Search found 220 matches

by XAHTEP39
20 Feb 2017, 18:27
Forum: Technical Support
Topic: Reward Units problem
Replies: 8
Views: 6350

Re: Reward Units problem

It's because he is playing in offline mode... Customize army units can't be usable in offline mode, you are not connected to the Relic servers.. must be connected; that's all. I agree with Tiger1996 - if you is without internet connection, then all reward units are unavailable for you. And question...
by XAHTEP39
20 Feb 2017, 18:03
Forum: Ask an Expert
Topic: Need to find spotter!
Replies: 4
Views: 1745

Need to find spotter!

The common situation: you need to find camouflaged Spotter (US/WH/PE Kkrad/RAF) or Sniper (without fire, as recon) on your territory and backline, which direct artillery. I interest list of ALL units, which can effective "decamouflage" recons (for example M20, Kkrad, Bike/Jeep/Schwim?) ? T...
by XAHTEP39
19 Feb 2017, 21:40
Forum: Balancing & Suggestions
Topic: SE and PE questions
Replies: 18
Views: 3214

Re: SE and PE questions

I understand, camo is not necessary.
Probably increase sights in all modes? It is necessary, becouse there is no armament (M20 with HMG) and expensive then Kkrad; danger must be visible little bit early.
by XAHTEP39
19 Feb 2017, 21:07
Forum: Balancing & Suggestions
Topic: SE and PE questions
Replies: 18
Views: 3214

Re: SE and PE questions

Okey, another suggestion:
1) if HT use camo in cover, then VT is disable; VT is active only if Observation HT is not camouflage.
or
2) just increase sight in all modes (stay, moving, binocular) in compare with Kettenkrad.

Only bulletproof and VT is insufficiently...
by XAHTEP39
19 Feb 2017, 20:47
Forum: Balancing & Suggestions
Topic: SE and PE questions
Replies: 18
Views: 3214

Re: SE and PE questions

I would have to check but I think the HT has bigger view range than most units + can use binoculars to extend the range even more. If it could camo, then it would reveal half of a map while being invisible itself...also it has VT ability and I think that is one of the reasons it doesn't have the ca...
by XAHTEP39
19 Feb 2017, 15:09
Forum: Balancing & Suggestions
Topic: SE and PE questions
Replies: 18
Views: 3214

Re: SE and PE questions

Common mortars can to attack FoW (button with scatter, forget the name of this) free, why 120-mm mortars (and probably US/CW 107-mm) need pay for scatter attack ? I think you know that 120mm mortar is faaar deadlier than 80mm mortars - bigger range, more damage...it is stronger than some lower-tier...
by XAHTEP39
19 Feb 2017, 10:43
Forum: Balancing & Suggestions
Topic: SE and PE questions
Replies: 18
Views: 3214

Re: SE and PE questions

SE has observation HT but all PE doctrines have Kettenrad - available in HQ. It is something like a track-motorbike with no weapons but when it is in cover, it automatically hides and can use Binoculars - it is smaller and faster than HT so in a sense it is better recon than the HT. Luft doctrine h...
by XAHTEP39
18 Feb 2017, 17:04
Forum: Matchmaking & Strategies
Topic: 4.9.6 Patch First Impressions
Replies: 17
Views: 3427

Re: 4.9.6 Patch First Impressions

ST costs no fuel? But yes, i can agree that it could have been a lot better if this unit was in Blitz doc.

Vise versa: ST and Maultier (people think it`s weak) - for Terr, Walking Stuka - for BK (IMHO).

Sukin forget good thing: Pz.IV and Hetzer/Jg.Pz.IV is separetely unlock! :!: It is a success! :)
by XAHTEP39
18 Feb 2017, 12:09
Forum: General - CoH1 / BKMOD1
Topic: Abilities of Engineers/Pios etc. in 4.9.6
Replies: 7
Views: 1673

Re: Abilities of Engineers/Pios etc. in 4.9.6

... EDIT: It is possible to put the most used abilities on 1st ability sheet and the less used on 2nd - if you agree on what should be where, we can do it. Two mans are agree (about WH Pions on screenshot) And about WH/US Pions/Engs - is it possible to make "Geballte laddung"/"explos...
by XAHTEP39
18 Feb 2017, 11:50
Forum: Technical Support
Topic: "Online multiplayer"
Replies: 3
Views: 2303

Re: "Online multiplayer"

And additional question:
Is it possible to play CoH-multiplayer via Steam (and Blitzkrieg-mod of course), if you has:
1) only "Opposing Fronts"-key ?
2) only vCoH-key (without OP/ToV) ?
by XAHTEP39
18 Feb 2017, 09:39
Forum: General - CoH1 / BKMOD1
Topic: Abilities of Engineers/Pios etc. in 4.9.6
Replies: 7
Views: 1673

Re: Abilities of Engineers/Pios etc. in 4.9.6

WH Pios - swap abilities "cut wires" and "scavenge resources from wrecks" , so the "cut wires" will be on 2nd UI , but "scavenge resources from wrecks" will be on the 1st UI. Why? I think, that "repair" and "scavenge resources from wrecks" ...
by XAHTEP39
16 Feb 2017, 10:32
Forum: Balancing & Suggestions
Topic: Please put "Exit Building" back to 'D' Key!!
Replies: 2
Views: 813

Re: Please put "Exit Building" back to 'D' Key!!

The reasons exist : some abilities use the "D" button.
Use "U" button for quick exit from building.
by XAHTEP39
15 Feb 2017, 17:17
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.6 Patch
Replies: 98
Views: 37709

Re: Blitzkrieg Mod 4.9.6 Patch

Mappack: m We shall make BK great again! Finally! This mappack adds a really special flavor to the overall product Both should be available on MODDB today in 15-16 hours, I will make an announcement on steam on the evening if everything is okay then. Alright, but then just don't forget to update th...
by XAHTEP39
14 Feb 2017, 17:09
Forum: Announcements
Topic: Blitzkrieg Mod 4.9.6 Patch
Replies: 98
Views: 37709

Re: 4.9.6

heinrichfritz13 wrote:please change the icon for the sturmtiger! maybe borrow from eastern front mod..

there are many of us players who still uses 1366x768 monitor.. and we are pretty disappointed if we see blank tiles in the game...

Whole description of SturmTiger is in "Unlock tree" , it is good decision.
by XAHTEP39
28 Jan 2017, 13:41
Forum: Announcements
Topic: 4.9.6. Beta II
Replies: 208
Views: 45618

Re: 4.9.6. Beta II

PE
- Removed flame bomb from SE Sturm Pioneers
- Flame bomb moved to SE Sabotage squad (required Flame weapons unlock)

Yeah, finally! It works! :roll: Please close this suggestion topic about this - viewtopic.php?f=15&t=1087
by XAHTEP39
26 Jan 2017, 22:58
Forum: Ask an Expert
Topic: Stug III vs Stug IV?
Replies: 8
Views: 1929

Re: Stug III vs Stug IV?

Old topic about compare Stug.III vs. Stug.IV - viewtopic.php?f=27&t=927&p=10738#p10738
by XAHTEP39
16 Jan 2017, 16:37
Forum: Off-Topic
Topic: little game.
Replies: 8
Views: 2358

Re: little game.

First picture is ausf. G , but there is not binocular feature (periscope) of driver;
Second picture is ausf. D2, but there is early gray-camo instead 1943 dunkelgelb factory camo.
by XAHTEP39
13 Jan 2017, 05:27
Forum: Announcements
Topic: Translations
Replies: 196
Views: 161546

Re: Translations

Russian is done yet !
by XAHTEP39
11 Jan 2017, 21:07
Forum: General - CoH1 / BKMOD1
Topic: making things different
Replies: 2
Views: 786

Re: making things different

Clever icons !
by XAHTEP39
10 Jan 2017, 21:06
Forum: Announcements
Topic: New Panzer IV Ausf. H historical skin
Replies: 10
Views: 4300

Re: New Panzer IV Ausf. H historical skin

Is it for WH ? Or PE Pz.IVH will have same skin too ? (and about Pz.IVJ - WH only or PE too? )

P.S. Please replace topic about new Pz.IV ausf.J skin to this branch of forum.
by XAHTEP39
10 Jan 2017, 21:05
Forum: Announcements
Topic: New Stug III skin
Replies: 11
Views: 4141

Re: New Stug III skin

iirc, varios (random) skins on the same units make a bugs!
by XAHTEP39
08 Jan 2017, 16:15
Forum: Ask an Expert
Topic: Handheld AT weapons
Replies: 10
Views: 4756

Re: Handheld AT weapons

And what`s the stats of handled AT-weapon in "abilities" - PanzerFaust and Bazooka of CQB ?
by XAHTEP39
04 Jan 2017, 23:43
Forum: Announcements
Topic: 4.9.6. Beta II
Replies: 208
Views: 45618

Re: 4.9.6. Beta II

They also don't auto-camo when in cover anymore... :/ They did before? I thought that they have the "Prepare for ambush" ability for that... About auto-camo (as Gebirgs) and "prepare for ambush" (as AT-squads)... Sometimes it is not easy to "prepare for ambush" AT-squa...
by XAHTEP39
04 Jan 2017, 22:43
Forum: Announcements
Topic: 4.9.6. Beta II
Replies: 208
Views: 45618

Re: 4.9.6. Beta II

... - AT squads in ambush should auto-fire No, they don't. They also don't auto-camo when in cover anymore... :/ What u did there exactly? ... It mean, that in ambush (after click "ambush" in the cover) AT-squads open fire automatically, if vehicles are in range of Bazookas/Schreks. And i...
by XAHTEP39
04 Jan 2017, 18:00
Forum: Announcements
Topic: 4.9.6. Beta II
Replies: 208
Views: 45618

Re: 4.9.6. Beta II

yes, but its old and irrelevant now with the latest changes we did for the PE. Okey, I understand. Maybe I am late, but I remembered about removed V-1. It is "click-to-kill" weapon. It is unrealistic weapon for BK-mod and removed. I offer 21 cm Mörser 18 or 17 cm Kanone 18 as removed V-1 ...