Search found 471 matches
- 01 Feb 2018, 12:35
- Forum: Off-Topic
- Topic: No new Year Celebrating in BK community
- Replies: 5
- Views: 10811
Re: No new Year Celebrating in BK community
Ye lol, some even trashed over dev's work after years of playing MOD for free, and still has inner "will" to come and suffer from gaming.
- 01 Feb 2018, 12:23
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 13132
Re: Sturmtiger
Hi I think it's effectivness (both dmg area/splash and basic dmg amount) is okay, no one is gonna use if you decrease it, and there would be no need in that. Although of all sniper and dmg benefits you have, you still have to reach the target and hit, i, personally been using this unit A LOT (mainly...
- 14 Nov 2017, 22:52
- Forum: Matchmaking & Strategies
- Topic: Epic Game *Commentary*
- Replies: 7
- Views: 1509
Re: Epic Game *Commentary*
lol wurf plays luft everytime and rest "learned" from him
so there is no possible different pattern aka "better role distribution" : D
nice game though, its preety much what most games look like now
so there is no possible different pattern aka "better role distribution" : D
nice game though, its preety much what most games look like now
- 01 Nov 2017, 11:04
- Forum: Balancing & Suggestions
- Topic: Axis aa
- Replies: 34
- Views: 5048
Re: Axis aa
Ye, cheapest one. 1 member operatable.
- 01 Nov 2017, 09:54
- Forum: Balancing & Suggestions
- Topic: Axis aa
- Replies: 34
- Views: 5048
Re: Axis aa
One that def doc has, single man AA, is the most tricky in my experience.
- 30 Oct 2017, 14:00
- Forum: General - CoH1 / BKMOD1
- Topic: Tournament's
- Replies: 3
- Views: 1455
Re: Tournament's
Yeah, but not enough players left anyway
- 30 Oct 2017, 07:54
- Forum: General - CoH1 / BKMOD1
- Topic: New faction
- Replies: 26
- Views: 7574
Re: New faction
When was previous time arabas saved the world though? : DDDDDDDDDDDD
- 30 Oct 2017, 07:44
- Forum: Matchmaking & Strategies
- Topic: Power of Armor doc
- Replies: 31
- Views: 4749
Re: Power of Armor doc
I dont know why you went over the MP talk since Well ye, excluding that would make even "more" sense, for whatever reasons you are doing this counting at all.. You can't explain gameplay imbalance (if there is any regarding subject), since factions are based on different concepts. They ar...
- 29 Oct 2017, 21:53
- Forum: Matchmaking & Strategies
- Topic: Power of Armor doc
- Replies: 31
- Views: 4749
Re: Power of Armor doc
Point there was "quantity". Being "twice expensive" in terms of Upkeep, but cheaper in basic cost, that is US concept. PE is different. And if you consider that Manpower difference aint as that high, name me any basic US unit with reinforce price/upkeep 45+? Real game factor here...
- 29 Oct 2017, 14:36
- Forum: Matchmaking & Strategies
- Topic: Power of Armor doc
- Replies: 31
- Views: 4749
Re: Power of Armor doc
My assumption was not false.
I was refering to a ManPower criteria too, and every upgrade there cost it.
It is very funny how he decided to simply count numbers and make plain comparision, though real games are not like that.
I was refering to a ManPower criteria too, and every upgrade there cost it.
It is very funny how he decided to simply count numbers and make plain comparision, though real games are not like that.
- 29 Oct 2017, 12:34
- Forum: Balancing & Suggestions
- Topic: Limit every sniper to 1.
- Replies: 21
- Views: 4092
Re: Limit every sniper to 1.
I dont personally think, that snipers are best counter to PE blob shit of any kind, but at the same time, some cases it has to be played that way too. (and actually i had same proposition planned to be explained, however i cant recall what stopped me back then..) just to make it clear, i hate sniper...
- 29 Oct 2017, 12:28
- Forum: Matchmaking & Strategies
- Topic: Power of Armor doc
- Replies: 31
- Views: 4749
Re: Power of Armor doc
and i didn't even pick a doc cause... I know this feeling. like 80% times when i get into 3v3 with mostly random dudes, and im not doing something pre-planned but rely on ingame situation, i get games like that. Someone on the opposite side just sit back, plan do nothing but narrow arty game, and a...
- 29 Oct 2017, 12:17
- Forum: Balancing & Suggestions
- Topic: Limit every sniper to 1.
- Replies: 21
- Views: 4092
Re: Limit every sniper to 1.
Panzer-Lehr-Division wrote:kwok wrote:Biggest. PE. Buff. Ever.Panzer-Lehr-Division wrote: Also it wasn't my Intention to buff any faction here. and i don't think at all it is doing it so.
Just think about it for a moment then..
- 29 Oct 2017, 09:20
- Forum: Balancing & Suggestions
- Topic: AT squads
- Replies: 6
- Views: 1516
Re: AT squads
What is the price/cool down in narrow numbers for HE upgrade and shot for TD/ATgun's now? could u illustrate this question a bit better please? Also, i dont think there is a place, or there should be some kind correlation between changing price of handheldAT squads, and HE effective price. I can exp...
- 29 Oct 2017, 09:06
- Forum: Matchmaking & Strategies
- Topic: Power of Armor doc
- Replies: 31
- Views: 4749
Re: Power of Armor doc
What about price difference for PE units in terms of individual unit build and reinforce? what about those upgrades u need for healing etc, regarding the ingame situation? upkeep difference?
low fuel maps are just bad, but keep laughing.
low fuel maps are just bad, but keep laughing.
- 26 Oct 2017, 12:48
- Forum: Matchmaking & Strategies
- Topic: Power of Armor doc
- Replies: 31
- Views: 4749
Re: Power of Armor doc
Thats why i like the changes to AT guns. Games arent locked down instantly just because.. 100% agreed. I would maybe give ATgun crew cool-down ability for higher accuracy chance /or, just increased overal accuracy for ATguns, but in a core idea, this aiming time increasing worked very well in my ey...
- 21 Oct 2017, 18:56
- Forum: Balancing & Suggestions
- Topic: few ideas & suggestions
- Replies: 66
- Views: 9230
Re: few ideas & suggestions
Im not sure where u did get that i complain about anything, that is first.
And even more, that i complain "a lot" about arty specificaly.
And even more, that i complain "a lot" about arty specificaly.
- 21 Oct 2017, 14:44
- Forum: Balancing & Suggestions
- Topic: few ideas & suggestions
- Replies: 66
- Views: 9230
Re: few ideas & suggestions
I never said game is boring. Also i mostly play with random people, doing random (however more actual to the patch thing), so are people who i discribed as 'those who know where and when".
We discuss typical problems of any so-so (almost) low playerbase multiplayer game, and im not sure why..
We discuss typical problems of any so-so (almost) low playerbase multiplayer game, and im not sure why..
- 20 Oct 2017, 21:07
- Forum: Balancing & Suggestions
- Topic: few ideas & suggestions
- Replies: 66
- Views: 9230
Re: few ideas & suggestions
No. Some are not "too offensive" and others are not "too defensive". Those some are just to be defined for those who know "when and where", and those who "think they know how untill moment they become first type of player". Some just sit back and blob (arty/el...
- 19 Oct 2017, 15:40
- Forum: Balancing & Suggestions
- Topic: few ideas & suggestions
- Replies: 66
- Views: 9230
Re: few ideas & suggestions
Toni, please. I won't handle more of this : D
- 18 Oct 2017, 00:05
- Forum: Balancing & Suggestions
- Topic: few ideas & suggestions
- Replies: 66
- Views: 9230
Re: few ideas & suggestions
Its difficult bc of the huge ammount of healt differences Well, intuitive i felt that's the core thing of this issue, and was expecting someone to come up with this answer..and that is what for i said there about "when it was only about axis" part. Considering that most of the time rifles...
- 17 Oct 2017, 21:15
- Forum: Balancing & Suggestions
- Topic: few ideas & suggestions
- Replies: 66
- Views: 9230
Re: few ideas & suggestions
Is it just possible to make ALL the HE a bit less effective? (pardon if that just too of an amateur question though) Not taking it off the TD's, not leaving ATguns completely out of the possibility to defend against infantry, but just making it less like it is right "now"? Im talking about...
- 17 Oct 2017, 20:56
- Forum: Mapping Corner
- Topic: [MAP] - Edit Camargue Lowlands (4p)
- Replies: 11
- Views: 13689
Re: [MAP] - Edit Camargue Lowlands (4p)
Yeah, this cowboy part made me kinda me wonder too : D
And map looks decent, in case if someone want to test/play it - in case i have time, i will gladly!
And map looks decent, in case if someone want to test/play it - in case i have time, i will gladly!
- 08 Oct 2017, 12:43
- Forum: Balancing & Suggestions
- Topic: M3/T12 "Autocar".Doc RA
- Replies: 19
- Views: 3021
Re: M3/T12 "Autocar".Doc RA
U missread it totally, and interprate it somehow weird.
We are talking about RA doc. So im only talking from this perspective. I didnt confront, or argue, or point that others can/can't do anything alike.
jzs
We are talking about RA doc. So im only talking from this perspective. I didnt confront, or argue, or point that others can/can't do anything alike.
jzs
- 08 Oct 2017, 08:10
- Forum: Balancing & Suggestions
- Topic: M3/T12 "Autocar".Doc RA
- Replies: 19
- Views: 3021
Re: M3/T12 "Autocar".Doc RA
well, if you think it's not a problem, okay, I just suggested I didint really say, that it is not a problem. But arty doc can be harmfull only in a few specific occasions. The unit is doctrinal and very often the only quick enough available arty that prevents that axis will simply trench in and sta...