Search found 2410 matches
- 26 Jan 2019, 23:06
- Forum: Balancing & Suggestions
- Topic: Doctrine Rework Survey
- Replies: 31
- Views: 7191
Re: Doctrine Rework Survey
Hi everyone, Here is the first draft of the survey results I promised. I tried to take all the results and put them together. This is only a draft, I wanted to work on it more but I've gotten so busy in life that I thought I should just show you all now even if it's unfinished. This is just a balanc...
- 25 Jan 2019, 00:41
- Forum: General - CoH1 / BKMOD1
- Topic: Wehr 75mm field arty
- Replies: 5
- Views: 957
Re: Wehr 75mm field arty
Yeah, allies have an equivalent in the RAF doctrine. Drop the tetrarch glider and you can build 76mm field guns. They dont have indirect fire though.
- 24 Jan 2019, 21:39
- Forum: General - CoH1 / BKMOD1
- Topic: Wehr 75mm field arty
- Replies: 5
- Views: 957
Re: Wehr 75mm field arty
it fires itself like an AT gun but for infantry. ive gotten that fucker to ambush squad wipe many bastards.
- 22 Jan 2019, 23:39
- Forum: Bugs
- Topic: Braindead Flakpanzer
- Replies: 4
- Views: 1653
Re: Braindead Flakpanzer
That flakpanzer has to deploy to attack ground. When it’s not deployed it’s on AA mode.
Also the howitzer bug should be fixed next patch?
Also the howitzer bug should be fixed next patch?
- 22 Jan 2019, 01:05
- Forum: Balancing & Suggestions
- Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
- Replies: 44
- Views: 15125
Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
Could make the recon plane near invincible and never crash.
- 21 Jan 2019, 19:45
- Forum: Balancing & Suggestions
- Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
- Replies: 44
- Views: 15125
Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
So one thing I was thinking is to make the ability like if a plane gets shot down it can never be used again. In SD44 you control the plane itself like it’s a unit. If it gets shot down you no longer have it And just cuz I know it might be asked, I don’t know how to make it that you’d have multiple ...
- 18 Jan 2019, 05:32
- Forum: Balancing & Suggestions
- Topic: Sniper Rapid Fire Ability
- Replies: 3
- Views: 902
Re: Sniper Rapid Fire Ability
Grr that was my secret for a while. I was going to bring this up as point to general sniper reworks.
- 17 Jan 2019, 22:54
- Forum: Balancing & Suggestions
- Topic: Proposal : units can only recrew if they have at least one more man than needed
- Replies: 2
- Views: 679
Re: Proposal : units can only recrew if they have at least one more man than needed
Even if possible I’d rather say keep the option to recrew than to not. There are still situations where you want to sacrifice a squad to recrew. I think it makes a game better if you have to make a hard decision rather than be unable to have any decision at all.
- 16 Jan 2019, 23:32
- Forum: Balancing & Suggestions
- Topic: 105 howitzers
- Replies: 31
- Views: 10912
Re: 105 howitzers
Only my opinion though
- 16 Jan 2019, 22:54
- Forum: Balancing & Suggestions
- Topic: 105 howitzers
- Replies: 31
- Views: 10912
Re: 105 howitzers
I was wondering it's probably possible to stop this exploit by adding a requirement to the bombard abilities that a player must be a particular doctrine to use. What do you think? In general i think unit limits aren't something worth including, units should be balanced so limits aren't an issue. It ...
- 16 Jan 2019, 17:10
- Forum: Balancing & Suggestions
- Topic: Creeping barrage spam
- Replies: 2
- Views: 698
Re: Creeping barrage spam
AFAIK this is an oversight
- 16 Jan 2019, 08:13
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 34074
Re: Poor Doctrine Design - Luft
This is where the line becomes difficult though, there is no criteria on who is a good player. There are no "professional players" because no one is being paid to play this game, otherwise it'd be easy to identify who to listen to. There is only "pro" in the slang term that means...
- 15 Jan 2019, 22:58
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 34074
Re: Poor Doctrine Design - Luft
First of all, no amount of matches will provide objective results. Second of all, it doesn’t even matter what I think about luft because if the majority agree on something then it is more likely that the majority is right. Even if the majority is not right, it is how the game is evolved and the inte...
- 15 Jan 2019, 21:31
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 34074
Re: Poor Doctrine Design - Luft
and who knows how to use luft? ... tell me There is not a single pro player who has played with luft and who has not been defeated by me in BK, from 1v1 to 4v4, even you ... especially if I play with doc inf or RA If you have crusader and rifleman with the British, you stop 70% of the Luft force, i...
- 15 Jan 2019, 20:29
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 34074
Re: Poor Doctrine Design - Luft
Shanks wrote:The New BK Champion wrote:Luft is strong not beacuse it's good itself, it's because somewhy people don't know how to counter it
it's totally true
My argument to this is: the reason luft is “counterable” is because players don’t know how to play luft
- 15 Jan 2019, 01:18
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 34074
Re: Poor Doctrine Design - Luft
The post before plays pvp. I play pvp.
I have also sent out a mass survey among players who have experience and play. Survey shows luft is really strong.
I have also sent out a mass survey among players who have experience and play. Survey shows luft is really strong.
- 14 Jan 2019, 16:08
- Forum: Balancing & Suggestions
- Topic: Ranger banzai charge
- Replies: 12
- Views: 1757
Re: Ranger banzai charge
Markr, what about just increasing the range of the throw and decreasing range of activation?
- 14 Jan 2019, 02:09
- Forum: Balancing & Suggestions
- Topic: Ranger banzai charge
- Replies: 12
- Views: 1757
Re: Ranger banzai charge
I know what you mean. I might be able to think of something but not sure if it’ll break the ability.
- 13 Jan 2019, 01:57
- Forum: Player Introductions
- Topic: Hello from Texas
- Replies: 5
- Views: 9810
Re: Hello from Texas
Hey man, glad to see another USA based player.
There are a few folks we can intro you to.
I’m Kwok on steam (the one with an elephant as a picture) in California in pacific time.
Walderschmidt, Mefisto, Shadowichigo are all on est
There are a few folks we can intro you to.
I’m Kwok on steam (the one with an elephant as a picture) in California in pacific time.
Walderschmidt, Mefisto, Shadowichigo are all on est
- 10 Jan 2019, 17:08
- Forum: Balancing & Suggestions
- Topic: Flamethrowers on crack
- Replies: 8
- Views: 1338
Re: Flamethrowers on crack
Yeah I think there was intent to make it as you mentioned, it's just really hard to balance due to the nature of the weapon. Unlike other weapons in coh where damage is done per bullet/shell/etc with cooldown times, flamethrowers are like mega weapons where their cooldowns are fractions of fractions...
- 10 Jan 2019, 14:57
- Forum: Balancing & Suggestions
- Topic: 3v3 4v4 Allies vs German stuff
- Replies: 50
- Views: 6331
Re: 3v3 4v4 Allies vs German stuff
Don’t leave too early tiger. If stupa moves to bk, what would differentiate the stupa and stuh42? They’d serve nearly the same role but stupa is bigger/slower. Should they be reward if each other?
- 10 Jan 2019, 06:34
- Forum: Balancing & Suggestions
- Topic: Give All Stug IVs camo without vet requirements
- Replies: 27
- Views: 3415
Re: Give All Stug IVs camo without vet requirements
Yes, I’ve been following this and the tiger topic very closely. Especially since a lot of these thoughts were actually included in a doctrine rework proposal way before this topic and the tiger topic was even discussed. The problem is, I haven’t had a chance to write my entire idea (because it’s not...
- 09 Jan 2019, 16:34
- Forum: Bugs
- Topic: [5.1.6] M2A2 (Brit Airborne) broken
- Replies: 5
- Views: 1264
Re: [5.1.6] M2A2 (Brit Airborne) broken
That fucker outranges the base AA emplacements so use that knowledge to your advantage
- 09 Jan 2019, 04:42
- Forum: Balancing & Suggestions
- Topic: """Changes, unit replacements, (should not be done)"""
- Replies: 4
- Views: 788
Re: """Changes, unit replacements, (should not be done)"""
Yes, but you said the unit no longer exists. It still exists in PE. The change was done as a buff to axis in the pvp setting. Since then, allied vehicle rushes (especially the recent rush) have become less powerful. Keeping both would be too strong for WM since it would essentially provide more opti...
- 09 Jan 2019, 04:02
- Forum: Bugs
- Topic: [5.1.6] M2A2 (Brit Airborne) broken
- Replies: 5
- Views: 1264
Re: [5.1.6] M2A2 (Brit Airborne) broken
It isn’t meant to be field artillery, just a field gun providing direct fire support