Search found 1024 matches
- 30 Mar 2019, 13:27
- Forum: Technical Support
- Topic: [FAQ] Common Problems, read before posting!
- Replies: 31
- Views: 43490
Re: [FAQ] Common Problems, read before posting!
Who except Mofe is experiencing the same problem? Is there anybody here who has the same problem?
- 29 Mar 2019, 12:32
- Forum: Technical Support
- Topic: [FAQ] Common Problems, read before posting!
- Replies: 31
- Views: 43490
Re: [FAQ] Common Problems, read before posting!
do you have direct 9 in your game?
- 29 Mar 2019, 03:03
- Forum: Technical Support
- Topic: [FAQ] Common Problems, read before posting!
- Replies: 31
- Views: 43490
Re: [FAQ] Common Problems, read before posting!
did you tried to re-install all games and mods? do you have EaW mod?
- 28 Mar 2019, 00:35
- Forum: Technical Support
- Topic: [FAQ] Common Problems, read before posting!
- Replies: 31
- Views: 43490
Re: [FAQ] Common Problems, read before posting!
I was never able to fix the purple missing texture on the sherman gunner, and i tried everything already. this aint normal, if your graphics are set the correct way, the gunner should be visible, if you still have the texture missing, it means your textures files are corrupted. Its just weird that ...
- 27 Mar 2019, 18:26
- Forum: Technical Support
- Topic: [FAQ] Common Problems, read before posting!
- Replies: 31
- Views: 43490
Re: [FAQ] Common Problems, read before posting!
Tiger1996 wrote:Yup, that confused me the first time when I saw it, as well.. it's a valid observation. However, i think it's nothing more than edited picture, and not actual saved settings. His point is.. those options can be tweaked as much as you like if available, based on your PC capabilities.
Correct.
- 27 Mar 2019, 08:26
- Forum: Technical Support
- Topic: [FAQ] Common Problems, read before posting!
- Replies: 31
- Views: 43490
Re: Sherman bug
9th Armored Division wrote:Panzerblitz1 wrote:9th Armored Division wrote:How to fix Sherman bug with purple arrow help
Your install is missing some files, you need to clean all that, and reinstall COH and the mod.
tried the same thing(
The details models cursor is at max in your graphic settings?
- 24 Mar 2019, 18:29
- Forum: Technical Support
- Topic: [FAQ] Common Problems, read before posting!
- Replies: 31
- Views: 43490
Re: Sherman bug
9th Armored Division wrote:How to fix Sherman bug with purple arrow help
Your install is missing some files, you need to clean all that, and reinstall COH and the mod.
- 24 Mar 2019, 18:27
- Forum: Technical Support
- Topic: Sherman bug
- Replies: 5
- Views: 9222
Re: Sherman bug
your install isn't correct, you should clean your pc a bit and reinstall coh and the mod.
- 05 Mar 2019, 21:23
- Forum: General - CoH1 / BKMOD1
- Topic: Are PIATs a little bit OP?
- Replies: 18
- Views: 22282
Re: Are PIATs a little bit OP?
Simply because the a.i. React differently than players, a lot of variables are taken in count, and we can control that, its just a random calculation between resources, tactics etc... sometimes some units will be beastie, sometimes not at all, thats why its extremely difficult to tell how some units...
- 05 Mar 2019, 20:25
- Forum: General - CoH1 / BKMOD1
- Topic: Are PIATs a little bit OP?
- Replies: 18
- Views: 22282
Re: Are PIATs a little bit OP?
It is surely a PVE issue, which is secondary for our pvp settings.
- 05 Mar 2019, 12:38
- Forum: General - CoH1 / BKMOD1
- Topic: Are PIATs a little bit OP?
- Replies: 18
- Views: 22282
Re: Are PIATs a little bit OP?
The PIAT aren’t OP at all, its very easy to counter this unit with tons of vehicles in game, im not even talking infantry who shread them in a second like nothing.
- 03 Mar 2019, 05:34
- Forum: Announcements
- Topic: 5.1.7patch
- Replies: 58
- Views: 49499
Re: 5.1.7patch
Warhawks97 wrote:Panzerblitz1 wrote:
No the King Tiger, is produced from the Battalion support building, and not off map called in.
It is limited to one though.
@Winterflaw: he means one at a time, not one per game.
Yes one at a time.
- 02 Mar 2019, 14:16
- Forum: Announcements
- Topic: 5.1.7patch
- Replies: 58
- Views: 49499
Re: 5.1.7patch
What would be nice if if the KT could actually be produced in the tank factory. If I remember rightly, it's an one-at-a-time on-map call-in (can it be ressed with the Berger Tiger?). In reality, in the war, it was the main heavy tank. Sherman Fireflys vs King Tigers is actual war reality, although ...
- 26 Feb 2019, 12:22
- Forum: Bugs
- Topic: blitzkrieg mod don't launch after update windows 7 to 10
- Replies: 2
- Views: 4702
- 26 Feb 2019, 12:20
- Forum: General - CoH1 / BKMOD1
- Topic: Which is better, Falls. or Gebir.?
- Replies: 3
- Views: 8438
Re: Which is better, Falls. or Gebir.?
Gebirgs at cover are beastie, it would be also my choice before Fallshirmjager.
- 25 Feb 2019, 15:56
- Forum: General - CoH1 / BKMOD1
- Topic: LMG42 vs MG34
- Replies: 7
- Views: 10731
Re: LMG42 vs MG34
Mg42 and MG34 are given depending of the units capabilities.(in general)
- 23 Feb 2019, 03:23
- Forum: Balancing & Suggestions
- Topic: Sherman Won't Shoot Building in DC at Max Range
- Replies: 2
- Views: 1884
Re: Sherman Won't Shoot Building in DC at Max Range
Hey dude, you calm down and watch your language here, its not your house where you can spit on the floor when ever you want, you're a guest, and its not your first time, if you're drunk, switch to milk! PLEASE MIND YOUR LANGUAGE! THX.
*Free warning this time.
*Free warning this time.
- 17 Feb 2019, 00:02
- Forum: Balancing & Suggestions
- Topic: Worthless Wasp
- Replies: 12
- Views: 2144
Re: Worthless Wasp
Visual flamme fx of the Wasp like the Churchill croco isn’t fixable. ( or we need a new flamme fx model )
- 31 Jan 2019, 03:21
- Forum: General - CoH1 / BKMOD1
- Topic: Odd behaviour from armour against overlapping enemy armour.
- Replies: 2
- Views: 1512
Re: Odd behaviour from armour against overlapping enemy armour.
Also don’t forget that models are in fact bigger in real life, they are modelles in a 3D cubes.
- 24 Jan 2019, 17:30
- Forum: Bugs
- Topic: Hold Position Bug/Exploit
- Replies: 15
- Views: 7494
Re: Hold Position Bug/Exploit
I also think the force retreat ability is a dumb ability... we will see if its possible to change it with something more realistic in game.
- 20 Jan 2019, 18:14
- Forum: General - CoH1 / BKMOD1
- Topic: I just had an unprecedented, almost unique and truly astounding experience.
- Replies: 2
- Views: 1156
Re: I just had an unprecedented, almost unique and truly astounding experience.
Maybe a much more stable connexion then?
- 13 Jan 2019, 00:11
- Forum: Player Introductions
- Topic: Hello from Texas
- Replies: 5
- Views: 9765
Re: Hello from Texas
Hi mate! Welcome aboard, thx for the nice words, enjoy the ride!
- 27 Dec 2018, 19:22
- Forum: Announcements
- Topic: HAPPY HOLIDAYS!
- Replies: 11
- Views: 11918
Re: HAPPY HOLIDAYS!
Hey dude, i told u before, bk isn’t Tinder, and your post is lame, can you stop that BS?
Picture removed*
Picture removed*
- 26 Dec 2018, 16:30
- Forum: Announcements
- Topic: HAPPY HOLIDAYS!
- Replies: 11
- Views: 11918
Re: HAPPY HOLIDAYS!
Mr. FeministDonut wrote:Panzerblitz1 wrote:Happy Holidays to all of you from the Blitzkrieg Mod team!
pls kill me
p.s: this is actually was for balance reasons
?
- 25 Dec 2018, 17:55
- Forum: Bugs
- Topic: Visual glitch associated with captured 75mm Pak 40
- Replies: 8
- Views: 1211
Re: Visual glitch associated with captured 75mm Pak 40
Europe at war do interfere with bk mod as it use the same files, i saw that often with coh players.
If we don’t have this visual glitch and you have it means something is wrong or bugged only on your side.
If we don’t have this visual glitch and you have it means something is wrong or bugged only on your side.