Search found 220 matches
- 20 Feb 2017, 18:27
- Forum: Technical Support
- Topic: Reward Units problem
- Replies: 8
- Views: 6350
Re: Reward Units problem
It's because he is playing in offline mode... Customize army units can't be usable in offline mode, you are not connected to the Relic servers.. must be connected; that's all. I agree with Tiger1996 - if you is without internet connection, then all reward units are unavailable for you. And question...
- 20 Feb 2017, 18:03
- Forum: Ask an Expert
- Topic: Need to find spotter!
- Replies: 4
- Views: 1745
Need to find spotter!
The common situation: you need to find camouflaged Spotter (US/WH/PE Kkrad/RAF) or Sniper (without fire, as recon) on your territory and backline, which direct artillery. I interest list of ALL units, which can effective "decamouflage" recons (for example M20, Kkrad, Bike/Jeep/Schwim?) ? T...
- 19 Feb 2017, 21:40
- Forum: Balancing & Suggestions
- Topic: SE and PE questions
- Replies: 18
- Views: 3214
Re: SE and PE questions
I understand, camo is not necessary.
Probably increase sights in all modes? It is necessary, becouse there is no armament (M20 with HMG) and expensive then Kkrad; danger must be visible little bit early.
Probably increase sights in all modes? It is necessary, becouse there is no armament (M20 with HMG) and expensive then Kkrad; danger must be visible little bit early.
- 19 Feb 2017, 21:07
- Forum: Balancing & Suggestions
- Topic: SE and PE questions
- Replies: 18
- Views: 3214
Re: SE and PE questions
Okey, another suggestion:
1) if HT use camo in cover, then VT is disable; VT is active only if Observation HT is not camouflage.
or
2) just increase sight in all modes (stay, moving, binocular) in compare with Kettenkrad.
Only bulletproof and VT is insufficiently...
1) if HT use camo in cover, then VT is disable; VT is active only if Observation HT is not camouflage.
or
2) just increase sight in all modes (stay, moving, binocular) in compare with Kettenkrad.
Only bulletproof and VT is insufficiently...
- 19 Feb 2017, 20:47
- Forum: Balancing & Suggestions
- Topic: SE and PE questions
- Replies: 18
- Views: 3214
Re: SE and PE questions
I would have to check but I think the HT has bigger view range than most units + can use binoculars to extend the range even more. If it could camo, then it would reveal half of a map while being invisible itself...also it has VT ability and I think that is one of the reasons it doesn't have the ca...
- 19 Feb 2017, 15:09
- Forum: Balancing & Suggestions
- Topic: SE and PE questions
- Replies: 18
- Views: 3214
Re: SE and PE questions
Common mortars can to attack FoW (button with scatter, forget the name of this) free, why 120-mm mortars (and probably US/CW 107-mm) need pay for scatter attack ? I think you know that 120mm mortar is faaar deadlier than 80mm mortars - bigger range, more damage...it is stronger than some lower-tier...
- 19 Feb 2017, 10:43
- Forum: Balancing & Suggestions
- Topic: SE and PE questions
- Replies: 18
- Views: 3214
Re: SE and PE questions
SE has observation HT but all PE doctrines have Kettenrad - available in HQ. It is something like a track-motorbike with no weapons but when it is in cover, it automatically hides and can use Binoculars - it is smaller and faster than HT so in a sense it is better recon than the HT. Luft doctrine h...
- 18 Feb 2017, 17:04
- Forum: Matchmaking & Strategies
- Topic: 4.9.6 Patch First Impressions
- Replies: 17
- Views: 3427
Re: 4.9.6 Patch First Impressions
ST costs no fuel? But yes, i can agree that it could have been a lot better if this unit was in Blitz doc.
Vise versa: ST and Maultier (people think it`s weak) - for Terr, Walking Stuka - for BK (IMHO).
Sukin forget good thing: Pz.IV and Hetzer/Jg.Pz.IV is separetely unlock! It is a success!
- 18 Feb 2017, 12:09
- Forum: General - CoH1 / BKMOD1
- Topic: Abilities of Engineers/Pios etc. in 4.9.6
- Replies: 7
- Views: 1673
Re: Abilities of Engineers/Pios etc. in 4.9.6
... EDIT: It is possible to put the most used abilities on 1st ability sheet and the less used on 2nd - if you agree on what should be where, we can do it. Two mans are agree (about WH Pions on screenshot) And about WH/US Pions/Engs - is it possible to make "Geballte laddung"/"explos...
- 18 Feb 2017, 11:50
- Forum: Technical Support
- Topic: "Online multiplayer"
- Replies: 3
- Views: 2303
Re: "Online multiplayer"
And additional question:
Is it possible to play CoH-multiplayer via Steam (and Blitzkrieg-mod of course), if you has:
1) only "Opposing Fronts"-key ?
2) only vCoH-key (without OP/ToV) ?
Is it possible to play CoH-multiplayer via Steam (and Blitzkrieg-mod of course), if you has:
1) only "Opposing Fronts"-key ?
2) only vCoH-key (without OP/ToV) ?
- 18 Feb 2017, 09:39
- Forum: General - CoH1 / BKMOD1
- Topic: Abilities of Engineers/Pios etc. in 4.9.6
- Replies: 7
- Views: 1673
Re: Abilities of Engineers/Pios etc. in 4.9.6
WH Pios - swap abilities "cut wires" and "scavenge resources from wrecks" , so the "cut wires" will be on 2nd UI , but "scavenge resources from wrecks" will be on the 1st UI. Why? I think, that "repair" and "scavenge resources from wrecks" ...
- 16 Feb 2017, 10:32
- Forum: Balancing & Suggestions
- Topic: Please put "Exit Building" back to 'D' Key!!
- Replies: 2
- Views: 813
Re: Please put "Exit Building" back to 'D' Key!!
The reasons exist : some abilities use the "D" button.
Use "U" button for quick exit from building.
Use "U" button for quick exit from building.
- 15 Feb 2017, 17:17
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.6 Patch
- Replies: 98
- Views: 37709
Re: Blitzkrieg Mod 4.9.6 Patch
Mappack: m We shall make BK great again! Finally! This mappack adds a really special flavor to the overall product Both should be available on MODDB today in 15-16 hours, I will make an announcement on steam on the evening if everything is okay then. Alright, but then just don't forget to update th...
- 14 Feb 2017, 17:09
- Forum: Announcements
- Topic: Blitzkrieg Mod 4.9.6 Patch
- Replies: 98
- Views: 37709
Re: 4.9.6
heinrichfritz13 wrote:please change the icon for the sturmtiger! maybe borrow from eastern front mod..
there are many of us players who still uses 1366x768 monitor.. and we are pretty disappointed if we see blank tiles in the game...
Whole description of SturmTiger is in "Unlock tree" , it is good decision.
- 28 Jan 2017, 13:41
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45618
Re: 4.9.6. Beta II
PE
- Removed flame bomb from SE Sturm Pioneers
- Flame bomb moved to SE Sabotage squad (required Flame weapons unlock)
Yeah, finally! It works! Please close this suggestion topic about this - viewtopic.php?f=15&t=1087
- 26 Jan 2017, 22:58
- Forum: Ask an Expert
- Topic: Stug III vs Stug IV?
- Replies: 8
- Views: 1929
Re: Stug III vs Stug IV?
Old topic about compare Stug.III vs. Stug.IV - viewtopic.php?f=27&t=927&p=10738#p10738
- 16 Jan 2017, 16:37
- Forum: Off-Topic
- Topic: little game.
- Replies: 8
- Views: 2358
Re: little game.
First picture is ausf. G , but there is not binocular feature (periscope) of driver;
Second picture is ausf. D2, but there is early gray-camo instead 1943 dunkelgelb factory camo.
Second picture is ausf. D2, but there is early gray-camo instead 1943 dunkelgelb factory camo.
- 13 Jan 2017, 05:27
- Forum: Announcements
- Topic: Translations
- Replies: 196
- Views: 161546
Re: Translations
Russian is done yet !
- 11 Jan 2017, 21:07
- Forum: General - CoH1 / BKMOD1
- Topic: making things different
- Replies: 2
- Views: 786
Re: making things different
Clever icons !
- 10 Jan 2017, 21:06
- Forum: Announcements
- Topic: New Panzer IV Ausf. H historical skin
- Replies: 10
- Views: 4300
Re: New Panzer IV Ausf. H historical skin
Is it for WH ? Or PE Pz.IVH will have same skin too ? (and about Pz.IVJ - WH only or PE too? )
P.S. Please replace topic about new Pz.IV ausf.J skin to this branch of forum.
P.S. Please replace topic about new Pz.IV ausf.J skin to this branch of forum.
- 10 Jan 2017, 21:05
- Forum: Announcements
- Topic: New Stug III skin
- Replies: 11
- Views: 4141
Re: New Stug III skin
iirc, varios (random) skins on the same units make a bugs!
- 08 Jan 2017, 16:15
- Forum: Ask an Expert
- Topic: Handheld AT weapons
- Replies: 10
- Views: 4756
Re: Handheld AT weapons
And what`s the stats of handled AT-weapon in "abilities" - PanzerFaust and Bazooka of CQB ?
- 04 Jan 2017, 23:43
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45618
Re: 4.9.6. Beta II
They also don't auto-camo when in cover anymore... :/ They did before? I thought that they have the "Prepare for ambush" ability for that... About auto-camo (as Gebirgs) and "prepare for ambush" (as AT-squads)... Sometimes it is not easy to "prepare for ambush" AT-squa...
- 04 Jan 2017, 22:43
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45618
Re: 4.9.6. Beta II
... - AT squads in ambush should auto-fire No, they don't. They also don't auto-camo when in cover anymore... :/ What u did there exactly? ... It mean, that in ambush (after click "ambush" in the cover) AT-squads open fire automatically, if vehicles are in range of Bazookas/Schreks. And i...
- 04 Jan 2017, 18:00
- Forum: Announcements
- Topic: 4.9.6. Beta II
- Replies: 208
- Views: 45618
Re: 4.9.6. Beta II
yes, but its old and irrelevant now with the latest changes we did for the PE. Okey, I understand. Maybe I am late, but I remembered about removed V-1. It is "click-to-kill" weapon. It is unrealistic weapon for BK-mod and removed. I offer 21 cm Mörser 18 or 17 cm Kanone 18 as removed V-1 ...