Search found 2410 matches
- 31 Jan 2018, 19:24
- Forum: Matchmaking & Strategies
- Topic: Anyone thinking Axis are OP?
- Replies: 21
- Views: 2986
Re: Anyone thinking Axis are OP?
Warhawks, you sound like you allude to this topic: http://forum.bkmod.net/viewtopic.php?f=15&t=2223 But at a unit scale level instead of doctrine level. In which case I agree. I’d even say (and had said for a while) the last patches have been hugely allied favored but doesn’t rid the inherent de...
- 31 Jan 2018, 04:47
- Forum: General - CoH1 / BKMOD1
- Topic: OP abilities.
- Replies: 13
- Views: 3255
Re: OP abilities.
I'm pointing out a potential exploit that amplifies the OP ability mentioned in this thread that I am unaware of but maybe others would know and would have the guts to spill the secrets.
- 30 Jan 2018, 20:32
- Forum: General - CoH1 / BKMOD1
- Topic: OP abilities.
- Replies: 13
- Views: 3255
Re: OP abilities.
I don’t know if it relates, but in a game I played I suspect an abuser that some how said he got an m10 ability to shoot way far out of range. It felt really exploity. I don’t think I have a replay unfortunately, but it sounded really suspicious and gimmicky.
- 30 Jan 2018, 20:29
- Forum: Balancing & Suggestions
- Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
- Replies: 22
- Views: 5018
Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Can all those people who say they agree with me on steam or in game post something so this doesn’t get forgotten? [passive aggression] I think it’s bullshit that other agenda pushing suggestions for players who want their formulas to be OP gets talked about but balance suggestions that impact across...
- 30 Jan 2018, 20:23
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 14302
Re: Sturmtiger
I agree with Warhawks in his assessment. The only reason why it isn’t prevalent in PvP is because of how slow the axis players and their meta evolves. I recall the time Warhawks went on his 88 crusade. Hopefully this won’t be the same until people realize how strong particular aspects of axis factio...
- 30 Jan 2018, 20:12
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6926
Re: "Vehicle Button" ability rework
My guess at the intent of the vehicle button is to give the core CW infantry some AT capability, just as how riflemen had their rifle grenades unlocked across all docs, how volks are given faust, and how pgrens are given at nades. Maybe the solution isn’t tweaking button vehicle but providing an ent...
- 30 Jan 2018, 20:06
- Forum: Balancing & Suggestions
- Topic: Super pershing call-in
- Replies: 18
- Views: 4272
Re: Super pershing call-in
Then the difference between SP and Pershing ace option will be so marginal. Why not just remove the one-time option all together?
Though I’m with Warhawks in removing the SP entirely. As a unit it doesn’t fit the themes of the USA faction.
Though I’m with Warhawks in removing the SP entirely. As a unit it doesn’t fit the themes of the USA faction.
- 17 Jan 2018, 17:24
- Forum: Balancing & Suggestions
- Topic: Different icon for sappers
- Replies: 7
- Views: 1917
Re: Different icon for sappers
I think he means from the axis perspective, he mistakens the enemy to be much weaker than they actually are and ends up losing units to sappers. I’m not for or against a change in icon, but I am curious about one thing. My question would be how different is the decision making between facing America...
- 07 Jan 2018, 09:39
- Forum: Bugs
- Topic: 101st airborne rangers not moving after using mortar barrage
- Replies: 6
- Views: 2187
Re: 101st airborne rangers not moving after using mortar barrage
Hmmm. Try executing an order while waiting for an effect takes place maybe?
- 30 Dec 2017, 08:04
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.3 Patch
- Replies: 50
- Views: 24932
Re: Blitzkrieg Mod 5.1.3 Patch
You're right about the recce, that's why I proposed a while ago that the recce gets a fuel cost bump to push it later to when axis has counters. Since then, have you noticed people complain about the recce much less? You're also right about the aim time, hence my OTHER post about changing vehicle sp...
- 30 Dec 2017, 01:06
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.3 Patch
- Replies: 50
- Views: 24932
Re: Blitzkrieg Mod 5.1.3 Patch
what. you're joking right? You can have an mg42 AND pak gun out within 1:05 of a game (even earlier if you click fast enough). You can't get a dingo until maybe 2:45ish earliest (maybe faster if you click fast enough). JUST FOR MORE COMPARISON an LT can come out earliest around 0:55 seconds into a g...
- 29 Dec 2017, 21:34
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.3 Patch
- Replies: 50
- Views: 24932
Re: Blitzkrieg Mod 5.1.3 Patch
Here's a question: what unit does the brits have within the first 2 minutes of the game to directly counter the MG42? I would say either Dingo or Bren Carrier could actually sometimes finish the game in just the first few minutes when used correctly. Your opponent will not have enough ammo to activ...
- 29 Dec 2017, 20:50
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.3 Patch
- Replies: 50
- Views: 24932
Re: Blitzkrieg Mod 5.1.3 Patch
1v1 against Brits is the easiest matchup. The faction literally has the same build order every game. its not like im not aware of that but gameplay is depondable as u can have the same build order but different postioning etc... even if u are aware of enemy will bring its about the usage of units a...
- 29 Dec 2017, 20:49
- Forum: Balancing & Suggestions
- Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
- Replies: 22
- Views: 5018
Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
I've built it into my own mod from the beginning, so far from my testers they say they enjoy it just because it feels more "real". I actually brought other features in and suggested it to olhausen to bring into Wikingr. But I see and agree with what you say about it is a HUGE impact to the...
- 29 Dec 2017, 09:17
- Forum: Balancing & Suggestions
- Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
- Replies: 22
- Views: 5018
Re: Suggestion: "Realistic" Vehicle Acceleration
@Tiger If anything, this is the opposite of "men of war". Men of war allows for extremely fine vehicle controls. Right now, the speedy do everything vehicles are able to pull off ridiculous micro actions like in men of war. By lowering the acceleration of vehicles, more strategy and broad ...
- 29 Dec 2017, 08:04
- Forum: Balancing & Suggestions
- Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
- Replies: 22
- Views: 5018
Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
One of the distinguishing features of BK is its "tactical realism" mechanics. This doesn't mean the values of the units are realistic but that the game encourages and rewards tactics that are often executed in real-life scenarios. For example, extending ranges of weapons to simulate the lo...
- 29 Dec 2017, 02:42
- Forum: Off-Topic
- Topic: shadow is back, baby
- Replies: 1
- Views: 9764
- 28 Dec 2017, 18:40
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.3 Patch
- Replies: 50
- Views: 24932
Re: Blitzkrieg Mod 5.1.3 Patch
1v1 against Brits is the easiest matchup. The faction literally has the same build order every game.
- 24 Dec 2017, 22:58
- Forum: Balancing & Suggestions
- Topic: a question to pvp
- Replies: 7
- Views: 2223
Re: a question to pvp
I think it has been asked before.
- 23 Dec 2017, 23:14
- Forum: Balancing & Suggestions
- Topic: first games after a long break
- Replies: 6
- Views: 1650
Re: first games after a long break
Cuz it’s a suggestion.
- 22 Dec 2017, 04:09
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.1.3 Patch
- Replies: 50
- Views: 24932
Re: Blitzkrieg Mod 5.1.3 Patch
What kind of things were you thinking? I'm curious.
- 21 Dec 2017, 17:01
- Forum: Balancing & Suggestions
- Topic: first games after a long break
- Replies: 6
- Views: 1650
Re: first games after a long break
La Fiere is not a big map for a 3v3. Neither is Cherbourg. You set a big map at first (goodwood), and then we got a full game. Then the lobby started complaining and you switched it back to a 3v3 because 3/6 players said no big maps. Then I lost patience and left cuz it stayed on a 3v3 map for 10 mi...
- 21 Dec 2017, 00:01
- Forum: Balancing & Suggestions
- Topic: first games after a long break
- Replies: 6
- Views: 1650
first games after a long break
It's been a while since I've hopped on BK and here is my experience from my first few games coming back to my favorite game: "Game" 1: Players refused to play on bigger maps, I dodged, that's on me that I didn't want to play against a formula. "Game" 2: I was kicked, no reason wh...
- 20 Dec 2017, 18:24
- Forum: Matchmaking & Strategies
- Topic: never surrender
- Replies: 11
- Views: 1851
Re: never surrender
I maybe can play this week. I have not even tried games post release. So I’m curious to see the meta change. I liked changes from the test patches but haven’t seen how things will be in the real world.
- 20 Dec 2017, 16:46
- Forum: Matchmaking & Strategies
- Topic: never surrender
- Replies: 11
- Views: 1851
Re: never surrender
Shanks wrote:unless you are willing to play 1v1 ... because they are afraid from kwok, haha
I will see you soon, my brother.