Search found 5395 matches
- 02 Nov 2017, 12:15
- Forum: Balancing & Suggestions
- Topic: Axis aa
- Replies: 34
- Views: 5101
Re: Axis aa
@Hawks: And I am not saying that the single 20mm works historically accurate. I am saying that this topic is about the efficiency of AA units vs planes while you're bringing up rework plans for changing efficiency of AA units vs all units in general - and nobody complained about the performance of ...
- 02 Nov 2017, 12:12
- Forum: Balancing & Suggestions
- Topic: Limit every sniper to 1.
- Replies: 21
- Views: 4136
Re: Limit every sniper to 1.
Very good post ExE. Agree to the very most part. Just i dont think making mirrors... Make all factions having equal "core" units composition to deal with the enemy; Equal in numbers, HP, Damage, Range and so on... ...is the best solution for sake of diversity. I mean we play factions bc th...
- 02 Nov 2017, 00:01
- Forum: Balancing & Suggestions
- Topic: Axis aa
- Replies: 34
- Views: 5101
Re: Axis aa
@Markr: Problems: 1. The single 20 mm is simply working wrong. Desription tells me that i get a 20 mm. What i get is working like a heavy calibre bofors instead of a single 20 mm. Its damage per bullet vs vehicle is wrong, the accuracy is weird and the rof is absolutely wrong (sadly even if you chan...
- 01 Nov 2017, 14:33
- Forum: Balancing & Suggestions
- Topic: Limit every sniper to 1.
- Replies: 21
- Views: 4136
Re: Limit every sniper to 1.
@Lehr. I think they are saying it's bad because US snipers are most often the only/best thing US can get. I dont understand the comment either. @Warjawks. Fuel is not something you need loads of in this game. Shermans cost 45 fuel. Compared to vcoh where shermans cost 90 fuels i would almost say yo...
- 01 Nov 2017, 14:29
- Forum: Balancing & Suggestions
- Topic: Axis aa
- Replies: 34
- Views: 5101
Re: Axis aa
m for those who can read german. The 20 mm flak 38 had max 450 rpm. Previous flak 30 had 280 (in theory, due to reload less). The 37 mm flak 43 was a brutal thing. Previous versions flak 18 and 36 had just 160 rpm while the flak 43 had then 250. @markr. The single 20 mm is just broken (def doc one)....
- 01 Nov 2017, 12:28
- Forum: Balancing & Suggestions
- Topic: Axis aa
- Replies: 34
- Views: 5101
Re: Axis aa
The Ostwind has always been the most potent AA unit for me (but i never really played def doc). I never had any other unit that cleared the sky like the Ostwind did. However, when the calculations are true its just another mess i hate in this mod. But its typically. Axis single 20 are made by axis, ...
- 30 Oct 2017, 02:40
- Forum: Matchmaking & Strategies
- Topic: Power of Armor doc
- Replies: 31
- Views: 4769
Re: Power of Armor doc
That so called "US spam" comes actually into effect in the late games and only when you managed to preserve enough early-mid game units. But realistically, unless axis are sitting on a shitload of ressources just to get their "heavies" out and instead relying on basics (like US) ...
- 29 Oct 2017, 13:39
- Forum: Matchmaking & Strategies
- Topic: Power of Armor doc
- Replies: 31
- Views: 4769
Re: Power of Armor doc
@mofeta: You cant skip the supply yard and its upgrades if you want to survive the late game. It reduces the upkeep of units. US starts of with the highest MP upkeep ending up with quite low one (slightly less than WH standard). In terms of fuel US tanks have twice the fuel consumption as axis tanks...
- 29 Oct 2017, 13:25
- Forum: Balancing & Suggestions
- Topic: Limit every sniper to 1.
- Replies: 21
- Views: 4136
Re: Limit every sniper to 1.
@Red: I didnt make them cheaper. Just swapped some cost. MP for fuel. Early game spam wouldnt happen but at the same time they can be valuable counter units to recons and snipers at a cost that is not too high to risk them in exploiting enemie lines. Players would have to learn not to just spam eith...
- 28 Oct 2017, 23:11
- Forum: Balancing & Suggestions
- Topic: AT squads
- Replies: 6
- Views: 1538
Re: AT squads
I wouldnt increase the cost. One shot requires an upgrade and the shot itself cost also. So at least 50 ammo has to be payed + they can fail (or are supposed to do in future). Cooldown increase on TD´s, yes. But not cost (iirc 17 pdr HE shot cost 35 already anyway, so what cost to increase here?) Wh...
- 28 Oct 2017, 22:59
- Forum: Balancing & Suggestions
- Topic: Limit every sniper to 1.
- Replies: 21
- Views: 4136
Re: Limit every sniper to 1.
I am all against even more limits. Damn, why is everybody so eager to limit everything to death. Ok, lets imagine snipers gets that limit. If you gonna face two or three US they can still say "Hey, i have luft inf here, can scramble three snipers on my side" + rifle section + 101st AB and ...
- 27 Oct 2017, 13:29
- Forum: General - CoH1 / BKMOD1
- Topic: New faction
- Replies: 26
- Views: 7666
Re: New faction
ah come on, is that really necessary now? That leads to nothing. You wont change someones mind this way. Would be nice if this pointless personal attacks would end here. I am checking "unread posts" just to see stuff like this.....
- 27 Oct 2017, 13:27
- Forum: Matchmaking & Strategies
- Topic: Power of Armor doc
- Replies: 31
- Views: 4769
Re: Power of Armor doc
@Tiger: Selectively? Whats so "powerfull" on a calli when it just manages to kill something at point blank. If the calli could load HE you would have saved lots of ammo and time by just driving a few meters forward and shoot that 50 mm. Also, the Walking stuka is at least able to kill some...
- 26 Oct 2017, 21:27
- Forum: Matchmaking & Strategies
- Topic: Power of Armor doc
- Replies: 31
- Views: 4769
Re: Power of Armor doc
Hotchkiss is the first available heavy rocket arty available in game. In fact its so far one of the first mechanized artillery units in game. And people seem to underestimate it. Its gun is capable of knocking out any allied vehicle quickly which means, if you put it with your inf, you do have somet...
- 26 Oct 2017, 18:58
- Forum: Matchmaking & Strategies
- Topic: Power of Armor doc
- Replies: 31
- Views: 4769
Re: Power of Armor doc
You do realize that arty (in general) is so much dependent on luck factor, right? Sometimes you hit, sometimes not.. as simple as that, mate! Sure, but they dont have to spend CP, lots of MP and lots of ammo and high cooldown combined with severe unit limit and extremely short range. With nebler fo...
- 26 Oct 2017, 12:09
- Forum: Matchmaking & Strategies
- Topic: Power of Armor doc
- Replies: 31
- Views: 4769
Re: Power of Armor doc
lol. Min 8:58: Boys AT vs Scout car. I thought that "no damage to low HP vehicle" got fixed. oO The "Power of Armor doc" becomes pretty obvious at min 20-21. Calliope barraging the entire area without even harming a single 50 mm AT gun it was aiming at. The first sherman lost ins...
- 25 Oct 2017, 13:48
- Forum: General - CoH1 / BKMOD1
- Topic: New faction
- Replies: 26
- Views: 7666
Re: New faction
It might look nice to have the soviets in game as well, but i am against it for a few reasons: 1. How should this faction be, how shall it work, what should it have (bc technically it could have a lot of western stuff due to the land-lease programe), the doctrines and so on. What shall make this fac...
- 19 Oct 2017, 21:32
- Forum: Balancing & Suggestions
- Topic: few ideas & suggestions
- Replies: 66
- Views: 9371
Re: few ideas & suggestions
One thing i can think off is that now people now have to combine armor and inf. Apparently of what i can read, allis do it: there alway's inf behind it. mg or anything else so how can i do anything with this 3-2 man then run away and repeat this whole crap? it was pretty sad to see that a line of fr...
- 18 Oct 2017, 21:03
- Forum: Other mods
- Topic: New Mod.... Again....
- Replies: 8
- Views: 12858
Re: New Mod.... Again....
Not bad. The tank targeting system and combat stuff is really nice. Debuffs and so on. But can a tank instantly blow up when targeting the turret or hull and hitting the ammo racks? esspecially germans had ammo all over the place in the side of the hull. Will you also make differences how tanks &quo...
- 18 Oct 2017, 20:41
- Forum: Announcements
- Topic: Blitzkrieg Mod 5.0.0 Patch
- Replies: 138
- Views: 103233
Re: Blitzkrieg Mod 5.0.0 Patch
Its part of the doctrine specialization program. It was found arty is too widespread. For the same reason Luftwaffe has lost their nebelwerfer and RAF their arty cromwell. However, i do agree at some degree that in this case the arty get clustered within a single doc. There are two things i proposed...
- 17 Oct 2017, 22:28
- Forum: Balancing & Suggestions
- Topic: few ideas & suggestions
- Replies: 66
- Views: 9371
Re: few ideas & suggestions
@Red: Well, maybe it should really stun it. From stories i heard the crews lost their sight and didnt actually know they they were really burning (means escape the tank instantly) or if its just outside. Some crews abandoned them (there was an interview with a Panther crew member of 44 who left the ...
- 14 Oct 2017, 00:28
- Forum: Balancing & Suggestions
- Topic: Rotation Tanks
- Replies: 5
- Views: 1326
Re: Rotation Tanks
In older versions tanks like elephant rotated much slower. It caused complains. However i do agree that the rotation speed is often exaggerated.
- 14 Oct 2017, 00:25
- Forum: Balancing & Suggestions
- Topic: A few suggestions for balance
- Replies: 3
- Views: 910
Re: A few suggestions for balance
Well, i think long tom can be used on base, so could V1 in the past. But it would make sense to have off maps not useable on base areas. But we could also go the other way arround and trust in peoples gentlmen behaviour. However, what are you going to do when the enemie builds up heavy defenses in b...
- 14 Oct 2017, 00:22
- Forum: Balancing & Suggestions
- Topic: few ideas & suggestions
- Replies: 66
- Views: 9371
Re: few ideas & suggestions
i got through all the stuff and so: HEAT on US M10 is as i can see better in terms of pen as the basic apcr/hvap. Even against panthers it has guranteed pen? However, why should have achilles that stuff? What it can kill it does with what it has already, what it cant kill wont be killable with HEAT....
- 13 Oct 2017, 23:55
- Forum: Balancing & Suggestions
- Topic: A few suggestions for balance
- Replies: 3
- Views: 910
Re: A few suggestions for balance
All call ins are tied to buildings and upgrades. Jumbo, tiger ace etc.
A long time ago that wasnt the case but people then tended to spend no res at all for tec ups and just calling in the call ins once they got unlocked. It was changed for a purpose.
A long time ago that wasnt the case but people then tended to spend no res at all for tec ups and just calling in the call ins once they got unlocked. It was changed for a purpose.