https://tanks-encyclopedia.com/ww2/us/t ... r-pershing
Except it wasn't, it was used in the war and killed a whole two confirmed targets.
So making it unique and only being able to call it in once does make sense.
Search found 53 matches
- 13 Apr 2020, 03:38
- Forum: Announcements
- Topic: New Super Pershing model for BK!
- Replies: 14
- Views: 13092
- 10 Apr 2020, 15:40
- Forum: Balancing & Suggestions
- Topic: British Wasp
- Replies: 13
- Views: 2092
Re: British Wasp
I think 300 MP and 10 F would be fine, but the lethality needs to be increased, feels like I'm tickling infantry to death.
- 20 Mar 2020, 19:56
- Forum: Balancing & Suggestions
- Topic: AB doc needs some love
- Replies: 29
- Views: 3722
Re: AB doc needs some love
Show me any infantry that literally face tanks the 150mm Stuka zu Fuß rockets repeatedly. I'm waiting. Tested them out (yes only vs AI but if you know anything about PvE you know how much bs you have to deal with at times) and the 82nd absolutely melt through tanks, pick up a Panzerschreck along the...
- 19 Mar 2020, 15:24
- Forum: Bugs
- Topic: CW - Bugging when calling in armor command truck
- Replies: 12
- Views: 1588
Re: CW - Bugging when calling in armor command truck
Thank you, I really appreciate it.
- 18 Mar 2020, 15:58
- Forum: Bugs
- Topic: CW - Bugging when calling in armor command truck
- Replies: 12
- Views: 1588
Re: CW - Bugging when calling in armor command truck
This could also explain why the Brit AI is so woefully stupid at the moment. :D I know PvE is not your priority but the British AI has no clue how to call in the Command Trucks, meaning they will only produce Inf HQ troops and nothing else. Could you take a look and see if there is an easy fix for t...
- 16 Mar 2020, 16:13
- Forum: Bugs
- Topic: CW - Bugging when calling in armor command truck
- Replies: 12
- Views: 1588
Re: CW - Bugging when calling in armor command truck
1. Call it in, button is orange (activated). 2. 90s timer runs out, button is back to normal and can be activated again. 3. Truck comes in after more than the 90s of the timer. Which means that in between the 90s and whatever time the truck actually arrives, you could think "It's bugged" and activat...
- 08 Mar 2020, 04:22
- Forum: Balancing & Suggestions
- Topic: Tank Hunter Doc Proposition
- Replies: 148
- Views: 21708
Re: Tank Hunter Doc Proposition
Makes sense! Perhaps a second g43 is enough? I actually forgot Assault Grens got access to a MG upgrade. This sounds like something that could be done. Other than that, the 20mm vehicles are doing a fine job mopping up infantry while the Grends provide fire support. Though more G43s would not hurt,...
- 08 Mar 2020, 04:19
- Forum: Balancing & Suggestions
- Topic: 5.1.8c Luft Doc Updates
- Replies: 15
- Views: 2271
Re: 5.1.8c Luft Doc Updates
What was the reasoning behind dropping the Fallschirmjägers to 400 MP? Gebirgsjägers are 450 MP now and arguably less effective and versatile than the former. I'd switch those MP values, 400 for Gebirgs, 450 for Fallsch. Other than that I see nothing worth changing. They feel strong. Like them a lot...
- 07 Mar 2020, 19:05
- Forum: Announcements
- Topic: 5.1.8c beta (Panzer Support Doc Released)
- Replies: 11
- Views: 4701
Re: 5.1.8c beta (Panzer Support Doc Released)
1. Those are two separate buffs, so they "stack" in the sense that each will apply a different buff. I'm not at home to check the notes and crosix to remember which one does which though... the light vehicles also have an ability that further buffs infantry around them (makes them sprint for combin...
- 07 Mar 2020, 12:41
- Forum: Announcements
- Topic: 5.1.8c beta (Panzer Support Doc Released)
- Replies: 11
- Views: 4701
Re: 5.1.8c beta (Panzer Support Doc Released)
Those are some massive changes, holy moly. :D Two things I noticed or would like to have some clarification on. 1. Do the buffs to Panzergrenadiers stack? So if I send them both with light armoured vehicles AND tanks, do both buffs stack or is just one applied? What exactly is buffed? Does the Haupt...
- 02 Mar 2020, 18:31
- Forum: Balancing & Suggestions
- Topic: Prevent tanks from showing rear end to enemy when manouvering
- Replies: 12
- Views: 1676
Re: Prevent tanks from showing rear end to enemy when manouvering
Thing is, the AI also does this, so for PvE players like myself it is more of a problem than for pure PvP players. Besides, it does happen way more often than I'd like to admit, at least a few times per match. Will gladly send some recordings if needed. It is mostly not happening during retreats, it...
- 11 Feb 2020, 21:44
- Forum: Balancing & Suggestions
- Topic: New Fallsj Early AT Availability
- Replies: 24
- Views: 2603
Re: New Fallsj Early AT Availability
Voted for the Schreck and imo all the drop-call ins and upgrades that they have should be locked behind CP, including FG42s.
So you have a decent infantry that has AT capability but still needs to invest 150 to get the FG42 upgrades - seems a lot fairer to me. 2 CP to unlock it should be fine.
So you have a decent infantry that has AT capability but still needs to invest 150 to get the FG42 upgrades - seems a lot fairer to me. 2 CP to unlock it should be fine.
- 11 Feb 2020, 01:52
- Forum: Balancing & Suggestions
- Topic: New Fallsj Early AT Availability
- Replies: 24
- Views: 2603
Re: New Fallsj Early AT Availability
50 ammo per shot for a (initially) weaker and easier to kill squad is quite expensive, especially given how we got 3 squads max now and each squad could eat up to 225 ammo for all upgrades. I think the Panzerschreck should come for free and the FG42s could come in with supply drop unlock for 2x75 am...
- 31 Jan 2020, 22:48
- Forum: Balancing & Suggestions
- Topic: Make the 20mm & 37mm Great Again
- Replies: 42
- Views: 4606
Re: Make the 20mm & 37mm Great Again
I like the idea of having AP/HE on those guns. Bofors in particular feels a bit weak,compared to something like the quad .50 when it comes to anti-inf.
- 31 Jan 2020, 00:47
- Forum: General - CoH1 / BKMOD1
- Topic: BETA update 7 feedback
- Replies: 56
- Views: 9127
Re: BETA update 7 feedback
If the Inf and Tank trucks would deploy normally, yes, it would be fine. I still prefer making a forward base with my main HQ (and run the risk of losing it) but hey, it could be worse. :P And I know this is probably just a weird side effect of some of the changes but for some reason the Axis AI spa...
- 29 Jan 2020, 17:40
- Forum: General - CoH1 / BKMOD1
- Topic: BETA update 7 feedback
- Replies: 56
- Views: 9127
Re: BETA update 7 feedback
Yet another thing with the Brits.
If your HQ building gets destroyed and you repair it, you can recruit US (!) pioneers there. They can't build any of the buildings but it is interesting nontheless.
I think just getting the HQ trucks back would solve a lot of issues. I miss them.
If your HQ building gets destroyed and you repair it, you can recruit US (!) pioneers there. They can't build any of the buildings but it is interesting nontheless.
I think just getting the HQ trucks back would solve a lot of issues. I miss them.
- 27 Jan 2020, 00:46
- Forum: General - CoH1 / BKMOD1
- Topic: BETA update 7 feedback
- Replies: 56
- Views: 9127
Re: BETA update 7 feedback
Got another bug to report.
As Brits, when you call in your Infantry and Tank HQ trucks, they don't automatically go to the selected point and deploy there.
They go to the rally point of the main HQ and just...stand there. Undeployed.
As Brits, when you call in your Infantry and Tank HQ trucks, they don't automatically go to the selected point and deploy there.
They go to the rally point of the main HQ and just...stand there. Undeployed.
- 18 Jan 2020, 19:52
- Forum: General - CoH1 / BKMOD1
- Topic: BETA update 7 feedback
- Replies: 56
- Views: 9127
Re: BETA update 7 feedback
It seems that if you give them one Bren LMG and queue the second upgrade, you can select a third one.
Hope that helps.
Hope that helps.
- 17 Jan 2020, 17:00
- Forum: General - CoH1 / BKMOD1
- Topic: BETA update 7 feedback
- Replies: 56
- Views: 9127
Re: BETA update 7 feedback
Is it intended that the Canadian infantry can get 3 Bren LMG upgrades?
If not, I'll see how to reproduce that bug, they're insanely strong with it.
If not, I'll see how to reproduce that bug, they're insanely strong with it.
- 17 Jan 2020, 16:57
- Forum: General - CoH1 / BKMOD1
- Topic: luft & ra beta
- Replies: 30
- Views: 4927
Re: luft & ra beta
Adding to that is the enormous cost of upgrading your units. 75 ammo per upgrade per unit - that's 225 for ONE Fallschirmjäger squad and 150 for one Gebirgsjäger squad. 675 for 3 Fall and 450 for all Gebirg, that's well over 1000 ammo that you could not use anywhere else. Gebirgs seem fine, but for ...
- 06 Jan 2020, 02:23
- Forum: Balancing & Suggestions
- Topic: Bren on CW infantry
- Replies: 6
- Views: 781
Re: Bren on CW infantry
I mean I can only speak as a PVE player (feel free to boo me!) but the British infantry is insanely strong with just one Bren without any suppression, so giving it suppression to the mad damage output would be a bit overkill, even for the price. :D I do use the vehicle suppression from time to time,...
- 02 Apr 2019, 15:56
- Forum: Announcements
- Topic: 5.1.8 beta (Blitzkrieg doctrine rework)
- Replies: 158
- Views: 112360
Re: 5.1.8 beta (Blitzkrieg doctrine rework)
Ostwind: Well why not but i think its still not much good and have weaker reaction on planes on many maps then US CW AA that shoot on every Axis plane that show even before map. One thing I agree on: 50cals on Shermans and especially the 50cal base emplacement for US are WAY too effective against p...
- 11 Mar 2019, 23:11
- Forum: Balancing & Suggestions
- Topic: 1 shots from Flamethrowers while in building.
- Replies: 3
- Views: 1459
Re: 1 shots from Flamethrowers while in building.
I see.
Wouldn't be a problem if the one guy with the flamethrower wouldn't always sprint to the building for no reason (With the rest of the squad staying behind) and get completely ignored by infantry.
At least vs AI that is often the case.
Wouldn't be a problem if the one guy with the flamethrower wouldn't always sprint to the building for no reason (With the rest of the squad staying behind) and get completely ignored by infantry.
At least vs AI that is often the case.
- 08 Mar 2019, 21:33
- Forum: Balancing & Suggestions
- Topic: 1 shots from Flamethrowers while in building.
- Replies: 3
- Views: 1459
1 shots from Flamethrowers while in building.
This happened to me a few times in the past matches while playing vs AI, so I'm not sure if it applies to PVP aswell. Whenever a flamethrower pioneer squad shot just one short stream of fire into a building, all my soldiers instantly died. All 6 of them. This was me playing PE vs US so I can't tell ...
- 03 Mar 2019, 14:06
- Forum: Announcements
- Topic: 5.1.7 Beta II
- Replies: 9
- Views: 12226
Re: 5.1.7 Beta II
- Panzer IV F2 has now AP ammo upgrade as first and HE ammo as second, it used to be the other way which made the game literarly unplayable
Thank you!