Search found 162 matches
- 19 Mar 2017, 18:59
- Forum: Ask an Expert
- Topic: Numbers behind abilities
- Replies: 12
- Views: 16245
Re: Numbers behind abilities
thank you for this!
- 19 Mar 2017, 18:26
- Forum: Bugs
- Topic: Infantry mode I see the German Panzer
- Replies: 3
- Views: 1869
Re: Infantry mode I see the German Panzer
ya the PE have some vehicle unlocks in the infantry only mode. Pz III N is SE
- 16 Mar 2017, 03:21
- Forum: Bugs
- Topic: WH barracks
- Replies: 1
- Views: 621
Re: WH barracks
thought I'd add anyway, the sturmtiger can be called in on an infantry only as well
- 15 Mar 2017, 03:47
- Forum: Announcements
- Topic: New Airborne FHQ model.
- Replies: 23
- Views: 7507
Re: Whats that?
Observation bunker for def doc
- 13 Mar 2017, 17:22
- Forum: Matchmaking & Strategies
- Topic: Blitzkrieg Tech Tree (List of All Units & Prices)
- Replies: 74
- Views: 106082
Re: Blitzkrieg Tech Tree (List of All Units & Prices)
The vet for infantry is awesome thanks for that, is the vet for vehicles similar where at max vet the unit type changes?
- 13 Mar 2017, 17:11
- Forum: General Discussions on Strategy and Theory
- Topic: PE Openings and Build Order
- Replies: 9
- Views: 14829
Re: PE Openings and Build Order
As a minimum I like to take the pgren build the first building and then start taking nearby territory, at the same time i will then get a sturmp and press forward along with the schwim and then finally the heavy gren last and pair them up, pgren with sturmp (long/short range) and then heavy gren wit...
- 13 Mar 2017, 00:15
- Forum: Balancing & Suggestions
- Topic: Inf doc is the weakest?
- Replies: 56
- Views: 9828
Re: Inf doc is the weakest?
What about giving inf doc a third jumbo? or making the jumbos have the 76W or having the two types of jumbos and move the 76W jumbo from armor? I was thinking of the jackson as well, but felt a 90mm tank for inf might not be the best and all that will do is open the jackson to spamming
- 12 Mar 2017, 18:32
- Forum: Bugs
- Topic: Us Inf mortar
- Replies: 11
- Views: 2333
Re: Us Inf mortar
I was under the impression all mortars were to be locked until the weapon support center was built as the weakest CW 2" mortar is locked until the field support truck is called
- 09 Mar 2017, 04:38
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.7 Patch
- Replies: 122
- Views: 48552
Re: Blitzkrieg Mod 4.9.7 Patch
Ya i tired the M15 and hated it, I use the M16 for anti air more than anti infantry. If the .50 cal could be 360 it wouldnt be as big a change. As luff ya I'll keep in mind how vehs are facing when plotting run-ins
- 09 Mar 2017, 04:30
- Forum: Bugs
- Topic: WH barracks
- Replies: 1
- Views: 621
WH barracks
I played a game today as def doc and upgraded a building into a barracks and later on lost the territory, but was still able to build the pak40 from it. Anyone else run into this maybe from other doctrines?
- 07 Mar 2017, 20:03
- Forum: Balancing & Suggestions
- Topic: Terror propaganda
- Replies: 5
- Views: 1160
Re: Terror propaganda
I think the change is a cool idea, though I feel the amount should still be reduced
- 26 Feb 2017, 19:24
- Forum: Ask an Expert
- Topic: Officer aura mystery
- Replies: 5
- Views: 1884
Re: Officer aura mystery
I'm not exactly what is going on with them, but I can tell you why you might want to keep them around those crews. The can get kills rather quickly and easily. Whenever I put them together the officer will get to vet 3 rather quickly and depending on the doctrine, like inf/AB where I can run into a ...
- 25 Feb 2017, 06:10
- Forum: Off-Topic
- Topic: Terror doc ignorant review
- Replies: 11
- Views: 3517
Re: Terror doc ignorant review
Please tell me you plan to do more of these for the other doctrines
- 23 Feb 2017, 06:16
- Forum: Mapping Corner
- Topic: MapPack 2 - Bug Reports
- Replies: 44
- Views: 32898
Re: MapPack 2 - Bug Reports
I've tried everything I can think of and cannot get the maps to show up in game. When I install them I'm not asked where to install, it just does it. The .sga files go into blitzkrieg/archives/maps2 folder
- 23 Feb 2017, 04:58
- Forum: Technical Support
- Topic: RelicCoH.exe not found - What to do?
- Replies: 36
- Views: 9037
Re: RelichCOH.exe Not Found
thank you, exactly what i said twice
- 22 Feb 2017, 07:50
- Forum: Balancing & Suggestions
- Topic: MG Nests
- Replies: 8
- Views: 1759
Re: MG Nests
Ya i've messed with it a lot and can compensate, but thought it was there for everyone
- 22 Feb 2017, 04:53
- Forum: Balancing & Suggestions
- Topic: MG Nests
- Replies: 8
- Views: 1759
Re: MG Nests
Thats weird, then several people I've played with all have the same issue
The nest doesnt move a lot. Say you place the nest looking straight at a flag, once its finished being built the center line will shift to the right
The nest doesnt move a lot. Say you place the nest looking straight at a flag, once its finished being built the center line will shift to the right
- 22 Feb 2017, 04:52
- Forum: Technical Support
- Topic: RelicCoH.exe not found - What to do?
- Replies: 36
- Views: 9037
Re: RelichCOH.exe Not Found
I recently had the same error message in the launcher window when I tried the afrika mod to blitz mod. I did not notice that the file path was for steam library instead of steam, did you confirm that?
- 21 Feb 2017, 18:06
- Forum: Balancing & Suggestions
- Topic: MG Nests
- Replies: 8
- Views: 1759
MG Nests
I remember when I started out MG nests were weird when trying to place them. My friend that I got into the mod is going through the same learning process as I did. Are they on the list for fixing/tweaking? I was curious what the deal is with most MG nests when you place them and the center looking p...
- 21 Feb 2017, 03:46
- Forum: Technical Support
- Topic: RelicCoH.exe not found - What to do?
- Replies: 36
- Views: 9037
Re: RelichCOH.exe Not Found
check to insure that you installed it to the right place. If you have "steam" folder vs "steam library" folder path set during install and it went to the other
- 20 Feb 2017, 23:08
- Forum: Matchmaking & Strategies
- Topic: 4.9.6 Patch First Impressions
- Replies: 17
- Views: 3432
Re: 4.9.6 Patch First Impressions
I know, just thought I'd share that the allies get a raw end too with so much anti axis, just so much 1st times in one game
- 20 Feb 2017, 18:55
- Forum: Matchmaking & Strategies
- Topic: 4.9.6 Patch First Impressions
- Replies: 17
- Views: 3432
Re: 4.9.6 Patch First Impressions
I was US inf and he was CW RE
- 20 Feb 2017, 18:26
- Forum: Ask an Expert
- Topic: Infantry only mode
- Replies: 9
- Views: 2641
Re: Infantry only mode
Ya the box is rather small be nice if it could be made a little bigger
I can confirm on my side two for those too, maps did not have the points on the map in that mode
I can confirm on my side two for those too, maps did not have the points on the map in that mode
- 20 Feb 2017, 18:17
- Forum: Matchmaking & Strategies
- Topic: 4.9.6 Patch First Impressions
- Replies: 17
- Views: 3432
Re: 4.9.6 Patch First Impressions
1 was SE and the other was defense
- 20 Feb 2017, 09:04
- Forum: Matchmaking & Strategies
- Topic: 4.9.6 Patch First Impressions
- Replies: 17
- Views: 3432
Re: 4.9.6 Patch First Impressions
I just played a game where I was US Inf doctrine. Got my ass handed to me. Tree was fully unlocked. My rangers of all types could not survive nor kill had to stop using them it was just a waste of MP. Jumbos were killed by the 75 HTs at range. Groups of HE Shermans destroyed by AT squads, the AT squ...