Search found 3461 matches
- 08 Sep 2017, 16:30
- Forum: Balancing & Suggestions
- Topic: Anti tank teams in latest patch?!?!!??!?!?!?
- Replies: 24
- Views: 3229
Re: Anti tank teams in latest patch?!?!!??!?!?!?
What you say makes little sense. If there were some elements affecting time-mesurements in the game (such as conenctivity) then there is no logical explanation why such element should only affect aim time and nothing else...or actually why it should affect only something and something not in general...
- 08 Sep 2017, 13:52
- Forum: Balancing & Suggestions
- Topic: Anti tank teams in latest patch?!?!!??!?!?!?
- Replies: 24
- Views: 3229
Re: Anti tank teams in latest patch?!?!!??!?!?!?
I don't know...maybe because AT guns were coated in optic-fiber which makes light flow around them which makes them effectively invisible and that makes their camo superb tier? Historically accurate, btw XD
- 08 Sep 2017, 13:07
- Forum: Balancing & Suggestions
- Topic: Anti tank teams in latest patch?!?!!??!?!?!?
- Replies: 24
- Views: 3229
Re: Anti tank teams in latest patch?!?!!??!?!?!?
That is not possible due to engine limitation. But we're considering lowering the "first shot aim time" for the weaker AT weapons (37mm 50/57mm) to half.
- 07 Sep 2017, 21:37
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 104270
Re: Blitzkrieg Mod 5.0.0 Patch
Once set up delays between shots are the same as before, but the guns no longer shoot after set up without aiming, which was abuseable. This affects all of the guns, how is it "game breaking" if it applies to all of them?
- 05 Sep 2017, 16:03
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 104270
Re: Blitzkrieg Mod 5.0.0 Patch
coh again is a Cancer for my eyes without hd OMG, man, really? You asked me on steam: - so tell me bro - hd off or on now - all looks different - but inf still look hd So I said: - what does it matter if you don't know the difference anyway? and you said: - its because my game is ultra anyway - so ...
- 05 Sep 2017, 14:45
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 104270
Re: Blitzkrieg Mod 5.0.0 Patch
Going from 0% chance to kill the crew to 30% chance seems pretty significant to me.Tiger1996 wrote:That's understandable, but I kinda wanted to point out that the changes in that concern are pretty minimal.. perhaps even to the point of being completely insignificant at all.
- 05 Sep 2017, 14:01
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 104270
Re: Blitzkrieg Mod 5.0.0 Patch
- About HE rounds of 17pdr emplacements, they are still deadly to be honest.. even though they can now miss few times under smoke... But grenades are actually still quite useless in de-crewing. - Yet.. still dealing very little damage against trenches. Just to clarify - when the changelog says that...
- 05 Sep 2017, 11:51
- Forum: Bugs
- Topic: blitzkrieg main screen
- Replies: 4
- Views: 1610
Re: blitzkrieg main screen
You are right - it must be connected to absence of the expamsions (and probably basic game too since the lock is on the 1st campaign too) in dev team we have the "complete edition" so we did not see it. Thanks for report.
- 05 Sep 2017, 11:44
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 104270
Re: Blitzkrieg Mod 5.0.0 Patch
There were only about 2 changes to Def doc so I wouldn't really classify it as "new"Frost wrote:Great work devs cant wait to try out the new def doc
- 05 Sep 2017, 00:45
- Forum: General - CoH1 / BKMOD1
- Topic: Upkeep
- Replies: 16
- Views: 3356
Re: Upkeep
I understood that but what you say is what I said...example (again completely made up): You have 1200MP (+180 income) and 160 Fuel (+17 income) Now situation number 1) : You buy one Panther for 900MP 150F; you are left with 300MP and 10Fuel in resource pool and your income is now +165MP and +14Fuel....
- 04 Sep 2017, 23:24
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 104270
Blitzkrieg Mod 5.0.0 Patch
Hello, after a long time we bring to you new patch. The work took longer than we expected because of integration of Blitzkrieg to Steam. It will take some more time, hopefuly not too long but this is most likely last non-steam version (unless some serious problems are encountered and then there woul...
- 04 Sep 2017, 21:51
- Forum: General - CoH1 / BKMOD1
- Topic: Upkeep
- Replies: 16
- Views: 3356
Re: Upkeep
You have already worked with upkeep changes to fix early game issues for US as it was usual that they had approx 500-700 MP less gathered within the first 20 mins of gameplay. You fixed that by adding parts of the upkeep reduction of the last supply yard upgrade to the standard upkeep of units and ...
- 04 Sep 2017, 19:51
- Forum: General - CoH1 / BKMOD1
- Topic: Upkeep
- Replies: 16
- Views: 3356
Re: Upkeep
My point is that if Hawks did not mention the differences people would hardly notice - how many "unit X has too high upkeep" posts have you seen on the forum in...let's say...last year? If people don't notice something without someone specifically pointing at it, how come it is "unbal...
- 04 Sep 2017, 12:57
- Forum: General - CoH1 / BKMOD1
- Topic: Upkeep
- Replies: 16
- Views: 3356
Re: Upkeep
You can't really say that a unit its cheaper than another if it has way more upkeep, i would really recommend to start watching at the upkeep cost of units to have more balance between the real cost of units and their performance, so please i would like too start seeing more changes to upkeep units...
- 03 Sep 2017, 19:10
- Forum: General - CoH1 / BKMOD1
- Topic: Upkeep
- Replies: 16
- Views: 3356
Re: Upkeep
@markr. That Hetzer thing got recently reported? I admit that i was unaware of the comet but that hetzer thing has got mentioned already in 2015 or 16 when i am correct. I don't recall it so maybe it was before I got to the team? Anyway if it was reported then it probably slipped the net. It will b...
- 03 Sep 2017, 10:22
- Forum: Balancing & Suggestions
- Topic: delivering reinforcement to our allies
- Replies: 13
- Views: 2388
Re: delivering reinforcement to our allies
I wasn't there when the upkeeps were set in the first place but in general I would say they are set to keep playing viable for all factions in connection to their units costs and intended playstyle. WM and CW have expensive units but lower upkeep, while US have higher upkeep and cheaper units, PE be...
- 03 Sep 2017, 01:31
- Forum: Balancing & Suggestions
- Topic: delivering reinforcement to our allies
- Replies: 13
- Views: 2388
Re: delivering reinforcement to our allies
The feature of transfering units to allies would require external scripts and even then I think it would create troubles - some units require specific entity earby to get upgrades and if this entity is in US faction and not in CW, then you are simply without upgrades. It would be possible to recode ...
- 23 Aug 2017, 21:39
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55075
Re: 4.9.9 Patch Preview
So I said that I don't see how can people have so diverse oppinions on usefulness of unit and your explanation is someone's quote of his specific unit usage...Since I had some beers I might not be getting your exact message behind "simply this". So is it useful or useless? Or are you tryin...
- 23 Aug 2017, 14:08
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55075
Re: 4.9.9 Patch Preview
I tried to see if it is even technically possible to turn the hull MG into a flamethrower and it is not possible without model editing which is something I don't know crap about. Anyway there is again the situation where some players claim that some unit is useless while others claim it is OK if it ...
- 22 Aug 2017, 11:52
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55075
Re: 4.9.9 Patch Preview
Is it really that they are not used because of not having a cannon? I would say it is because you can do what they do in other, cheaper ways. Flamethrowers are good for killing infantry, especially in buildings. But you can do that with grenades of your regular infantry for cheaper cost and less ris...
- 22 Aug 2017, 10:17
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55075
Re: 4.9.9 Patch Preview
Crocc couldnt fire its main gun? Thats what i know so far. It was techincally not possible afaik. Prove me wrong. According to one source (a quick summary): There were two types of tank-mounted flamethrowers: - Auxiliary Mechanized Flame Throwers (these were smaller, mounted on tanks by replacing h...
- 21 Aug 2017, 23:00
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55075
Re: 4.9.9 Patch Preview
No, it is not planned at the moment.
- 21 Aug 2017, 20:13
- Forum: Announcements
- Topic: 4.9.9 Patch Preview
- Replies: 249
- Views: 55075
Re: 4.9.9 Patch Preview
Ahhh...we were betting how long it will take you to make some sort of post where you would pretend the main point to be some issue which is actually not an issue at all but your actual intention would be to show that you know about the test group and indirectly ask for access. My bet was at least on...
- 20 Aug 2017, 00:23
- Forum: Matchmaking & Strategies
- Topic: AB vs SE
- Replies: 17
- Views: 2210
Re: AB vs SE
OK, so it is: "but i am not used to play on bigger maps" It is not about shortage of bigger maps - they are already available, it is about people being lazy to try something new and then they come here and complain about balance and when you ask them what setup they played, the response is...
- 19 Aug 2017, 23:41
- Forum: Matchmaking & Strategies
- Topic: AB vs SE
- Replies: 17
- Views: 2210
Re: AB vs SE
It seemed like no one understood the point I was making and either didn't respond or focused on really minor details of units. The big maps are already there, but people don't play them, so how will this one map change anything? It will just expand the list of "big maps suitable for BK which n...