDAYS!

This post was made for balance reasons.
by kwok
22 Dec 2018, 01:02
Forum: Balancing & Suggestions
Topic: Armor engineer and CW over repair ability
Replies: 18
Views: 376

Re: Armor engineer and CW over repair ability

Depending on the unit that does the over repair and what unit is being repaired, it increases approx 150-200 hp. This means effectively being able to take 1 extra shot from nearly any source. This is as intended otherwise there's no point in over-repairing. I see what you're saying though, how would...
by kwok
21 Dec 2018, 22:06
Forum: General - CoH1 / BKMOD1
Topic: Wierd unit death
Replies: 4
Views: 126

Re: Wierd unit death

check my documents/my games/company of heroes relaunch/playback/temp.rec
that's typically the replay of your very last game as long as you didn't play any other game afterwards.
by kwok
21 Dec 2018, 21:16
Forum: Technical Support
Topic: I can't join my friend's game
Replies: 1
Views: 174

Re: I can't join my friend's game

Have you tried verifying the game cache? Make sure neither of you have messed up files.
Have you tried playing other games together or even vanilla coh ? Can you join other people’s coh games?
by kwok
21 Dec 2018, 21:11
Forum: Balancing & Suggestions
Topic: Rifle AT nade being OP, crushing nazis faces
Replies: 51
Views: 839

Re: Rifle AT nade being OP, crushing nazis faces

this is not entirely true. the game engine will calculate if it will hit or not long before the rocket spawn. correct. but if the player takes action against this calculation result. the calculation can be canceled or denied. let me give you very simple example. piats. the engine will calculate the...
by kwok
21 Dec 2018, 21:06
Forum: Announcements
Topic: 5.1.6 Patch
Replies: 53
Views: 4071

Re: 5.1.6 Patch

Try lowering popcap to 150 and no bk fun mode. Those push the game, your computer, and internet connection to their limits. Report back and send error logs (I forgot where they are but I’ll find it when I’m home). All players should send the logs. There’s a code in the logs that can be used to check...
by kwok
20 Dec 2018, 23:17
Forum: Bugs
Topic: [5.1.6] AI moving my units
Replies: 24
Views: 310

Re: [5.1.6] AI moving my units

Not really that complicated or flawed. Bk has more features thus requires more calculating power and data transfers. Simple as that, as is most software. My coh2 mod breaks frequently because I took the calculations too far and the architecture of the game said “woah stop” so I get desync 100% of th...

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