I like the suppression idea.
Maybe I'm wrong, but I remember HE artillery (especially from off-maps) dealing quite a bit of suppression in earlier versions. So tank fired HE could suppress aswell.
Search found 334 matches
- 23 May 2021, 18:12
- Forum: Balancing & Suggestions
- Topic: I am not by far the best RAF player.
- Replies: 12
- Views: 1118
- 21 May 2021, 16:15
- Forum: General - CoH1 / BKMOD1
- Topic: FAQ Plans to include Soviets in BK MOD?
- Replies: 11
- Views: 5283
- 21 May 2021, 16:12
- Forum: Balancing & Suggestions
- Topic: Brits Can Play BK Fun Mode When Everyone Else Plays Normal
- Replies: 5
- Views: 990
Re: Brits Can Play BK Fun Mode When Everyone Else Plays Normal
What's the sexual preference of recce spam?
- 19 May 2021, 17:43
- Forum: Balancing & Suggestions
- Topic: Elite Inf Reinforcement Cost
- Replies: 11
- Views: 1201
Re: Elite Inf Reinforcement Cost
Thanks and excuse me, I didn't think to check the changelog.
- 19 May 2021, 17:41
- Forum: Matchmaking & Strategies
- Topic: Elefant ACE
- Replies: 19
- Views: 1914
Re: Elefant ACE
I'd actually like to see more Pak43s, maybe to be deployed by the Bergetiger?
But only the naked ones.
But only the naked ones.
- 19 May 2021, 15:16
- Forum: Balancing & Suggestions
- Topic: Remove building range reduction
- Replies: 18
- Views: 1655
Re: Remove building range reduction
I'd be for the removal of range debuffs. As a counter balance, the effect of HE vs. occupants of buildings could be turned up a notch. Or maybe made a bit more consistent, HE appears to deal very little damage sometimes and other times it one-shots the entire structure. I'd like HE to be about as ef...
- 19 May 2021, 15:05
- Forum: Balancing & Suggestions
- Topic: Elite Inf Reinforcement Cost
- Replies: 11
- Views: 1201
Re: Elite Inf Reinforcement Cost
So these offensive unlocks, what do they do? Besides granting Enfield Commandos free Bren guns.
- 17 May 2021, 15:36
- Forum: Bugs
- Topic: AT Gun HE Rounds
- Replies: 6
- Views: 922
Re: AT Gun HE Rounds
Does there absolutely have to be a teardown animation when changing to HE rounds? I don't know how these abilities work from a technical standpoint, but my guess would be that a secondary weapon with it's own target tables is enabled and disabled again after the ability ends. So if this weapon swapp...
- 16 May 2021, 14:26
- Forum: Balancing & Suggestions
- Topic: AT sqaud camo
- Replies: 15
- Views: 1485
Re: AT sqaud camo
Probably not very historical, but a short range weapon that doesn't melt inf would be the pistol. But it seems as though there are two different problems in discussion: - difficulty with positioning for the AT squad to enter camouflage - members not armed with AT weapons firing at inf, preemptively ...
- 15 May 2021, 12:11
- Forum: Balancing & Suggestions
- Topic: Arty Emplacements
- Replies: 5
- Views: 665
Re: Arty Emplacements
I guess just decrease the price difference between naked and emplaced arty without changing their effectiveness. This way the build cost better reflects the relatively low / situational benefit of using the emplacement version.
US
- naked 105 (375MP, 20F)
- emplaced 105 (450MP, 35F) -> (400MP, 25F)
US
- naked 105 (375MP, 20F)
- emplaced 105 (450MP, 35F) -> (400MP, 25F)
- 15 May 2021, 12:02
- Forum: Balancing & Suggestions
- Topic: AT sqaud camo
- Replies: 15
- Views: 1485
Re: AT sqaud camo
Just reduce them to 3 man squads ;p
- 15 May 2021, 08:10
- Forum: Balancing & Suggestions
- Topic: Mortar Bunker
- Replies: 13
- Views: 1526
Re: Mortar Bunker
I'm pro buff 1 -- but with a respectable cooldown (120 seconds?). So this way, entering the firing radius of the bunker is risky, but not like previously as in an area of automatic, gradual destruction. So really the user has to manually react. Also I would reduce the range a little bit and give the...
- 14 May 2021, 22:13
- Forum: Balancing & Suggestions
- Topic: Inf doc off maps
- Replies: 34
- Views: 3259
Re: Inf doc off maps
If the first 3 shells of Long Tom come quickly, the chance of a mobility crit might be higher.
So three hits right after another, then the rest of shells in a steady stream as it is now.
So three hits right after another, then the rest of shells in a steady stream as it is now.
- 12 May 2021, 22:58
- Forum: Bugs
- Topic: [5.7.2] captured WH 37mm free HE
- Replies: 1
- Views: 412
[5.7.2] captured WH 37mm free HE
I'm pretty sure captured Axis 37mm AT guns always shoot HE shells (without activation) at full range.
Pretty op
This was with US vs. WH
Pretty op
This was with US vs. WH
- 12 May 2021, 16:45
- Forum: Balancing & Suggestions
- Topic: Anti Air to strong right now
- Replies: 15
- Views: 1583
Re: Anti Air to strong right now
Sounds like introducing tiers of AA units. But lets add a twist: Higher tiers don't have to be simply more effective in killing planes. They could have a bigger range. E.g. ranges as 8,8cm Flak - 75 Bofors - 65 Möbelwagen - 55 20mm quad/single - 45 50 .cal quads - 40 Those values are just examples t...
- 12 May 2021, 16:37
- Forum: Bugs
- Topic: Hellcat / M10 Camouflage Auto-Targeting
- Replies: 7
- Views: 887
Re: Hellcat / M10 Camouflage Auto-Targeting
I wholeheartedly agree to the offered suggestion.
- 09 May 2021, 14:10
- Forum: General - CoH1 / BKMOD1
- Topic: Passive camo is absurd
- Replies: 15
- Views: 1797
Re: Passive camo is absurd
Detection range is debatable I guess, but in my opinion no unit should re-camouflage under fire. I was thinking of a possible fix: camouflage is only possible with zero suppression. As soon as some unit is shot at, they are bound to take a certain (maybe miniscule) amount of suppression, right? So i...
- 08 May 2021, 20:48
- Forum: Balancing & Suggestions
- Topic: Panthers, are they ok?
- Replies: 214
- Views: 20788
Re: Panthers, are they ok?
It would seem as though the Panther currently already is a no-brainer. They can be used hyper-offensively with apparently only moderate risk of loss.
But I'm not sure if we're talking about the same thing.
But I'm not sure if we're talking about the same thing.
- 07 May 2021, 23:35
- Forum: Balancing & Suggestions
- Topic: Panthers, are they ok?
- Replies: 214
- Views: 20788
Re: Panthers, are they ok?
"Player skill & sound tactical judgement" - so heavy units shouldn't be no brainers. Weaknesses are needed, especially mechanics that punish reckless behavior like mindless attacks against superior numbers or just openly triggering ambushes. There is a huge difference in micromanagement involved in ...
- 07 May 2021, 11:32
- Forum: Balancing & Suggestions
- Topic: Request a Change for the AT from HQ
- Replies: 17
- Views: 1710
Re: Request a Change for the AT from HQ
Or make the US canister shot a timed ability lmao
- 06 May 2021, 14:46
- Forum: General - CoH1 / BKMOD1
- Topic: Call in tanks fuel cost
- Replies: 8
- Views: 1100
Re: Call in tanks fuel cost
I think this was brought up before and the devs answer was that call-ins are balanced around their respective doctrine's unit availability as well as intended resource management.
In short: just because some doctrine has fuel free tank call-ins that doesn't mean all need to have that.
In short: just because some doctrine has fuel free tank call-ins that doesn't mean all need to have that.
- 04 May 2021, 05:48
- Forum: Balancing & Suggestions
- Topic: Panthers, are they ok?
- Replies: 214
- Views: 20788
Re: Panthers, are they ok?
Well, what are the current exact chances for max range frontal penetration of these two? Ideally of 76mm, 17pdr and 90mm.
Like so:
Tiger
76mm X%
17pdr Y%
90mm Z%
Panther
76mm A%
17pdr B%
90mm C%
Could someone kindly find that out, so we can see what we're actually working with. Thanks!
Like so:
Tiger
76mm X%
17pdr Y%
90mm Z%
Panther
76mm A%
17pdr B%
90mm C%
Could someone kindly find that out, so we can see what we're actually working with. Thanks!
- 03 May 2021, 17:19
- Forum: Bugs
- Topic: Sherman armor penetrated by Panzer III N perma HE
- Replies: 7
- Views: 853
Re: Sherman armor penetrated by Panzer III N perma HE
Right, thanks for the replies. I'll try to watch it closely.
I think the HEAT shot has an announcement in yellow script like other abilities. This isn't observable to the enemy if I'm not mistaken. How do you guys know, if you're hit with something special? Is it just intuition?
I think the HEAT shot has an announcement in yellow script like other abilities. This isn't observable to the enemy if I'm not mistaken. How do you guys know, if you're hit with something special? Is it just intuition?
- 03 May 2021, 16:49
- Forum: Balancing & Suggestions
- Topic: 95mm Churchill Hold Fire
- Replies: 0
- Views: 288
95mm Churchill Hold Fire
The adjusted 95mm Howitzer Churchill seems to be really useful, great change! A slight problem could be, that the tank doesn't stop firing as long as there are targets, possibly destroying potentially useful enemy assets in the process. So could you add some way of inhibiting auto fire? For example ...
- 03 May 2021, 14:23
- Forum: Bugs
- Topic: Tanks against infantry - No reaction
- Replies: 4
- Views: 773