Search found 105 matches

by Yafa
10 Jun 2016, 01:37
Forum: Balancing & Suggestions
Topic: WH tank commanders
Replies: 14
Views: 3568

Re: WH tank commanders

i also agree
by Yafa
08 Jun 2016, 19:13
Forum: General - CoH1 / BKMOD1
Topic: CW playstyle
Replies: 33
Views: 5472

Re: SAS commandos

Illa you've kinda ran off-topic with that essay, but the forum is dead anyway, so i guess we don't need to care that much.

......????
why do you think so?
it's not dead at all. not even close.

sas are not cost effective because they provide so much weapons
by Yafa
05 Jun 2016, 14:24
Forum: General - CoH1 / BKMOD1
Topic: SAS commandos
Replies: 16
Views: 4359

Re: SAS commandos

no one can beat sas after the upgrades
by Yafa
04 Jun 2016, 22:11
Forum: Bugs
Topic: Random skins missing?
Replies: 14
Views: 2916

Re: Random skins missing?

i think no point to make new skins when there is historical add-on concerned with this task in particular
by Yafa
03 Jun 2016, 21:39
Forum: Bugs
Topic: Random skins missing?
Replies: 14
Views: 2916

Re: Random skins missing?

good question
but what you mean with " i built " ?
are these your skins ?
by Yafa
02 Jun 2016, 13:25
Forum: Balancing & Suggestions
Topic: Sandbag models
Replies: 6
Views: 1395

Re: Sandbag models

what is good about coh2 sandbags model? all coh2 models and animation sucks.
coh1 sandbags are good enough !
by Yafa
28 May 2016, 13:17
Forum: Balancing & Suggestions
Topic: 17p emplacements
Replies: 0
Views: 569

17p emplacements

the 17p emplacements are available to build by default, it does not require any doctrine selection ! this way you can have some 17p emplacements even as Royal Air Force doc by constructing them before choosing a doctrine to pick up, is it intended or?
by Yafa
17 May 2016, 22:35
Forum: Balancing & Suggestions
Topic: axis units vs allies units
Replies: 64
Views: 10722

Re: axis units vs allies units

SAS is the worst elite infantry in game lmao. They are literally useless, their weapon loadout makes no sense, but from what i can see "experienced players" like you always said fallshirms are not too hard to counter with snipers and rifle grenades the other way around. people complain th...
by Yafa
17 May 2016, 20:56
Forum: Balancing & Suggestions
Topic: axis units vs allies units
Replies: 64
Views: 10722

Re: axis units vs allies units

Jagdpanther and nashorn251 also mentioned the raf upgrades ! so what about both the commando defensive and offensive bonuses ? specifically when applied to sas?
i bet the suppression will be reduced by like 100% or something.
let us know.
by Yafa
17 May 2016, 17:48
Forum: Balancing & Suggestions
Topic: axis units vs allies units
Replies: 64
Views: 10722

Re: axis units vs allies units

even squad of SS flashminjagers(550 cost) vs 82 airborne (550cost) or elite usa paras (800 cost), or SAS, well SS always win. so increase their cost. for 550 human power you recive terminator parachuters with panzerschreck and fg42, can disable points have many granades etc. SS are also "overh...
by Yafa
17 May 2016, 12:22
Forum: Balancing & Suggestions
Topic: axis units vs allies units
Replies: 64
Views: 10722

Re: axis units vs allies units

Jagdpanther wrote:Same for SAS, these also have offensive upgrade besides defensive

yes it's impossible to suppress this unit with hmg42s after the upgrades
not sure why ! someone should really check the bonuses they receive
by Yafa
10 May 2016, 16:30
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.5 Patch
Replies: 46
Views: 83449

Re: Blitzkrieg Mod 4.9.5 Patch

awesome patch! for real
by Yafa
10 May 2016, 16:25
Forum: Announcements
Topic: New maps / mappacks
Replies: 81
Views: 33498

Re: New maps / mappacks

really looking forward to new mappack release
by Yafa
10 May 2016, 16:19
Forum: Mapping Corner
Topic: map pack link?
Replies: 6
Views: 14162

Re: maps

why this on announcements still?
by Yafa
08 May 2016, 16:05
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 172
Views: 173203

Re: Historical Add-on For Blitzkrieg

too sad to hear that Pacific development stopped :'(
by Yafa
08 May 2016, 12:51
Forum: General - CoH1 / BKMOD1
Topic: Hello from Cuba!!!
Replies: 25
Views: 5187

Re: Hello from Cuba!!!

Sparrow wrote:2-Where can I download the latest version of Blitzkrieg mod, we are playing Blitzkrieg mod+Historical Addon v4.9.3

blitzkrieg mod v4.9.5
viewtopic.php?f=6&t=1050
historical add on D-day june 1944 & Afrika 43 for blitzkrieg mod v2.2
http://www.moddb.com/mods/historical-ad ... 3-d-day-44
by Yafa
31 Jan 2016, 19:04
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50995

Re: Final initial list! v4.95/v5.00

you are talking about insulting and harassment ..but even you are insulting now. why blaming tiger ? he did not tell mark to leave but mark decided that his own ,tiger is not even participating here anymore ! these are not his ' complaints ' about the balance .... these are a combination of the play...
by Yafa
21 Jan 2016, 21:53
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50995

Re: Final initial list! v4.95/v5.00

i think warhawk can just jump so freely now because tiger is not here anymore
by Yafa
20 Jan 2016, 14:28
Forum: General - CoH1 / BKMOD1
Topic: Guide: How to View Unit Stats in Corsix
Replies: 8
Views: 4186

Re: Guide: How to View Unit Stats in Corsix

very good stuff here
thanks for making it clear
by Yafa
20 Jan 2016, 14:04
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50995

Re: Final initial list! v4.95/v5.00

it's just his morals and generosity
that's why i always liked him

ok tiger ,i am sorry !
by Yafa
20 Jan 2016, 10:51
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50995

Re: Final initial list! v4.95/v5.00

You own your own ideas that you published on the topic

i am pretty sure tiger can even own your ass here if he ever wants to <3
by Yafa
19 Jan 2016, 20:15
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50995

Re: Final initial list! v4.95/v5.00

@armacalic; on the first page we can all see that panzerblitz1 who is a very old developer ( even way older than mark ) and one of the very first blitzkrieg mod team members ..... we all saw how he replied at you indirectly ,so never neglect this fact it's actually true that mark can't decide anythi...
by Yafa
19 Jan 2016, 05:00
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50995

Re: Final initial list! v4.95/v5.00

oops :!:

and now it turned out from being a movie into becoming a true complicated puzzle :?:

i did not expect this scenario here .
by Yafa
19 Jan 2016, 02:44
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50995

Re: Final initial list! v4.95/v5.00

mmm .... looks like that tiger will be defending part 6 with all what he has got

i wonder what will happen here ,will warhawk also fight back ?
hhhahahh
it's more like a movie
things are getting hot here <3
by Yafa
18 Jan 2016, 08:46
Forum: General - CoH1 / BKMOD1
Topic: Final initial list! v4.95/v5.00
Replies: 384
Views: 50995

Re: Final initial list! v4.95/v5.00

Sukin-kot (SVT) wrote:MarkR, can you pls over the conversation regarding CW arty prices, I'm sure that prices will stay the same, say your word.

after tiger's last post about this .... i would rather ask him to tell us the exact ranges for these units and also the prices for each