Search found 105 matches
- 10 Jun 2016, 01:37
- Forum: Balancing & Suggestions
- Topic: WH tank commanders
- Replies: 14
- Views: 3568
Re: WH tank commanders
i also agree
- 08 Jun 2016, 19:13
- Forum: General - CoH1 / BKMOD1
- Topic: CW playstyle
- Replies: 33
- Views: 5472
Re: SAS commandos
Illa you've kinda ran off-topic with that essay, but the forum is dead anyway, so i guess we don't need to care that much.
......????
why do you think so?
it's not dead at all. not even close.
sas are not cost effective because they provide so much weapons
- 05 Jun 2016, 14:24
- Forum: General - CoH1 / BKMOD1
- Topic: SAS commandos
- Replies: 16
- Views: 4359
Re: SAS commandos
no one can beat sas after the upgrades
- 04 Jun 2016, 22:11
- Forum: Bugs
- Topic: Random skins missing?
- Replies: 14
- Views: 2916
Re: Random skins missing?
i think no point to make new skins when there is historical add-on concerned with this task in particular
- 03 Jun 2016, 21:39
- Forum: Bugs
- Topic: Random skins missing?
- Replies: 14
- Views: 2916
Re: Random skins missing?
good question
but what you mean with " i built " ?
are these your skins ?
but what you mean with " i built " ?
are these your skins ?
- 02 Jun 2016, 13:25
- Forum: Balancing & Suggestions
- Topic: Sandbag models
- Replies: 6
- Views: 1395
Re: Sandbag models
what is good about coh2 sandbags model? all coh2 models and animation sucks.
coh1 sandbags are good enough !
coh1 sandbags are good enough !
- 28 May 2016, 13:17
- Forum: Balancing & Suggestions
- Topic: 17p emplacements
- Replies: 0
- Views: 569
17p emplacements
the 17p emplacements are available to build by default, it does not require any doctrine selection ! this way you can have some 17p emplacements even as Royal Air Force doc by constructing them before choosing a doctrine to pick up, is it intended or?
- 17 May 2016, 22:35
- Forum: Balancing & Suggestions
- Topic: axis units vs allies units
- Replies: 64
- Views: 10722
Re: axis units vs allies units
SAS is the worst elite infantry in game lmao. They are literally useless, their weapon loadout makes no sense, but from what i can see "experienced players" like you always said fallshirms are not too hard to counter with snipers and rifle grenades the other way around. people complain th...
- 17 May 2016, 20:56
- Forum: Balancing & Suggestions
- Topic: axis units vs allies units
- Replies: 64
- Views: 10722
Re: axis units vs allies units
Jagdpanther and nashorn251 also mentioned the raf upgrades ! so what about both the commando defensive and offensive bonuses ? specifically when applied to sas?
i bet the suppression will be reduced by like 100% or something.
let us know.
i bet the suppression will be reduced by like 100% or something.
let us know.
- 17 May 2016, 17:48
- Forum: Balancing & Suggestions
- Topic: axis units vs allies units
- Replies: 64
- Views: 10722
Re: axis units vs allies units
even squad of SS flashminjagers(550 cost) vs 82 airborne (550cost) or elite usa paras (800 cost), or SAS, well SS always win. so increase their cost. for 550 human power you recive terminator parachuters with panzerschreck and fg42, can disable points have many granades etc. SS are also "overh...
- 17 May 2016, 12:22
- Forum: Balancing & Suggestions
- Topic: axis units vs allies units
- Replies: 64
- Views: 10722
Re: axis units vs allies units
Jagdpanther wrote:Same for SAS, these also have offensive upgrade besides defensive
yes it's impossible to suppress this unit with hmg42s after the upgrades
not sure why ! someone should really check the bonuses they receive
- 10 May 2016, 16:30
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.5 Patch
- Replies: 46
- Views: 83449
Re: Blitzkrieg Mod 4.9.5 Patch
awesome patch! for real
- 10 May 2016, 16:25
- Forum: Announcements
- Topic: New maps / mappacks
- Replies: 81
- Views: 33498
Re: New maps / mappacks
really looking forward to new mappack release
- 10 May 2016, 16:19
- Forum: Mapping Corner
- Topic: map pack link?
- Replies: 6
- Views: 14162
Re: maps
why this on announcements still?
- 08 May 2016, 16:05
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 173203
Re: Historical Add-on For Blitzkrieg
too sad to hear that Pacific development stopped :'(
- 08 May 2016, 12:51
- Forum: General - CoH1 / BKMOD1
- Topic: Hello from Cuba!!!
- Replies: 25
- Views: 5187
Re: Hello from Cuba!!!
Sparrow wrote:2-Where can I download the latest version of Blitzkrieg mod, we are playing Blitzkrieg mod+Historical Addon v4.9.3
blitzkrieg mod v4.9.5
viewtopic.php?f=6&t=1050
historical add on D-day june 1944 & Afrika 43 for blitzkrieg mod v2.2
http://www.moddb.com/mods/historical-ad ... 3-d-day-44
- 31 Jan 2016, 19:04
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 50995
Re: Final initial list! v4.95/v5.00
you are talking about insulting and harassment ..but even you are insulting now. why blaming tiger ? he did not tell mark to leave but mark decided that his own ,tiger is not even participating here anymore ! these are not his ' complaints ' about the balance .... these are a combination of the play...
- 21 Jan 2016, 21:53
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 50995
Re: Final initial list! v4.95/v5.00
i think warhawk can just jump so freely now because tiger is not here anymore
- 20 Jan 2016, 14:28
- Forum: General - CoH1 / BKMOD1
- Topic: Guide: How to View Unit Stats in Corsix
- Replies: 8
- Views: 4186
Re: Guide: How to View Unit Stats in Corsix
very good stuff here
thanks for making it clear
thanks for making it clear
- 20 Jan 2016, 14:04
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 50995
Re: Final initial list! v4.95/v5.00
it's just his morals and generosity
that's why i always liked him
ok tiger ,i am sorry !
that's why i always liked him
ok tiger ,i am sorry !
- 20 Jan 2016, 10:51
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 50995
Re: Final initial list! v4.95/v5.00
You own your own ideas that you published on the topic
i am pretty sure tiger can even own your ass here if he ever wants to <3
- 19 Jan 2016, 20:15
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 50995
Re: Final initial list! v4.95/v5.00
@armacalic; on the first page we can all see that panzerblitz1 who is a very old developer ( even way older than mark ) and one of the very first blitzkrieg mod team members ..... we all saw how he replied at you indirectly ,so never neglect this fact it's actually true that mark can't decide anythi...
- 19 Jan 2016, 05:00
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 50995
Re: Final initial list! v4.95/v5.00
oops
and now it turned out from being a movie into becoming a true complicated puzzle
i did not expect this scenario here .
and now it turned out from being a movie into becoming a true complicated puzzle
i did not expect this scenario here .
- 19 Jan 2016, 02:44
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 50995
Re: Final initial list! v4.95/v5.00
mmm .... looks like that tiger will be defending part 6 with all what he has got
i wonder what will happen here ,will warhawk also fight back ?
hhhahahh
it's more like a movie
things are getting hot here <3
i wonder what will happen here ,will warhawk also fight back ?
hhhahahh
it's more like a movie
things are getting hot here <3
- 18 Jan 2016, 08:46
- Forum: General - CoH1 / BKMOD1
- Topic: Final initial list! v4.95/v5.00
- Replies: 384
- Views: 50995
Re: Final initial list! v4.95/v5.00
Sukin-kot (SVT) wrote:MarkR, can you pls over the conversation regarding CW arty prices, I'm sure that prices will stay the same, say your word.
after tiger's last post about this .... i would rather ask him to tell us the exact ranges for these units and also the prices for each