Search found 2410 matches
- 22 Dec 2018, 01:02
- Forum: Balancing & Suggestions
- Topic: Armor engineer and CW over repair ability
- Replies: 18
- Views: 2394
Re: Armor engineer and CW over repair ability
Depending on the unit that does the over repair and what unit is being repaired, it increases approx 150-200 hp. This means effectively being able to take 1 extra shot from nearly any source. This is as intended otherwise there's no point in over-repairing. I see what you're saying though, how would...
- 21 Dec 2018, 22:06
- Forum: General - CoH1 / BKMOD1
- Topic: Wierd unit death
- Replies: 4
- Views: 858
Re: Wierd unit death
check my documents/my games/company of heroes relaunch/playback/temp.rec
that's typically the replay of your very last game as long as you didn't play any other game afterwards.
that's typically the replay of your very last game as long as you didn't play any other game afterwards.
- 21 Dec 2018, 21:16
- Forum: Technical Support
- Topic: I can't join my friend's game
- Replies: 1
- Views: 7711
Re: I can't join my friend's game
Have you tried verifying the game cache? Make sure neither of you have messed up files.
Have you tried playing other games together or even vanilla coh ? Can you join other people’s coh games?
Have you tried playing other games together or even vanilla coh ? Can you join other people’s coh games?
- 21 Dec 2018, 21:11
- Forum: Balancing & Suggestions
- Topic: Rifle AT nade being OP, crushing nazis faces
- Replies: 54
- Views: 6301
Re: Rifle AT nade being OP, crushing nazis faces
this is not entirely true. the game engine will calculate if it will hit or not long before the rocket spawn. correct. but if the player takes action against this calculation result. the calculation can be canceled or denied. let me give you very simple example. piats. the engine will calculate the...
- 21 Dec 2018, 21:06
- Forum: Announcements
- Topic: 5.1.6 Patch
- Replies: 54
- Views: 41500
Re: 5.1.6 Patch
Try lowering popcap to 150 and no bk fun mode. Those push the game, your computer, and internet connection to their limits. Report back and send error logs (I forgot where they are but I’ll find it when I’m home). All players should send the logs. There’s a code in the logs that can be used to check...
- 20 Dec 2018, 23:17
- Forum: Bugs
- Topic: [5.1.6] AI moving my units
- Replies: 24
- Views: 5037
Re: [5.1.6] AI moving my units
Not really that complicated or flawed. Bk has more features thus requires more calculating power and data transfers. Simple as that, as is most software. My coh2 mod breaks frequently because I took the calculations too far and the architecture of the game said “woah stop” so I get desync 100% of th...
- 20 Dec 2018, 19:37
- Forum: Bugs
- Topic: [5.1.6] AI moving my units
- Replies: 24
- Views: 5037
Re: [5.1.6] AI moving my units
It sounds exactly like a typical desync problem to me. Best ways to prevent it is to make sure all computers playing the game have a strong processor and good internet connection. The alternative to fixing desyncs is to water down the game to super simplicity but I don’t think that’s what people want.
- 19 Dec 2018, 17:22
- Forum: Balancing & Suggestions
- Topic: US anti tank mines and inf doc unlocks.
- Replies: 17
- Views: 6951
Re: US anti tank mines and inf doc unlocks.
If mines are faster to place, this would be a strange balancing buff to factions that have mines, each impacted by a different amount based on mine type availability. What counter balancing ideas are there to prevent potentially OP mines? (Example mines costing more)
- 19 Dec 2018, 02:02
- Forum: Balancing & Suggestions
- Topic: US anti tank mines and inf doc unlocks.
- Replies: 17
- Views: 6951
Re: US anti tank mines and inf doc unlocks.
I def agree about mine laying speed. My questions I Would laying mines faster break immersion?
- 19 Dec 2018, 00:22
- Forum: Balancing & Suggestions
- Topic: TH doc unlocks and upgrades
- Replies: 18
- Views: 2285
Re: TH doc unlocks and upgrades
you didn’t want to make the doc defensive overall but you are effectively buffing a defensive aspect and nerfing an offensive factor. Ambushes are naturally defensive based tactics. You don’t ambush into an attack (unless you do something like crawling stormtroopers but I don’t think anyone wants in...
- 18 Dec 2018, 02:09
- Forum: Balancing & Suggestions
- Topic: TH doc unlocks and upgrades
- Replies: 18
- Views: 2285
Re: TH doc unlocks and upgrades
Overall doctrine wise you’d be shifting a stalwart aggressive style to a more defensive style. Is this intended?
- 18 Dec 2018, 02:06
- Forum: Balancing & Suggestions
- Topic: US anti tank mines and inf doc unlocks.
- Replies: 17
- Views: 6951
Re: US anti tank mines and inf doc unlocks.
from my experience, not many people use AT mines including the ones made available universally for US faction. What would you say would make the doctrine based mine different from the base available mine?
- 15 Dec 2018, 19:53
- Forum: Matchmaking & Strategies
- Topic: Blitzkrieg 2v2 Tournament
- Replies: 9
- Views: 10137
Re: Blitzkrieg 2v2 Tournament
That’s fine because someone else will put your losses
- 15 Dec 2018, 01:01
- Forum: Matchmaking & Strategies
- Topic: Blitzkrieg 2v2 Tournament
- Replies: 9
- Views: 10137
Re: Blitzkrieg 2v2 Tournament
Yes, you upload replays to forum then you put info into sheet so that I can calculate. You can play whenever you want, not tournament. It’s like ranked games
- 14 Dec 2018, 16:51
- Forum: Matchmaking & Strategies
- Topic: Blitzkrieg 2v2 Tournament
- Replies: 9
- Views: 10137
Re: Blitzkrieg 2v2 Tournament
No tournament, but I'll start a ladder.
https://goo.gl/forms/zb4VxrqkpVIjCEzu1
Give me data and I'll pick up on this idea I had a long time ago:
viewtopic.php?f=13&t=2654
https://goo.gl/forms/zb4VxrqkpVIjCEzu1
Give me data and I'll pick up on this idea I had a long time ago:
viewtopic.php?f=13&t=2654
- 13 Dec 2018, 22:30
- Forum: General - CoH1 / BKMOD1
- Topic: Revoking attack/defend instructions to friendly AIs
- Replies: 1
- Views: 617
Re: Revoking attack/defend instructions to friendly AIs
I can look into it but remind me. Don’t know your steam name, just add me in steam if you dont have me.
- 13 Dec 2018, 22:26
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 32993
Re: Poor Doctrine Design - Luft
Yes I was agreeing with you hawks, just providing anecdote and hammering the point it is a doc design flaw not unit values.
- 13 Dec 2018, 20:17
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 32993
Re: Poor Doctrine Design - Luft
While the strategies mentioned are most played I would t say they are meta. I’ve played successful games without paratroopers (except the Luft pios for the emplacements) because there is that option. There is a counter to mencius’ mentioned sniper Sherman He counter: literally don’t make inf and bui...
- 13 Dec 2018, 16:09
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 32993
Re: Poor Doctrine Design - Luft
Opinion: Oooh I like that but man would that be a meta changer.
@shanks
Haha it’s not my decision
@shanks
Haha it’s not my decision
- 13 Dec 2018, 06:30
- Forum: Off-Topic
- Topic: OMG there's a new dev team member! (Topic split)
- Replies: 20
- Views: 20322
Re: OMG there's a new dev team member! (Topic split)
Yes it's true. Shadow and I are best friends. I'd like to post more soon about this, just waiting on a few opinions from the team before I spill my guts. Don't worry my pvp brothers, I'll spill all the juicy secrets. Sorry I have to speak now because I know there's a bunch of gossip and toxicity spr...
- 13 Dec 2018, 06:26
- Forum: General - CoH1 / BKMOD1
- Topic: There's nothing worse than...
- Replies: 13
- Views: 2340
Re: There's nothing worse than...
accidentally building the panzer support command twice instead of the panzer jaeger command . good bye 50 fuel. the first thing came to my mind after reading your post, was this: m you just changed "logistic twice" to the "panzer support twice" so i am not sure if this is a coin...
- 12 Dec 2018, 08:53
- Forum: General - CoH1 / BKMOD1
- Topic: There's nothing worse than...
- Replies: 13
- Views: 2340
Re: There's nothing worse than...
accidentally building the panzer support command twice instead of the panzer jaeger command . good bye 50 fuel.
- 06 Dec 2018, 00:14
- Forum: General Discussions on Strategy and Theory
- Topic: 2v2 Replay
- Replies: 17
- Views: 20450
Re: 2v2 Replay
Watch the second game.
- 05 Dec 2018, 04:23
- Forum: Matchmaking & Strategies
- Topic: fix your game
- Replies: 13
- Views: 11327
Re: fix your game
It’s literally the 5% rule that has been the heart of this mod and what made it popular. If a target is penetrated there is a 5% chance it’s an instakill (post penetration chances mind you so the effective one shot probability is much less). The game isn’t about pure cost-benefit proportions. If yo...
- 05 Dec 2018, 03:56
- Forum: Ask an Expert
- Topic: doubt
- Replies: 9
- Views: 13621
Re: doubt
i'm shadowichigo