Search found 583 matches
- 31 Mar 2018, 00:52
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 39675
Re: 5.1.4 preview
They are useless in normal combat situations. But are way overperforming in other more special scenarios. Heavy tanks should be situational instead of No-brainers. It's keep spamming them intil the enemy can't click to kill them. Or get a lucky one hit kill. Since people are extremly careful with th...
- 31 Mar 2018, 00:38
- Forum: Bugs
- Topic: Pak 43 bug
- Replies: 2
- Views: 2165
Re: Pak 43 bug
I'm pretty ure it can't be placed without the upgrade in command tree. I think it's fine that it doesn't need delay for a 5 cp gun.
- 30 Mar 2018, 17:14
- Forum: Balancing & Suggestions
- Topic: Welcome to the SimCity
- Replies: 2
- Views: 10393
Re: Welcome to the SimCity
"Deleted"
- 30 Mar 2018, 17:08
- Forum: Announcements
- Topic: 5.1.4 preview
- Replies: 155
- Views: 39675
Re: 5.1.4 preview
I'm just saying. If a King tiger comes revering into the battlefiled it should be punished a little bit. Not it takes zero damage from 4 shot in the rear from a cloaked 76mm anti tank gun and then decides to shoot he anti tank gun and one hit killing it. And realistically. Less than 25% of the tank ...
- 30 Mar 2018, 12:02
- Forum: Ask an Expert
- Topic: Weapon upgrades
- Replies: 13
- Views: 14695
Re: Weapon upgrades
Flamers do light damage against light vehicles and anti tank guns. 4-5 flamethower burst are usually enough to kill an anti tank gun so it can't be recrewed. You would prefer an smg for the close range combat, flamethower is for weak squads to keep enemy smg guys away. Fx Pioneers are quite good vs ...
- 29 Mar 2018, 21:57
- Forum: Balancing & Suggestions
- Topic: Super pershing call-in
- Replies: 18
- Views: 4102
Re: Super pershing call-in
I dont want to lose my persing ace and first waste 2000mp on a useless tank first. I would appricate it if I could disable the SP in the reward menu.
- 21 Mar 2018, 14:15
- Forum: Balancing & Suggestions
- Topic: Welcome to the SimCity
- Replies: 3
- Views: 1258
Re: Welcome to the SimCity
Last game what i played was on 3v3 on Wolfheze where 1 CW player build line with emplacements and total amount of them was 15. I was def and get like 1 bunker,sure we loss cuz arty spamming behind bunkers line not let us attack with troops or tanks,and without proper arty is no big chance in this m...
- 18 Mar 2018, 10:07
- Forum: Balancing & Suggestions
- Topic: Rifleman
- Replies: 53
- Views: 9796
Re: Rifleman
Can we get replays after the sundays fights?
- 15 Mar 2018, 16:02
- Forum: Balancing & Suggestions
- Topic: High Explosive Nerf
- Replies: 3
- Views: 914
Re: High Explosive Nerf
W: - Tweaked efficiency of HE shot on Achilles, Firefly, 17 pounder The efficiency of HE shot on 17 pounders has been lowered already. The AoE was decreased and I think also the damage scaling (it should drop damage faster when going form the center to the edge of explosion. Is it really still over...
- 15 Mar 2018, 14:54
- Forum: Balancing & Suggestions
- Topic: High Explosive Nerf
- Replies: 3
- Views: 914
High Explosive Nerf
I will first talk about HE from the 17 Pounder. I think its HE is overperforming, it feels like its shooting with a 90mm cannon. The explosion is too big for a 76mm cannon. I dont see why it needs such anti infantry capabilities. And I think the 17 pounder should be more specialized in killing tank ...
- 15 Mar 2018, 09:04
- Forum: Matchmaking & Strategies
- Topic: How to vaporize allies squads (PVP) as PE-Fjr
- Replies: 9
- Views: 1795
Re: How to vaporize allies squads (PVP) as PE-Fjr
What doctrine? Inf and Raf?
- 15 Mar 2018, 08:56
- Forum: Balancing & Suggestions
- Topic: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
- Replies: 14
- Views: 2671
Re: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
Then def doc only one without special halftrack?
- 14 Mar 2018, 14:37
- Forum: Balancing & Suggestions
- Topic: Mark Target ability.
- Replies: 10
- Views: 1836
Re: Mark Target ability.
Thank you for answering. But not there is another question the piques my intrest. Why is it Mark target ability can't target Anti tank guns?
- 14 Mar 2018, 13:41
- Forum: Balancing & Suggestions
- Topic: Mark Target ability.
- Replies: 10
- Views: 1836
Re: Mark Target ability.
Doesnt work on AT guns which should be the most obvious threat to mark.
The abilty is hardly worth your effort when you almost hit 100% of shells against tanks.
This game needs more stealth reveal. And my qustion is. Does units still get camo bonus even if it gets uncloaced?
The abilty is hardly worth your effort when you almost hit 100% of shells against tanks.
This game needs more stealth reveal. And my qustion is. Does units still get camo bonus even if it gets uncloaced?
- 08 Mar 2018, 22:30
- Forum: Balancing & Suggestions
- Topic: RE Doc?
- Replies: 67
- Views: 7651
Re: RE Doc?
Comet is just an acillies without stealth. I cant really see the difference between them anymore. But then again. I havent used the comet yet. By that I mean I got one and it got trashed and never build it again. I will try to use it a little differently now. But I still dont know for what though. I...
- 08 Mar 2018, 13:21
- Forum: Balancing & Suggestions
- Topic: RE Doc?
- Replies: 67
- Views: 7651
Re: RE Doc?
Churchills are useless, comet adds very little value compared to achilless/firefly. So RE basically offers only cheap durable emps which is boring and works only against arty lacking docs and more resources from trucks CP. But going doc because of resource upgrade CP is just lame. How would you mak...
- 08 Mar 2018, 10:12
- Forum: Other mods
- Topic: Armor Combat Mod
- Replies: 3
- Views: 11046
Re: Armor Combat Mod
That being said, I'd like stats on your favorite tanks. Easy Eight in Coh 2 is my favourite tank. It has about 50% chance to pen Panther and max range, and almost 100% chance at close range, it can't bounce rear shots, even on KT. But my favourite part of the tank is the smoke lanchers and how effe...
- 08 Mar 2018, 09:30
- Forum: General - CoH1 / BKMOD1
- Topic: Comprehensive 5.1.3 Feedback
- Replies: 28
- Views: 5986
Re: Comprehensive 5.1.3 Feedback
Hmm, I think the reason why JagdPanther has more HP is because it's more of a "heavy tank hunter" which is also more expensive so the HP is higher to avoid getting one-shoted and so on... So I think it's fine. Rich. Imo, flank speed doesn't fit the gameplay. Tank/vehicle speed and acceler...
- 08 Mar 2018, 08:34
- Forum: Balancing & Suggestions
- Topic: RE Doc?
- Replies: 67
- Views: 7651
Re: RE Doc?
So you, Red and all people who would agree with you are the group number (1); Hawks, Tiger and other people who think RE is OK are the group number (2). Wait, I dont remember saying anything too bad about the doc. I even complimented the infantry in it. It has artillery, good emplacements, tanks. T...
- 07 Mar 2018, 18:35
- Forum: Balancing & Suggestions
- Topic: RE Doc?
- Replies: 67
- Views: 7651
Re: RE Doc?
(25pdr costs even less I think) also almost has no charge time at all... You can literally keep barraging the whole day without running out of ammo, except maybe at the very long term! DO note that the 25 pounder does 115 damage with its shell with no bonus for direct hit. You will literally need t...
- 07 Mar 2018, 08:49
- Forum: Balancing & Suggestions
- Topic: RE Doc?
- Replies: 67
- Views: 7651
Re: RE Doc?
I thought that AVRE one-shots emplacements and deals serious damage to bunkers...after checking I see I was wrong, I don't know where I got that idea Anyway I would be for icreasing damage vs emplacements and bunkers to the level where it would be able to one-shot emplacements and cause serious dam...
- 07 Mar 2018, 08:16
- Forum: General - CoH1 / BKMOD1
- Topic: Factions Armor Philosophy
- Replies: 78
- Views: 11928
Re: Factions Armor Philosophy
ah, so it doesn't replace M20, I thought the ability was broken, Looking forward to it.
- 07 Mar 2018, 00:05
- Forum: Balancing & Suggestions
- Topic: RE Doc?
- Replies: 67
- Views: 7651
Re: RE Doc?
I kinda wanted to talk about the AVRE. It has low range, innaccurate, Pay to shoot, Splash is kinda ok but 95mm has better, dmg is meh, it's later avalible than 95mm, cost more manpower, has problems shooting past obstacles. I would like to suggest a slight range improvement, to maybe 75. And make i...
- 06 Mar 2018, 20:54
- Forum: General - CoH1 / BKMOD1
- Topic: Factions Armor Philosophy
- Replies: 78
- Views: 11928
Re: Factions Armor Philosophy
Dont know if this is the right place to post this. But could the description/tooltip of Allied war machine be updated so I know what it does?
- 06 Mar 2018, 20:45
- Forum: Balancing & Suggestions
- Topic: RE Doc?
- Replies: 67
- Views: 7651
Re: RE Doc?
Redgaarden wrote: They cost way too much for what they do. If you gave it more arty resistance and enough health to not be one hit killed by bigger guns. Then it might be worth something. Well, that part about being slightly more resilient to oneshots I could understand, as that is generally an iss...