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- 11 Mar 2016, 15:12
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
But now ACEs have become completely pointless; they are truly never used as for now! I - myself - as someone who used to use it in the past.. never touched it recently... The suggestion to remove the bonuses while allowing veterancy lvl 2 by default has 2 clear goals:- 1>>>NOT ACES ANYMORE. Just lik...
- 11 Mar 2016, 15:07
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
@Wolf;
Let me be frank; the goal is to remove the concept of "Aces", we did remove the ACE croc... Now we want Vet2 regular tanks!
@Sukin; +1 again.
@Tor;
Agreed...
Let me be frank; the goal is to remove the concept of "Aces", we did remove the ACE croc... Now we want Vet2 regular tanks!
@Sukin; +1 again.
@Tor;
Agreed...
- 11 Mar 2016, 15:01
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Sukin-kot (SVT) wrote:As for me, I would just set vet.2 level for both aces, but commander will be with no vet in return.
That's what I already said above
- 11 Mar 2016, 14:59
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Tor wrote:RF with range boost work? I'm not sure, and long shot have much better range.
It definitely does, but for 100 ammo... Therefore u get 3 rapid long shots! ^^
Anyway.. I wouldn't mind Vet3 regular Pershing for 1550MP then.
- 11 Mar 2016, 14:56
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
So, should we make the Pershing ACE a regular Vet 3 but for 1550MP? Well.. I wouldn't mind!
- 11 Mar 2016, 14:53
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
if you don't think that ace is worth it, don't buy it. Apparently thats exactly what 90% of community do currently:D +1 With RF pershing litle better than witout) 2 panthers rape you)) Don't underestimate the RF ability.. it allows ur Pershing to reload too fast, also has more range when supported ...
- 11 Mar 2016, 14:49
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Long shot much better than 200HP and reload speed. With long shot you can kill SP, pershing, comets, 200hp and reload speed change nothing. Damage SP with something and kill with long shot! Exactly, and if I am in trouble with my Pershing against 2 Panthers for example on the other hand.. I could t...
- 11 Mar 2016, 14:40
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
@Tor; The RF ability allows the Pershing to shoot at least 3 shots in a row... Now imagine a command car behind it that provides more range!! This is an equivalent to the ALRS.. but in a much different way; I wouldn't say it's worse anyhow. @Wolf; As mentioned... Vet2 is already a buff! Vet2 allows ...
- 11 Mar 2016, 14:28
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
But pershing don't have this, no mg, no long shot, idk maybe vet-3?)
A regular Vet 2 Pershing will have the RF ability available for use... With a command car behind; this can be deadly.. not to mention that it's already cheaper than the Tiger ACE!
- 11 Mar 2016, 14:16
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
All what we need is a Vet 2 Tiger, and a Vet 2 Pershing.. this is not worse sir! Veterancy gives bonuses already... Yes; I am sure about this request.
- 11 Mar 2016, 13:53
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
I am for removing all these bonuses... Then both ACEs should be just regular Vet2 tanks from now on! As for the abilities; they also don't have to be changed at any aspect since they are exactly same except for the Tiger Ace.. S-mine would be unique at the cost of having no flank speed already in re...
- 11 Mar 2016, 12:44
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
no there are no price changes planned now regarding KT, Tiger, Pershing. Well, no problem. No achilles should not have deflection damage, if it has it, it is a bug. Cool... No CQBs won't spawn only with sight. I did exactly that (cqb to destroy wespe) multiple times and it mostly didn't one shot it...
- 10 Mar 2016, 23:40
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
When a Croc is destroyed, it's still giving only 19 XP when u kill it.. and 10 XP when u lose it!
Achilles deal some very high deflection damage too...
Achilles deal some very high deflection damage too...
- 10 Mar 2016, 17:28
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Cheaper Terror Tiger after upgraded production looks like a good idea so far... The new cost could probably be 900/160. (-50MP\-5 fuel) But btw Panther G price according to the change-log right now is 890MP\155 fuel, but meh.. it doesn't differ at all anyways! I also can't see a reason anymore why s...
- 10 Mar 2016, 13:16
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
and btw; even AB units and Commando gliders require view first in order to spawn behind enemy lines>>>Why shouldn't CQBs and Sabotage squads require this as well???!!! This comes to a one conclusion... That NO, it wasn't actually intended... They are not fking AB house ghosts. Hah, here you are sim...
- 10 Mar 2016, 12:36
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Good luck with reaching points like Axis big Fuel on Goodwood in city or any other res point which is on the edge of the map with recons or kettenkrads. Through 4vs4 games, usually it's easier that u could ask any of ur mates for a recon plane... Or is it too difficult?? U could also reach this poi...
- 10 Mar 2016, 11:54
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
Oh, Tiger boy, you still have this funny style of dening any logic and repeting the same things on each new page over and over again, the reason I stopped discussing anything regadring balance with you here, but Im kinda in a good mood, so, lets have a look. I don't even have to respond this shit. ...
- 10 Mar 2016, 11:23
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
End this discussion about CQB and Sabotage, they must spawn in fog of war because this exactly what makes them useful in late game: spawn behind the lines>cap a point> set mines around + booby traps > make an ambush for a unit which will come to recap the point. Axis has recon plane only in one doc...
- 10 Mar 2016, 02:35
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
From what I can see in the game, actually it usually penetrates.. and who is fighting a KT at max range???!!! At mid range is almost always guaranteed... U know that this gun becomes deadlier at closer distances. Pershing available after only 5 CPs, KT after 11 CPs; cost difference is huge as well.....
- 10 Mar 2016, 02:10
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- 2nd Tank depot upgrade cost reduced by 20Fuel Wait a minute here.. the Pershing cost (at least the first one that will be produced) wasn't reduced just by 20 fuel; in fact... It's actually reduced by 40 fuel this way! Right now we will get stronger Pershing against 75mm L/48 guns.. stronger 90mm ...
- 09 Mar 2016, 22:37
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
I said 'some' people... Not to mention that it was actually an interaction; which is right in place, since he mentioned about the cost of Storms.. as I then felt the need to speak about the price of Rangers on the other hand once again in order to probably bring up more discussion considering this!
- 09 Mar 2016, 22:07
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
JimQwilleran wrote:Tiger, you already said that. Why do you repeat the same sentence?
I felt like I had to repeat it again, because some people actually can't read very well.
- 09 Mar 2016, 22:02
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
EDIT: Information to thinking: - Grenadiers now cost 410 MP yes, good unit, probably cost is right. The problem now is Rangers, they cost only 360MP.. although they are still good and usually spammed like there is no tomorrow specifically as Inf doc! Yet they still cost cheaper than 101st squads ev...
- 09 Mar 2016, 21:29
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
If they are in the base, shouldn't the base defense take care of them? Also if I know my opponent is dick enough to use this, can't you just place a mine at the doorway of the building in your base? Nasty surprise . I know that this is the best counter, but it's not always possible to lay mines.. o...
- 09 Mar 2016, 21:00
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Beta Patch Preview
- Replies: 502
- Views: 79787
Re: Blitzkrieg Mod 4.9.5 Beta Patch Preview
They are just fine in my opinion, even when they are armed to teeth by default with also a Zooka ability... The problem here is that they are currently working like if they were some kind of fking ghosts! Airborne house ghosts.. same to SE doc Sabotage squads. The idea to spawn in buildings is in it...