Search found 34 matches
- 16 Feb 2017, 08:46
- Forum: General - CoH1 / BKMOD1
- Topic: TH Doc
- Replies: 6
- Views: 1577
Re: TH Doc
Waffen SS has a sniper in the squad. RE doc does not have sniper. Arty doc does not have sniper. Also, all tankhunters have mark target ability which turn all your inf into snipers on particular target. +20% received accuracy to the target. It's a bit OP imo, but people tend to forget about it. No ...
- 16 Feb 2017, 08:42
- Forum: Balancing & Suggestions
- Topic: 2 seconds delay versus tanks
- Replies: 62
- Views: 9040
Re: 2 seconds delay versus tanks
Leonida [525] wrote:For Jumbo u need to update corsix dictionary, jumbo it's one of those hexadecimal codes (0x111D7F3A):
Pak40 Against it has these chances to pen it:
Max range: 25%
medium range: 30%
Short range: 41%
LOL. 25% ..... This is joke ))) Really need buf that....
- 16 Feb 2017, 08:41
- Forum: Balancing & Suggestions
- Topic: 2 seconds delay versus tanks
- Replies: 62
- Views: 9040
Re: 2 seconds delay versus tanks
OK so you pushed me into stats. Tiger has at max range 0,608 (60.8%) to penetrate Pershing. (0.80864 = 80.864% with Wolfram + damage boost 25%) Panther has at max range 0.576 (57.6%) to pentrate Pershing. (0.76608 = 76.608% with Wolfram + damage boost 25%) Pershing has at max range 0.783 (78.3%) to...
- 15 Feb 2017, 22:43
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.6 Patch
- Replies: 98
- Views: 39116
Re: Blitzkrieg Mod 4.9.6 Patch
1) PE has no mortar teams so what should they build? CW has 2inch mortar and they can still build them as before. The change was made not because of mortars in general but because mortar Halftracks are fast and deadlier so they are delayed a little bit. 2) If you don't like it, use the reward Stuka...
- 15 Feb 2017, 22:33
- Forum: Balancing & Suggestions
- Topic: 2 seconds delay versus tanks
- Replies: 62
- Views: 9040
Re: 2 seconds delay versus tanks
Well. Folks of course you @know@ better what we need, and what need with balance (sarcasm) But why you not wanna see what after this AT squad = waste res ? I agree with Sukin. There is a huge difference between what players "need" and what they "want". Players want easy solution...
- 15 Feb 2017, 22:02
- Forum: General - CoH1 / BKMOD1
- Topic: TH Doc
- Replies: 6
- Views: 1577
TH Doc
Why TH not have a sniper ? Armor doc have sniper. Other doc too....
- 15 Feb 2017, 21:45
- Forum: Balancing & Suggestions
- Topic: 2 seconds delay versus tanks
- Replies: 62
- Views: 9040
Re: 2 seconds delay versus tanks
I think we should see how these new mechanics change the game.. I also like them while at the same time i've some doubts.. If they make game very difficoult in some situation for all players then we could think something.. But at the moment the only good thing we can do is playing with new approach...
- 15 Feb 2017, 21:20
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.6 Patch
- Replies: 98
- Views: 39116
Re: Blitzkrieg Mod 4.9.6 Patch
1. Well. In last patch you did made what mortar delay thats right... but usa and werm can build mortar team without upgrade// what about Brit and pe then ? 2. \stuka patrol = waste res. Allies usally not spam builds and emplacment. Henshel, you write what they was buf... but they are weak again... i...
- 15 Feb 2017, 21:17
- Forum: Balancing & Suggestions
- Topic: 2 seconds delay versus tanks
- Replies: 62
- Views: 9040
Re: 2 seconds delay versus tanks
Ah darn about the aim time vs ready aim time. Welp, I guess we will have to start using stugs and other assortment of units and position them in smart formations instead of blind right clicking with the same infantry generating veterancy and hoarding fuel for panthers.... [sarcasm] what a shame. [/...