Search found 583 matches

by Redgaarden
31 Mar 2018, 00:52
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39675

Re: 5.1.4 preview

They are useless in normal combat situations. But are way overperforming in other more special scenarios. Heavy tanks should be situational instead of No-brainers. It's keep spamming them intil the enemy can't click to kill them. Or get a lucky one hit kill. Since people are extremly careful with th...
by Redgaarden
31 Mar 2018, 00:38
Forum: Bugs
Topic: Pak 43 bug
Replies: 2
Views: 2165

Re: Pak 43 bug

I'm pretty ure it can't be placed without the upgrade in command tree. I think it's fine that it doesn't need delay for a 5 cp gun.
by Redgaarden
30 Mar 2018, 17:14
Forum: Balancing & Suggestions
Topic: Welcome to the SimCity
Replies: 2
Views: 10393

Re: Welcome to the SimCity

"Deleted"
by Redgaarden
30 Mar 2018, 17:08
Forum: Announcements
Topic: 5.1.4 preview
Replies: 155
Views: 39675

Re: 5.1.4 preview

I'm just saying. If a King tiger comes revering into the battlefiled it should be punished a little bit. Not it takes zero damage from 4 shot in the rear from a cloaked 76mm anti tank gun and then decides to shoot he anti tank gun and one hit killing it. And realistically. Less than 25% of the tank ...
by Redgaarden
30 Mar 2018, 12:02
Forum: Ask an Expert
Topic: Weapon upgrades
Replies: 13
Views: 14695

Re: Weapon upgrades

Flamers do light damage against light vehicles and anti tank guns. 4-5 flamethower burst are usually enough to kill an anti tank gun so it can't be recrewed. You would prefer an smg for the close range combat, flamethower is for weak squads to keep enemy smg guys away. Fx Pioneers are quite good vs ...
by Redgaarden
29 Mar 2018, 21:57
Forum: Balancing & Suggestions
Topic: Super pershing call-in
Replies: 18
Views: 4102

Re: Super pershing call-in

I dont want to lose my persing ace and first waste 2000mp on a useless tank first. I would appricate it if I could disable the SP in the reward menu.
by Redgaarden
21 Mar 2018, 14:15
Forum: Balancing & Suggestions
Topic: Welcome to the SimCity
Replies: 3
Views: 1258

Re: Welcome to the SimCity

Last game what i played was on 3v3 on Wolfheze where 1 CW player build line with emplacements and total amount of them was 15. I was def and get like 1 bunker,sure we loss cuz arty spamming behind bunkers line not let us attack with troops or tanks,and without proper arty is no big chance in this m...
by Redgaarden
18 Mar 2018, 10:07
Forum: Balancing & Suggestions
Topic: Rifleman
Replies: 53
Views: 9796

Re: Rifleman

Can we get replays after the sundays fights?
by Redgaarden
15 Mar 2018, 16:02
Forum: Balancing & Suggestions
Topic: High Explosive Nerf
Replies: 3
Views: 914

Re: High Explosive Nerf

W: - Tweaked efficiency of HE shot on Achilles, Firefly, 17 pounder The efficiency of HE shot on 17 pounders has been lowered already. The AoE was decreased and I think also the damage scaling (it should drop damage faster when going form the center to the edge of explosion. Is it really still over...
by Redgaarden
15 Mar 2018, 14:54
Forum: Balancing & Suggestions
Topic: High Explosive Nerf
Replies: 3
Views: 914

High Explosive Nerf

I will first talk about HE from the 17 Pounder. I think its HE is overperforming, it feels like its shooting with a 90mm cannon. The explosion is too big for a 76mm cannon. I dont see why it needs such anti infantry capabilities. And I think the 17 pounder should be more specialized in killing tank ...
by Redgaarden
15 Mar 2018, 08:56
Forum: Balancing & Suggestions
Topic: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
Replies: 14
Views: 2671

Re: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)

Then def doc only one without special halftrack?
by Redgaarden
14 Mar 2018, 14:37
Forum: Balancing & Suggestions
Topic: Mark Target ability.
Replies: 10
Views: 1836

Re: Mark Target ability.

Thank you for answering. But not there is another question the piques my intrest. Why is it Mark target ability can't target Anti tank guns?
by Redgaarden
14 Mar 2018, 13:41
Forum: Balancing & Suggestions
Topic: Mark Target ability.
Replies: 10
Views: 1836

Re: Mark Target ability.

Doesnt work on AT guns which should be the most obvious threat to mark.

The abilty is hardly worth your effort when you almost hit 100% of shells against tanks.

This game needs more stealth reveal. And my qustion is. Does units still get camo bonus even if it gets uncloaced?
by Redgaarden
08 Mar 2018, 22:30
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 7651

Re: RE Doc?

Comet is just an acillies without stealth. I cant really see the difference between them anymore. But then again. I havent used the comet yet. By that I mean I got one and it got trashed and never build it again. I will try to use it a little differently now. But I still dont know for what though. I...
by Redgaarden
08 Mar 2018, 13:21
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 7651

Re: RE Doc?

Churchills are useless, comet adds very little value compared to achilless/firefly. So RE basically offers only cheap durable emps which is boring and works only against arty lacking docs and more resources from trucks CP. But going doc because of resource upgrade CP is just lame. How would you mak...
by Redgaarden
08 Mar 2018, 10:12
Forum: Other mods
Topic: Armor Combat Mod
Replies: 3
Views: 11046

Re: Armor Combat Mod

That being said, I'd like stats on your favorite tanks. Easy Eight in Coh 2 is my favourite tank. It has about 50% chance to pen Panther and max range, and almost 100% chance at close range, it can't bounce rear shots, even on KT. But my favourite part of the tank is the smoke lanchers and how effe...
by Redgaarden
08 Mar 2018, 09:30
Forum: General - CoH1 / BKMOD1
Topic: Comprehensive 5.1.3 Feedback
Replies: 28
Views: 5986

Re: Comprehensive 5.1.3 Feedback

Hmm, I think the reason why JagdPanther has more HP is because it's more of a "heavy tank hunter" which is also more expensive so the HP is higher to avoid getting one-shoted and so on... So I think it's fine. Rich. Imo, flank speed doesn't fit the gameplay. Tank/vehicle speed and acceler...
by Redgaarden
08 Mar 2018, 08:34
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 7651

Re: RE Doc?

So you, Red and all people who would agree with you are the group number (1); Hawks, Tiger and other people who think RE is OK are the group number (2). Wait, I dont remember saying anything too bad about the doc. I even complimented the infantry in it. It has artillery, good emplacements, tanks. T...
by Redgaarden
07 Mar 2018, 18:35
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 7651

Re: RE Doc?

(25pdr costs even less I think) also almost has no charge time at all... You can literally keep barraging the whole day without running out of ammo, except maybe at the very long term! DO note that the 25 pounder does 115 damage with its shell with no bonus for direct hit. You will literally need t...
by Redgaarden
07 Mar 2018, 08:49
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 7651

Re: RE Doc?

I thought that AVRE one-shots emplacements and deals serious damage to bunkers...after checking I see I was wrong, I don't know where I got that idea Anyway I would be for icreasing damage vs emplacements and bunkers to the level where it would be able to one-shot emplacements and cause serious dam...
by Redgaarden
07 Mar 2018, 08:16
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11928

Re: Factions Armor Philosophy

ah, so it doesn't replace M20, I thought the ability was broken, Looking forward to it.
by Redgaarden
07 Mar 2018, 00:05
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 7651

Re: RE Doc?

I kinda wanted to talk about the AVRE. It has low range, innaccurate, Pay to shoot, Splash is kinda ok but 95mm has better, dmg is meh, it's later avalible than 95mm, cost more manpower, has problems shooting past obstacles. I would like to suggest a slight range improvement, to maybe 75. And make i...
by Redgaarden
06 Mar 2018, 20:54
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 11928

Re: Factions Armor Philosophy

Dont know if this is the right place to post this. But could the description/tooltip of Allied war machine be updated so I know what it does?
by Redgaarden
06 Mar 2018, 20:45
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 7651

Re: RE Doc?

Redgaarden wrote: They cost way too much for what they do. If you gave it more arty resistance and enough health to not be one hit killed by bigger guns. Then it might be worth something. Well, that part about being slightly more resilient to oneshots I could understand, as that is generally an iss...