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by Warhawks97
22 Mar 2015, 18:59
Forum: Balancing & Suggestions
Topic: "Rangers vs Rangers"
Replies: 0
Views: 350

"Rangers vs Rangers"

I just did a test round of 4.8.8 and an idea came into my mind why not adding throwable smoke nade for the US inf doc infiltration ranger squad for 20 ammo like the 82nd AB has now. Thing is that the normal rangers for 360/30 (later 270/70) are like the infiltration rangers which cost 400/45. After ...
by Warhawks97
22 Mar 2015, 01:48
Forum: Matchmaking & Strategies
Topic: 4.8.6.0 - Holly frigin hell amazing 4v4 comeback must see!
Replies: 5
Views: 758

Re: Holly frigin hell amazing 4v4 comeback must see!

i watched the game. Pretty epic except ursus crash. However, esspecially to those which want panther as cheap is fireflys, watch it! Epic Panthers here. @Cyber: at min 44 the Jacks did NOT miss. Camo Jacks with HVAP and ambush and commander simply bounced off from panther :P edit II: Min 57-59: Chec...
by Warhawks97
21 Mar 2015, 03:17
Forum: Balancing & Suggestions
Topic: panthers in BK
Replies: 4
Views: 683

Re: panthers in BK

Hi In this game, the panthers is pretty weak. First, it does not show too much advantage against M4 76 and many times been killed by one shot from M4 76 even the panther is using its front armor to face allied tanks. In reality, panther is famous for its powerful kwk42 75mmL70 maingun and 80mm/55 f...
by Warhawks97
21 Mar 2015, 02:57
Forum: General - CoH1 / BKMOD1
Topic: Fun With Real Formations
Replies: 5
Views: 1622

Re: Fun With Real Formations

in the german army the lmg was the most important factor in the squads. In combat situations just 30% of the deployed soldiers did shoot back really or did accurate shots while 70% did often nothing except being pinned to ground and awaiting friendly arty, airstrikes whatsoever. That way it was smar...
by Warhawks97
19 Mar 2015, 21:16
Forum: General - CoH1 / BKMOD1
Topic: Best BK PvP Maps?
Replies: 5
Views: 829

Re: Best BK PvP Maps?

Gazala is also a nice map. It's unique because there are very little resources. Everyone will be very short on fuel and munition. It means replacing your tanks and upgraded infantry is hard. Gazala..... Its not really cool. There are 3 important points in the middle of the map and the side which go...
by Warhawks97
19 Mar 2015, 03:54
Forum: General - CoH1 / BKMOD1
Topic: Best BK PvP Maps?
Replies: 5
Views: 829

Re: Best BK PvP Maps?

3 vs 3: Reversed Defense, LaFiere,Road to Cherbourgh (Maybe). Trun is OK but has iirc capturable mortar bunker and only one real fuel point. Blazing is also quite funny except the front doesnt move and the frontlines stuck in the water and in the southern bottlkneck. When it stucks there axis will u...
by Warhawks97
18 Mar 2015, 15:13
Forum: General - CoH1 / BKMOD1
Topic: AI not as aggressive?
Replies: 6
Views: 924

Re: AI not as aggressive?

I have been always wondering about which AI level is there when someone is dropped, anyone knows a clear answer?! depends on map and faction of the dropped player. At Road to Cherbourgh US and axis Bots are usually crazy (axis depends on chosen doc. Sometimes just having stubby Tank IV and sometime...
by Warhawks97
16 Mar 2015, 15:44
Forum: Off-Topic
Topic: Link collection
Replies: 7
Views: 1968

Re: Link collection

mongalong247 wrote:google translate for the last link :D



does/did it work?
by Warhawks97
16 Mar 2015, 14:27
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.8.0 Changelog Preview
Replies: 85
Views: 10742

Re: Blitzkrieg Mod 4.8.8.0 Changelog Preview

101st will turn be expensive riflemans,why i will choose AB while i can make rifleman with 2 bars like 101st? Except for the fact that 101st can be deployed anywhere, reinforce anywhere, has AT for free, has more weapon upgrade choices and more abilities. Have different infanty type which makes the...
by Warhawks97
15 Mar 2015, 14:05
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.8.0 Changelog Preview
Replies: 85
Views: 10742

Re: Blitzkrieg Mod 4.8.8.0 Changelog Preview

fg42 is a support weapon like mg42 I am no history expert and even less in weapon sector, but is that really true? I mean these weapons were considered to be really good but there were only about 7 000 of them made so I guess they were distributed among the soldiers in low numbers per squad but if ...
by Warhawks97
14 Mar 2015, 00:44
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.8.0 Changelog Preview
Replies: 85
Views: 10742

Re: Blitzkrieg Mod 4.8.8.0 Changelog Preview

However that honestly I guess I can't greet u for that 101st AB squads MP price that is called to be just a 'slight' reduction, as that these units currently are probably the only to be able to not fear the 'Tigerphobia' by using the charge running ability although that they aren't supposed to be a...
by Warhawks97
13 Mar 2015, 11:42
Forum: Balancing & Suggestions
Topic: Vehicle's immobilize suggestion
Replies: 4
Views: 611

Re: Vehicle's immobilize suggestion

sometimes it works this way. Its pretty random what is "repaired first". Either crits or first the HP.
by Warhawks97
12 Mar 2015, 13:57
Forum: History/Realism
Topic: 17 pounder shell (almost) penetrating test plate armour
Replies: 8
Views: 2815

Re: 17 pounder shell (almost) penetrating test plate armour

what is SVDS?

and number 5 is normal APC? The main used rounds for 17 pounders are actually APCBC (standard round) and SABOT.
by Warhawks97
12 Mar 2015, 13:53
Forum: General - CoH1 / BKMOD1
Topic: 88 undestroyable
Replies: 17
Views: 1623

Re: 88 undestroyable

never used the JT HE round really. Those single HE shots do hit the dirt mostly anyway. I am talking about the unemplaced 88 taking no damage by several direct hits. The emplaced 88´s are ok and are often easier destroyed as the unemplaced versions. Edit: As if this arty resistant of unemplaced 88 a...
by Warhawks97
11 Mar 2015, 14:44
Forum: General - CoH1 / BKMOD1
Topic: 88 undestroyable
Replies: 17
Views: 1623

Re: 88 undestroyable

killing the crew is not a porb. As i said sometimes enemies do recrew a single 88 3 times n a row with grens, pios etc before the 105 has finished the barrage. I´ve been playing with 88´s a lot with luft doc and i had two of these engineers luft pios rdy to recrew an 88, my starting pgren squad and ...
by Warhawks97
09 Mar 2015, 20:22
Forum: Bugs
Topic: 82nd healing ability broken
Replies: 9
Views: 937

Re: 82nd healing ability broken

I think a buffed PE healing last time when I was fixing heal bug, so I might fix it on US too. On the other hand, US has more options of healing, not only insquad heal. more options? what are you talking about? Do you mean the 101st HQ heal ability? beside that there is only a 300 mp triage center ...
by Warhawks97
08 Mar 2015, 13:21
Forum: Balancing & Suggestions
Topic: US 60mm Mortar - What is it for?
Replies: 1
Views: 508

Re: US 60mm Mortar - What is it for?

in rare occassions when allieds are teamplayer then i do see the 60 mm sometimes early on while teamates do cover it with paks etc. But as long as you cant be sure that mates do help or protect it nobody really uses it. And yeah the rbits one hits much harder as the 60 mm which often seem to deal ve...
by Warhawks97
07 Mar 2015, 14:55
Forum: Bugs
Topic: arty/mortars etc.. FOW question
Replies: 4
Views: 501

Re: arty/mortars etc.. FOW question

I would ask here if they should get visible in the FoW for a short time when they deal damage. Or rather why is it that way? slow moving or unmovable arty pieces get instantly visible for the enemie just when they deal some damage to them and thus most arty pieces make one salvo and get instantly co...
by Warhawks97
06 Mar 2015, 23:08
Forum: General - CoH1 / BKMOD1
Topic: Why so many Axis-Only Players?
Replies: 26
Views: 2293

Re: Why so many Axis-Only Players?

nah... allied had not been doomed in long lasting games. brits maybe butcw inf blobbs with several vet leutnaants can be dominating. WE "vet" are not really vets but rather kind of upgrades like top mg gunner or skirts. Damage output kept the same. Also axis have it harder in late game wit...
by Warhawks97
06 Mar 2015, 19:11
Forum: Balancing & Suggestions
Topic: trenches suggestion
Replies: 12
Views: 910

Re: trenches suggestion

@Lunar: PE builds logistic company for 250 and 25 (starting res are 25 fuel while WE and US have 15) and with basic income of 5 fuel per min the first scout vehicle comes 2 mins after start of the game or earlier. No other faction will get something like this so early and definately no HT. Paks and ...
by Warhawks97
06 Mar 2015, 18:57
Forum: General - CoH1 / BKMOD1
Topic: Why so many Axis-Only Players?
Replies: 26
Views: 2293

Re: Why so many Axis-Only Players?

I for one started playing this mod because vanilla coh was ridiculous with ally troops just walking up to heavy axis tanks which cost a fortune get destroyed instantly with OP infantry or those small AT 50mm guns. vanilla is different and just to point it out. Panther there cost for WE 600/110 comp...
by Warhawks97
06 Mar 2015, 18:45
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.8.0 Changelog Preview
Replies: 85
Views: 10742

Re: Blitzkrieg Mod 4.8.8.0 Changelog Preview

Puh.... so much stuff in such short time:D cool. what i really like: "What I dislike about AB is that its kind of blobbing doctrine by design, I would like to change that a bit." I like to hear that. We had that with RAF and Luftwaffe once and we fixed it. AB is currently the last "bl...
by Warhawks97
06 Mar 2015, 13:27
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.8.0 Changelog Preview
Replies: 85
Views: 10742

Re: Blitzkrieg Mod 4.8.8.0 Changelog Preview

Thats very bad, you have to adjust their cost than, cause with 2-3 bars they are eaten by grenadiers and stormtroopers like simple rifles (and i actually can outspam them as terror doc, its not hard to have 6+ grenadiers in late game......nah im kidding, i cant, because nobody play airborne exept f...
by Warhawks97
06 Mar 2015, 12:37
Forum: Announcements
Topic: Blitzkrieg Mod 4.8.8.0 Changelog Preview
Replies: 85
Views: 10742

Re: Blitzkrieg Mod 4.8.8.0 Changelog Preview

Things change... I thought that Johnson will be 1 slot item, but then decided otherwise. so it means i can have 2 Johnsons and 2 rl in one squad right? Was there no other solution than increasing slot size by simply limiting the upgrades available? The random weapon drops are solved then? That are ...
by Warhawks97
05 Mar 2015, 18:23
Forum: History/Realism
Topic: 17 pounder shell (almost) penetrating test plate armour
Replies: 8
Views: 2815

Re: 17 pounder shell (almost) penetrating a Tiger tanks Armo

I meant APCBC, not APCR. sorry for my mistake. Standard 17 pounder round was APCBC. The Sabot was more powerfull but with very bad accuracy.

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