Search found 334 matches

by Diablo
23 May 2021, 18:12
Forum: Balancing & Suggestions
Topic: I am not by far the best RAF player.
Replies: 12
Views: 1118

Re: I am not by far the best RAF player.

I like the suppression idea.

Maybe I'm wrong, but I remember HE artillery (especially from off-maps) dealing quite a bit of suppression in earlier versions. So tank fired HE could suppress aswell.
by Diablo
19 May 2021, 17:43
Forum: Balancing & Suggestions
Topic: Elite Inf Reinforcement Cost
Replies: 11
Views: 1201

Re: Elite Inf Reinforcement Cost

Thanks and excuse me, I didn't think to check the changelog.
by Diablo
19 May 2021, 17:41
Forum: Matchmaking & Strategies
Topic: Elefant ACE
Replies: 19
Views: 1914

Re: Elefant ACE

I'd actually like to see more Pak43s, maybe to be deployed by the Bergetiger?

But only the naked ones.
by Diablo
19 May 2021, 15:16
Forum: Balancing & Suggestions
Topic: Remove building range reduction
Replies: 18
Views: 1655

Re: Remove building range reduction

I'd be for the removal of range debuffs. As a counter balance, the effect of HE vs. occupants of buildings could be turned up a notch. Or maybe made a bit more consistent, HE appears to deal very little damage sometimes and other times it one-shots the entire structure. I'd like HE to be about as ef...
by Diablo
19 May 2021, 15:05
Forum: Balancing & Suggestions
Topic: Elite Inf Reinforcement Cost
Replies: 11
Views: 1201

Re: Elite Inf Reinforcement Cost

So these offensive unlocks, what do they do? Besides granting Enfield Commandos free Bren guns.
by Diablo
17 May 2021, 15:36
Forum: Bugs
Topic: AT Gun HE Rounds
Replies: 6
Views: 922

Re: AT Gun HE Rounds

Does there absolutely have to be a teardown animation when changing to HE rounds? I don't know how these abilities work from a technical standpoint, but my guess would be that a secondary weapon with it's own target tables is enabled and disabled again after the ability ends. So if this weapon swapp...
by Diablo
16 May 2021, 14:26
Forum: Balancing & Suggestions
Topic: AT sqaud camo
Replies: 15
Views: 1485

Re: AT sqaud camo

Probably not very historical, but a short range weapon that doesn't melt inf would be the pistol. But it seems as though there are two different problems in discussion: - difficulty with positioning for the AT squad to enter camouflage - members not armed with AT weapons firing at inf, preemptively ...
by Diablo
15 May 2021, 12:11
Forum: Balancing & Suggestions
Topic: Arty Emplacements
Replies: 5
Views: 665

Re: Arty Emplacements

I guess just decrease the price difference between naked and emplaced arty without changing their effectiveness. This way the build cost better reflects the relatively low / situational benefit of using the emplacement version.

US
- naked 105 (375MP, 20F)
- emplaced 105 (450MP, 35F) -> (400MP, 25F)
by Diablo
15 May 2021, 12:02
Forum: Balancing & Suggestions
Topic: AT sqaud camo
Replies: 15
Views: 1485

Re: AT sqaud camo

Just reduce them to 3 man squads ;p
by Diablo
15 May 2021, 08:10
Forum: Balancing & Suggestions
Topic: Mortar Bunker
Replies: 13
Views: 1526

Re: Mortar Bunker

I'm pro buff 1 -- but with a respectable cooldown (120 seconds?). So this way, entering the firing radius of the bunker is risky, but not like previously as in an area of automatic, gradual destruction. So really the user has to manually react. Also I would reduce the range a little bit and give the...
by Diablo
14 May 2021, 22:13
Forum: Balancing & Suggestions
Topic: Inf doc off maps
Replies: 34
Views: 3259

Re: Inf doc off maps

If the first 3 shells of Long Tom come quickly, the chance of a mobility crit might be higher.
So three hits right after another, then the rest of shells in a steady stream as it is now.
by Diablo
12 May 2021, 22:58
Forum: Bugs
Topic: [5.7.2] captured WH 37mm free HE
Replies: 1
Views: 412

[5.7.2] captured WH 37mm free HE

I'm pretty sure captured Axis 37mm AT guns always shoot HE shells (without activation) at full range.
Pretty op :P

This was with US vs. WH
by Diablo
12 May 2021, 16:45
Forum: Balancing & Suggestions
Topic: Anti Air to strong right now
Replies: 15
Views: 1583

Re: Anti Air to strong right now

Sounds like introducing tiers of AA units. But lets add a twist: Higher tiers don't have to be simply more effective in killing planes. They could have a bigger range. E.g. ranges as 8,8cm Flak - 75 Bofors - 65 Möbelwagen - 55 20mm quad/single - 45 50 .cal quads - 40 Those values are just examples t...
by Diablo
12 May 2021, 16:37
Forum: Bugs
Topic: Hellcat / M10 Camouflage Auto-Targeting
Replies: 7
Views: 887

Re: Hellcat / M10 Camouflage Auto-Targeting

I wholeheartedly agree to the offered suggestion.
by Diablo
09 May 2021, 14:10
Forum: General - CoH1 / BKMOD1
Topic: Passive camo is absurd
Replies: 15
Views: 1797

Re: Passive camo is absurd

Detection range is debatable I guess, but in my opinion no unit should re-camouflage under fire. I was thinking of a possible fix: camouflage is only possible with zero suppression. As soon as some unit is shot at, they are bound to take a certain (maybe miniscule) amount of suppression, right? So i...
by Diablo
08 May 2021, 20:48
Forum: Balancing & Suggestions
Topic: Panthers, are they ok?
Replies: 214
Views: 20788

Re: Panthers, are they ok?

It would seem as though the Panther currently already is a no-brainer. They can be used hyper-offensively with apparently only moderate risk of loss.

But I'm not sure if we're talking about the same thing.
by Diablo
07 May 2021, 23:35
Forum: Balancing & Suggestions
Topic: Panthers, are they ok?
Replies: 214
Views: 20788

Re: Panthers, are they ok?

"Player skill & sound tactical judgement" - so heavy units shouldn't be no brainers. Weaknesses are needed, especially mechanics that punish reckless behavior like mindless attacks against superior numbers or just openly triggering ambushes. There is a huge difference in micromanagement involved in ...
by Diablo
07 May 2021, 11:32
Forum: Balancing & Suggestions
Topic: Request a Change for the AT from HQ
Replies: 17
Views: 1710

Re: Request a Change for the AT from HQ

Or make the US canister shot a timed ability lmao
by Diablo
06 May 2021, 14:46
Forum: General - CoH1 / BKMOD1
Topic: Call in tanks fuel cost
Replies: 8
Views: 1100

Re: Call in tanks fuel cost

I think this was brought up before and the devs answer was that call-ins are balanced around their respective doctrine's unit availability as well as intended resource management.
In short: just because some doctrine has fuel free tank call-ins that doesn't mean all need to have that.
by Diablo
04 May 2021, 05:48
Forum: Balancing & Suggestions
Topic: Panthers, are they ok?
Replies: 214
Views: 20788

Re: Panthers, are they ok?

Well, what are the current exact chances for max range frontal penetration of these two? Ideally of 76mm, 17pdr and 90mm.
Like so:
Tiger
76mm X%
17pdr Y%
90mm Z%

Panther
76mm A%
17pdr B%
90mm C%

Could someone kindly find that out, so we can see what we're actually working with. Thanks!
by Diablo
03 May 2021, 17:19
Forum: Bugs
Topic: Sherman armor penetrated by Panzer III N perma HE
Replies: 7
Views: 853

Re: Sherman armor penetrated by Panzer III N perma HE

Right, thanks for the replies. I'll try to watch it closely.

I think the HEAT shot has an announcement in yellow script like other abilities. This isn't observable to the enemy if I'm not mistaken. How do you guys know, if you're hit with something special? Is it just intuition?
by Diablo
03 May 2021, 16:49
Forum: Balancing & Suggestions
Topic: 95mm Churchill Hold Fire
Replies: 0
Views: 288

95mm Churchill Hold Fire

The adjusted 95mm Howitzer Churchill seems to be really useful, great change! A slight problem could be, that the tank doesn't stop firing as long as there are targets, possibly destroying potentially useful enemy assets in the process. So could you add some way of inhibiting auto fire? For example ...
by Diablo
03 May 2021, 14:23
Forum: Bugs
Topic: Tanks against infantry - No reaction
Replies: 4
Views: 773

Re: Tanks against infantry - No reaction

Red wrote:
03 May 2021, 09:10
... the really daring can now even "sneak" up with pioneers and plant a demo charge. :D
Tellermine right behind, a bit quicker and absolutely devastating