Search found 3461 matches

by MarKr
08 Sep 2017, 16:30
Forum: Balancing & Suggestions
Topic: Anti tank teams in latest patch?!?!!??!?!?!?
Replies: 24
Views: 3229

Re: Anti tank teams in latest patch?!?!!??!?!?!?

What you say makes little sense. If there were some elements affecting time-mesurements in the game (such as conenctivity) then there is no logical explanation why such element should only affect aim time and nothing else...or actually why it should affect only something and something not in general...
by MarKr
08 Sep 2017, 13:52
Forum: Balancing & Suggestions
Topic: Anti tank teams in latest patch?!?!!??!?!?!?
Replies: 24
Views: 3229

Re: Anti tank teams in latest patch?!?!!??!?!?!?

I don't know...maybe because AT guns were coated in optic-fiber which makes light flow around them which makes them effectively invisible and that makes their camo superb tier? Historically accurate, btw XD
by MarKr
08 Sep 2017, 13:07
Forum: Balancing & Suggestions
Topic: Anti tank teams in latest patch?!?!!??!?!?!?
Replies: 24
Views: 3229

Re: Anti tank teams in latest patch?!?!!??!?!?!?

That is not possible due to engine limitation. But we're considering lowering the "first shot aim time" for the weaker AT weapons (37mm 50/57mm) to half.
by MarKr
07 Sep 2017, 21:37
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 104270

Re: Blitzkrieg Mod 5.0.0 Patch

Once set up delays between shots are the same as before, but the guns no longer shoot after set up without aiming, which was abuseable. This affects all of the guns, how is it "game breaking" if it applies to all of them?
by MarKr
05 Sep 2017, 16:03
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 104270

Re: Blitzkrieg Mod 5.0.0 Patch

coh again is a Cancer for my eyes without hd OMG, man, really? You asked me on steam: - so tell me bro - hd off or on now - all looks different - but inf still look hd So I said: - what does it matter if you don't know the difference anyway? and you said: - its because my game is ultra anyway - so ...
by MarKr
05 Sep 2017, 14:45
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 104270

Re: Blitzkrieg Mod 5.0.0 Patch

Tiger1996 wrote:That's understandable, but I kinda wanted to point out that the changes in that concern are pretty minimal.. perhaps even to the point of being completely insignificant at all.
Going from 0% chance to kill the crew to 30% chance seems pretty significant to me.
by MarKr
05 Sep 2017, 14:01
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 104270

Re: Blitzkrieg Mod 5.0.0 Patch

- About HE rounds of 17pdr emplacements, they are still deadly to be honest.. even though they can now miss few times under smoke... But grenades are actually still quite useless in de-crewing. - Yet.. still dealing very little damage against trenches. Just to clarify - when the changelog says that...
by MarKr
05 Sep 2017, 11:51
Forum: Bugs
Topic: blitzkrieg main screen
Replies: 4
Views: 1610

Re: blitzkrieg main screen

You are right - it must be connected to absence of the expamsions (and probably basic game too since the lock is on the 1st campaign too) in dev team we have the "complete edition" so we did not see it. Thanks for report.
by MarKr
05 Sep 2017, 11:44
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 104270

Re: Blitzkrieg Mod 5.0.0 Patch

Frost wrote:Great work devs cant wait to try out the new def doc :D
There were only about 2 changes to Def doc so I wouldn't really classify it as "new" :D
by MarKr
05 Sep 2017, 00:45
Forum: General - CoH1 / BKMOD1
Topic: Upkeep
Replies: 16
Views: 3356

Re: Upkeep

I understood that but what you say is what I said...example (again completely made up): You have 1200MP (+180 income) and 160 Fuel (+17 income) Now situation number 1) : You buy one Panther for 900MP 150F; you are left with 300MP and 10Fuel in resource pool and your income is now +165MP and +14Fuel....
by MarKr
04 Sep 2017, 23:24
Forum: Announcements
Topic: Blitzkrieg Mod 5.0.0 Patch
Replies: 138
Views: 104270

Blitzkrieg Mod 5.0.0 Patch

Hello, after a long time we bring to you new patch. The work took longer than we expected because of integration of Blitzkrieg to Steam. It will take some more time, hopefuly not too long but this is most likely last non-steam version (unless some serious problems are encountered and then there woul...
by MarKr
04 Sep 2017, 21:51
Forum: General - CoH1 / BKMOD1
Topic: Upkeep
Replies: 16
Views: 3356

Re: Upkeep

You have already worked with upkeep changes to fix early game issues for US as it was usual that they had approx 500-700 MP less gathered within the first 20 mins of gameplay. You fixed that by adding parts of the upkeep reduction of the last supply yard upgrade to the standard upkeep of units and ...
by MarKr
04 Sep 2017, 19:51
Forum: General - CoH1 / BKMOD1
Topic: Upkeep
Replies: 16
Views: 3356

Re: Upkeep

My point is that if Hawks did not mention the differences people would hardly notice - how many "unit X has too high upkeep" posts have you seen on the forum in...let's say...last year? If people don't notice something without someone specifically pointing at it, how come it is "unbal...
by MarKr
04 Sep 2017, 12:57
Forum: General - CoH1 / BKMOD1
Topic: Upkeep
Replies: 16
Views: 3356

Re: Upkeep

You can't really say that a unit its cheaper than another if it has way more upkeep, i would really recommend to start watching at the upkeep cost of units to have more balance between the real cost of units and their performance, so please i would like too start seeing more changes to upkeep units...
by MarKr
03 Sep 2017, 19:10
Forum: General - CoH1 / BKMOD1
Topic: Upkeep
Replies: 16
Views: 3356

Re: Upkeep

@markr. That Hetzer thing got recently reported? I admit that i was unaware of the comet but that hetzer thing has got mentioned already in 2015 or 16 when i am correct. I don't recall it so maybe it was before I got to the team? Anyway if it was reported then it probably slipped the net. It will b...
by MarKr
03 Sep 2017, 10:22
Forum: Balancing & Suggestions
Topic: delivering reinforcement to our allies
Replies: 13
Views: 2388

Re: delivering reinforcement to our allies

I wasn't there when the upkeeps were set in the first place but in general I would say they are set to keep playing viable for all factions in connection to their units costs and intended playstyle. WM and CW have expensive units but lower upkeep, while US have higher upkeep and cheaper units, PE be...
by MarKr
03 Sep 2017, 01:31
Forum: Balancing & Suggestions
Topic: delivering reinforcement to our allies
Replies: 13
Views: 2388

Re: delivering reinforcement to our allies

The feature of transfering units to allies would require external scripts and even then I think it would create troubles - some units require specific entity earby to get upgrades and if this entity is in US faction and not in CW, then you are simply without upgrades. It would be possible to recode ...
by MarKr
23 Aug 2017, 21:39
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 55075

Re: 4.9.9 Patch Preview

So I said that I don't see how can people have so diverse oppinions on usefulness of unit and your explanation is someone's quote of his specific unit usage...Since I had some beers I might not be getting your exact message behind "simply this". So is it useful or useless? Or are you tryin...
by MarKr
23 Aug 2017, 14:08
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 55075

Re: 4.9.9 Patch Preview

I tried to see if it is even technically possible to turn the hull MG into a flamethrower and it is not possible without model editing which is something I don't know crap about. Anyway there is again the situation where some players claim that some unit is useless while others claim it is OK if it ...
by MarKr
22 Aug 2017, 11:52
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 55075

Re: 4.9.9 Patch Preview

Is it really that they are not used because of not having a cannon? I would say it is because you can do what they do in other, cheaper ways. Flamethrowers are good for killing infantry, especially in buildings. But you can do that with grenades of your regular infantry for cheaper cost and less ris...
by MarKr
22 Aug 2017, 10:17
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 55075

Re: 4.9.9 Patch Preview

Crocc couldnt fire its main gun? Thats what i know so far. It was techincally not possible afaik. Prove me wrong. According to one source (a quick summary): There were two types of tank-mounted flamethrowers: - Auxiliary Mechanized Flame Throwers (these were smaller, mounted on tanks by replacing h...
by MarKr
21 Aug 2017, 23:00
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 55075

Re: 4.9.9 Patch Preview

No, it is not planned at the moment.
by MarKr
21 Aug 2017, 20:13
Forum: Announcements
Topic: 4.9.9 Patch Preview
Replies: 249
Views: 55075

Re: 4.9.9 Patch Preview

Ahhh...we were betting how long it will take you to make some sort of post where you would pretend the main point to be some issue which is actually not an issue at all but your actual intention would be to show that you know about the test group and indirectly ask for access. My bet was at least on...
by MarKr
20 Aug 2017, 00:23
Forum: Matchmaking & Strategies
Topic: AB vs SE
Replies: 17
Views: 2210

Re: AB vs SE

OK, so it is: "but i am not used to play on bigger maps" It is not about shortage of bigger maps - they are already available, it is about people being lazy to try something new and then they come here and complain about balance and when you ask them what setup they played, the response is...
by MarKr
19 Aug 2017, 23:41
Forum: Matchmaking & Strategies
Topic: AB vs SE
Replies: 17
Views: 2210

Re: AB vs SE

It seemed like no one understood the point I was making and either didn't respond or focused on really minor details of units. The big maps are already there, but people don't play them, so how will this one map change anything? It will just expand the list of "big maps suitable for BK which n...