Search found 53 matches

by TheUndying
13 Apr 2020, 03:38
Forum: Announcements
Topic: New Super Pershing model for BK!
Replies: 14
Views: 13092

Re: New Super Pershing model for BK!

https://tanks-encyclopedia.com/ww2/us/t ... r-pershing

Except it wasn't, it was used in the war and killed a whole two confirmed targets. :D
So making it unique and only being able to call it in once does make sense.
by TheUndying
10 Apr 2020, 15:40
Forum: Balancing & Suggestions
Topic: British Wasp
Replies: 13
Views: 2092

Re: British Wasp

I think 300 MP and 10 F would be fine, but the lethality needs to be increased, feels like I'm tickling infantry to death. :D
by TheUndying
20 Mar 2020, 19:56
Forum: Balancing & Suggestions
Topic: AB doc needs some love
Replies: 29
Views: 3722

Re: AB doc needs some love

Show me any infantry that literally face tanks the 150mm Stuka zu Fuß rockets repeatedly. I'm waiting. Tested them out (yes only vs AI but if you know anything about PvE you know how much bs you have to deal with at times) and the 82nd absolutely melt through tanks, pick up a Panzerschreck along the...
by TheUndying
19 Mar 2020, 15:24
Forum: Bugs
Topic: CW - Bugging when calling in armor command truck
Replies: 12
Views: 1588

Re: CW - Bugging when calling in armor command truck

Thank you, I really appreciate it. :)
by TheUndying
18 Mar 2020, 15:58
Forum: Bugs
Topic: CW - Bugging when calling in armor command truck
Replies: 12
Views: 1588

Re: CW - Bugging when calling in armor command truck

This could also explain why the Brit AI is so woefully stupid at the moment. :D I know PvE is not your priority but the British AI has no clue how to call in the Command Trucks, meaning they will only produce Inf HQ troops and nothing else. Could you take a look and see if there is an easy fix for t...
by TheUndying
16 Mar 2020, 16:13
Forum: Bugs
Topic: CW - Bugging when calling in armor command truck
Replies: 12
Views: 1588

Re: CW - Bugging when calling in armor command truck

1. Call it in, button is orange (activated). 2. 90s timer runs out, button is back to normal and can be activated again. 3. Truck comes in after more than the 90s of the timer. Which means that in between the 90s and whatever time the truck actually arrives, you could think "It's bugged" and activat...
by TheUndying
08 Mar 2020, 04:22
Forum: Balancing & Suggestions
Topic: Tank Hunter Doc Proposition
Replies: 148
Views: 21708

Re: Tank Hunter Doc Proposition

Makes sense! Perhaps a second g43 is enough? I actually forgot Assault Grens got access to a MG upgrade. This sounds like something that could be done. Other than that, the 20mm vehicles are doing a fine job mopping up infantry while the Grends provide fire support. Though more G43s would not hurt,...
by TheUndying
08 Mar 2020, 04:19
Forum: Balancing & Suggestions
Topic: 5.1.8c Luft Doc Updates
Replies: 15
Views: 2271

Re: 5.1.8c Luft Doc Updates

What was the reasoning behind dropping the Fallschirmjägers to 400 MP? Gebirgsjägers are 450 MP now and arguably less effective and versatile than the former. I'd switch those MP values, 400 for Gebirgs, 450 for Fallsch. Other than that I see nothing worth changing. They feel strong. Like them a lot...
by TheUndying
07 Mar 2020, 19:05
Forum: Announcements
Topic: 5.1.8c beta (Panzer Support Doc Released)
Replies: 11
Views: 4701

Re: 5.1.8c beta (Panzer Support Doc Released)

1. Those are two separate buffs, so they "stack" in the sense that each will apply a different buff. I'm not at home to check the notes and crosix to remember which one does which though... the light vehicles also have an ability that further buffs infantry around them (makes them sprint for combin...
by TheUndying
07 Mar 2020, 12:41
Forum: Announcements
Topic: 5.1.8c beta (Panzer Support Doc Released)
Replies: 11
Views: 4701

Re: 5.1.8c beta (Panzer Support Doc Released)

Those are some massive changes, holy moly. :D Two things I noticed or would like to have some clarification on. 1. Do the buffs to Panzergrenadiers stack? So if I send them both with light armoured vehicles AND tanks, do both buffs stack or is just one applied? What exactly is buffed? Does the Haupt...
by TheUndying
02 Mar 2020, 18:31
Forum: Balancing & Suggestions
Topic: Prevent tanks from showing rear end to enemy when manouvering
Replies: 12
Views: 1676

Re: Prevent tanks from showing rear end to enemy when manouvering

Thing is, the AI also does this, so for PvE players like myself it is more of a problem than for pure PvP players. Besides, it does happen way more often than I'd like to admit, at least a few times per match. Will gladly send some recordings if needed. It is mostly not happening during retreats, it...
by TheUndying
11 Feb 2020, 21:44
Forum: Balancing & Suggestions
Topic: New Fallsj Early AT Availability
Replies: 24
Views: 2603

Re: New Fallsj Early AT Availability

Voted for the Schreck and imo all the drop-call ins and upgrades that they have should be locked behind CP, including FG42s.

So you have a decent infantry that has AT capability but still needs to invest 150 to get the FG42 upgrades - seems a lot fairer to me. 2 CP to unlock it should be fine.
by TheUndying
11 Feb 2020, 01:52
Forum: Balancing & Suggestions
Topic: New Fallsj Early AT Availability
Replies: 24
Views: 2603

Re: New Fallsj Early AT Availability

50 ammo per shot for a (initially) weaker and easier to kill squad is quite expensive, especially given how we got 3 squads max now and each squad could eat up to 225 ammo for all upgrades. I think the Panzerschreck should come for free and the FG42s could come in with supply drop unlock for 2x75 am...
by TheUndying
31 Jan 2020, 22:48
Forum: Balancing & Suggestions
Topic: Make the 20mm & 37mm Great Again
Replies: 42
Views: 4606

Re: Make the 20mm & 37mm Great Again

I like the idea of having AP/HE on those guns. Bofors in particular feels a bit weak,compared to something like the quad .50 when it comes to anti-inf.
by TheUndying
31 Jan 2020, 00:47
Forum: General - CoH1 / BKMOD1
Topic: BETA update 7 feedback
Replies: 56
Views: 9127

Re: BETA update 7 feedback

If the Inf and Tank trucks would deploy normally, yes, it would be fine. I still prefer making a forward base with my main HQ (and run the risk of losing it) but hey, it could be worse. :P And I know this is probably just a weird side effect of some of the changes but for some reason the Axis AI spa...
by TheUndying
29 Jan 2020, 17:40
Forum: General - CoH1 / BKMOD1
Topic: BETA update 7 feedback
Replies: 56
Views: 9127

Re: BETA update 7 feedback

Yet another thing with the Brits.

If your HQ building gets destroyed and you repair it, you can recruit US (!) pioneers there. They can't build any of the buildings but it is interesting nontheless.

I think just getting the HQ trucks back would solve a lot of issues. :) I miss them. :(
by TheUndying
27 Jan 2020, 00:46
Forum: General - CoH1 / BKMOD1
Topic: BETA update 7 feedback
Replies: 56
Views: 9127

Re: BETA update 7 feedback

Got another bug to report. :D

As Brits, when you call in your Infantry and Tank HQ trucks, they don't automatically go to the selected point and deploy there.

They go to the rally point of the main HQ and just...stand there. Undeployed.
by TheUndying
18 Jan 2020, 19:52
Forum: General - CoH1 / BKMOD1
Topic: BETA update 7 feedback
Replies: 56
Views: 9127

Re: BETA update 7 feedback

It seems that if you give them one Bren LMG and queue the second upgrade, you can select a third one.
Hope that helps. :)
by TheUndying
17 Jan 2020, 17:00
Forum: General - CoH1 / BKMOD1
Topic: BETA update 7 feedback
Replies: 56
Views: 9127

Re: BETA update 7 feedback

Is it intended that the Canadian infantry can get 3 Bren LMG upgrades? :D

If not, I'll see how to reproduce that bug, they're insanely strong with it.
by TheUndying
17 Jan 2020, 16:57
Forum: General - CoH1 / BKMOD1
Topic: luft & ra beta
Replies: 30
Views: 4927

Re: luft & ra beta

Adding to that is the enormous cost of upgrading your units. 75 ammo per upgrade per unit - that's 225 for ONE Fallschirmjäger squad and 150 for one Gebirgsjäger squad. 675 for 3 Fall and 450 for all Gebirg, that's well over 1000 ammo that you could not use anywhere else. Gebirgs seem fine, but for ...
by TheUndying
06 Jan 2020, 02:23
Forum: Balancing & Suggestions
Topic: Bren on CW infantry
Replies: 6
Views: 781

Re: Bren on CW infantry

I mean I can only speak as a PVE player (feel free to boo me!) but the British infantry is insanely strong with just one Bren without any suppression, so giving it suppression to the mad damage output would be a bit overkill, even for the price. :D I do use the vehicle suppression from time to time,...
by TheUndying
02 Apr 2019, 15:56
Forum: Announcements
Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
Replies: 158
Views: 112360

Re: 5.1.8 beta (Blitzkrieg doctrine rework)

Ostwind: Well why not but i think its still not much good and have weaker reaction on planes on many maps then US CW AA that shoot on every Axis plane that show even before map. One thing I agree on: 50cals on Shermans and especially the 50cal base emplacement for US are WAY too effective against p...
by TheUndying
11 Mar 2019, 23:11
Forum: Balancing & Suggestions
Topic: 1 shots from Flamethrowers while in building.
Replies: 3
Views: 1459

Re: 1 shots from Flamethrowers while in building.

I see.
Wouldn't be a problem if the one guy with the flamethrower wouldn't always sprint to the building for no reason (With the rest of the squad staying behind) and get completely ignored by infantry.
At least vs AI that is often the case.
by TheUndying
08 Mar 2019, 21:33
Forum: Balancing & Suggestions
Topic: 1 shots from Flamethrowers while in building.
Replies: 3
Views: 1459

1 shots from Flamethrowers while in building.

This happened to me a few times in the past matches while playing vs AI, so I'm not sure if it applies to PVP aswell. Whenever a flamethrower pioneer squad shot just one short stream of fire into a building, all my soldiers instantly died. All 6 of them. This was me playing PE vs US so I can't tell ...
by TheUndying
03 Mar 2019, 14:06
Forum: Announcements
Topic: 5.1.7 Beta II
Replies: 9
Views: 12226

Re: 5.1.7 Beta II

- Panzer IV F2 has now AP ammo upgrade as first and HE ammo as second, it used to be the other way which made the game literarly unplayable


Thank you! :D