Search found 251 matches

by Kasbah
31 Mar 2016, 09:39
Forum: General - CoH1 / BKMOD1
Topic: AI Balance Work I Did
Replies: 29
Views: 8015

Re: AI Balance Work I Did

I agree with Jalis. The fact BK is a pvp oriented mod and that devs don't consider it a priority doesn't mean compstomp is non existent. In fact it's very present. A lot of players are compstompers/coop (and pvp also, it is compatible) just look at the games. Since I started playing this this mod 6 ...
by Kasbah
30 Mar 2016, 15:32
Forum: General - CoH1 / BKMOD1
Topic: AI Balance Work I Did
Replies: 29
Views: 8015

Re: AI Balance Work I Did

It's sad to read some comments when finally someone is giving his time to actually improve the mod instead of writing "highly devoted" walls of demands in every post, repeated over and over again, which, of course, need recognition. And resuming someone's work you not even tried it in: a) ...
by Kasbah
29 Mar 2016, 11:57
Forum: General - CoH1 / BKMOD1
Topic: AI Balance Work I Did
Replies: 29
Views: 8015

Re: AI Balance Work I Did

Thanks a lot for the effort mate. I didn't tested it yet but if it works may the devs can consider it for the next version as there are many compstop players?
by Kasbah
29 Mar 2016, 11:51
Forum: Bugs
Topic: Desync
Replies: 23
Views: 8610

Re: Desync

LOL, brillant indeed... I remember the old message, yes.

And same for me, it's like the "Playback issue". I can spend months without having it and months having to delete the folder after every game. Normally desync and playback issue are related, but not always.
by Kasbah
28 Mar 2016, 21:32
Forum: Bugs
Topic: Desync
Replies: 23
Views: 8610

Re: Desync

again desync, seriously.
With the old version I NEVER had desync, now with steam it's a mess
by Kasbah
28 Mar 2016, 19:30
Forum: Bugs
Topic: Desync
Replies: 23
Views: 8610

Re: Desync

3 desyncs in my last 3 games, anything planned to fix it?
by Kasbah
19 Mar 2016, 19:25
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Replies: 502
Views: 80208

Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview

As much as I hate invincible infantry... You should start by using something other than fireflies as anti inf. Yeah because it's totally normal that 5 tanks vet 2 are not capable to supress a single squad that is, on the other hand, able to take a walk between the tanks without any cover, destroyin...
by Kasbah
15 Mar 2016, 21:41
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Replies: 502
Views: 80208

Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview

Anything planned about immortal infantry? 5 firefly vet 1-2 stationary position shooting at point blank range at one assault grenadiers squad with shrecks picked up from the ground. 2 tanks lost and they managed to cross just right in the middle of the tanks and keep 3 guys alive.
by Kasbah
05 Mar 2016, 17:46
Forum: General - CoH1 / BKMOD1
Topic: Low FPS and Low Cpu Usage
Replies: 10
Views: 5386

Re: Low FPS and Low Cpu Usage

If you play vs cpu, don't play with unlimited popcap
Also avoid XL maps like Rhine
by Kasbah
04 Mar 2016, 17:07
Forum: Matchmaking & Strategies
Topic: Ridicolous terror battle + suggestions for doc rework
Replies: 35
Views: 5171

Re: Ridicolous terror battle + suggestions for doc rework

American quad is way better against infantry than Wiberlwind and cheaper. Price decrease will be good but I'm not sure it will be worth.
by Kasbah
04 Mar 2016, 17:06
Forum: General - CoH1 / BKMOD1
Topic: Low FPS and Low Cpu Usage
Replies: 10
Views: 5386

Re: Low FPS and Low Cpu Usage

In the old version (not steam) I could perfectly play larger maps without lag on LAN and high settings. Shame there is no LAN anymore. Thx anyway for the advice Markr
by Kasbah
02 Mar 2016, 17:44
Forum: Matchmaking & Strategies
Topic: Ridicolous terror battle + suggestions for doc rework
Replies: 35
Views: 5171

Re: Another ridicolous terror battle

I agree with everything, good post. Unfortunately I've been asking the Panther G to be moved to TH for a while and the devs are against it. I don't understand either the OP argument, it's already OP in blitz and terror, where Tiger and KT are also available. I also asked for a mass production in TH ...
by Kasbah
28 Feb 2016, 18:41
Forum: Balancing & Suggestions
Topic: AT units
Replies: 21
Views: 3817

Re: AT units

ursus wrote:In last few patch tanks were improved vs inf. In general that is OK, you cant walk in front of tank and expect not to be killed,


Say it to Tank Hunters... Infantry can stay half a minute or more in front of a th without suffering almost any casualty
by Kasbah
27 Feb 2016, 16:50
Forum: Balancing & Suggestions
Topic: Prolonge building time and ammo cost for artillery strikes
Replies: 10
Views: 1743

Re: Prolonge building time and ammo cost for artillery strik

I think it would be good idea to rise cost of artillery shots (or reload time). Now they cost a bit more then hand granade, around 50 ammo. ... Max ammo reserves are 600, so 50-125 ammo per arty volley is normal price. Perhaps, cost of infantry explosions, such as Hand grenade/Bundle-grenade/Flame-...
by Kasbah
27 Feb 2016, 16:48
Forum: General - CoH1 / BKMOD1
Topic: Least played mods
Replies: 18
Views: 3851

Re: Least played mods

Sounds good. If the 200 popcap is going to be implemented then please get rid of the 225
by Kasbah
26 Feb 2016, 16:18
Forum: Balancing & Suggestions
Topic: Flames
Replies: 7
Views: 1495

Re: Flames

Good idea.
And what about other flames? It is not normal that the slightest flame cause engines to broke or get heavily damaged almost every time.
by Kasbah
25 Feb 2016, 21:26
Forum: Balancing & Suggestions
Topic: Flames
Replies: 7
Views: 1495

Flames

Hi,

Could you please fix the damage of flames against tanks? I am fed up to see engines damaged/destroyed just because half of a millisecond a flame barely brushed the front of a tank.

Thanks
by Kasbah
21 Feb 2016, 16:32
Forum: Balancing & Suggestions
Topic: PE stormpioniers
Replies: 41
Views: 7470

Re: PE stormpioniers

Wher docs are more offensive than PE's. Blitzkrieg is offensive, Terror is offensive, even def with Stupa that destroys anything moving, excellent tank hunters, brutal emplacements (both at and anti infantry) all kind of half tracks, very nice arty, is more offensive and more versatile than any PE d...
by Kasbah
20 Feb 2016, 19:39
Forum: Balancing & Suggestions
Topic: Panzer 4 mass production for PE
Replies: 32
Views: 5091

Re: Panzer 4 mass production for PE

I am against it. If we buff all hull mg's, game will become unbearable for infantry. Also there will be no sense in building tanks when unpenetrable Jagdpanther get's good mg. There is something between having MG's in tank hunter that do strictly nothing, even when you PAY 35 ammo, and enemy squads...
by Kasbah
20 Feb 2016, 09:30
Forum: Balancing & Suggestions
Topic: Panzer 4 mass production for PE
Replies: 32
Views: 5091

Re: Panzer 4 mass production for PE

I wouldn't mind things to remain the same if the tank hunters mg's worked a little bit. I will say one more time how I often experienced, playing with mates, how basic enemy infantry can stand 30 seconds in front of a tank hunter and loose one member of the squad top. If we could make the mg's work ...
by Kasbah
20 Feb 2016, 09:20
Forum: Balancing & Suggestions
Topic: PE stormpioniers
Replies: 41
Views: 7470

Re: PE stormpioniers

I think a separate thread should be made regarding the topic that creeps in on other threads: How to make PE better? Right because PE has basically defensive docs. SE is defensive with (mostly) arty, Luft is defensive with Flaks and infantry and TH is defensive with tank hunters. I rarely see playe...
by Kasbah
19 Feb 2016, 21:36
Forum: Balancing & Suggestions
Topic: Panzer 4 mass production for PE
Replies: 32
Views: 5091

Re: Panzer 4 mass production for PE

Good plan although I already proposed this idea and there was no success. I hope you will be able to carry it on... Let's see the devs, as always
by Kasbah
18 Feb 2016, 11:56
Forum: General - CoH1 / BKMOD1
Topic: Stug III vs Stug IV
Replies: 4
Views: 2235

Re: Stug III vs Stug IV

right. Maybe Stug III should be available for PE in order to have something to accompany troops and Tank Hunters. Panzer IV is not bad more Stug III imo would be more suitable and will give this doc some anti infantry capabilities (half tracks are not powerful enough)
by Kasbah
18 Feb 2016, 11:54
Forum: Balancing & Suggestions
Topic: PE stormpioniers
Replies: 41
Views: 7470

Re: PE stormpioniers

You often loose the squad because of the flames are su bugged they burn themselves... Flames in general (infantry and vehicles) could maybe be fixed, they are very powerful but you need constant micro.
by Kasbah
16 Feb 2016, 10:25
Forum: General - CoH1 / BKMOD1
Topic: PE PGrens vs Heavy PGrens vs StPioneers
Replies: 6
Views: 1778

Re: PE PGrens vs Heavy PGrens vs StPioneers

As mentioned in another post don't you think the basic PE infantry should be the Sturmpioneer, replacing the basic PE grenadiers?
Would be more logical. And then the heavy infantry should be the Heavy PGrens and the super heavy the Waffen SS stosstrup.