Search found 706 matches

by CGarr
16 Apr 2021, 04:35
Forum: General - CoH1 / BKMOD1
Topic: BETA 5.27 AP accuracy vs inf and AT guns
Replies: 53
Views: 5417

Re: BETA 5.27 AP accuracy vs inf and AT guns

I believe the coax doesn’t auto-engage infantry because it follows the direction of the main gun and I don’t think there’s a way to make it so the tank auto-engages inf with coax gun while simultaneously making switch to a tank as soon as it’s in range. Because the hull mg auto-engages correct? I’d...
by CGarr
16 Apr 2021, 04:31
Forum: Bugs
Topic: Volks Can't Use Suppression Fire on Jeep
Replies: 7
Views: 889

Re: Volks Can't Use Suppression Fire on Jeep

kwok wrote:
09 Apr 2021, 21:16
This is a technical limitation. We currently don’t have a model for jeeps and shwimms to go prone.
I got u, here's a progress screenshot:
slammedJeep.jpg
slammedJeep.jpg (7.78 KiB) Viewed 810 times
by CGarr
16 Apr 2021, 02:51
Forum: Balancing & Suggestions
Topic: British Sappers Flamethrower Cost
Replies: 4
Views: 636

Re: British Sappers Flamethrower Cost

Consti255 wrote:
16 Apr 2021, 01:12
god i miss panzerfather.
Say his name 3 times in the mirror and Kwok will appear in your closet to ruin one of your shirts without your knowledge.
by CGarr
16 Apr 2021, 02:30
Forum: Balancing & Suggestions
Topic: Panthers, are they ok?
Replies: 214
Views: 20487

Re: Panthers, are they ok?

How about we tweak 76mm guns to have better pen against panther A and D models, and have the prices of affected allied tanks and panther A/D be changed accordingly? That kills 2 birds with one stone, Axis would have an easier time in mid game and US would have an easier (but still rough) time agains...
by CGarr
16 Apr 2021, 00:15
Forum: Balancing & Suggestions
Topic: Rifle Grenades for Axis inf
Replies: 15
Views: 1677

Re: Rifle Grenades for Axis inf

Implementing it in the same way that the US one works seems perfectly alright to me. Just don't give it for free (small muni and time investment). Out of curiousity, why the insistence on there being some sort of investment, even if it is tiny? The upgrade costs so little that most players dont eve...
by CGarr
15 Apr 2021, 10:09
Forum: Balancing & Suggestions
Topic: British Sappers Flamethrower Cost
Replies: 4
Views: 636

Re: British Sappers Flamethrower Cost

Only reason I can think of is that sappers are beefier than engineers, but thats a pretty lame reason if that's actually why the difference exists.
by CGarr
15 Apr 2021, 10:08
Forum: Balancing & Suggestions
Topic: Rifle Grenades for Axis inf
Replies: 15
Views: 1677

Re: Rifle Grenades for Axis inf

I'm against complicating the availability of features. When different doctrines have varying prerequisites for an ability, it makes things confusing (and probably tougher to balance, too). Regarding the polar opposite, CGarrs post has a notion of making rifle grenades available from the start witho...
by CGarr
14 Apr 2021, 00:15
Forum: General - CoH1 / BKMOD1
Topic: BETA 5.27 AP accuracy vs inf and AT guns
Replies: 53
Views: 5417

Re: BETA 5.27 AP accuracy vs inf and AT guns

Of all the hills to die on, this is by far the weirdest one. I kinda get the sentiment of missing inf out in the open from like 10m, but its not that bad. The only change I personally disliked after testing was how tanks no longer automatically target inf or buildings. The excess micro to have them ...
by CGarr
14 Apr 2021, 00:07
Forum: Balancing & Suggestions
Topic: Suppression Stormtroopers
Replies: 13
Views: 1245

Re: Suppression Stormtroopers

I’d be in favor of dropping the cost from 40 muni to 20 and seeing how that goes. Also, bar suppression does seem to feel underwhelming because of how long it takes. I would like it to get reduced in cost and maybe even free for inf doc after they get the cheaper weapons unlock. Wald Fair enough, I...
by CGarr
14 Apr 2021, 00:03
Forum: Bugs
Topic: 76mm + 17 pdr emplacements can't use AP
Replies: 0
Views: 337

76mm + 17 pdr emplacements can't use AP

See title. Not sure if they are meant to get the ability via upgrade from a truck, but they cant use AP currently. Haven't tried with Axis emplacements yet.
by CGarr
13 Apr 2021, 23:59
Forum: Balancing & Suggestions
Topic: Rifle Grenades for Axis inf
Replies: 15
Views: 1677

Re: Rifle Grenades for Axis inf

Walderschmidt wrote:
13 Apr 2021, 23:44
I wouldn’t mind.

Smoke alone would make it worth its weight in gold.

Wald
Agreed, that's the main reason I posted :D
by CGarr
13 Apr 2021, 23:57
Forum: Balancing & Suggestions
Topic: Suppression Stormtroopers
Replies: 13
Views: 1245

Re: Suppression Stormtroopers

I'm open to that, I was saying have it free for all units that have a proper LMG (Axis LMG's, Bren, M1919). Would also be nice if there was a toggle option for MG teams that allows them to button tanks that come into their field of fire, at the expense of not targeting inf. Not sure if that is poss...
by CGarr
13 Apr 2021, 23:46
Forum: Balancing & Suggestions
Topic: Suppression Stormtroopers
Replies: 13
Views: 1245

Re: Suppression Stormtroopers

I'm open to that, I was saying have it free for all units that have a proper LMG (Axis LMG's, Bren, M1919). Would also be nice if there was a toggle option for MG teams that allows them to button tanks that come into their field of fire, at the expense of not targeting inf. Not sure if that is possi...
by CGarr
13 Apr 2021, 23:42
Forum: Balancing & Suggestions
Topic: Rifle Grenades for Axis inf
Replies: 15
Views: 1677

Re: Rifle Grenades for Axis inf

But why you lock the heat behind a Panzerfaust upgrade? Its WAAY too much ammo for these units and the Heat is actually just really useful in the early stages of the game. I would considering that Def doc or Prop gets the Heat right on. They'd get the grenade launcher for free, the HEAT would just ...
by CGarr
13 Apr 2021, 23:37
Forum: Balancing & Suggestions
Topic: Suppression Stormtroopers
Replies: 13
Views: 1245

Re: Suppression Stormtroopers

Please god no more building spawns, that shit is annoying enough with the mp40 storms and cqb squads. I like the idea of buttoning on paper, but in game it is rarely useful with its current debuffs. Not sure how it could be improved though. It’s useful - it’s just rare that someone who isn’t Kwok, ...
by CGarr
13 Apr 2021, 06:04
Forum: General - CoH1 / BKMOD1
Topic: M1 Rifle Garand
Replies: 23
Views: 2425

Re: M1 Rifle Garand

They feel fine to me, I only pushed for the initial buffs to basic infantry rifles a while back because they felt incredibly shitty compared to elite inf, but that issue has been resolved through the buffs, so I don't see a reason for further buffs to these weapons. The only rifle that feels particu...
by CGarr
13 Apr 2021, 06:01
Forum: Balancing & Suggestions
Topic: Rifle Grenades for Axis inf
Replies: 15
Views: 1677

Rifle Grenades for Axis inf

It seems weird to me that US and CW access to rifle grenades, but WH and PE don't, considering how massive of a hard-on the Germans had for these weapons. Rifle grenades are a really fun mechanic that allow players to make more aggressive plays with just basic inf, as they allow you to deploy smoke ...
by CGarr
13 Apr 2021, 05:08
Forum: Balancing & Suggestions
Topic: Churchill MKVII - What do we do about it?
Replies: 25
Views: 2860

Re: Churchill MKVII - What do we do about it?

Goliath being a counter isn't bad, panther pen chances should be improved against the Mk7 though, maybe through a change to their AP instead of a direct change to the gun? Between those and inf AT, its not that hard to counter. I've killed plenty and seen plenty die. If you just ignore it and kill e...
by CGarr
13 Apr 2021, 04:49
Forum: Balancing & Suggestions
Topic: Suppression Stormtroopers
Replies: 13
Views: 1245

Re: Suppression Stormtroopers

Please god no more building spawns, that shit is annoying enough with the mp40 storms and cqb squads.

I like the idea of buttoning on paper, but in game it is rarely useful with its current debuffs. Not sure how it could be improved though.
by CGarr
13 Apr 2021, 04:47
Forum: Balancing & Suggestions
Topic: Canadian Bazooka
Replies: 29
Views: 3390

Re: Canadian Bazooka

lol. Truck rangers can sneak up on every tank.. they normally get a sticky off 100%. Anyway i get quite a few off and with the infantry doc CP upgrade you can swarm enemys with rifles. i dont care what anyone says but it worked way too often for me to not try it. Against bots or someone who just is...
by CGarr
07 Apr 2021, 05:59
Forum: Balancing & Suggestions
Topic: Canadian Bazooka
Replies: 29
Views: 3390

Re: Canadian Bazooka

You seem to under-estimate normal Zookas too much, and over-estimate Shrecks, while it's true that Shrecks might be statistically better (although Zookas now have faster reload) yet i would say that game-play wise it doesn't differ that much, for 2 primary reasons: - Zookas were buffed several time...
by CGarr
07 Apr 2021, 05:41
Forum: Balancing & Suggestions
Topic: Greyhound cost
Replies: 8
Views: 922

Re: Greyhound cost

A price of around 300/25 seems reasonable. I think that .50 cal is very overrated and the Greyhound is not very good, but you don't have better options from the Motorpool which is really the only reason it gets used; compared to the 20mm Puma, the Greyhound is worse in nearly every way and usually ...
by CGarr
07 Apr 2021, 05:38
Forum: Balancing & Suggestions
Topic: TS doc Mark Target ability
Replies: 13
Views: 1266

Re: TS doc Mark Target ability

Even if some other units still have mark target, i would still like to keep it in PS doc. Agreed, idk if it's worth CP though. Could keep it in the doctrine as a 0 CP thing and just find something else to replace the slot. I was the one that pushed for it because I like the ability, but that was ma...
by CGarr
07 Apr 2021, 05:33
Forum: Balancing & Suggestions
Topic: Further Vehicle/Tank Price Decompression
Replies: 21
Views: 2167

Re: Further Vehicle/Tank Price Decompression

Oh, well, went through these topcis and after some thinking these ideas here have my full support. I think the general goal could be to increase fuel cost on tanks and putting them into the categories you brought up. In return we might think about droppong Mp cost here and there so that armor is no...