Search found 2410 matches
- 16 Sep 2021, 07:52
- Forum: Balancing & Suggestions
- Topic: Flank speed
- Replies: 39
- Views: 3256
Flank speed
This is a personal request. Can we think about getting rid of the ridiculous ability "flank speed"? It honestly breaks the hell out of my immersion. This is totally a personal thing but seeing tanks go from 0 speed to fucking road runner and doing ballet dances around the map makes me feel like i'm ...
- 16 Sep 2021, 07:49
- Forum: Balancing & Suggestions
- Topic: Tank Vision Poll
- Replies: 10
- Views: 965
Tank Vision Poll
Refer to thead viewtopic.php?f=15&t=4552 for arguments. Feel free to continue discussing more specifically here.
- 16 Sep 2021, 07:47
- Forum: Balancing & Suggestions
- Topic: grease guns, thompsons, and other SMG's
- Replies: 10
- Views: 1065
grease guns, thompsons, and other SMG's
I'm going to post this since I can't find anyone else posting a specific topic on this. What do you all think of these weapons performance at long range? I'm hearing a LOT of complaining about how these SMG's and their current values are massacre'ing at every range. I heard someone saying that a pla...
- 16 Sep 2021, 07:43
- Forum: Balancing & Suggestions
- Topic: Infantry vet changes
- Replies: 10
- Views: 875
Re: Infantry vet changes
I think it had been said several times already. The balance between the infantry units were so far ok. I never had issues with Volks or anything. Meanwhile elite inf was and is quite capable handling other inf unless you are a retard trying to storm enemie inf without cover. Elite inf got cheaper b...
- 15 Sep 2021, 21:18
- Forum: Balancing & Suggestions
- Topic: Infantry vet changes
- Replies: 10
- Views: 875
Re: Infantry vet changes
Okay... So earlier we were saying elite inf were useless and had no place in the meta... but, if we just hard tweaked the elite inf it would mean basic inf becomes useless... So, we decided to make veterancy scaling a thing so that way there's some skill aspect to getting strong inf instead of just ...
- 10 Sep 2021, 22:04
- Forum: Off-Topic
- Topic: Survey out of raw curiosity
- Replies: 7
- Views: 1458
Re: Survey out of raw curiosity
Simp.Walderschmidt wrote: ↑10 Sep 2021, 03:04I would pay $10 a month plus - if it gets new models or new content or whatever. Or just to say thanks to devs.
Wald
- 06 Sep 2021, 21:30
- Forum: Balancing & Suggestions
- Topic: Tank Meta Shift
- Replies: 18
- Views: 1796
Re: Tank Meta Shift
Now these are much more preferable ideas that seem to address the main concerns more directly... I could even look to other games that have implemented similar mechanics with success (steel division, coh2 mods, even men of war). I'd be curious to see how just the vision changes alone will affect how...
- 06 Sep 2021, 08:35
- Forum: Balancing & Suggestions
- Topic: Doctrinal unlocks
- Replies: 105
- Views: 8466
Re: Doctrinal unlocks
Same response as the other. Massive changes cause massive changes in balance. Ugh so much to read I’ll probably respond more tomorrow… if you all could just calm this thread down for a bit… I can get a dev response. But don’t be surprised if it will just end up being “this is ridiculous”
- 06 Sep 2021, 08:20
- Forum: Balancing & Suggestions
- Topic: Tank Meta Shift
- Replies: 18
- Views: 1796
Re: Tank Meta Shift
As consti mentioned, it is so hard to take these suggestions seriously because they’re often huge wholesale rehauls of an already hyper fragile game balance. By nature, a change that requires 50 other changes to make viable doesn’t seem like a good change… Like how do we respond to this? We complete...
- 03 Sep 2021, 21:28
- Forum: Matchmaking & Strategies
- Topic: 2v2 on a properly sized map
- Replies: 2
- Views: 429
2v2 on a properly sized map
A really fun game on a classic map. If only I recorded the communications for this game, there's strategic conversation that would have NEVER made sense in a 3v3 on this map. We talked about things like attacking unprepared ground, flanking weapon teams, questioning CP unlocks that deviate from a ba...
- 03 Sep 2021, 21:18
- Forum: Matchmaking & Strategies
- Topic: Why building infantry, when you can have simply Tanks
- Replies: 6
- Views: 701
Re: Why building infantry, when you can have simply Tanks
Yeah, tanks ALWAYS end the game for the middle to high level players. Only very rarely when the skill difference is far enough can infantry alone end the game. In the old days, yes infantry went super crazy with rushing AT squads like Sukin described... so medium tanks were useless. But it was alway...
- 03 Sep 2021, 01:40
- Forum: Matchmaking & Strategies
- Topic: Why building infantry, when you can have simply Tanks
- Replies: 6
- Views: 701
Re: Why building infantry, when you can have simply Tanks
I started watching the bloody gulch replay. First 5 seconds... you goddamn simps... lol. Okay I finished watching bloody gulch and I have no idea what you mean by the game revolved around tanks... it was a 20 minute game and the first sherman came at minute 17. You had a clear obvious fuel lead for ...
- 03 Sep 2021, 01:35
- Forum: Matchmaking & Strategies
- Topic: Tanks, Tanks, Tanks...
- Replies: 4
- Views: 491
Re: Tanks, Tanks, Tanks...
I like this map. I really would've liked to see the replay because this is usually how I see this map being played out: heavy infantry fighting for key resources in the middle city. Tanks lined up stale mated on the sides until the infantry fighting starts to favor one side with a resource lead. The...
- 02 Sep 2021, 19:55
- Forum: Matchmaking & Strategies
- Topic: [5.2.9] 2v2 Bretonneux Kwok & Wald vs Dondreon & Echo
- Replies: 6
- Views: 673
Re: [5.2.9] 2v2 Bretonneux Kwok & Wald vs Dondreon & Echo
It was definitely a good game. Probably as balanced as we could’ve made it with the players online at the time. For the record this game is one of a few that we just managed to win. There’s others where the echo/dond duo won. Echo definitely a player to keep an eye on! He is only coming back to the ...
- 23 Aug 2021, 21:08
- Forum: Matchmaking & Strategies
- Topic: Priest cancer
- Replies: 6
- Views: 704
Re: Priest cancer
Once i saw 3v3 on la fiere, i went "oof."
Haven't watched it yet but the map and title tell me the story already.
Haven't watched it yet but the map and title tell me the story already.
- 22 Aug 2021, 19:34
- Forum: Balancing & Suggestions
- Topic: Commonwealth/UKF tank commander unlock
- Replies: 4
- Views: 484
Re: Commonwealth/UKF tank commander unlock
“Purposeful” is a tricky word. As far as I can remember and the few notes I’ve seen I don’t know if there was any “purpose” other than it has been there. That being said, I don’t know if it means that the accuracy should be changed either as mentioned by consti. Regarding the commander unlock, the w...
- 22 Aug 2021, 19:28
- Forum: Balancing & Suggestions
- Topic: Test out 2 men sniper sqauds
- Replies: 14
- Views: 1173
Re: Test out 2 men sniper sqauds
A long long time ago snipers had the vision of a recon unit. This made snipers ridiculously strong because they could essentially kite outside the FOW. High skilled players could 1v12 with the sniper. The idea behind removing that vision on the sniper was to make snipers a support unit that required...
- 19 Aug 2021, 18:34
- Forum: General - CoH1 / BKMOD1
- Topic: Remove stupid vCOH AI behavior after throwing a stachel
- Replies: 13
- Views: 1643
Re: Remove stupid vCOH AI behavior after throwing a stachel
I mean it doesn't happen with grenades does it? The only difference between a satchel and grenade is the explosion and timing.
- 19 Aug 2021, 18:06
- Forum: Balancing & Suggestions
- Topic: PE Panzergrenadiers and Heavy Assault Grenadiers
- Replies: 20
- Views: 1932
Re: PE Panzergrenadiers and Heavy Assault Grenadiers
Because those smaller squads are utility units, not baseline/line units. They perform specific actions and functions as a team. You're asking for a base unit to be smaller than other base units. True, those base units can specialize into a role for a cost, but fundamentally they serve as some type o...
- 18 Aug 2021, 21:26
- Forum: General - CoH1 / BKMOD1
- Topic: Remove stupid vCOH AI behavior after throwing a stachel
- Replies: 13
- Views: 1643
Re: Remove stupid vCOH AI behavior after throwing a stachel
It's changeable. We can look at it. Should it be removed outright or just reduced to not run away as far?
- 18 Aug 2021, 16:24
- Forum: Balancing & Suggestions
- Topic: PE Panzergrenadiers and Heavy Assault Grenadiers
- Replies: 20
- Views: 1932
Re: PE Panzergrenadiers and Heavy Assault Grenadiers
We have had BETAs where literally the entire game has been changed. Why cant we just focus on infantry stuff after next beta release. Its not a big deal to change default weapons like squad leaders have different weapons than the others or just creating a new solider file and change the weapon... o...
- 17 Aug 2021, 16:41
- Forum: Balancing & Suggestions
- Topic: PE Panzergrenadiers and Heavy Assault Grenadiers
- Replies: 20
- Views: 1932
Re: PE Panzergrenadiers and Heavy Assault Grenadiers
Reset the timer for how long it takes for Warhawks to suggest smaller squad sizes.
Warhawks, I like your idea but not for BK unfortunately. We should talk again when CoH3 comes out and I make my own mod. Or if you even want to talk about a CoH2 mod to test some ideas out.
Warhawks, I like your idea but not for BK unfortunately. We should talk again when CoH3 comes out and I make my own mod. Or if you even want to talk about a CoH2 mod to test some ideas out.
- 15 Aug 2021, 18:14
- Forum: Balancing & Suggestions
- Topic: Ambush Range for Tanks and vehicles
- Replies: 17
- Views: 1311
Re: Ambush Range for Tanks and vehicles
Then it’s decided. Ambush will now be a timed ability that costs 10 fuel and grants a movement speed bonus. (Slams gavel) Court adjourned.
Joke of course….
Joke of course….
- 15 Aug 2021, 05:13
- Forum: Balancing & Suggestions
- Topic: Ambush Range for Tanks and vehicles
- Replies: 17
- Views: 1311
Re: Ambush Range for Tanks and vehicles
i mean... isn't all ambush free now...?
[sarcasm] and yeah.... staying perfectly still while having a giant bush and other foliage all up in my face surely helps me look down the sights [/sarcasm]
isn't ambush a buff enough?
[sarcasm] and yeah.... staying perfectly still while having a giant bush and other foliage all up in my face surely helps me look down the sights [/sarcasm]
isn't ambush a buff enough?
- 14 Aug 2021, 17:52
- Forum: Balancing & Suggestions
- Topic: Ambush Range for Tanks and vehicles
- Replies: 17
- Views: 1311
Re: Ambush Range for Tanks and vehicles
Well you old folks know MY stance on ambush... it shouldn't provide ANY bonus...