Search found 5395 matches

by Warhawks97
15 Apr 2022, 19:17
Forum: Balancing & Suggestions
Topic: Manpower, Ammo, Fuel
Replies: 23
Views: 1979

Re: Manpower, Ammo, Fuel

Guys please stop trying to ruin the game… When you take a look on 99% of maps the predominant resource income is ammunition, points that goes as high as 16 per minute, on the other hand a higher fuel point like that is not common. If you turn must of the upgrades on fuel you will have a naked army,...
by Warhawks97
15 Apr 2022, 15:06
Forum: Balancing & Suggestions
Topic: Blitzkrieg ability
Replies: 8
Views: 714

Re: Blitzkrieg ability

Reduce price to 100 Muni and allow ability to increase turret turn speed so that your tank may actually track their targets on the move like they are supposed to with this ability? I prefer that no abilities should ever affect turret speeds. Main problem with this ability is that some tanks (PZ 4J ...
by Warhawks97
15 Apr 2022, 14:59
Forum: Balancing & Suggestions
Topic: Manpower, Ammo, Fuel
Replies: 23
Views: 1979

Re: Manpower, Ammo, Fuel

Here is a nice example of what i mean: https://www.youtube.com/watch?v=8YyqSPvC-Ec At 21:17 he reaches its peak of 463 ammo. He never used any off map, never fielded any artillery, barely used any upgrades on its inf or used pre-equiped units. Fuel meanwhile is at 200. Then he has to pay a hefty 80 ...
by Warhawks97
15 Apr 2022, 14:11
Forum: Balancing & Suggestions
Topic: Tank ammo unlock costs.
Replies: 14
Views: 1130

Re: Tank ammo unlock costs.

..... Well, yeah, kind of: lets make tanks simply cost more fuel by default and in return HE is available right away. Generally i would make it as follows (sorry when i repeat it over and over) 1. Normal tanks (or main battle tanks and CW cruiser and infantry tanks) have basic AP and HE by default a...
by Warhawks97
15 Apr 2022, 11:51
Forum: Balancing & Suggestions
Topic: Blitzkrieg ability
Replies: 8
Views: 714

Re: Blitzkrieg ability

And here we are back again at the huge ammount of ammo requirments. Personally i dont think 125 ammo is too much for what it gives you. It makes every unit, including AT guns and pumas etc to move and fire/reload much faster. Reload times are essentially halfed and on top of that makes all tanks cru...
by Warhawks97
14 Apr 2022, 14:29
Forum: General - CoH1 / BKMOD1
Topic: Recent Topics Conclusion
Replies: 15
Views: 1860

Re: Recent Topics Conclusion

I think what i am trying to say here isn't "look, they can do it too" but rather how the 2 CP 105 howitzer in Def doc actually isn't that much of a big deal as some players try to persuade us.. from a balance point of view; there are several ways to counter it, and it doesn't automatically lead the...
by Warhawks97
14 Apr 2022, 11:18
Forum: General - CoH1 / BKMOD1
Topic: Recent Topics Conclusion
Replies: 15
Views: 1860

Re: Recent Topics Conclusion

The 25 pdr is in terms of damage etc more comparable to 75 mm and leig 18 etc. If you put the 25 pdr behind an unlock (which i personally wouldnt mind) you would have to put units like the maultier and even neblers behind cps. The 25 pdr as a weapon is meant to disrupt the enemie in its build up. I ...
by Warhawks97
13 Apr 2022, 13:54
Forum: Matchmaking & Strategies
Topic: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
Replies: 26
Views: 2635

Re: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires

Well isn't there this "unit in combat" state? That's used with the Bergetiger when trying to lay mines or construct barriers while being shot at. as far as i know it should exist, same as it requires "not moving" or something. So, the camo mechanics in BK could be a lot better without making it usl...
by Warhawks97
11 Apr 2022, 19:32
Forum: Balancing & Suggestions
Topic: Stuart HE
Replies: 12
Views: 1011

Re: Stuart HE

I took a look at these units and there were several problems. The PaK36 was set up in such a way that when it fired and shot missed, it always landed so close to the target that it still hit/killed the soldier(s). Stuart had the AoE damage set very close to that of Sherman so getting a Stuart was m...
by Warhawks97
10 Apr 2022, 11:07
Forum: Matchmaking & Strategies
Topic: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires
Replies: 26
Views: 2635

Re: Check this SAS bug, how 1 man is in a parallel universe demolishing buildings by scouts, Vampires

Ah ha well I found the problem. The SAS Leader has a reveal radius of 1. I mean, the issue still applies in general. Camo reveal radius is different for everything. Should we just standardize it? There are many occassions in which you have to literally step on units before seeing them. If you would...
by Warhawks97
09 Apr 2022, 11:44
Forum: Balancing & Suggestions
Topic: Stuart HE
Replies: 12
Views: 1011

Re: Stuart HE

every 37 mm HE is quite powerfull atm. Germans have smaller AoE but high damage, Stuart Sherman like AoE area along with decent damage. Sherman 75 mm HE: Damage: 80 AoE: 7 AoE Distance: 1/3/5/6 AoE Damage modifier: 1/0.7/0.6/0.5 AoE penetration: 1.1/0.8/0.75/0.5 (However, pen vs inf is modified by x...
by Warhawks97
08 Apr 2022, 15:36
Forum: Balancing & Suggestions
Topic: PE Combined arms unlocks
Replies: 42
Views: 3515

Re: PE Combined arms unlocks

Which confirms, basicly, that 5 men with buffs, arent that much more squishy compared to 6 men without buffs, or am i wrong? Generally speaking, smaller squads have lower survivability simply because they lack that one man. The buff gives 10% chance to a soldier to survive an explosion without taki...
by Warhawks97
07 Apr 2022, 17:07
Forum: General - CoH1 / BKMOD1
Topic: Recent Topics Conclusion
Replies: 15
Views: 1860

Re: Recent Topics Conclusion

I could also add: Nerf to Stuarts 37mm gun HE rounds too.. currently it's nearly performing better than Shermans & way stronger than WH 37mm HT. It has an AoE of a 75 mm gun and is clearly better than a cromwell 75 mm, but the damage on the units hit are generally higher for the axis 37 mm but has ...
by Warhawks97
07 Apr 2022, 16:51
Forum: Balancing & Suggestions
Topic: PE Combined arms unlocks
Replies: 42
Views: 3515

Re: PE Combined arms unlocks

I personally dont prefer strategy games that have loads of different match ups and often prefer mirror match ups. And I really hate difficult but better which is stupid nonsense. It should always be difficult = worse/same. You should not be rewarded by specializing in something that is clearly bett...
by Warhawks97
06 Apr 2022, 15:33
Forum: Balancing & Suggestions
Topic: PE Combined arms unlocks
Replies: 42
Views: 3515

Re: PE Combined arms unlocks

The "vehicle auras" would be a flat buff for those who would be able to use them to the full potential. But it has been said that not everyone would be able to do that. The 5 men squads would be flat nerf to everyone - even those who wouldn't be able to fully utilize the aura bonuses. And so it wou...
by Warhawks97
05 Apr 2022, 12:36
Forum: Balancing & Suggestions
Topic: PE Combined arms unlocks
Replies: 42
Views: 3515

Re: PE Combined arms unlocks

It is a "no" from me for the reasons that Consti mentioned. I mean Pgrens can build sandbags, wires, trenches and so on. The build menu is so crowded that in SE doc there is no place for the sandbags anymore due to the road-blocks! Why is the infantry that in coh origin, in its name and by its orig...
by Warhawks97
05 Apr 2022, 12:19
Forum: Balancing & Suggestions
Topic: PE Combined arms unlocks
Replies: 42
Views: 3515

Re: PE Combined arms unlocks

Mhh... 5men i could see. But 3-4 ? Absolutely freaking not. was a typing mistake. Meant 4-5. My bad. TBH, this isnt Kwoks fault, people will bitch over this changes which i understood aswell. Also he played the last days some games with me on 2v2s or even 3v3s. The problem with the current meta are...
by Warhawks97
05 Apr 2022, 12:13
Forum: Balancing & Suggestions
Topic: PE Combined arms unlocks
Replies: 42
Views: 3515

Re: PE Combined arms unlocks

It is a "no" from me for the reasons that Consti mentioned. Can you then pls rename the faction into "Sandbag Elite"?" PANZERgrenadiers that can build Bunkers, Trenches and Wires but are barely able to fight in synergy with vehicles in an effective way and offensively Sandbag Elite FTW and forever.
by Warhawks97
05 Apr 2022, 12:03
Forum: General - CoH1 / BKMOD1
Topic: Recent Topics Conclusion
Replies: 15
Views: 1860

Re: Recent Topics Conclusion

The 105 dies easily to 75mm HT anyways. Problem is if u delay the howitzer to 4 CP same as inf doc, then Def doc player pretty much would have nothing special to provide the first 10 to 15 min of an HR game.. for 2 CP, inf doc gets off-map or CQB. Unless an off-map was given to Def doc at 2 CP whic...
by Warhawks97
05 Apr 2022, 11:45
Forum: Balancing & Suggestions
Topic: PE Combined arms unlocks
Replies: 42
Views: 3515

Re: PE Combined arms unlocks

Spoken with Kwok over the change, since i wanted his oppinnion for this change, because he was the main doc designer of TS. I think in general it is a great idea and i would love such change. The problem is what Kwok told me and i will agree here, that this would be a flat buff to all PE docs, and ...
by Warhawks97
05 Apr 2022, 10:25
Forum: Balancing & Suggestions
Topic: PE Combined arms unlocks
Replies: 42
Views: 3515

PE Combined arms unlocks

I got told to better seperate this idea to be discussed easier. Infantry Support (Proposal).jpg So, thats my thought on it. The way TS doc is able to use infantry alongside vehicles and tanks is pretty close to what i have always imagined how PE in general should be as a faction. A very mobile force...
by Warhawks97
04 Apr 2022, 22:15
Forum: Balancing & Suggestions
Topic: Spotters, Binoculars, VT´s
Replies: 27
Views: 6151

Re: Spotters, Binoculars, VT´s

On the flip-side, I don't think everyone shares this sentiment since I don't hear people talk about vision much in-game (which is weird, considering how massive of an impact it has). Without polling a large sample of players, it'd be difficult to determine whether the majority of the playerbase wou...
by Warhawks97
04 Apr 2022, 13:30
Forum: Balancing & Suggestions
Topic: Hetzer and other Axis TDs
Replies: 12
Views: 1114

Re: Hetzer and other Axis TDs

Well, the axis TD´s went through some reworks but at the end their armor remained the same. I will take a look at it later. The 76 sherman should have a 54% chance to pen hetzer at max range when my memories serve me right. Idk how the normal one could pen you. Their HP got revised but not for Hetze...
by Warhawks97
04 Apr 2022, 10:06
Forum: Balancing & Suggestions
Topic: Does SE need changes right now?
Replies: 46
Views: 3788

Re: Does SE need changes right now?

Stripping off the range advantage from bigger TDs (JP, Nashorn, Elefant, etc) would be a severe nerf to all of them altogether for various reasons. Each tank would also suffer from different issues, so not all would be the same... For example, the Nashorn would be little to null without the range a...
by Warhawks97
03 Apr 2022, 21:19
Forum: Balancing & Suggestions
Topic: PE Tank support doctrine/Tank Destroyer
Replies: 0
Views: 285

PE Tank support doctrine/Tank Destroyer

As mentioned in the other topic i wanted to bring up an idea for a Tank support doc or Tank destroyer doctrine or Tank Hunter doctrine. Personally i didnt really understand what Tank-Support is actually meant to be due to its weird name, so i stick with Tank-Hunter or Tank-Destroyer Doctrine. A few ...