Search found 251 matches
- 31 Mar 2016, 09:39
- Forum: General - CoH1 / BKMOD1
- Topic: AI Balance Work I Did
- Replies: 29
- Views: 8015
Re: AI Balance Work I Did
I agree with Jalis. The fact BK is a pvp oriented mod and that devs don't consider it a priority doesn't mean compstomp is non existent. In fact it's very present. A lot of players are compstompers/coop (and pvp also, it is compatible) just look at the games. Since I started playing this this mod 6 ...
- 30 Mar 2016, 15:32
- Forum: General - CoH1 / BKMOD1
- Topic: AI Balance Work I Did
- Replies: 29
- Views: 8015
Re: AI Balance Work I Did
It's sad to read some comments when finally someone is giving his time to actually improve the mod instead of writing "highly devoted" walls of demands in every post, repeated over and over again, which, of course, need recognition. And resuming someone's work you not even tried it in: a) ...
- 29 Mar 2016, 11:57
- Forum: General - CoH1 / BKMOD1
- Topic: AI Balance Work I Did
- Replies: 29
- Views: 8015
Re: AI Balance Work I Did
Thanks a lot for the effort mate. I didn't tested it yet but if it works may the devs can consider it for the next version as there are many compstop players?
Re: Desync
LOL, brillant indeed... I remember the old message, yes.
And same for me, it's like the "Playback issue". I can spend months without having it and months having to delete the folder after every game. Normally desync and playback issue are related, but not always.
And same for me, it's like the "Playback issue". I can spend months without having it and months having to delete the folder after every game. Normally desync and playback issue are related, but not always.
Re: Desync
again desync, seriously.
With the old version I NEVER had desync, now with steam it's a mess
With the old version I NEVER had desync, now with steam it's a mess
Re: Desync
3 desyncs in my last 3 games, anything planned to fix it?
- 19 Mar 2016, 19:25
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 80208
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
As much as I hate invincible infantry... You should start by using something other than fireflies as anti inf. Yeah because it's totally normal that 5 tanks vet 2 are not capable to supress a single squad that is, on the other hand, able to take a walk between the tanks without any cover, destroyin...
- 15 Mar 2016, 21:41
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 80208
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Anything planned about immortal infantry? 5 firefly vet 1-2 stationary position shooting at point blank range at one assault grenadiers squad with shrecks picked up from the ground. 2 tanks lost and they managed to cross just right in the middle of the tanks and keep 3 guys alive.
- 05 Mar 2016, 17:46
- Forum: General - CoH1 / BKMOD1
- Topic: Low FPS and Low Cpu Usage
- Replies: 10
- Views: 5386
Re: Low FPS and Low Cpu Usage
If you play vs cpu, don't play with unlimited popcap
Also avoid XL maps like Rhine
Also avoid XL maps like Rhine
- 04 Mar 2016, 17:07
- Forum: Matchmaking & Strategies
- Topic: Ridicolous terror battle + suggestions for doc rework
- Replies: 35
- Views: 5171
Re: Ridicolous terror battle + suggestions for doc rework
American quad is way better against infantry than Wiberlwind and cheaper. Price decrease will be good but I'm not sure it will be worth.
- 04 Mar 2016, 17:06
- Forum: General - CoH1 / BKMOD1
- Topic: Low FPS and Low Cpu Usage
- Replies: 10
- Views: 5386
Re: Low FPS and Low Cpu Usage
In the old version (not steam) I could perfectly play larger maps without lag on LAN and high settings. Shame there is no LAN anymore. Thx anyway for the advice Markr
- 02 Mar 2016, 17:44
- Forum: Matchmaking & Strategies
- Topic: Ridicolous terror battle + suggestions for doc rework
- Replies: 35
- Views: 5171
Re: Another ridicolous terror battle
I agree with everything, good post. Unfortunately I've been asking the Panther G to be moved to TH for a while and the devs are against it. I don't understand either the OP argument, it's already OP in blitz and terror, where Tiger and KT are also available. I also asked for a mass production in TH ...
- 28 Feb 2016, 18:41
- Forum: Balancing & Suggestions
- Topic: AT units
- Replies: 21
- Views: 3817
Re: AT units
ursus wrote:In last few patch tanks were improved vs inf. In general that is OK, you cant walk in front of tank and expect not to be killed,
Say it to Tank Hunters... Infantry can stay half a minute or more in front of a th without suffering almost any casualty
- 27 Feb 2016, 16:50
- Forum: Balancing & Suggestions
- Topic: Prolonge building time and ammo cost for artillery strikes
- Replies: 10
- Views: 1743
Re: Prolonge building time and ammo cost for artillery strik
I think it would be good idea to rise cost of artillery shots (or reload time). Now they cost a bit more then hand granade, around 50 ammo. ... Max ammo reserves are 600, so 50-125 ammo per arty volley is normal price. Perhaps, cost of infantry explosions, such as Hand grenade/Bundle-grenade/Flame-...
- 27 Feb 2016, 16:48
- Forum: General - CoH1 / BKMOD1
- Topic: Least played mods
- Replies: 18
- Views: 3851
Re: Least played mods
Sounds good. If the 200 popcap is going to be implemented then please get rid of the 225
- 26 Feb 2016, 16:18
- Forum: Balancing & Suggestions
- Topic: Flames
- Replies: 7
- Views: 1495
Re: Flames
Good idea.
And what about other flames? It is not normal that the slightest flame cause engines to broke or get heavily damaged almost every time.
And what about other flames? It is not normal that the slightest flame cause engines to broke or get heavily damaged almost every time.
- 25 Feb 2016, 21:26
- Forum: Balancing & Suggestions
- Topic: Flames
- Replies: 7
- Views: 1495
Flames
Hi,
Could you please fix the damage of flames against tanks? I am fed up to see engines damaged/destroyed just because half of a millisecond a flame barely brushed the front of a tank.
Thanks
Could you please fix the damage of flames against tanks? I am fed up to see engines damaged/destroyed just because half of a millisecond a flame barely brushed the front of a tank.
Thanks
- 21 Feb 2016, 16:32
- Forum: Balancing & Suggestions
- Topic: PE stormpioniers
- Replies: 41
- Views: 7470
Re: PE stormpioniers
Wher docs are more offensive than PE's. Blitzkrieg is offensive, Terror is offensive, even def with Stupa that destroys anything moving, excellent tank hunters, brutal emplacements (both at and anti infantry) all kind of half tracks, very nice arty, is more offensive and more versatile than any PE d...
- 20 Feb 2016, 19:39
- Forum: Balancing & Suggestions
- Topic: Panzer 4 mass production for PE
- Replies: 32
- Views: 5091
Re: Panzer 4 mass production for PE
I am against it. If we buff all hull mg's, game will become unbearable for infantry. Also there will be no sense in building tanks when unpenetrable Jagdpanther get's good mg. There is something between having MG's in tank hunter that do strictly nothing, even when you PAY 35 ammo, and enemy squads...
- 20 Feb 2016, 09:30
- Forum: Balancing & Suggestions
- Topic: Panzer 4 mass production for PE
- Replies: 32
- Views: 5091
Re: Panzer 4 mass production for PE
I wouldn't mind things to remain the same if the tank hunters mg's worked a little bit. I will say one more time how I often experienced, playing with mates, how basic enemy infantry can stand 30 seconds in front of a tank hunter and loose one member of the squad top. If we could make the mg's work ...
- 20 Feb 2016, 09:20
- Forum: Balancing & Suggestions
- Topic: PE stormpioniers
- Replies: 41
- Views: 7470
Re: PE stormpioniers
I think a separate thread should be made regarding the topic that creeps in on other threads: How to make PE better? Right because PE has basically defensive docs. SE is defensive with (mostly) arty, Luft is defensive with Flaks and infantry and TH is defensive with tank hunters. I rarely see playe...
- 19 Feb 2016, 21:36
- Forum: Balancing & Suggestions
- Topic: Panzer 4 mass production for PE
- Replies: 32
- Views: 5091
Re: Panzer 4 mass production for PE
Good plan although I already proposed this idea and there was no success. I hope you will be able to carry it on... Let's see the devs, as always
- 18 Feb 2016, 11:56
- Forum: General - CoH1 / BKMOD1
- Topic: Stug III vs Stug IV
- Replies: 4
- Views: 2235
Re: Stug III vs Stug IV
right. Maybe Stug III should be available for PE in order to have something to accompany troops and Tank Hunters. Panzer IV is not bad more Stug III imo would be more suitable and will give this doc some anti infantry capabilities (half tracks are not powerful enough)
- 18 Feb 2016, 11:54
- Forum: Balancing & Suggestions
- Topic: PE stormpioniers
- Replies: 41
- Views: 7470
Re: PE stormpioniers
You often loose the squad because of the flames are su bugged they burn themselves... Flames in general (infantry and vehicles) could maybe be fixed, they are very powerful but you need constant micro.
- 16 Feb 2016, 10:25
- Forum: General - CoH1 / BKMOD1
- Topic: PE PGrens vs Heavy PGrens vs StPioneers
- Replies: 6
- Views: 1778
Re: PE PGrens vs Heavy PGrens vs StPioneers
As mentioned in another post don't you think the basic PE infantry should be the Sturmpioneer, replacing the basic PE grenadiers?
Would be more logical. And then the heavy infantry should be the Heavy PGrens and the super heavy the Waffen SS stosstrup.
Would be more logical. And then the heavy infantry should be the Heavy PGrens and the super heavy the Waffen SS stosstrup.