Search found 3461 matches

by MarKr
20 Jun 2022, 12:53
Forum: Balancing & Suggestions
Topic: Hotkey Suggestions
Replies: 35
Views: 3980

Re: Hotkey Suggestions

I never said it's catastrophic.. I guess I just understood this as a catastrophic prediction: if we keep messing out with doctrinal arrows like that.. we will eventually end up with doctrinal items all over the place with wrong arrow directions here and there , for example it's like having the Supe...
by MarKr
20 Jun 2022, 12:01
Forum: Balancing & Suggestions
Topic: Suggestion: TDs Come With AP Already Equipped
Replies: 21
Views: 1804

Re: Suggestion: TDs Come With AP Already Equipped

It will apply to motorized units that can camouflage and are primarily intended to destroy enemy tanks.

T48 halftrack, M10, M18, M36, Achilles, "Puma" 234/4, Marder III, Geschützwagen, StuG IV, Hetzer, JPIV L48, JPIV L70, Nashorns, Elefants, Jagdpanthers
by MarKr
20 Jun 2022, 08:05
Forum: Balancing & Suggestions
Topic: Hotkey Suggestions
Replies: 35
Views: 3980

Re: Hotkey Suggestions

So, because you didn't get the system the first time you played the game, it MUST lead to scenarios where doctrinal unlocks are connected even when they don't require each other? Yeah, right. When that happens, link me this post and the only thing you need to write to it is "I told you so." But unti...
by MarKr
19 Jun 2022, 18:27
Forum: Balancing & Suggestions
Topic: Hotkey Suggestions
Replies: 35
Views: 3980

Re: Hotkey Suggestions

Viper wrote:
19 Jun 2022, 15:22
would be more worth to spend this time on fixing se doctrine tech tree
You're still hanging on that "first time I played, I didn't know I needed two unlocks to get Firestorm"?
by MarKr
19 Jun 2022, 10:20
Forum: Balancing & Suggestions
Topic: Hotkey Suggestions
Replies: 35
Views: 3980

Re: Hotkey Suggestions

I found out that "attack move" and other abilities in the top row are not hard coded so we could re-assign the hotkeys and use the left scheme: Top: QWER T Mid: ASDF G Bot: ZXCV B Where the T/G/B could be slots for unit upgrades (weapons on infantry and ammo on tanks). There is still the problem tha...
by MarKr
19 Jun 2022, 10:08
Forum: Balancing & Suggestions
Topic: Suggestion: TDs Come With AP Already Equipped
Replies: 21
Views: 1804

Re: Suggestion: TDs Come With AP Already Equipped

We like the idea in general but we're not sure about the impact. It might have bigger impact on some docs than others, the impact might still be low or also rather high. We will give it a try in the upcoming beta without any counter balance and we'll see what players report. Then we can either tweak...
by MarKr
17 Jun 2022, 11:27
Forum: Balancing & Suggestions
Topic: Suggestion: TDs Come With AP Already Equipped
Replies: 21
Views: 1804

Re: Suggestion: TDs Come With AP Already Equipped

I have a feeling I'm getting oracle powers lol convo.jpg To me, it was balanced by game core design itself. Units that are called off map are all (or majorly?) equiped already, due to CP and MP price payed for it, which is normally higher a bit and locked behind specific ingame results (CP income) t...
by MarKr
16 Jun 2022, 21:03
Forum: Balancing & Suggestions
Topic: Suggestion: TDs Come With AP Already Equipped
Replies: 21
Views: 1804

Re: Suggestion: TDs Come With AP Already Equipped

This is literally asking for straight buff for certain units. It will also allow for saving up more ammo, which will benefit some docs more than others. What is the counter balance suggestion here?
by MarKr
16 Jun 2022, 20:59
Forum: Balancing & Suggestions
Topic: Sector Arty
Replies: 7
Views: 700

Re: Sector Arty

So, it's more of me questioning why it was removed in the first place.. rather than getting to provide a solid argument on why it should stay. It was literally a "get lost or get wrecked" ability. Even if it got nerfed, it would stil snipe units that stay/enter the sector. If you want area denial, ...
by MarKr
16 Jun 2022, 20:50
Forum: Bugs
Topic: Panzer IV F2 oneshot chances
Replies: 5
Views: 655

Re: Panzer IV F2 oneshot chances

It's just you. 5% "one shot" crit in both green and yellow bracket.
by MarKr
16 Jun 2022, 16:13
Forum: Balancing & Suggestions
Topic: Doctrinal unlocks
Replies: 105
Views: 8449

Re: Doctrinal unlocks

Jeeezus guys, can you stop this? I read through the beginning, then some of the later posts and it is literally this: It seems to me, we are simply talking of different personal tastes here. Some people have a problem with the way the game is set and some don't have any problem with it. It is about ...
by MarKr
15 Jun 2022, 20:04
Forum: Balancing & Suggestions
Topic: Sector Arty
Replies: 7
Views: 700

Re: Sector Arty

Generally speaking, the "left side" doctrines are usually better fit for defending, but SE isn't intended to be purely defensive. We have Def doc for people who want to play a heavy camper doc. SE has defensive elements (bunkers, mines, booby traps and all that jazz), but it is intended to have some...
by MarKr
15 Jun 2022, 18:47
Forum: Balancing & Suggestions
Topic: Sector Arty
Replies: 7
Views: 700

Re: Sector Arty

I don't get why it should come back. Some people have been complaining about "laser guided orbital strikes" in BK mod for ever, and this ability is the best example of such a thing. The only reason for putting it back that I've heard so far was something about it being "an iconic ability" which is n...
by MarKr
15 Jun 2022, 18:41
Forum: Bugs
Topic: Flame Hetzer
Replies: 3
Views: 457

Re: Flame Hetzer

The unlock thing in SE should be fixed in the next update. I am not sure about the the flame hetzer in other docs. From what I see in the files, Flame Hetzer should be available in SE and also in TS doc - it has specific file for TS doc. For SE it is available in the tank building (requires flame we...
by MarKr
03 Jun 2022, 09:48
Forum: Balancing & Suggestions
Topic: Hotkey Suggestions
Replies: 35
Views: 3980

Re: Hotkey Suggestions

Yes, but those vovels are "added" to the right side of the "basic" keyboard layout.

So why not just use what I said:
German KB.jpg
Whatever has any language added to the side of the "basic" layout, won't be affected.
by MarKr
02 Jun 2022, 08:48
Forum: Balancing & Suggestions
Topic: Hotkey Suggestions
Replies: 35
Views: 3980

Re: Hotkey Suggestions

Some problems come to my mind. I'm not 100% sure but I think that the abilities in the first line of UI are hard-coded and "A" is already "Attack move", so that would mess up the the option "b". Also, not every languange has the same keyboard layout. For example czech keyboards have swapped letters ...
by MarKr
31 May 2022, 10:02
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 36
Views: 3967

Re: Sturmtiger

This would seriously cripple WE economy. While I agree with trying to reduce sync errors, it feels weird to spend 315 fuel for a unit that can't even shoot. The call in ability already requires you to have the heavy tank factory built, so what does it matter if you build the factory and then click ...
by MarKr
31 May 2022, 08:54
Forum: Balancing & Suggestions
Topic: Hetzer and other Axis TDs
Replies: 12
Views: 1114

Re: Hetzer and other Axis TDs

Viper wrote:
31 May 2022, 00:36
bump

back to this topic......i played more and the 76 seem to be overperforming vs the jagdpanzer in game
You quoted the stats I gave here. Can you say what "overperforming" means in this sense and can you provide any replay we could check for unusual performance?
by MarKr
20 May 2022, 16:27
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3458

Re: Should Tanks be able to reinforce infantry?

Than i would say get rid of it entirely on Tigers for Prop and just shift it over to the ST. The early version could get the S-mines or maybe something else which compliment a more agressive playstyle. Early Tiger = Early German doctrine = Blitzkrieg? Maybe something like a reload speed, short infa...
by MarKr
20 May 2022, 10:07
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3458

Re: Should Tanks be able to reinforce infantry?

Tigers on the other hand i 100% agree with you hawks, that they DONT need this feature anymore, since they are a powerhouse on their own. Great abilitys, good armor, great gun, super good HE and a top MG. I'm not sure if you know this but from the post it seems you don't so just to clarify - the re...
by MarKr
18 May 2022, 10:43
Forum: Balancing & Suggestions
Topic: Halftracks
Replies: 34
Views: 2562

Re: Halftracks

I would be more for turning the HTs more into the direction of "infantry firepower support" than the combat-reinforce thing. I don't know if it is needed to make the units hull down (it should be possible to do, though). Their MGs are usually forward-facing only so it would be quite limiting. Statio...
by MarKr
17 May 2022, 20:28
Forum: Balancing & Suggestions
Topic: Halftracks
Replies: 34
Views: 2562

Re: Halftracks

What about giving the halftrack this hability to every doc but changing the way reinforce works by not being able to reinforce while in combat? I don't know if I understand the topic then. I thought the reason for larger reinforce radius was to make halftracks able to "park" farther back in relativ...
by MarKr
17 May 2022, 16:03
Forum: Technical Support
Topic: hot keys
Replies: 5
Views: 1267

Re: hot keys

We can change it as part of official updates. I think there was a thread where people could list overlapping hotkeys for units and suggest what to set the hotkeys to.
by MarKr
17 May 2022, 08:45
Forum: Balancing & Suggestions
Topic: Halftracks
Replies: 34
Views: 2562

Re: Halftracks

So... what docs could get something like this then? My opinion is that no doc should get the upgrade for halftracks. The paratrooper docs can reinforce in combat without halftracks, the docs that have "reinforcing tanks" don't have strong infantry. Giving the option to relatively safely reinforce i...
by MarKr
16 May 2022, 20:58
Forum: Balancing & Suggestions
Topic: Halftracks
Replies: 34
Views: 2562

Re: Halftracks

Not "disable". I'm saying that "reinforce in combat" is one of the intended advantages of paratrooper squads. Some doctrines got the option to reinforce infantry in combat around some tanks - those are docs that don't have some super strong infantry, so I would say that is still OK. What you're aski...