Search found 174 matches

by winterflaw
24 Feb 2019, 11:39
Forum: General - CoH1 / BKMOD1
Topic: Messerschmitt
Replies: 7
Views: 8299

Re: Messerschmitt

being penetrated doesent mean death outright lol. No-o-o-o-o, I concur. But it is very dangerous. Even heavier guns often had to hit the target several times before destroying it. Mmmm, no-o-o-o-o... not so much I think. I may be wrong, but I think if a shell penetrates armour, the crew usually aba...
by winterflaw
23 Feb 2019, 19:18
Forum: General - CoH1 / BKMOD1
Topic: LMG42 vs MG34
Replies: 7
Views: 10724

LMG42 vs MG34

So, Wehr Grenadiers can be equipped with an LMG42.

Stormtroopers can be given an MG34.

How do they differ, in the game?

Is the 34 significantly inferior?
by winterflaw
23 Feb 2019, 19:14
Forum: General - CoH1 / BKMOD1
Topic: Messerschmitt
Replies: 7
Views: 8299

Re: Messerschmitt

Top armour on tanks is normally much thinner the front and side armour, maybe even thinner than rear armour. Wikipedia says 25mm top and bottom for Tiger I. Can't find figures for M10. Panther rear hull top 16mm. Sd.Kfz. 251 wikipedia says 6 to 14.5mm armour (does not indicate if this covers top/bot...
by winterflaw
21 Feb 2019, 23:19
Forum: General - CoH1 / BKMOD1
Topic: PE healing half-track gives white cover to one squad
Replies: 0
Views: 13240

PE healing half-track gives white cover to one squad

Just noticed this.

PE healing half-track gives white cover, but to *only* one squad nearby.

Is this intentional?
by winterflaw
17 Feb 2019, 19:01
Forum: General - CoH1 / BKMOD1
Topic: One or two interesting things I've learned
Replies: 2
Views: 3986

One or two interesting things I've learned

If a PE healing half-track runs over friendly barbed wire or sandbags, it receives a building kill for every unit of wire/sandbag it wipes They don't count to the final score though - only hostile buildings destroyed are counted. The PE captain can be placed in a vehicle and still gain experience an...
by winterflaw
15 Feb 2019, 17:53
Forum: General - CoH1 / BKMOD1
Topic: May need to stop playing
Replies: 0
Views: 9528

May need to stop playing

So, Steam support are no good. Most recent problem is them spamming me with emails, and their unsubscribe is broken, and theyu're asking me to do work to try to figure out how to fix or work-around their broken web-page. I've just about had enough of them. Everything with them is hassle and trouble....
by winterflaw
14 Feb 2019, 20:09
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 2134

Re: Worthless Wasp

Change decisions mostly lean on the conservative side of things, preferring to do nothing, this is to allow let the community find in game solutions first and exhaust their options before concluding that change is needed. My approval or disapproval is neither here nor there, but I fully and deeply ...
by winterflaw
09 Feb 2019, 22:40
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 12823

Re: Flamethrower vs entrenched infantry

I think I have solution for this whole problem. Its very easy and convenient. If you play against AI then push pause button and this will switch the game into "active pause" which means the whole game is stopped but you can still give orders and look all over the map at the same time. Whe...
by winterflaw
09 Feb 2019, 20:50
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 12823

Re: Flamethrower vs entrenched infantry

Sorry, you keep saying things with big words but not giving a solution. Not everything is like being taught in classroom! Sometimes you find issues and you discuss them and you see what other people think and if you've missed things or have them wrong and it's an ongoing discussion and anything *co...
by winterflaw
09 Feb 2019, 07:27
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 12823

Re: Flamethrower vs entrenched infantry

I don't know if I finally understand what you mean. Well, that's an improvement at any rate over you thinking I want to avoid having to use AT! Now it seems to me that you have a problem with the damage system (being too punishing) in combination with the limited view on the map - due to the inabil...
by winterflaw
08 Feb 2019, 17:39
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 12823

Re: Flamethrower vs entrenched infantry

the Wasp attack being so fast and so deadly People tell you to use some AT unit to protect the squad and you say " yes, I can use AT but that doesn't matter ". This is pretty much " I can use AT but I don't want to " Rubbish. You can't make such assertions about me or how I play...
by winterflaw
08 Feb 2019, 08:12
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 12823

Re: Flamethrower vs entrenched infantry

I use the tac map (num 0) and use it religiously. That helps me keep awareness. I will try using it more and see how it goes. I feel like this isn't a UI issue because like any strategy game, awareness and focus is a big part. In most things, there are factors which encourage and there are factors ...
by winterflaw
07 Feb 2019, 22:44
Forum: Balancing & Suggestions
Topic: Bren Carriers with mortars
Replies: 1
Views: 546

Bren Carriers with mortars

There was in WW2 a common variant of the Bren Carrier which was equipped with a two inch mortar.

How about it?
by winterflaw
07 Feb 2019, 15:34
Forum: General - CoH1 / BKMOD1
Topic: And my favourite voice audio is...
Replies: 0
Views: 8119

And my favourite voice audio is...

(After an AT one-shot kill) : "Nietzsche was right."
by winterflaw
07 Feb 2019, 12:30
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 12823

Re: Flamethrower vs entrenched infantry

Sorry I also don’t understand how this is a UI problem. Can you describe a solution? Maybe that will help Well, I'll try again first to describe the problem, as I think understanding that is really what's needed, both in this specific case but also in the general case, for the mod. Consider the COH...
by winterflaw
06 Feb 2019, 18:13
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 12823

Re: Flamethrower vs entrenched infantry

If you have a shrek in the trench, you'll be fine. If you have an AT gun overlooking the trench you'll be fine. If you have mines in front of the trench you'll be fine. I may be wrong, but I think you're conflating operating the game wih playing the game. The UI should ideally be wholly neutral. It...
by winterflaw
06 Feb 2019, 18:02
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 12823

Re: Flamethrower vs entrenched infantry

how can you not notice a flame bren gets so close to your trench? It takes a couple of seconds for a Bren to come from out of vis into firing range. If you're not looking at that part of the map in for those couple of seconds, you don't see it happen. So idk how such a thing can "suddenly"...
by winterflaw
05 Feb 2019, 23:47
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 12823

Flamethrower vs entrenched infantry

As you know recently flamethrower damage vs entrenched infantry was increased and now wipes the entire squad pretty much in one go. I'd like to argue against this, for practical reasons, rather than realism reasons. I play PE TD a lot and so no bunkers and so my version of a bunker is a trench with ...
by winterflaw
04 Feb 2019, 00:22
Forum: General - CoH1 / BKMOD1
Topic: Unicorn
Replies: 0
Views: 7528

Unicorn

For the first time EVER, I saw the AI build a forward airborne HQ!

Unfortunately, it was built in their base start area.

But it's a start!
by winterflaw
02 Feb 2019, 16:13
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 2538

Re: Weapon choices for PE AG

Just a note to remind that my original request was just and only being able to pick three upgrades of the same type for PE AG =-)
by winterflaw
01 Feb 2019, 16:40
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 2538

Re: Weapon choices for PE AG

They would be doctrineless; you can take them without a doctrine. I'm an idiot. I said doctrine but I meant army. My point in general is when it's possible to have wide-ranging configurations, then you can be many things, and so the difference between higher level, less flexible constructs goes awa...
by winterflaw
01 Feb 2019, 14:25
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 2538

Re: Weapon choices for PE AG

You can satisfy most peoples playstyles in this way. Guys who like to micro more can play with smaller squads. Guys who don't like working their finger bones too much because it will cause injuries later can get the 2 squad size upgrades from the beginning and play PE as it was. I may be wrong, but...
by winterflaw
31 Jan 2019, 23:21
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 2538

Re: Weapon choices for PE AG

they build base buildings but are no "builder"... i mean assault pios build the actual defenses, so they are builder. Interesting. I've made assault pios *once*, when I was looking at I think it's SE? to build the 12cm mortar building. I play tank-hunter, and I mean I think PE anyway, if ...
by winterflaw
31 Jan 2019, 22:24
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 2538

Re: Weapon choices for PE AG

Yeah I would like to see smaller inf squads for PE so they aren't so catastrophic to lose. I've seen games where a PE player lost his entire Panzergrenadier squad to something like a single mortar shell within 5 minutes and he never came back from it. But how does that work when it comes to the cos...
by winterflaw
31 Jan 2019, 22:16
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 2538

Re: Weapon choices for PE AG

The basic grens should be able to get more than 2 G43. Viper said that too, but speaking for myself, I don't want it. Those guys are builders. I'd rather they had *no* upgrade han more. When I want long range fire (squad in a trench) then I put an AG squad with Gr43s into play. I'm fine with that. ...