If it actually fixes the thing with pathing is ok for me if its goes away but if it dosn't meh....
Maybe make a vote pool for speed changes over rough terrain that everyone seems to hate.
Search found 745 matches
- 11 Feb 2021, 19:26
- Forum: Balancing & Suggestions
- Topic: Bring Back Tank Reverse Controls
- Replies: 50
- Views: 5713
- 09 Feb 2021, 20:14
- Forum: Balancing & Suggestions
- Topic: Defensive officers (one man) change suggestion
- Replies: 1
- Views: 380
Defensive officers (one man) change suggestion
It would be cool if defensive captains/officers (1 man) that give territory buff would have some range when applying such territory buff. Something like, instead of applying the buff where he is standing, he would have to pick a territory inside his range hability to give the buff. So you can somewh...
- 09 Feb 2021, 09:03
- Forum: Balancing & Suggestions
- Topic: BETA Feedback: Elefant Change (fuel cost)
- Replies: 11
- Views: 1323
Re: BETA Feedback: Elefant Change (fuel cost)
Just make it buildable lol, same with the CW sherman call in that also cost fuel (120f), so you can lower the MP price of such units. The only units that are call in's should be only ace units.
- 22 Jan 2021, 02:56
- Forum: General - CoH1 / BKMOD1
- Topic: Tank cannons philosophy
- Replies: 17
- Views: 2573
Re: Tank cannons philosophy
I like how tanks behave in that mod, so im pretty ok with this idea, but implementing something like that with bk current doctrinal habilities( and maybe even changing some of it) its gonna take a good amount of work.
Cammo
Units with ambush crawling are getting insta-cammo even after being spotted and shooting.
brits royal marines, inf rangers, stoorms.
brits royal marines, inf rangers, stoorms.
- 11 Jan 2021, 21:18
- Forum: Balancing & Suggestions
- Topic: PE mid game balance hole
- Replies: 26
- Views: 2745
Re: PE mid game balance hole
I mean, you can always use the 37mm HT wich has the same ROF, higher accuracy, more damage and is cheaper MP wise (still usefull in late game thanks to his missile hability) why do you always want to use the 28mm? As for 75mm Puma, man that thing is crazy with his magic evasion stats, want it earlie...
- 07 Jan 2021, 23:07
- Forum: Balancing & Suggestions
- Topic: M36 accuracy (Ambush fails)
- Replies: 36
- Views: 3789
Re: M36 accuracy (Ambush fails)
As for jackson: - accuracy increased to 100%\100%\90%\85% - faster reload - same range than panther Jackson + ambush mode already has same range as Panther, this way u r asking for jackson to have more range than Panther, which isn't justified in my opinion. Jackson B1 already has faster reload AND...
- 07 Jan 2021, 19:32
- Forum: Balancing & Suggestions
- Topic: Proposal for Tank gun rework
- Replies: 2
- Views: 430
Re: Proposal for Tank gun rework
Agreed, you should be able to realize what distant/far/medium/close by pure sight and experience, more than what type of tank you're using.
I wonder if infantry range brackets are also messy like this ones.
I wonder if infantry range brackets are also messy like this ones.
- 07 Jan 2021, 19:27
- Forum: Balancing & Suggestions
- Topic: M36 accuracy (Ambush fails)
- Replies: 36
- Views: 3789
Re: M36 accuracy (Ambush fails)
It also has a pretty high upkeep, just to add.
- 05 Jan 2021, 19:56
- Forum: Balancing & Suggestions
- Topic: Chaffe
- Replies: 8
- Views: 1016
Chaffe
Make this tank usefull again:
- Make it cheaper MP/F wise (360mp / 35f)
- Make it a non-reward unit.
- Make it cheaper MP/F wise (360mp / 35f)
- Make it a non-reward unit.
- 05 Jan 2021, 19:53
- Forum: Balancing & Suggestions
- Topic: M36 accuracy (Ambush fails)
- Replies: 36
- Views: 3789
Re: M36 accuracy (Ambush fails)
Increase the scater or decrease the AOE of panther and tiger so it dosn't "miss" hit (still does damage) tanks while moving.
As for jackson:
- accuracy increased to 100%\100%\90%\85%
- faster reload
- same range than panther
As for jackson:
- accuracy increased to 100%\100%\90%\85%
- faster reload
- same range than panther
- 04 Jan 2021, 14:20
- Forum: Balancing & Suggestions
- Topic: Some complaints, then what I like about the beta
- Replies: 2
- Views: 489
Re: Some complaints, then what I like about the beta
2. Commando AT They can camo, i'm 99% sure. Commandos in general don't hit their stride until they max out on CP unlocks and upgrades, then they basically become terminators and unkillable with the durability bonuses. The UI cammo hability its bugged sometimes cause it gets replaced randomly by oth...
- 04 Jan 2021, 14:16
- Forum: Balancing & Suggestions
- Topic: M36 accuracy (Ambush fails)
- Replies: 36
- Views: 3789
Re: M36 accuracy (Ambush fails)
Meh, why peopple still using jacksons they're worthless without ambush (lower range/miss/easily oneshoted) and even on ambush they do tend to miss. Just stop using it, go for achilles or rush pershings instead.
- 23 Dec 2020, 18:27
- Forum: General - CoH1 / BKMOD1
- Topic: AB strafe price
- Replies: 37
- Views: 4904
Re: AB strafe price
My only suggestion on this is just to make it less wider as it was before, but being as deadly as it is atm. I guess he says "spammable"' 'cause it dosn't really matter how much you manage your ammo / ammo income, you're in a mindset more like "meh i will get ammo anyway, lets kill that single solit...
- 19 Dec 2020, 20:05
- Forum: General - CoH1 / BKMOD1
- Topic: Luftwaffe strafe
- Replies: 4
- Views: 1102
Re: Luftwaffe strafe
No one said that the luft straffe was bad tho, most of the problems comes when how much the doc has become hungry for ammo, so its either go for full use of planes or upgrade your elite inf. Im ok with allies having air superiority, but they're also at the same time able to upgrade their inf and a l...
- 19 Dec 2020, 20:01
- Forum: General - CoH1 / BKMOD1
- Topic: Luftwaffe strafe
- Replies: 4
- Views: 1102
Re: Luftwaffe strafe
It does the same againts tanks, somethimes even blowing up churchills lmao.
Devs has already said this, "we don't know if is intended or no" so, they don't know if its a bug or not, but since there's no description about the hability working that way, then is either bad description or a bug.
Devs has already said this, "we don't know if is intended or no" so, they don't know if its a bug or not, but since there's no description about the hability working that way, then is either bad description or a bug.
- 19 Dec 2020, 19:00
- Forum: Balancing & Suggestions
- Topic: German 20 mm cars Turret rotation
- Replies: 2
- Views: 682
Re: German 20 mm cars Turret rotation
I would be up to try some really slight changes on turret rotation speed, but no way at it used to be in the past.
Also please fix the reverse on armored vehicles like this one, its a pain in the ass to use greyhounds when the pathfinding is weird as fuck.
Also please fix the reverse on armored vehicles like this one, its a pain in the ass to use greyhounds when the pathfinding is weird as fuck.
- 19 Dec 2020, 18:55
- Forum: Balancing & Suggestions
- Topic: The Wirbelwind Flak Panzer
- Replies: 69
- Views: 8033
Re: The Wirbelwind Flak Panzer
Yeah, you can build naked flak 88 right from the start after unlocking luft pios. Also i don't know what is this talk about the wirdelwind, it has decent supression even on smoke (with HE on), the HE is cheap to upgrade, the unit is cheaper than before and viable. As mencius said, as luft you will s...
- 19 Dec 2020, 17:08
- Forum: Balancing & Suggestions
- Topic: 6pdr/57mm separate topic
- Replies: 27
- Views: 4700
Re: 6pdr/57mm separate topic
Yeah, standarize AT gun reload times please.
- 19 Dec 2020, 17:06
- Forum: Balancing & Suggestions
- Topic: Cromwell Q.F. 75mm
- Replies: 3
- Views: 811
Re: Cromwell Q.F. 75mm
boop aa
- 19 Dec 2020, 17:06
- Forum: Balancing & Suggestions
- Topic: Jagdpanzer IV and Hetzer
- Replies: 16
- Views: 2451
Re: Jagdpanzer IV and Hetzer
Accuracy stats should be a little more standarized, magical evasion againts shoots is dumb as fuck. Im not againts or in favor of your suggestion, since i like how they're behaving now and i think it still needs more time to test. I only suggested a slight drop in price fuel after 1 week that change...
- 19 Dec 2020, 04:48
- Forum: Balancing & Suggestions
- Topic: Airbone AA emplacement
- Replies: 1
- Views: 609
Airbone AA emplacement
Is this building supposed to be so resilent againts HE ? 'cause it behaves almost like a fucking bunker lmao.
Mortar, Artillery, Pz4 HE has hard time blowing this emplacement, please revise this its nuts.
Mortar, Artillery, Pz4 HE has hard time blowing this emplacement, please revise this its nuts.
- 18 Dec 2020, 01:12
- Forum: Balancing & Suggestions
- Topic: The Wirbelwind Flak Panzer
- Replies: 69
- Views: 8033
Re: The Wirbelwind Flak Panzer
DUDE THE WIRBEL IS FINE AS IT IS, SOME INFANTRY JUST HAVE RESISTANCE TO BEING SUPRESSED PLUS THEY CAN USE SPECIAL SPRINT HABILITY TO BE IMMUNE TO IT FOR SOME TIME, RANGERS, 82airb, COMMANDOS, all have that kind of stuff. Theyre also super cheap to make, easy and pretty fast to adquire since PE tech ...
- 18 Dec 2020, 01:06
- Forum: Balancing & Suggestions
- Topic: Luft doc
- Replies: 24
- Views: 3143
Re: Luft doc
Luft straffe is not a mirror ability to AB straffe so differences are intended. It is also needed to consider the ability in the context of the entire doctrine, not just "ability vs ability". 101st isn't a mirror unit to Gebirgs. So the fact that one can do something doesn't mean the other must be ...
- 17 Dec 2020, 16:32
- Forum: Balancing & Suggestions
- Topic: Luft doc
- Replies: 24
- Views: 3143
Luft doc
I would suggest to drop the price of gerbis down to 400mp from 450mp, they're not able to reinforce everywhere anymore, plus his mg34 still being weird placed.
Also a wider hitzone for luft strafe run would be nice having in mind current AB hitzone.
Also a wider hitzone for luft strafe run would be nice having in mind current AB hitzone.