Search found 5395 matches

by Warhawks97
23 May 2022, 21:43
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3460

Re: Should Tanks be able to reinforce infantry?

Krieger Blitzer wrote:
22 May 2022, 19:54
SturmTiger is bassically a bigger AVRE, totally makes sense to have the reinforce ability.
checked it. AVRE and 95 mm churchill doesnt seem to be able to reinforce infantry nearby. And i think this is totally fine that they cant.
by Warhawks97
22 May 2022, 22:01
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3460

Re: Should Tanks be able to reinforce infantry?

you have the officer as 3 men squad that has the standard off map call in Check the change-log update, the off-map strike for Propaganda officer was replaced by smoke off-map. ok, sorry, i dont have much time currently. But anyways, the ST and Tiger are breakthrough units by their own. I think the ...
by Warhawks97
22 May 2022, 20:11
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3460

Re: Should Tanks be able to reinforce infantry?

SturmTiger is bassically a bigger AVRE, totally makes sense to have the reinforce ability. I am not sure, but can AVRE and 95 mm churchill reinforce? I dont think so but i might be wrong. Tiger.H does not need the ability, but again doesn't hurt to have it as it's a heavy tank that helps weak Prop ...
by Warhawks97
22 May 2022, 13:54
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3460

Re: Should Tanks be able to reinforce infantry?

I find the poll misleading. I don't mind Churchill's being able to reinforce like they currently can, but other tanks? Nuh-uh. So I'm not even sure what to vote here... Well, true. The churchill for its part absolutely needs support due to its rather lackluster firepower and bad mobility. So it was...
by Warhawks97
21 May 2022, 12:36
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3460

Re: Should Tanks be able to reinforce infantry?

Than i would say get rid of it entirely on Tigers for Prop and just shift it over to the ST. The early version could get the S-mines or maybe something else which compliment a more agressive playstyle. Early Tiger = Early German doctrine = Blitzkrieg? Maybe something like a reload speed, short infa...
by Warhawks97
20 May 2022, 12:58
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3460

Re: Should Tanks be able to reinforce infantry?

Tigers on the other hand i 100% agree with you hawks, that they DONT need this feature anymore, since they are a powerhouse on their own. Great abilitys, good armor, great gun, super good HE and a top MG. I'm not sure if you know this but from the post it seems you don't so just to clarify - the re...
by Warhawks97
19 May 2022, 22:07
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3460

Re: Should Tanks be able to reinforce infantry?

8 - 2 this mod is doomed There's been tanks that can reinforce inf in the game for years, mod still seems to be doing ok though. @Hawks I voted yes. The tanks that have this ability are objectively weaker than others in their class, and they are dependent on inf support for close range defense (the...
by Warhawks97
17 May 2022, 12:22
Forum: Balancing & Suggestions
Topic: Remove CW infantry sectiin sniper ability
Replies: 34
Views: 2409

Re: Remove CW infantry sectiin sniper ability

Ofc not, why keeping anything or reintroduce something that was good in vcoh? Esspecially when suggested by me, Mr super devil in person. Markr has a list of persons from which he never accepts anything. Anyways. In vcoh the upgrade gives one scoped weapon to the squad but idk if it changes combat s...
by Warhawks97
17 May 2022, 12:11
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3460

Re: Should Tanks be able to reinforce infantry?

Btw, the ability existed in vCoH on some tanks. I am playing vcoh frequently currently. And no, not a single tank can reinforce inf nearby, not even churchills. There is not a single tank in any coh or coh mod that can do that. BK is the only retarded mod that turned tanks into halftrack/logistic/s...
by Warhawks97
16 May 2022, 17:49
Forum: Balancing & Suggestions
Topic: Remove CW infantry sectiin sniper ability
Replies: 34
Views: 2409

Re: Remove CW infantry sectiin sniper ability

Is it possible to make Sniper ability as a standart ammo upgrade? I think on vCoh, there was even an Icon for the squad that has Marksmen in it, alike when u get BrenMG u get bren icon above Health bar. Vcoh had the best weapon upgrade system for brits. I already suggested this several times. Upgra...
by Warhawks97
15 May 2022, 20:30
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3460

Re: Should Tanks be able to reinforce infantry?

Yes, no harm in allowing certain tanks to do so. It's an ability that resembles soldiers embarking behind the tank. it does hurt the entire gameplay and makes dedicated HT´s kind of obsolete just that some tank dudes have even less mirco do handle. Whats the problem to get some fucking HT or whatev...
by Warhawks97
15 May 2022, 15:57
Forum: General - CoH1 / BKMOD1
Topic: Should Tanks be able to reinforce infantry?
Replies: 33
Views: 3460

Should Tanks be able to reinforce infantry?

http://forum.bkmod.net/viewtopic.php?f=27&p=43450#p43450 since it seems to become quite common that tanks are allowed to reinforce infantry nearby with more and more tanks being able to do so, i want to suggest to get rid of this "feature" alltogether. 1. Why got it even introduced? Tanks have never...
by Warhawks97
15 May 2022, 12:47
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 36
Views: 3970

Re: Sturmtiger

In this case: Can we pls get rid of tanks that reinforce nearby infantry?! I see where you are coming from, but personally i think tanks reinforcing inf nearby is a good feature as long as it's limited for certain tanks.. and currently; all tanks that can do it (including ST) are balanced gameplay ...
by Warhawks97
15 May 2022, 10:45
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 36
Views: 3970

Re: Sturmtiger

I don't see a problem for SturmTiger to be able to reinforce inf nearby, just as Churchills and Tiger1.H currently do. However; i would increase the ST price to 1400 MP and also reduce the range to just 90. Which i dont like either. Any tanks role is not to reinforce infantry nearby. Who even came ...
by Warhawks97
14 May 2022, 19:57
Forum: General - CoH1 / BKMOD1
Topic: Sturmtiger
Replies: 36
Views: 3970

Sturmtiger

- Changed the cost of Sturmtiger shot to 100 ammo and recharge to 90s (from 150 ammo and 360s) - Added an ability to Sturmtiger to reinforce infantry nearby - Added an ability to Sturmtiger to apply debuff aura same as Tiger tanks (also requires the same unlock) Just got some time to spend some tim...
by Warhawks97
13 May 2022, 13:29
Forum: Balancing & Suggestions
Topic: Smoke for more tanks?
Replies: 3
Views: 445

Re: Smoke for more tanks?

Tiger I does have smoke in all docs. At least thats what i remember. The late version has a top mounted MG instead. Panzer IV F2 can drop smoke anywhere. The H and J dont have it but i never felt like i need them. Generally they can rely more on their armor, esspecially when it comes to infantry rus...
by Warhawks97
05 May 2022, 20:38
Forum: Balancing & Suggestions
Topic: Tank commander limit
Replies: 10
Views: 879

Re: Tank commander limit

Generally speaking i dont like that tank commander stuff as it turns individual tanks into some sort of super hero tanks. I would prefer to have command units just as we have it for infantry. There we dont recruit a "squad leader" and attach it to a squad. Currently you can literally triple buff tan...
by Warhawks97
03 May 2022, 22:03
Forum: Balancing & Suggestions
Topic: PE minesweeper.
Replies: 32
Views: 2415

Re: PE minesweeper.

Could make the pioneers auto clear mines without minesweeper upgrade giving them a small buff? Or maybe only in SE. Same thing happens for Luft Pios? Would be a cool way to differentiate them without making them super over powered. Wald So how would they detect them? Just like that? Without any equ...
by Warhawks97
01 May 2022, 13:03
Forum: Balancing & Suggestions
Topic: PE minesweeper.
Replies: 32
Views: 2415

Re: PE minesweeper.

Minesweepers detect mines right away. They just have to stand still in order to defuse them

Give them to assault pios and its done. Pgrens focus should be fighting and combined arms.
by Warhawks97
30 Apr 2022, 16:37
Forum: Matchmaking & Strategies
Topic: RA doc 3v3
Replies: 1
Views: 827

Re: RA doc 3v3

42:21: Tiger: "No HE?" RE Player: "No Ammo" :lol: :lol: :lol: i see how "some doctrines are more fuel dependent" 8-) 44:03: Observer Arty strike used against a house with 4 AT dudes inside. Not a single one died to that barrage. The WH officer off map would have whiped the entire house probably. I s...
by Warhawks97
27 Apr 2022, 13:39
Forum: Bugs
Topic: 5.3.1 bugs
Replies: 42
Views: 4214

Re: 5.3.1 bugs

Typicall rag rug arround again. We keep creating more and more chaos in the doctrines. Even though you might get used to everything after a while, a huge part of what makes a game a good game is how it looks and how the UI is overall made. When i started with BK the unlock lines and arrows went usua...
by Warhawks97
24 Apr 2022, 19:16
Forum: Bugs
Topic: 5.3.1 beta CW 114 mm heavy barrage.
Replies: 5
Views: 482

Re: 5.3.1 beta CW 114 mm heavy barrage.

heavy barrage does not have smoke to indicate that it is being use even tho the barrage may considered an ultimate ability itself. The ability has much bigger AoE than the others and 114mm shots deal way less damage than 150mm or 280mm. As this ability is more fit for area bombardment rather than c...
by Warhawks97
24 Apr 2022, 15:53
Forum: Balancing & Suggestions
Topic: SE Beta changes
Replies: 19
Views: 1572

Re: SE Beta changes

Was just an idea. Honestly I dont care much for Sector arty or firestorm. Both were as Markr, Red and Hawks said just stupid 1 click i kill butoons. Borig to use, boring to play against. yes. But still it think the observer HT should be looked at a little bit. Its a 2 CP unit which is basicly the s...
by Warhawks97
24 Apr 2022, 12:57
Forum: Balancing & Suggestions
Topic: firestorm + sector arty
Replies: 10
Views: 841

Re: firestorm + sector arty

Its simply not needed. Again? Why? Drop one firestorm missile on a single target?

I would even more feel like playing Dota where some sort of fireball crashes down upon a targeted enemie hero (unit). We dont gain anything from that except for some really silly looking ability.
by Warhawks97
24 Apr 2022, 12:56
Forum: Bugs
Topic: 5.3.1 beta CW 114 mm heavy barrage.
Replies: 5
Views: 482

Re: 5.3.1 beta CW 114 mm heavy barrage.

I saw RA 114 mm off map like years ago, if not longer. In hundreds of games i played since this game is in steam i didnt see this ability once. In not a single replay, in not a single YT vid, just NEVR. Def doc 150 mm? I never saw it. Def doc players spend all their ammo in grille and 105 spam. They...