Search found 473 matches
- 25 May 2015, 20:25
- Forum: General - CoH1 / BKMOD1
- Topic: Inspiring for perfection!
- Replies: 330
- Views: 44050
Re: Inspiring for perfection!
37) US 76mm AT gun price to be increased to 330 MP exactly as the Axis 75mm AT gun instead of currently only 300!! Sometimes it only 2 shots a Tiger in a row while it's obviously spammable so bad... It could be reasonable ... if the 76 AT gun was able to perform as well as the pak 40. I presume peo...
- 25 May 2015, 01:31
- Forum: General - CoH1 / BKMOD1
- Topic: Inspiring for perfection!
- Replies: 330
- Views: 44050
Re: Inspiring for perfection!
Some answers are more humoristic (or try to be) than something else. For arty, afaik it s unlikely it would be solved in the future. Some units dont fire but drain no ammo nor cooldown, others make you loose both. It dangerous for exemple to order a nebelwerfer to target something not already at ran...
- 25 May 2015, 00:54
- Forum: General - CoH1 / BKMOD1
- Topic: Inspiring for perfection!
- Replies: 330
- Views: 44050
Re: Inspiring for perfection!
****Very high priority**** 2) FW-190 model is bugged as the devs are currently knowing already.. but just wondering about the replacement of it?! Thunderbolts are actually working fine to be honest But surely they can't remain there as a replacement forever!!! So what about the Messerschmitt of the...
- 23 May 2015, 13:46
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 177306
Re: Historical Add-on For Blitzkrieg
In original bk, stug could have different camo/colours, and a skin is randomly give to produced units. I dont know if it s the same system in the add on.
For the haltrack inaccuracy, mistake dont come from the author directly. it s a skin bk used before the add on.
For the haltrack inaccuracy, mistake dont come from the author directly. it s a skin bk used before the add on.
- 23 May 2015, 13:24
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 177306
Re: Historical Add-on For Blitzkrieg
Some gamers like game or riddle.
Upper front corner. the haltrack insignia is a woden cross on a circle that strongly suggest it a 11 th SS pzgr div Nordland vehicle. It had never fought in the western front.
Upper front corner. the haltrack insignia is a woden cross on a circle that strongly suggest it a 11 th SS pzgr div Nordland vehicle. It had never fought in the western front.
- 23 May 2015, 12:35
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 177306
Re: Historical Add-on For Blitzkrieg
Hi XAHTEP39
look at picture 5, the halftrack. There is a true historical mistake. Can you find it ?
look at picture 5, the halftrack. There is a true historical mistake. Can you find it ?
- 22 May 2015, 23:29
- Forum: General - CoH1 / BKMOD1
- Topic: The great experiment
- Replies: 54
- Views: 8611
Re: The great experiment
Hello! your results are mostly pertinent and more or less known from dev and a part of the community for a long time. However it will not change .... ----- It s not useful I loose time in vain, **. Bouncing At bk real bouncing dont exist, Wonderful, I can quote myself. At the end two pages later no...
- 22 May 2015, 18:09
- Forum: General - CoH1 / BKMOD1
- Topic: The great experiment
- Replies: 54
- Views: 8611
Re: The great experiment
Thanks for explainations. summary, useless to start quarrel about super heavies frontal armour. It could only be important for solo players, who are not BK target, like most major mods I think (perhaps if we excepts nch that seems nor more planned to be updated). Point sticky bombs vs At grenade wou...
- 22 May 2015, 16:38
- Forum: General - CoH1 / BKMOD1
- Topic: The great experiment
- Replies: 54
- Views: 8611
Re: The great experiment
Roughly Super heavy have about smae HP. It start from 1200 for elefant and JT, 1250 for KT (like tiger ace), 1300 for SP. I dont think there is damage modifier, except perhaps due to XP (tiger ace) or Tank commander. I dont remember original bk modifier for xp and Tank commander. KT frontal "we...
- 22 May 2015, 15:52
- Forum: General - CoH1 / BKMOD1
- Topic: The great experiment
- Replies: 54
- Views: 8611
Re: The great experiment
What is usual KT destruction cause ? Planes ? be imo then shoot from rear, others ?
What I try to know is : when super heavies are fielded, did it happen rarely or often, dying cause is a frontal penetration that would hardly happen with gun/ammo available by allies in western theater ?
What I try to know is : when super heavies are fielded, did it happen rarely or often, dying cause is a frontal penetration that would hardly happen with gun/ammo available by allies in western theater ?
- 22 May 2015, 15:33
- Forum: General - CoH1 / BKMOD1
- Topic: The great experiment
- Replies: 54
- Views: 8611
Re: The great experiment
Before angering for nothing, a question For PVP men, Sukin, warkhawk and sorry to not name alls. on 100 games, how many time did see a player Fielding a JT (if we could imagine a fools can play PE TH at pvp) ? A KT ? Perhaps elefant are more common ? How many time did see Super heavy fielded on your...
- 22 May 2015, 14:01
- Forum: General - CoH1 / BKMOD1
- Topic: The great experiment
- Replies: 54
- Views: 8611
Re: The great experiment
Making test, and or refere to your game experience could give results that make you believe some weapons are overpowered, or underpowered. Typical exemple are captured AT guns, especially PAK 40, and camo AT guns / tanks / TH. A gun/th Under camo have accuracy / penetration bonus. It can be see as a...
- 22 May 2015, 09:39
- Forum: General - CoH1 / BKMOD1
- Topic: The great experiment
- Replies: 54
- Views: 8611
Re: The great experiment
Firstly I would say... Honestly great post illa! But secondly, there is a little mistake here.. the Pak40 is not the same of any Panzer4s! All the Axis 'Jagd' versions are using 'pak' guns while the normal versions are actually using the 'kwk' ones!! And they pretty much differ for ur own informati...
- 22 May 2015, 08:57
- Forum: General - CoH1 / BKMOD1
- Topic: The great experiment
- Replies: 54
- Views: 8611
Re: The great experiment
Hello! I decided make an experiment to check all those many times discussed things like Tiger vs bazookas, vs 76 at gun; Jumbo armor etc. If you are interested keep scrolling, it's going to be a long post. (not my fault, no spoilers option...) According to my results, in our mod: 1. Panzershreck sh...
- 21 May 2015, 23:27
- Forum: Off-Topic
- Topic: unsual camo pattern "on" a german uniform
- Replies: 4
- Views: 1717
Re: unsual camo pattern "on" a german uniform
Sadly : no, for both.
I found this picture searching for something else, and share it because feel it cute and funny.
humans are very late in camo matter. Animal dev it before, by far.
I found this picture searching for something else, and share it because feel it cute and funny.
humans are very late in camo matter. Animal dev it before, by far.
- 21 May 2015, 19:08
- Forum: General - CoH1 / BKMOD1
- Topic: Base bombing
- Replies: 5
- Views: 1517
Re: Base bombing
reich secrets weapons
http://steamcommunity.com/sharedfiles/f ... =425793819
you have permission to use it, if it can calm down peoples. (not too sure it succeed for calm down however)
http://steamcommunity.com/sharedfiles/f ... =425793819
you have permission to use it, if it can calm down peoples. (not too sure it succeed for calm down however)
- 21 May 2015, 18:50
- Forum: Off-Topic
- Topic: unsual camo pattern "on" a german uniform
- Replies: 4
- Views: 1717
unsual camo pattern "on" a german uniform
a pity there is no spoiler option.
- 16 May 2015, 10:51
- Forum: General - CoH1 / BKMOD1
- Topic: Requirements
- Replies: 6
- Views: 2850
Re: Requirements
My two cents. Because of my game style (not pvp) lag is a prb I have to deal with. I noticed 64 bits os with over 4 Go memory are more efficients. The other things that is obvious is to put graphic setting on low/none instead high/ultra. With that I can play most large maps 4 vs 4 from 4 humans and ...
- 23 Apr 2015, 10:51
- Forum: Balancing & Suggestions
- Topic: Handheld AT weapon packages.
- Replies: 21
- Views: 3094
Re: Handheld AT weapon packages.
Sukin-kot (SVT) wrote: sure you want to make game more comfortable for yourself.
As simple than Wise.
A summary of most pvp post for years. That include axis or allies fanboys, as well as call on historically accuracy (without care for history) when it s convinients.
- 01 Apr 2015, 20:48
- Forum: Other mods
- Topic: moddb
- Replies: 0
- Views: 10173
moddb
On an other post, I said I had been banned from Moddb. Like it could be off topic to correct this in the original one I do here. Said I was banned is inexact/exageration, I even never recieve any warning. unfairness repaired. To have experiment it I can only say, it s allowed for a guy that have a p...
- 24 Feb 2015, 00:03
- Forum: Balancing & Suggestions
- Topic: re balance game toward germans
- Replies: 12
- Views: 2552
- 23 Feb 2015, 23:41
- Forum: Balancing & Suggestions
- Topic: re balance game toward germans
- Replies: 12
- Views: 2552
Re: re balance game toward germans
Reich secret weapon is second degree humour, but I think you 'd already see it like that.
anyway main goal was just to make laugh. Nothing bad here.
anyway main goal was just to make laugh. Nothing bad here.
- 23 Feb 2015, 07:47
- Forum: Balancing & Suggestions
- Topic: re balance game toward germans
- Replies: 12
- Views: 2552
re balance game toward germans
Hi It seems, some complain, axis fan boys are silent these days. Some could even say, patch give more to allies than axis. I have a suggestion to balance game in order to give fair chance to axis. However I will not inflict you a long speech. a short video, less than 2 mm, will be more efficient. m ...