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by Warhawks97
04 Mar 2018, 23:48
Forum: General - CoH1 / BKMOD1
Topic: Axis doctrines rework!
Replies: 59
Views: 1693

Re: Axis doctrines rework!

To be honest, i dont like a mod more just bc there are more units or always new added. I am more concerned that the units i get will do something new, specific and having a reason to be where they are. If we find a place for a unit, its fine. The ST but also SP to some degree are kind of those. I am...
by Warhawks97
04 Mar 2018, 14:51
Forum: General - CoH1 / BKMOD1
Topic: Axis doctrines rework!
Replies: 59
Views: 1693

Re: Axis doctrines rework!

I may ask a question? Just a general one. Is BK doc or assault doc more based on mobility, speed and combined arms and thus more focused on medium tanks? Kind of germanys strategy in 39-42. Or is it more, as i can read out of the announcment, brute force with thick armor and powerfull canons, thus T...
by Warhawks97
04 Mar 2018, 01:25
Forum: Matchmaking & Strategies
Topic: AA Power + ACE Sherman
Replies: 25
Views: 571

Re: AA Power + ACE Sherman

And ammount of units? Coz i see many having it upped but only few units fielded. So the advantage is little or non exist since res spend might exceed those spared in upkeep of the few units. Just saying.
by Warhawks97
04 Mar 2018, 01:24
Forum: General - CoH1 / BKMOD1
Topic: Axis doctrines rework!
Replies: 59
Views: 1693

Re: Axis doctrines rework!

wow, Nice annoucment. Just "assault doctrine" sounds after all unspecific. There can be two types of it. The mobility kind of this with lots of light and medium tanks. Literally current BK doc without tigers. But since the announcment says "Head on head" i would call it rather &q...
by Warhawks97
03 Mar 2018, 19:31
Forum: Matchmaking & Strategies
Topic: AA Power + ACE Sherman
Replies: 25
Views: 571

Re: AA Power + ACE Sherman

I wouldnt go for SP when facing Th doc. Ambushed Nashorn or Jagdpanther and its all gone out of a sudden. Perhaps a IV/70 is enough already. Since there were so many jagdpanthers the allied couldnt be sure there is no second hidden. The KT could have been simply worked as bait. Or simply KT, Jagdpan...
by Warhawks97
03 Mar 2018, 15:48
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 1956

Re: Factions Armor Philosophy

sorry
by Warhawks97
03 Mar 2018, 15:17
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 1956

Re: Factions Armor Philosophy

Why do you even bother? This is not a north korean forum or other sort of dictatorship where we are forced to talk in a certain way or forbid to talk at all. If we want to talk, we talk. Nobody has to bother or care about it. Its just sharing of ideas and everybody is free to like it or not. Everybo...
by Warhawks97
03 Mar 2018, 12:56
Forum: Matchmaking & Strategies
Topic: AA Power + ACE Sherman
Replies: 25
Views: 571

Re: AA Power + ACE Sherman

Well, there is no way to compare Scott with SturmTiger... Scotts require no command points and can shoot all the time! SturmTiger is simply on an entirely different tier with 7 command points and much bigger gun. As it fires once every 6 minutes for 150 ammo, and I think within 6 minutes a Scott ca...
by Warhawks97
03 Mar 2018, 12:42
Forum: Matchmaking & Strategies
Topic: Request for gameplay advice
Replies: 25
Views: 613

Re: Request for gameplay advice

Yeah. Just a few more questions while we're at it: 1. How do I keep tanks from driving into battle backwards? The BK feature to facilitate retreat is something I tend to dislike overall because it does more damage than good. It does not matter whether I click or click pull to wards a location, the ...
by Warhawks97
03 Mar 2018, 01:40
Forum: Matchmaking & Strategies
Topic: AA Power + ACE Sherman
Replies: 25
Views: 571

Re: AA Power + ACE Sherman

As for Armor doctrine, I don't think that this doctrine totally lacks anti camping capabilities.. for early camping, the Calliope can be enough specifically when used against naked AT guns, infantry blobs or heavily damaged retreating Axis tanks... Later on the Scott can deal with Bunkers and Panth...
by Warhawks97
02 Mar 2018, 23:23
Forum: Matchmaking & Strategies
Topic: Request for gameplay advice
Replies: 25
Views: 613

Re: Request for gameplay advice

The one in the nest is probably the "most realistic". All have in common a realistic rof. So far all small arms have that except the hull and coaxial MG´s. Their rofs, bursts etc are messed up to being nothing more than noises for their most time. The cal 50 nest as well as all infantry we...
by Warhawks97
02 Mar 2018, 23:17
Forum: Matchmaking & Strategies
Topic: AA Power + ACE Sherman
Replies: 25
Views: 571

Re: AA Power + ACE Sherman

Well, in my humble opinion I think the SturmTiger currently in the game serves as a perfect replacement for the V1 rocket. And is also more believable to use than the V1 rocket! It is the ultimate answer to anyone who would camp around.. and is perhaps the best counter to that too. It is a perfect ...
by Warhawks97
02 Mar 2018, 19:03
Forum: Matchmaking & Strategies
Topic: Request for gameplay advice
Replies: 25
Views: 613

Re: Request for gameplay advice

1. Yeah, I did see that with the M2HB variants vastly differing in performance. Even their sound differs greatly. The .50 on the trucks, jeeps and tanks sound like peashooters while the M2 nest sounds incredibly powerful in comparison. It's probably all balance stuff but it still takes me by surpri...
by Warhawks97
02 Mar 2018, 18:39
Forum: Matchmaking & Strategies
Topic: AA Power + ACE Sherman
Replies: 25
Views: 571

Re: AA Power + ACE Sherman

This is even more of a reason why the ST is a bad unit I think. It's unreliable in the realm of RNG while being a cross-capable unit with no designated specific tactical role. SUMMON THE WARHAWKS! lol. to be more specific: it isn't a matter is it OP or not, but a poorly designed unit cuz all it doe...
by Warhawks97
02 Mar 2018, 18:24
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 1956

Re: Factions Armor Philosophy

@Warhawks: Yeah, I agree with most of what you stated. By the time the Tiger I is available, it really serves no purpose for the respective doctrines anymore. It's more of a nice to have gimmick but most of the time the other tanks in higher numbers simply do it better (which is maybe exactly what ...
by Warhawks97
02 Mar 2018, 17:23
Forum: Matchmaking & Strategies
Topic: epic KingTiger last stand
Replies: 20
Views: 652

Re: epic KingTiger last stand

fun facts that i discovered sas have 95 base hp, with upgrade of -25% received damage after 10 CP unlock giving it effective base health of 126 fallsj have 80 base hp * -5% received damage * +10% health * -5% received accuracy giving it an effective 97 base health, with upgrade of -25% received dam...
by Warhawks97
02 Mar 2018, 01:30
Forum: Matchmaking & Strategies
Topic: epic KingTiger last stand
Replies: 20
Views: 652

Re: epic KingTiger last stand

Use At least one Hetzer. And at least one krad. It was one of the most interesting games ive seen in recent weeks. With a bit more coordiantion and tavares being a bit more aware. At roughly min 45-55 you could have made a good push on the right side. Just a bit more aggressive. If tavares would hav...
by Warhawks97
01 Mar 2018, 23:47
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 1956

Re: Factions Armor Philosophy

Another tank that surprised me was the Tetrarch with it's incredibly strong 2 pounder with Little John adaptor. Does anyone have penetration tables of it? It penetrated my StuPa from mid distance which very much surprised me. Must have been one of the lucky shots. When i am right its 7% from max ra...
by Warhawks97
01 Mar 2018, 23:01
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 1956

Re: Factions Armor Philosophy

On the Tiger vs Panther topic: Too bad that angling is out of question in this game because that would make the Tiger I better armoured than the Panther when angled well and worse when angled the wrong way. You also have to take into consideration that an 88mm shell has bigger diameter and weight t...
by Warhawks97
01 Mar 2018, 03:04
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 1956

Re: Factions Armor Philosophy

Well. Thing is when you get over 7 secs it seems like "omg", it never shoots. But most of these units have ways to lower it. There are certain abilties or simply vet steps and commanders. So even when going as high as 8 or 8.5 secs you can bring them down to approx 7 secs and less. And Pan...
by Warhawks97
28 Feb 2018, 23:04
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 1956

Re: Factions Armor Philosophy

I think it's very clear why I suggested 70 range for it, in case of no more static position ability that boosts range and reload... Otherwise there would be noway to fight against Pz.IVs with a 7 seconds reload time for the Firefly. Wow. Guess you use Bottle opener to open a can right? Thats what i...
by Warhawks97
27 Feb 2018, 18:53
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 1956

Re: Factions Armor Philosophy

Oh dude, givng this much range to heavies would make matters just worth. Also why shall firefly have 70 range just like that? It is in particular the interesting part of that unit that you use it as tag team with command tank and stat mode to become some sort of powerfull combat force. I see no reas...
by Warhawks97
27 Feb 2018, 01:38
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 1956

Re: Factions Armor Philosophy

i think i was unclear. What about firefly when reload time would greatly increase? also 70 range at default? The point currently, making hypothetical assumption that two mediums (shermans) face a heavy one. Right now, when both sides fire at the same time without anyone moving is that either both me...
by Warhawks97
26 Feb 2018, 23:01
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 1956

Re: Factions Armor Philosophy

have you ever tested 65 range? For panthers and stuff? have you? That is already a massive advantage even if it looks tiny. 70 would just enforce the already offensive camp scenario and sniping tank after tank and AT guns wouldnt be able to provide sufficient cover. Thing right now is that when you ...
by Warhawks97
26 Feb 2018, 20:09
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 1956

Re: Factions Armor Philosophy

76 Sherman tank IV with long barrel and stugs: 5,3-6 seconds Panther, Firefly, Jacksons, Tiger, Jagdpanzer IV/70 and IV/A: approx 7,2 - 8,5 seconds. Fine with me... However; tanks such as Tiger1 and Pershing would then have to get a range advantage, either more basic range (from 60 to 70 or even 75...

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