Search found 706 matches
- 16 Apr 2021, 04:35
- Forum: General - CoH1 / BKMOD1
- Topic: BETA 5.27 AP accuracy vs inf and AT guns
- Replies: 53
- Views: 5417
Re: BETA 5.27 AP accuracy vs inf and AT guns
I believe the coax doesn’t auto-engage infantry because it follows the direction of the main gun and I don’t think there’s a way to make it so the tank auto-engages inf with coax gun while simultaneously making switch to a tank as soon as it’s in range. Because the hull mg auto-engages correct? I’d...
- 16 Apr 2021, 04:31
- Forum: Bugs
- Topic: Volks Can't Use Suppression Fire on Jeep
- Replies: 7
- Views: 889
- 16 Apr 2021, 02:51
- Forum: Balancing & Suggestions
- Topic: British Sappers Flamethrower Cost
- Replies: 4
- Views: 636
- 16 Apr 2021, 02:30
- Forum: Balancing & Suggestions
- Topic: Panthers, are they ok?
- Replies: 214
- Views: 20487
Re: Panthers, are they ok?
How about we tweak 76mm guns to have better pen against panther A and D models, and have the prices of affected allied tanks and panther A/D be changed accordingly? That kills 2 birds with one stone, Axis would have an easier time in mid game and US would have an easier (but still rough) time agains...
- 16 Apr 2021, 00:15
- Forum: Balancing & Suggestions
- Topic: Rifle Grenades for Axis inf
- Replies: 15
- Views: 1677
Re: Rifle Grenades for Axis inf
Implementing it in the same way that the US one works seems perfectly alright to me. Just don't give it for free (small muni and time investment). Out of curiousity, why the insistence on there being some sort of investment, even if it is tiny? The upgrade costs so little that most players dont eve...
- 15 Apr 2021, 10:09
- Forum: Balancing & Suggestions
- Topic: British Sappers Flamethrower Cost
- Replies: 4
- Views: 636
Re: British Sappers Flamethrower Cost
Only reason I can think of is that sappers are beefier than engineers, but thats a pretty lame reason if that's actually why the difference exists.
- 15 Apr 2021, 10:08
- Forum: Balancing & Suggestions
- Topic: Rifle Grenades for Axis inf
- Replies: 15
- Views: 1677
Re: Rifle Grenades for Axis inf
I'm against complicating the availability of features. When different doctrines have varying prerequisites for an ability, it makes things confusing (and probably tougher to balance, too). Regarding the polar opposite, CGarrs post has a notion of making rifle grenades available from the start witho...
- 14 Apr 2021, 00:15
- Forum: General - CoH1 / BKMOD1
- Topic: BETA 5.27 AP accuracy vs inf and AT guns
- Replies: 53
- Views: 5417
Re: BETA 5.27 AP accuracy vs inf and AT guns
Of all the hills to die on, this is by far the weirdest one. I kinda get the sentiment of missing inf out in the open from like 10m, but its not that bad. The only change I personally disliked after testing was how tanks no longer automatically target inf or buildings. The excess micro to have them ...
- 14 Apr 2021, 00:07
- Forum: Balancing & Suggestions
- Topic: Suppression Stormtroopers
- Replies: 13
- Views: 1245
Re: Suppression Stormtroopers
I’d be in favor of dropping the cost from 40 muni to 20 and seeing how that goes. Also, bar suppression does seem to feel underwhelming because of how long it takes. I would like it to get reduced in cost and maybe even free for inf doc after they get the cheaper weapons unlock. Wald Fair enough, I...
- 14 Apr 2021, 00:03
- Forum: Bugs
- Topic: 76mm + 17 pdr emplacements can't use AP
- Replies: 0
- Views: 337
76mm + 17 pdr emplacements can't use AP
See title. Not sure if they are meant to get the ability via upgrade from a truck, but they cant use AP currently. Haven't tried with Axis emplacements yet.
- 13 Apr 2021, 23:59
- Forum: Balancing & Suggestions
- Topic: Rifle Grenades for Axis inf
- Replies: 15
- Views: 1677
Re: Rifle Grenades for Axis inf
Agreed, that's the main reason I postedWalderschmidt wrote: ↑13 Apr 2021, 23:44I wouldn’t mind.
Smoke alone would make it worth its weight in gold.
Wald
- 13 Apr 2021, 23:57
- Forum: Balancing & Suggestions
- Topic: Suppression Stormtroopers
- Replies: 13
- Views: 1245
Re: Suppression Stormtroopers
I'm open to that, I was saying have it free for all units that have a proper LMG (Axis LMG's, Bren, M1919). Would also be nice if there was a toggle option for MG teams that allows them to button tanks that come into their field of fire, at the expense of not targeting inf. Not sure if that is poss...
- 13 Apr 2021, 23:46
- Forum: Balancing & Suggestions
- Topic: Suppression Stormtroopers
- Replies: 13
- Views: 1245
Re: Suppression Stormtroopers
I'm open to that, I was saying have it free for all units that have a proper LMG (Axis LMG's, Bren, M1919). Would also be nice if there was a toggle option for MG teams that allows them to button tanks that come into their field of fire, at the expense of not targeting inf. Not sure if that is possi...
- 13 Apr 2021, 23:42
- Forum: Balancing & Suggestions
- Topic: Rifle Grenades for Axis inf
- Replies: 15
- Views: 1677
Re: Rifle Grenades for Axis inf
But why you lock the heat behind a Panzerfaust upgrade? Its WAAY too much ammo for these units and the Heat is actually just really useful in the early stages of the game. I would considering that Def doc or Prop gets the Heat right on. They'd get the grenade launcher for free, the HEAT would just ...
- 13 Apr 2021, 23:37
- Forum: Balancing & Suggestions
- Topic: Suppression Stormtroopers
- Replies: 13
- Views: 1245
Re: Suppression Stormtroopers
Please god no more building spawns, that shit is annoying enough with the mp40 storms and cqb squads. I like the idea of buttoning on paper, but in game it is rarely useful with its current debuffs. Not sure how it could be improved though. It’s useful - it’s just rare that someone who isn’t Kwok, ...
- 13 Apr 2021, 06:04
- Forum: General - CoH1 / BKMOD1
- Topic: M1 Rifle Garand
- Replies: 23
- Views: 2425
Re: M1 Rifle Garand
They feel fine to me, I only pushed for the initial buffs to basic infantry rifles a while back because they felt incredibly shitty compared to elite inf, but that issue has been resolved through the buffs, so I don't see a reason for further buffs to these weapons. The only rifle that feels particu...
- 13 Apr 2021, 06:01
- Forum: Balancing & Suggestions
- Topic: Rifle Grenades for Axis inf
- Replies: 15
- Views: 1677
Rifle Grenades for Axis inf
It seems weird to me that US and CW access to rifle grenades, but WH and PE don't, considering how massive of a hard-on the Germans had for these weapons. Rifle grenades are a really fun mechanic that allow players to make more aggressive plays with just basic inf, as they allow you to deploy smoke ...
- 13 Apr 2021, 05:08
- Forum: Balancing & Suggestions
- Topic: Churchill MKVII - What do we do about it?
- Replies: 25
- Views: 2860
Re: Churchill MKVII - What do we do about it?
Goliath being a counter isn't bad, panther pen chances should be improved against the Mk7 though, maybe through a change to their AP instead of a direct change to the gun? Between those and inf AT, its not that hard to counter. I've killed plenty and seen plenty die. If you just ignore it and kill e...
- 13 Apr 2021, 04:49
- Forum: Balancing & Suggestions
- Topic: Suppression Stormtroopers
- Replies: 13
- Views: 1245
Re: Suppression Stormtroopers
Please god no more building spawns, that shit is annoying enough with the mp40 storms and cqb squads.
I like the idea of buttoning on paper, but in game it is rarely useful with its current debuffs. Not sure how it could be improved though.
I like the idea of buttoning on paper, but in game it is rarely useful with its current debuffs. Not sure how it could be improved though.
- 13 Apr 2021, 04:47
- Forum: Balancing & Suggestions
- Topic: Canadian Bazooka
- Replies: 29
- Views: 3390
Re: Canadian Bazooka
lol. Truck rangers can sneak up on every tank.. they normally get a sticky off 100%. Anyway i get quite a few off and with the infantry doc CP upgrade you can swarm enemys with rifles. i dont care what anyone says but it worked way too often for me to not try it. Against bots or someone who just is...
- 07 Apr 2021, 05:59
- Forum: Balancing & Suggestions
- Topic: Canadian Bazooka
- Replies: 29
- Views: 3390
Re: Canadian Bazooka
You seem to under-estimate normal Zookas too much, and over-estimate Shrecks, while it's true that Shrecks might be statistically better (although Zookas now have faster reload) yet i would say that game-play wise it doesn't differ that much, for 2 primary reasons: - Zookas were buffed several time...
- 07 Apr 2021, 05:41
- Forum: Balancing & Suggestions
- Topic: Greyhound cost
- Replies: 8
- Views: 922
Re: Greyhound cost
A price of around 300/25 seems reasonable. I think that .50 cal is very overrated and the Greyhound is not very good, but you don't have better options from the Motorpool which is really the only reason it gets used; compared to the 20mm Puma, the Greyhound is worse in nearly every way and usually ...
- 07 Apr 2021, 05:39
- Forum: Balancing & Suggestions
- Topic: Puma 50mm Turret Rotation Too Slow
- Replies: 1
- Views: 320
- 07 Apr 2021, 05:38
- Forum: Balancing & Suggestions
- Topic: TS doc Mark Target ability
- Replies: 13
- Views: 1266
Re: TS doc Mark Target ability
Even if some other units still have mark target, i would still like to keep it in PS doc. Agreed, idk if it's worth CP though. Could keep it in the doctrine as a 0 CP thing and just find something else to replace the slot. I was the one that pushed for it because I like the ability, but that was ma...
- 07 Apr 2021, 05:33
- Forum: Balancing & Suggestions
- Topic: Further Vehicle/Tank Price Decompression
- Replies: 21
- Views: 2167
Re: Further Vehicle/Tank Price Decompression
Oh, well, went through these topcis and after some thinking these ideas here have my full support. I think the general goal could be to increase fuel cost on tanks and putting them into the categories you brought up. In return we might think about droppong Mp cost here and there so that armor is no...