Search found 138 matches
- 26 Mar 2018, 09:22
- Forum: Technical Support
- Topic: Win 10 and Dx12 issue
- Replies: 4
- Views: 33233
Re: Win 10 and Dx12 issue
I have problem running CoH properly on windows 10. I can't downgrade direct x on the lower version and I think there is the problem. I have direct X 12. Any solution? What exactly is your issue? Does the game run at all? If not, you might need to install DX9 manually, although Steam should have don...
- 16 Mar 2018, 02:12
- Forum: Balancing & Suggestions
- Topic: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
- Replies: 14
- Views: 2659
Re: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
Well, my point is that the PaK 36 actually performed a lot worse than the Panzerbüchse 41, however the PaK was much more common. So the fact that the PaK sucks vs Stuart and Panzerbüchse doesn't, but Panzerbüchse is also more expensive kind of makes sense in this context. As you can guess, the PzGr....
- 16 Mar 2018, 01:36
- Forum: Balancing & Suggestions
- Topic: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
- Replies: 14
- Views: 2659
Re: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
Nope: Armour penetration table for 28mm Panzerbüchse 41 Ammunition: APCNR-T projectile 2.8 cm Pzgr. 41 Distance, m Penetration (Meet angle 60°) Penetration (Meet angle 90°) 100m 52mm – 69mm 75mm 300m 46mm 400m 40mm 500m 40mm – 52mm Armour penetration table for 37mm PaK 36 Ammunition: 3,7cm Pzgr. 40 ...
- 14 Mar 2018, 14:29
- Forum: Off-Topic
- Topic: German translation
- Replies: 3
- Views: 9788
Re: German translation
That would be "Geschwindigkeitsbegrenzung", or less formally "Tempolimit".
- 12 Mar 2018, 15:38
- Forum: Matchmaking & Strategies
- Topic: 2 Discord 2v2 with Kr0noZ
- Replies: 11
- Views: 2260
Re: 2 Discord 2v2 with Kr0noZ
@Warhawks: So you remember KBC Clan as well then. It dawned on me after a few minutes that I've seen that clan shorthand before, although I associated it with Spielführer - not sure, in hindsight, if that's actually true or if I confused something there... Also, yeah... I suck, and it shows That's w...
- 11 Mar 2018, 18:23
- Forum: Balancing & Suggestions
- Topic: Rifleman
- Replies: 53
- Views: 9725
Re: Rifleman
God dammit Tiger xD
- 10 Mar 2018, 14:37
- Forum: Bugs
- Topic: airbone medic bug (noheal)
- Replies: 9
- Views: 3128
Re: airbone medic bug (noheal)
So to get that straight:
Medic squad works fine - medics lose 1 man - you reinforce them - heal is no longer working?
Medic squad works fine - medics lose 1 man - you reinforce them - heal is no longer working?
- 09 Mar 2018, 00:01
- Forum: Bugs
- Topic: airbone medic bug (noheal)
- Replies: 9
- Views: 3128
Re: airbone medic bug (noheal)
Well, I tried both the medics from the Forward Airborne HQ as well as the ones from the FHQ;
they both worked on my units, the MG in my screenshot was recaptured by my 101st (that's why I wanted to have that show up in the picture).
This might be hard to track down for Markr...
they both worked on my units, the MG in my screenshot was recaptured by my 101st (that's why I wanted to have that show up in the picture).
This might be hard to track down for Markr...
- 08 Mar 2018, 17:00
- Forum: Bugs
- Topic: airbone medic bug (noheal)
- Replies: 9
- Views: 3128
Re: airbone medic bug (noheal)
After a quick check I can not confirm that in general:
https://steamuserimages-a.akamaihd.net/ ... 94550E2C7/
As you can see, they DO heal. Maybe it only happens to specific units? Would be good to get some more input on this one, mofeta.
https://steamuserimages-a.akamaihd.net/ ... 94550E2C7/
As you can see, they DO heal. Maybe it only happens to specific units? Would be good to get some more input on this one, mofeta.
- 07 Mar 2018, 16:27
- Forum: Matchmaking & Strategies
- Topic: Request for gameplay advice
- Replies: 25
- Views: 3229
Re: Request for gameplay advice
@Redgaarden: Realism? Lol, as if cars and tanks exploding Micheal Bay style 100% of the time was realistic. That's an unfair remark. The fact that all vehicles in CoH/BK explode is an engine thing. Relic did that because the game uses 2 different models for each unit, the regular one and a so-calle...
- 06 Mar 2018, 20:14
- Forum: Balancing & Suggestions
- Topic: RE Doc?
- Replies: 67
- Views: 7617
Re: RE Doc?
I take it you're not familiar with the concept of power creep. Your logic goes: Why find flaws in the design and "nerf" axis doctrines by making them less flexible/all-round if you can just make the other stuff stronger. That might sound simple enough, but it leads to a constant spiral of ...
- 06 Mar 2018, 12:35
- Forum: Balancing & Suggestions
- Topic: RE Doc?
- Replies: 67
- Views: 7617
Re: RE Doc?
@hawks... churchill 75mm+HE + 17 Prd (aquilles or ff),it's not a bad idea ... but how long do you have to wait to do this?, finally, the time factor makes this idea not so good ... you understand me ... in all that time the axis could have more things, or even you would be forced to use other units...
- 05 Mar 2018, 20:11
- Forum: General - CoH1 / BKMOD1
- Topic: Axis doctrines rework!
- Replies: 59
- Views: 7870
Re: Axis doctrines rework!
Sorry Tiger, but I don't agree with these ideas. Most of them would be horrible. Let's get into that: - Luft doc could no longer be about elite expensive infantry, so Fallis for example don't have to be a 6 men squad with 6 FG42 but possibly 6 men as they are.. but equipped with 2 MP40 and 4 Kar by ...
- 05 Mar 2018, 11:19
- Forum: General - CoH1 / BKMOD1
- Topic: Axis doctrines rework!
- Replies: 59
- Views: 7870
Re: Axis doctrines rework!
LOL, serkasm mode on full blast there xD Well, Markr has a point there, however... I remember times when most German doctrines were simply stronger because ALL the german stuff was much stronger across the board for, well, no reason other than being overengineered german stuff with higher price tags...
- 04 Mar 2018, 16:00
- Forum: General - CoH1 / BKMOD1
- Topic: Axis doctrines rework!
- Replies: 59
- Views: 7870
Re: Axis doctrines rework!
Actually, I'd use Panzer III in place of SDKFZ 234-based units, so less speed but slightly better armor (although Panzer III was also a fast tank relatively speaking). But, as Markr said, if he has no plan to include the Panzer III L/M models in the rework the whole discussion is kinda pointless. Ma...
- 03 Mar 2018, 22:28
- Forum: General - CoH1 / BKMOD1
- Topic: Axis doctrines rework!
- Replies: 59
- Views: 7870
Re: Axis doctrines rework!
And I'm apparantly the one ho started the mess xD
Good Job me...
Although, I wonder - why is this not in the announcements on the forum?
Good Job me...
Although, I wonder - why is this not in the announcements on the forum?
- 03 Mar 2018, 15:35
- Forum: General - CoH1 / BKMOD1
- Topic: Factions Armor Philosophy
- Replies: 78
- Views: 11830
Re: Factions Armor Philosophy
Jesus this forum turned in walls of garbage texts in every topic, written mostly by a few people that are so convinced that they know so much about this game (like Warhawks who doest play at all or like Tiger and Kwok who just keep repating same things over and over again) This is very sad. I haven...
- 02 Mar 2018, 18:08
- Forum: General - CoH1 / BKMOD1
- Topic: Factions Armor Philosophy
- Replies: 78
- Views: 11830
Re: Factions Armor Philosophy
Well, as to why stuff costs what it does... I have no official explanation, but I guess I know why the Relic guys made it that way. When you have 3 ressources to work with, you simply find combinations of requirements that you think lead to a balanced game (which it did) and then find cool names for...
- 01 Mar 2018, 09:37
- Forum: General - CoH1 / BKMOD1
- Topic: Factions Armor Philosophy
- Replies: 78
- Views: 11830
Re: Factions Armor Philosophy
Which is simply not proper. The Tiger was designed in 1941 based on a requisition by the Heereswaffenamt dating back to 1937 asking for a heavy tank, supposedly an Infantry Support Tank or "breakthrough-tank", a concept which was popular at the time. However, in 1941 when construction of t...
- 28 Feb 2018, 14:29
- Forum: General - CoH1 / BKMOD1
- Topic: Factions Armor Philosophy
- Replies: 78
- Views: 11830
Re: Factions Armor Philosophy
Why range difference should be 5? 1-2 much better. You mostly wouldn't even notice that. The time it takes to cross a difference of 1-2 units isn't even enough time for the aiming to complete; A difference of 5 is much better because it means that by the time the "lower ranged" tank gets ...
- 27 Feb 2018, 14:38
- Forum: General - CoH1 / BKMOD1
- Topic: Factions Armor Philosophy
- Replies: 78
- Views: 11830
Re: Factions Armor Philosophy
Hold on though! Why should Shermans be sent to fight against the King Tiger in the first place and not Pershings??!! Because shermans are the best tank 2/3 of the US docs. not much else to send. That shouldn't be much of a reason for doing it the dumb way though... USAAF could simply bomb the thing...
- 18 Feb 2018, 20:57
- Forum: General - CoH1 / BKMOD1
- Topic: Comprehensive 5.1.3 Feedback
- Replies: 28
- Views: 5921
Re: Comprehensive 5.1.3 Feedback
As far as the SD2 boms, they were cluster bombs dropped on the enemy. The Luftwaffe fittet them with mixed fuze types, some would exploe on impact, some would go off in the air on a timer to blast the area with shrapnel and some had anti-handling devices to reach the ground and then work like mines,...
- 14 Feb 2018, 09:07
- Forum: Balancing & Suggestions
- Topic: Riflemen the new Fjr?
- Replies: 34
- Views: 5566
Re: Riflemen the new Fjr?
2. Volks can purchase 2 MP 40 for 25 ammo right away.
I'd like to see that; gives you some more options early on.
- 11 Feb 2018, 09:28
- Forum: Matchmaking & Strategies
- Topic: *WEBCAM* Replay Commentary
- Replies: 6
- Views: 1548
Re: *WEBCAM* Replay Commentary
Well, that's interesting to see.
@Tiger: Are you planning on doing more commentary vids? Maybe you can ask around for material...
@Tiger: Are you planning on doing more commentary vids? Maybe you can ask around for material...
- 03 Feb 2018, 16:42
- Forum: Matchmaking & Strategies
- Topic: Power of US Armor!
- Replies: 19
- Views: 2701
Re: Power of US Armor!
Well, that Schwimmwagen was painful xD
Also, that one bunker you didn't bust for ages...
Also, that one bunker you didn't bust for ages...