Search found 549 matches
- 04 Dec 2017, 16:57
- Forum: Balancing & Suggestions
- Topic: Commonwealth truck nerf, too much...
- Replies: 8
- Views: 2268
Re: Commonwealth truck nerf, too much...
I was streaming this, and seing truck being destroyed twice so quickly was quite annoying.. I know this is a 1v1 and this is much hadred to happen in bigger games, but still nerfing trucks like this just because some idiots can't play fair is rather disappointing. I think just pointing out those who...
- 02 Dec 2017, 09:16
- Forum: Announcements
- Topic: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
- Replies: 16
- Views: 10588
Re: Steam Release and Blitzkrieg Mod 5.1.2 Patch!
Great job guys, thanks a lot!!
- 02 Dec 2017, 09:13
- Forum: Announcements
- Topic: Translations
- Replies: 196
- Views: 163542
Re: Translations
Italian done
- 30 Nov 2017, 12:44
- Forum: Matchmaking & Strategies
- Topic: 1v1 in the 5.1.2 beta version (Kurland Pocket)
- Replies: 28
- Views: 3984
Re: 1v1 in the 5.1.2 beta version (Kurland Pocket)
Well, anyway the US riflenades seem to be in need of some tuning... What do you mean? Btw did you change anything in Stug's mg? It's killing even pak crew from really far away, and infantry getting closer dies really really fast. I noticed the same even in a 1v1 i had with kwok. I mean, it's fine.....
- 22 Nov 2017, 17:43
- Forum: Announcements
- Topic: Translations
- Replies: 196
- Views: 163542
Re: Translations
Italian done
- 14 Nov 2017, 09:30
- Forum: General Discussions on Strategy and Theory
- Topic: Brits, Big Maps, Big Resources
- Replies: 1
- Views: 9653
Re: Brits, Big Maps, Big Resources
Nice game, what was that "damaged gun" crit that hetzer got at a certain point tho?
- 14 Nov 2017, 09:03
- Forum: Mapping Corner
- Topic: [MAP] Benedictine Cider (8) [POLL]
- Replies: 21
- Views: 32614
Re: [MAP] Benedictine Cider (8) [POLL]
I think if you put them all on one half of the map would be nicer. Would make the middle line a little longer which is like having a little bigger map.
- 08 Nov 2017, 08:21
- Forum: Matchmaking & Strategies
- Topic: Why I prefer my settings: High vs Standard Resources
- Replies: 10
- Views: 2822
Re: Why I prefer my settings: High vs Standard Resources
I think the point is that the initial skirmishes can be fought using a wider selection of units.. Map resources will affect later phases of the game in a similar way, wether they started with high or standard res.
- 05 Nov 2017, 20:02
- Forum: Matchmaking & Strategies
- Topic: Good game
- Replies: 8
- Views: 1819
Re: Good game
Was it a 2v1?
- 03 Nov 2017, 13:40
- Forum: Balancing & Suggestions
- Topic: Air patrols solution
- Replies: 11
- Views: 2194
Re: Air patrols solution
Fun that you posted this, and Lehr posted about Air patrol being ineffective due to aa lol. I guess theese two threads might help each other lol
- 03 Nov 2017, 13:15
- Forum: Balancing & Suggestions
- Topic: Air patrols solution
- Replies: 11
- Views: 2194
Re: Air patrols solution
I find sector ability cooldown quite annoying too.. just it has a high cost, and spending 200 ammo continuously is not always possible
- 03 Nov 2017, 10:15
- Forum: Balancing & Suggestions
- Topic: Friendly ramming
- Replies: 1
- Views: 763
Friendly ramming
I go quite frustrated with my own tanks ramming mortars and mg teams to death when finding them on their path, for both factions.. is there any way this could be fixed? like making the "forbidden area" around weapon teams (if there's any) a little larger?
- 31 Oct 2017, 08:40
- Forum: Matchmaking & Strategies
- Topic: Good 3vs3 on Lafiere
- Replies: 3
- Views: 1043
Re: Good 3vs3 on Lafiere
Great game, nice to watch. really well carried by you nessi, gg
- 31 Oct 2017, 08:14
- Forum: Balancing & Suggestions
- Topic: Axis aa
- Replies: 34
- Views: 5243
Re: Axis aa
You should even place aa properly, they cover certain map areas and they need to aim the plane when they spot it. That influences aa efficiency too. Sometimes i have trouble even with 2 axis aa on a small map. It depends on a lot of factors.
- 29 Oct 2017, 10:50
- Forum: Balancing & Suggestions
- Topic: Limit every sniper to 1.
- Replies: 21
- Views: 4242
Re: Limit every sniper to 1.
Panzer-Lehr-Division wrote:now wh can make 2 sniper's but believe it or not wh sniper's mostly die to us sniper's even if you do the same shit as you do with us with, 2 sniper's/Scout it just won't work as wh as with us.
This was the best argument imo. How could you ever disagree to this.
- 29 Oct 2017, 09:45
- Forum: Matchmaking & Strategies
- Topic: Power of Armor doc
- Replies: 31
- Views: 4832
Re: Power of Armor doc
Remember the Phrase in this community Toni?: People lose to somethink ingame and come to Forum crying it's op?:D http://forum.bkmod.net/viewtopic.php?f=16&t=2108 I do Edit: Didn't see this http://forum.bkmod.net/viewtopic.php?f=15&t=2363 I do And again, where did i say rockets are OP? Did y...
- 27 Oct 2017, 08:38
- Forum: Matchmaking & Strategies
- Topic: Power of Armor doc
- Replies: 31
- Views: 4832
Re: Power of Armor doc
Now they just use super soldier luft and tank hunter *and rockets/arty? You seem to be still very mad at that one hotchkiss, i know you mean it so i explain, it was se and th, ofc. th make one hotchkiss but it's slow paperarmored and ithink as said even the slowest unit ingame?:D and yeah se, wurf....
- 26 Oct 2017, 08:49
- Forum: Matchmaking & Strategies
- Topic: Power of Armor doc
- Replies: 31
- Views: 4832
Re: Power of Armor doc
kwok wrote:Now they just use super soldier luft and tank hunter
*and rockets/arty?
- 26 Oct 2017, 08:44
- Forum: Matchmaking & Strategies
- Topic: good map for 3v3
- Replies: 3
- Views: 841
Re: good map for 3v3
Yeah and it's pretty big, i like it! Just maybe it lacks some covers on the sides and has maybe too many houses in middle.. adding few bushes or walls for green cover could be nice
- 25 Oct 2017, 15:26
- Forum: Matchmaking & Strategies
- Topic: 3v3
- Replies: 7
- Views: 1508
Re: 3v3
Your description said that AB or Inf doc infantry could not outrun your infantry... and f1 caused a lot of trouble... i can only see rockets causing trouble in this game, that's what i meant... What's the problem with me hosting that map? i only said you used the perfect strategy for that map, just ...
- 25 Oct 2017, 08:43
- Forum: Matchmaking & Strategies
- Topic: 3v3
- Replies: 7
- Views: 1508
Re: 3v3
yeah didn't pick any doctrine, even if i made a firefly or whatever unit to counter Pz4s, my units were getting rockets as soon as i produced them and had to rebuild my trucks many times since with 1 210mm rocket salvo they get to 1/5 hps About the map i'd like to say that, as you can see, allies ha...
- 21 Oct 2017, 09:09
- Forum: Matchmaking & Strategies
- Topic: 1 pulchra = 2 Def
- Replies: 16
- Views: 3155
Re: 1 pulchra = 2 Def
So random words, wow
Actually i won more games against you than those i posted.. So i don't post every game i win.. The last replay you posted tho, right after i posted this, that one seemed like one to defend your "honour".
Well... that together with yout salty reply to this.
Actually i won more games against you than those i posted.. So i don't post every game i win.. The last replay you posted tho, right after i posted this, that one seemed like one to defend your "honour".
Well... that together with yout salty reply to this.
- 20 Oct 2017, 07:39
- Forum: Matchmaking & Strategies
- Topic: 1 pulchra = 2 Def
- Replies: 16
- Views: 3155
Re: 1 pulchra = 2 Def
I'm wondering what in my tone made me sound "honoured" lol
- 19 Oct 2017, 21:56
- Forum: Matchmaking & Strategies
- Topic: 1 pulchra = 2 Def
- Replies: 16
- Views: 3155
1 pulchra = 2 Def
Had an explosive 3v3 on cherburg, 2 inches did a great work
allies, me RAF, Kwok Armor, Illa RA
axis, Wurf BK, Warlord + Lehr Def
allies, me RAF, Kwok Armor, Illa RA
axis, Wurf BK, Warlord + Lehr Def
- 19 Oct 2017, 09:43
- Forum: Balancing & Suggestions
- Topic: few ideas & suggestions
- Replies: 66
- Views: 9672
Re: few ideas & suggestions
La Fiere is a good map imo, why should anyone wonder why you play that map? lol And we camped in middle, which we took from you after wurf made barracks in every possible building (which i'd call camping too) but your side was constantly falling to bob's attacks, so no need to come here and complain...