Search found 5395 matches

by Warhawks97
15 Feb 2019, 00:09
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 5609

Re: Vampyre

I can agree in this matter Vampire. anyway, back on topic. I made a vampire test. I put it in the center of "High Valley" and i could detect units from one side of the map to the other. So if you place it to the mid center, the enemie has no chance to deploy recons or on any side of the fl...
by Warhawks97
14 Feb 2019, 23:35
Forum: Balancing & Suggestions
Topic: AT Rifles and Vehicles
Replies: 0
Views: 6140

AT Rifles and Vehicles

I quote myself quickly from "Vanpyre" topic. perhaps, but generally i feel scared using vehicles currently or at least whenever i try to be a bit aggressive. CW boys can make a short job of any vehicle, WH does the same currently (even better bc they dont have this "hit 1% HP car and ...
by Warhawks97
14 Feb 2019, 23:18
Forum: Balancing & Suggestions
Topic: Sherman vet 2 self repair ability
Replies: 1
Views: 612

Sherman vet 2 self repair ability

I want to ask about it once more. If anything is about to happen with it. There are many issues: 1. Extrem high cost for nothing 2. You cant disrupt it (like the issue with calli sherman that couldnt end salvo manually in order to escape threats) 3. High requirments. If your tank is not immobilized,...
by Warhawks97
14 Feb 2019, 23:11
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 5609

Re: Vampyre

the purpose of the wehrmacht anti tank squad is different from the riflemen. you cant compare them. (from gameplay point of view) you can compare them with the british anti tank rifle boys. perhaps, but generally i feel scared using vehicles currently or at least whenever i try to be a bit aggressi...
by Warhawks97
14 Feb 2019, 22:17
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 5609

Re: Vampyre

Oh yeah, then I will tell you how US player can kill PE with 4 units: 2 snipers + 2 rifles with he grenades. How to counter it can you tell me? I think this is bigger balance problem than vampire right now. much agreed. american riflemen anti tank grenade is very broken now. The way it works is a b...
by Warhawks97
14 Feb 2019, 14:19
Forum: Balancing & Suggestions
Topic: Worthless Wasp
Replies: 12
Views: 2132

Re: Worthless Wasp

Thing with the community is that they prefer to stick with what is, even if it means to have units being usless. We had and still have many of such units. But if you think one post will change something, it wont.... It needs several topics. It took ages and debates for me to make jeeps actually kill...
by Warhawks97
14 Feb 2019, 12:22
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 5609

Re: Vampyre

The rifle grenade requires t2 so its not that its an "insta" counter. Against two PE it remains dangerous not to go for AT gun but against "normal" players i do not get AT gun bc its unlikely that they attempts a vehicle rush. Most PE ( in this case) went inf spam, krads and own ...
by Warhawks97
13 Feb 2019, 22:12
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 5609

Re: Vampyre

I wanna bump this topic a bit. I have got more time again now to play.... and the first two games with random people (didnt know any of them) was a 3 vs 3 vs two luftwaffe players and SE. The opening was some kind of "draw" but then we got fucked up. We kept blind all day long and they use...
by Warhawks97
10 Feb 2019, 14:06
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 5609

Re: Vampyre

lied about what?

I could take it as a personal insult which is not allowed in this forum. Would be nice if you could tell me where we lied.

If you havent figured out how to steal ressources..... not my problem.
by Warhawks97
07 Feb 2019, 21:30
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 5609

Re: Vampyre

If vampire would cost CP, fuel (like vehicles do) and a bit more Mp and no more res stealing, i think i could be fine bc then i could "outsapm" these vehicles with M20 or cal 50/RL jeeps. But right now all "anti vampire" units cost a lot more than this unit and its likely to lose...
by Warhawks97
07 Feb 2019, 14:18
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 5609

Re: Vampyre

vampire is disgusting. no deny. any other map cheating ability is disgusting too. for example, the radio triangulation device. maybe less disgusting than vampire but still disgusting. but the approach of most complaints started to be a bit worrying. first it was panther in luftwaffe. last month it ...
by Warhawks97
06 Feb 2019, 21:31
Forum: Balancing & Suggestions
Topic: Vampyre
Replies: 26
Views: 5609

Re: Vampyre

Does this unit cost fuel? Tank hunter at least requires infantry in the area that can be seen and doesnt show you at guns.. thats why you can only use at guns against a th player. It also requires CP. As we have this luft rework topic and discussion going on.... the Vampire should cost CP at least.
by Warhawks97
06 Feb 2019, 18:50
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 12810

Re: Flamethrower vs entrenched infantry

If you have a shrek in the trench, you'll be fine. If you have an AT gun overlooking the trench you'll be fine. If you have mines in front of the trench you'll be fine. I may be wrong, but I think you're conflating operating the game wih playing the game. The UI should ideally be wholly neutral. It...
by Warhawks97
06 Feb 2019, 02:39
Forum: General - CoH1 / BKMOD1
Topic: Flamethrower vs entrenched infantry
Replies: 21
Views: 12810

Re: Flamethrower vs entrenched infantry

how can you not notice a flame bren gets so close to your trench?

That vehicle is damn expensive and even an AT nade has more range. So idk how such a thing can "suddenly" appear and burn all your inf.
by Warhawks97
01 Feb 2019, 21:08
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 2538

Re: Weapon choices for PE AG

I mean, I have no idea what the goal was, but for me, they're a mobile force, and that's how - and why - I play them. well, and here is the prob. The reason why i like US/WH more is bc they have cheap rifles/volksgrens. Thus i can have lots of units and they are mobile. PE and CW is too static bc y...
by Warhawks97
01 Feb 2019, 04:10
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 2538

Re: Weapon choices for PE AG

Question about smaller squad idea: PE is already has huge problems against early game sniper spams because of exactly the reasons you described. By making squads small, it will GREATLY magnify the problem smaller squad sizes definitely give more options for high micro style players but to the new p...
by Warhawks97
31 Jan 2019, 22:35
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 2538

Re: Weapon choices for PE AG

Viper said that too, but speaking for myself, I don't want it. Those guys are builders. I'd rather they had *no* upgrade han more. When I want long range fire (squad in a trench) then I put an AG squad with Gr43s into play. I'm fine with that. they build base buildings but are no "builder"...
by Warhawks97
31 Jan 2019, 19:45
Forum: Balancing & Suggestions
Topic: Weapon choices for PE AG
Replies: 19
Views: 2538

Re: Weapon choices for PE AG

Sorry not understanding, if you don’t want the lmg then don’t upgrade it? you don’t need to upgrade the lmg to upgrade any other weapons. yes, but you cant have a full squad with stg, thus keeping K98 which sucks for assault purposes. So he is asking why he cant have six stg44. I understand that so...
by Warhawks97
31 Jan 2019, 02:46
Forum: General - CoH1 / BKMOD1
Topic: Is there a way to stop manpower decreasing as your army gets bigger?
Replies: 10
Views: 3555

Re: Is there a way to stop manpower decreasing as your army gets bigger?

i should be more precisley.... set the value to 0... but i guess you know what i meant.
by Warhawks97
31 Jan 2019, 02:25
Forum: General - CoH1 / BKMOD1
Topic: Is there a way to stop manpower decreasing as your army gets bigger?
Replies: 10
Views: 3555

Re: Is there a way to stop manpower decreasing as your army gets bigger?

there should be a mass edit... markr once explained but i havent been in corsix for the last half year...
by Warhawks97
31 Jan 2019, 01:54
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33582

Re: Poor Doctrine Design - Luft

@MarKr Afaik, the Wirbelwind isn't really better than the quad 50cal in terms of damage. When you take a look at the total damage each of these weapons are doing. You will find that the Wirbelwinds gun in a duration of 3 seconds has a rate of fire of 32 and a damage of 3-4 on each bullet. The quad ...
by Warhawks97
31 Jan 2019, 01:06
Forum: General - CoH1 / BKMOD1
Topic: Is there a way to stop manpower decreasing as your army gets bigger?
Replies: 10
Views: 3555

Re: Is there a way to stop manpower decreasing as your army gets bigger?

remove upkeep values in each unit stats.

its in ebps i think under "cost"
by Warhawks97
29 Jan 2019, 21:42
Forum: General - CoH1 / BKMOD1
Topic: Bren Carrier Wasp basically immune to MG42 fire
Replies: 3
Views: 798

Re: Bren Carrier Wasp basically immune to MG42 fire

Once it got shred by normal bullets but it then failed to have any point of existence. It costs as much as a PE scout car but wouldnt be bulletproof. So what would be the point? I agree that total bullet resistance is over the top but for its cost.... make it less bullet reistance but then chaper bu...
by Warhawks97
29 Jan 2019, 20:20
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33582

Re: Poor Doctrine Design - Luft

well, i share their opinion, i didnt say i always stick with them, but in this case we agree on something.