Search found 325 matches

by Wake
18 Dec 2014, 00:15
Forum: General - CoH1 / BKMOD1
Topic: Arty
Replies: 25
Views: 7569

Re: Arty

It's just a side effect, and I don't know if that is good or bad. The problem is that the allies can just prop up a 17 pounder and some HE shermans and the axis can sit by a Pak 40 and an MG42, and the enemy's attacks will fail almost every single time. People aren't just going to throw their often ...
by Wake
16 Dec 2014, 22:18
Forum: Balancing & Suggestions
Topic: Remove ground fire ability
Replies: 6
Views: 1528

Re: Remove ground fire ability

Give that ability back to the sniper. It was fun Steady...steady...steady! That seems like a reasonable idea, can't see why not. I'm joking, don't do it. Do you know what happens when a sniper has the direct-fire ability? They had it a few years ago. If you double click the button, the sniper's rel...
by Wake
15 Dec 2014, 21:43
Forum: Balancing & Suggestions
Topic: Remove ground fire ability
Replies: 6
Views: 1528

Re: Remove ground fire ability

What about the direct-fire ability for tanks? The one that lets you move the turret around and click to shoot?

Give that ability back to the sniper. It was fun
by Wake
14 Dec 2014, 17:25
Forum: Balancing & Suggestions
Topic: RAF gliders
Replies: 20
Views: 3704

Re: RAF gliders

Well, I based my original suggestion of an empty glider costing 60 MP on the fact that right now, the commando glider with a squad inside costs 560 MP, and the same commandos can be built from the Field Support Truck for 500 MP. So 560-500 = 60 MP. But you all are right, 60 MP is incredibly cheap. J...
by Wake
13 Dec 2014, 23:06
Forum: Balancing & Suggestions
Topic: Definitive List of Things to be Fixed
Replies: 42
Views: 8653

Re: Definitive List of Things to be Fixed

Yes, that is part of the reason that this game, not necessarily the fault of Blitzkrieg but just the CoH engine, favors a single, powerful unit instead of many, weak units. First off, there is the issue of upkeep in that it takes many weak squads to beat a single strong squad but the weak squads com...
by Wake
13 Dec 2014, 22:56
Forum: Balancing & Suggestions
Topic: RAF gliders
Replies: 20
Views: 3704

Re: RAF gliders

Well, the problem with this is that having 6 guys with fully automatic weapons pop out of thin air and being able to do so right next to the enemy is a pretty good weapon. Seriously, if the glider lands correctly right next to an axis squad that just has kar 98's, they are toast. But it is a big pro...
by Wake
13 Dec 2014, 18:59
Forum: Balancing & Suggestions
Topic: Tank Aces
Replies: 18
Views: 19322

Re: Tank Aces

Tank veterancy on BK1 aces will be reduced in next patch btw. And nobody said that in BK2 there have to be Aces. I agree with this. BK2 shouldn't have aces, veterancy should be earned manually by skilled players, not something you pay for. That was one of the biggest complaints with the original Co...
by Wake
13 Dec 2014, 18:51
Forum: Balancing & Suggestions
Topic: Definitive List of Things to be Fixed
Replies: 42
Views: 8653

Re: Definitive List of Things to be Fixed

I added fuel upkeep in the main post, that's a big issue right now. As for unit reinforcement costs, yes, there should be some sort of uniform formula or equation to get that. Something like half the cost of the original squad divided by men in the squad. So for riflemen, which cost 240 and has 6 me...
by Wake
13 Dec 2014, 16:36
Forum: Balancing & Suggestions
Topic: Tank Aces
Replies: 18
Views: 19322

Tank Aces

So, as it is right now in BK 1, there are many tank aces that can be called in. But what exactly are these units? Let's take the pershing ace for example. It isn't simply a pershing with vet 4. The tank is its own unit called "Pershing Ace", that, on top of that, comes with vet 3 and a tan...
by Wake
13 Dec 2014, 16:29
Forum: Balancing & Suggestions
Topic: Why Allies and German tanks are made equal???!!!
Replies: 44
Views: 11572

Re: Why Allies and German tanks are made equal???!!!

I think the biggest issue between some of these units mentioned is the inconsistency. After my tests, if I'm a US armor player using a 76 Jumbo, I'm legitimaetly going to fear an AT squad's panzerschrecks more than I am going to fear a tiger ace, because the panzershrecks are a bigger threat, they p...
by Wake
13 Dec 2014, 07:38
Forum: Balancing & Suggestions
Topic: Definitive List of Things to be Fixed
Replies: 42
Views: 8653

Re: Definitive List of Things to be Fixed

While the allied issues are generally more pressing, there are a couple problems with axis that should also be fixed that I added to the main post.
by Wake
13 Dec 2014, 07:28
Forum: Balancing & Suggestions
Topic: Why Allies and German tanks are made equal???!!!
Replies: 44
Views: 11572

Re: Why Allies and German tanks are made equal???!!!

After a test game, the best thing I can say is that there is extreme inconsistency regarding many tanks and each other. Especially tiger1996's main argument, the 76 Jumbo vs the Tiger Ace. It's true, the Tiger Ace does have trouble penetrating the 76 Jumbo while the 76 Jumbo penetrates the tiger ace...
by Wake
13 Dec 2014, 07:12
Forum: Balancing & Suggestions
Topic: Stugs, Marders, M10´s
Replies: 6
Views: 1661

Re: Stugs, Marders, M10´s

Okay, so after numerous tests, I have decided that the M10 is one of the worst tanks in the game. Unless it is camouflaged. Then it becomes one of the best allied tank destroyers. Once it is in cover and in the special ability to camouflage, it gets incredible bonuses that sometimes let it do 50% da...
by Wake
12 Dec 2014, 13:38
Forum: Balancing & Suggestions
Topic: Why Allies and German tanks are made equal???!!!
Replies: 44
Views: 11572

Re: Why Allies and German tanks are made equal???!!!

Tiger, you are incredibly biased here. First off, you ONLY play Wehrmacht Blitzkrieg doc and ONLY go for tigers and tiger aces. I've never seen you use stormtroopers or panzer 4's. You have such a limited point of view. Second, you're complaining about your tigers and tiger aces getting destroyed by...
by Wake
11 Dec 2014, 22:54
Forum: Balancing & Suggestions
Topic: Stugs, Marders, M10´s
Replies: 6
Views: 1661

Re: Stugs, Marders, M10´s

The truth is the M10 is a piece of shit. It requires an unlock of 2CP to use, costs a lot of resources, has a terrible gun, has the slowest aiming time of any tank, and has terrible armor. It struggles to penetrate panzer 4's and regularly gets destroyed in 1 shot by them. The Stug was the most prod...
by Wake
11 Dec 2014, 00:15
Forum: Balancing & Suggestions
Topic: Tigerphobia
Replies: 8
Views: 2506

Re: Tigerphobia

Ok, I changed my original suggestion. Is that able to be coded in? I know other abilities are unable to be used when main gun is destroyed.
by Wake
10 Dec 2014, 23:29
Forum: Balancing & Suggestions
Topic: Tigerphobia
Replies: 8
Views: 2506

Re: Tigerphobia

Yeah, Tigerphobia's effect on vehicles should be removed, and it should be unable to be used if the Tiger's main gun, engine, or treads are destroyed.
by Wake
10 Dec 2014, 22:52
Forum: Balancing & Suggestions
Topic: Definitive List of Things to be Fixed
Replies: 42
Views: 8653

Re: Definitive List of Things to be Fixed

One idea to make grenadiers better would be to leave their price and stats alone, but give them the same upgrades available to volksgrenadiers. So in addition to the 100 muni MG42, also have the option for 3 MP40's for 50 Muni, and an MG34 for 75 Muni. MAYBE a panzerfaust for 50 Muni (and cost 35 to...
by Wake
10 Dec 2014, 12:28
Forum: Balancing & Suggestions
Topic: Definitive List of Things to be Fixed
Replies: 42
Views: 8653

Re: Definitive List of Things to be Fixed

Terror VT is still pretty effective, considering that it is used by a combat unit with lots of health that can get right on the frontlines to shoot any target. The good thing about VT is that it can shoot in between normal nebelwerfer cooldowns and has no range limit, not that it's got a lot of fire...
by Wake
10 Dec 2014, 12:22
Forum: Balancing & Suggestions
Topic: Infantry vs tanks
Replies: 25
Views: 4711

Re: Infantry vs tanks

I think the best way to fix this problem is to add an aiming timer to the bazookas and panzershrecks, similar to the way that some tanks have to first point their guns at the enemy, wait a few seconds, and then fire. This could be from 3-4 seconds and resets if the squad moves, meaning you have to u...
by Wake
08 Dec 2014, 22:14
Forum: Balancing & Suggestions
Topic: Definitive List of Things to be Fixed
Replies: 42
Views: 8653

Re: Definitive List of Things to be Fixed

Well, the real issue on that is the cost of Super Pershing vs Pershing Ace. The SP costs 2000MP and is arguably worse than the Ace which costs 1450. In my own games, I've killed many super pershings with a jagdpanther easily, yet whenever my jagdpanthers face enemy pershing ace's, they miss many of ...
by Wake
08 Dec 2014, 13:24
Forum: Balancing & Suggestions
Topic: Definitive List of Things to be Fixed
Replies: 42
Views: 8653

Re: Definitive List of Things to be Fixed

Hi all, I've been playing this mod since early 2010 but never participated in the forum. I agree with most of what wake said. And I would add, could we reduce Grenadiers price? 430 is way too much considering volks costs almost the half. And Grenadiers were basic infantry. Maybe 390 or 360 would be...
by Wake
07 Dec 2014, 23:40
Forum: Balancing & Suggestions
Topic: Definitive List of Things to be Fixed
Replies: 42
Views: 8653

Re: Definitive List of Things to be Fixed

Not a single axis problem in definitive list? E: Okay, I missed the one nerf Well, there are many axis problems as well, but the allied ones are more pressing and just more noticeable in general. I still feel as if the axis are overpowered. The only time allies are overpowered are in city maps like...
by Wake
07 Dec 2014, 18:27
Forum: Balancing & Suggestions
Topic: Definitive List of Things to be Fixed
Replies: 42
Views: 8653

Definitive List of Things to be Fixed

Here is a list of generally agreed upon things that are either unbalanced or need to be fixed so far, and it's comprehensive. Basically everything. Please tell why you agree or disagree. -Buff Churchill Armor -Buff Jeep Damage -Nerf PaK 36 HE Rounds -Fix Bren Carriers -Buff Brit Artillery Spotter -B...
by Wake
07 Dec 2014, 17:29
Forum: Balancing & Suggestions
Topic: US MG nest
Replies: 10
Views: 2397

Re: US MG nest

No, the MG nest's gun is actually fine. It's better than the regular portable US MG at suppression and killing. The bad part about this MG nest is that is has such terribly low health. Strong units like Knights Cross can destroy it from the front while being suppressed. Pioneers standing behind the ...