Search found 1107 matches
- 19 Jun 2017, 13:33
- Forum: Other mods
- Topic: Historical Add-on For Blitzkrieg mod
- Replies: 172
- Views: 171129
Re: Historical Add-on For Blitzkrieg mod
Czy uwielbiasz Blitzkrieg mod, jesteś pasjonatem drugiej wojny światowej i chciałbyś więcej realizmu i autentyzmu w swojej grze? Czy chcesz grać w Blitzkrieg mod z dokładnie odwzorowanymi historycznie teksturami, symbolami, mundurami, flagami, oraz jednostkami, które naprawdę walczyły w Normandii i ...
- 18 Jun 2017, 11:59
- Forum: Balancing & Suggestions
- Topic: CW - AT boys
- Replies: 25
- Views: 4430
Re: CW - AT boys
I saw only once or two times in my life a soldier being killed by boy's rifle shot. Other times it's lee enfields that kill.
- 14 Jun 2017, 08:40
- Forum: General - CoH1 / BKMOD1
- Topic: New unit?
- Replies: 70
- Views: 10054
Re: New unit?
Well, 3 88s surely isn't a normall game :/.
- 13 Jun 2017, 21:51
- Forum: General - CoH1 / BKMOD1
- Topic: New unit?
- Replies: 70
- Views: 10054
Re: New unit?
Well, nami said he would have a game and try to show how he uses SAS so I would say we wait to see what he got to show and then we can discuss this further Toni couldn't stand waiting and rushed to try SAS today. I wonder what he is gonna tell us after the game. I will try to play with sas tomorrow...
- 13 Jun 2017, 19:20
- Forum: General - CoH1 / BKMOD1
- Topic: New unit?
- Replies: 70
- Views: 10054
Re: New unit?
I am curious about how people actually use SAS...because to me it looks like people try to use them same way as e.g. Reg5 and then they complain that SAS does not equal Reg5 in combat performance. Toni asked me for sas replays earlier, I dont have any, but we will play a game vs each other instead....
- 13 Jun 2017, 17:30
- Forum: Ask an Expert
- Topic: How to Flank/Close In?
- Replies: 4
- Views: 9994
Re: How to Flank/Close In?
Use one unit as a decoy or sacrifice, and let the other one flank enemy and annihilate him.
- 13 Jun 2017, 13:01
- Forum: General - CoH1 / BKMOD1
- Topic: New unit?
- Replies: 70
- Views: 10054
Re: New unit?
This topic is not to judge the new unit in any possible way. And i also think that adding such new unit is absolutely fine as well as a good idea. However, in this topic; I am only raising a question about Shrecks in crawling mode as comparison with other handheld AT weapons. Lol, so why topic's na...
- 13 Jun 2017, 12:50
- Forum: General - CoH1 / BKMOD1
- Topic: New unit?
- Replies: 70
- Views: 10054
Re: New unit?
I think we should see if this new unit works well before start big discussions. Also I don't really understand your complaints about RAF units. I use both sten and SAS in every game I play raf. They are useful and I would strongly disagree that SAS is weak. It's only a matter what fits into your str...
- 12 Jun 2017, 23:54
- Forum: General - CoH1 / BKMOD1
- Topic: New unit?
- Replies: 70
- Views: 10054
Re: New unit?
Tiger1996 wrote:Jealous?
oh god
- 12 Jun 2017, 23:42
- Forum: General - CoH1 / BKMOD1
- Topic: New unit?
- Replies: 70
- Views: 10054
Re: New unit?
I want to ask a bit off-topic question. How come Tiger get's this "alpha" patch version even before you devs even say a word about it on forum? That's a bit unfair to others, don't you think? You give the possibility to test, comment and lobby for changes to only one of the players. If Tig...
- 12 Jun 2017, 20:31
- Forum: General - CoH1 / BKMOD1
- Topic: New unit?
- Replies: 70
- Views: 10054
Re: New unit?
Bazooka weights 5 kg and has 1,3 meters of length, shreck 11 kg and 1,6 meter legth. Also shreck has a big square metal plate that makes the weapon much bigger and heavier. Bazooka rocket weights 1,5 kg, shreck rocket around 3 kg.
Just saying. A german soldier has to carry almost x2 bigger weight.
Just saying. A german soldier has to carry almost x2 bigger weight.
- 11 Jun 2017, 18:34
- Forum: Technical Support
- Topic: Wont run this mod game.
- Replies: 3
- Views: 1573
Re: Wont run this mod game.
Reinstall everything.
- 10 Jun 2017, 00:32
- Forum: Technical Support
- Topic: Wont run this mod game.
- Replies: 3
- Views: 1573
Re: Wont run this mod game.
CoH is pretty touchy, try to reinstall the whole game.
- 08 Jun 2017, 20:13
- Forum: Matchmaking & Strategies
- Topic: Shit 3v3
- Replies: 31
- Views: 4086
Re: Shit 3v3
I can see the point, because of what hawks said. 88 has no accuracy nerf in smoke, so it's unfair. Without any reason 88 is treated in special way, which is something I called old bk nazi bias. I hope that with new bk balance policy we can reach balance and avoid some weapons being op just because o...
- 08 Jun 2017, 19:57
- Forum: Matchmaking & Strategies
- Topic: Shit 3v3
- Replies: 31
- Views: 4086
Re: Shit 3v3
I would say that if u think 88s are hard to kill, then this would be actually more naive. Even the Armor doc can instantly get rid of it using off-map arty barrage from tank commanders after unlock! What if i told u that killing inf doc 107mm mortar emplacements can be even harder? I guess they hav...
- 08 Jun 2017, 19:52
- Forum: Matchmaking & Strategies
- Topic: Shit 3v3
- Replies: 31
- Views: 4086
Re: Shit 3v3
I also agree with Hawks, if you dont want to make 88 less op, at least remove some stupid axis bias, like no accuracy nerf in smoke or damage reduction.
- 08 Jun 2017, 19:40
- Forum: Matchmaking & Strategies
- Topic: Shit 3v3
- Replies: 31
- Views: 4086
Re: Shit 3v3
We can talk a lot about realism versus gameplay, but regarding the 88 values, there is nothing wrong with it, and frankly the Flak 88 during WWII was so precise at extreme range that it was not even fun for Germans to take out Allies tanks, so if you guys think the 88 in bk is too unreal, then you ...
- 08 Jun 2017, 18:03
- Forum: Matchmaking & Strategies
- Topic: Shit 3v3
- Replies: 31
- Views: 4086
Re: Shit 3v3
So whats the whole point here? The 88 HE seems to be slightly less accurate at the first look. But due to tp modifiers its one of the most accurate HE weapons. And esspecially against advancing infantry it does not become less deadly unlike other HE units (the opposite is the case even). And smoke ...
- 06 Jun 2017, 22:55
- Forum: Announcements
- Topic: Blitzkrieg Mod has been Greenlit!
- Replies: 127
- Views: 42788
Re: Blitzkrieg Mod has been Greenlit!
Phew, that was a close call .
Re: Some bugs
Probably i should have clarified that though; but i just thought that everyone is smart enough to easily figure out that the D version is surely excluded from my statement. Even without having to clarify or type it down... But whatever, that's fine anyway. I don't know if you are aware of how you s...
Re: Some bugs
57mm gun not guaranteed pen vs PanzerIV "D"? Lol, even 37mm should have guaranteed pen vs 30mm of armor dude... Vs PanzerIV "E" and "F" it also should have almost certain pen with around 60mm of penetration from 1000 meters. 6pdr is under performing from realistic point...
Re: Some bugs
kwok wrote:Panzer IV bounces on 6pdr as well (sometimes, don't know how often)
Lol this one is intended, isn't it? Also which panzer IV lol?
Re: Some bugs
I have another one, WH base AA kills cromwell with full hp (not just 1%)
- 04 Jun 2017, 10:27
- Forum: General - CoH1 / BKMOD1
- Topic: BRITISH PARATROOPERS 17pdr EMPLACEMENT
- Replies: 4
- Views: 1425
Re: BRITISH PARATROOPERS 17pdr EMPLACEMENT
@JimQwilleran: You forgot to mention you can give your SAS 4-5 bazookas + rocket strike. Everything the SAS/Firefly can't kill can be taken care of with a rocket strike. PS: i prefer ambushed 17pdr anyway, which are available as RAF. I haven't forgotten the airstrike, read again . You can give many...
- 04 Jun 2017, 10:17
- Forum: General - CoH1 / BKMOD1
- Topic: BRITISH PARATROOPERS 17pdr EMPLACEMENT
- Replies: 4
- Views: 1425
Re: BRITISH PARATROOPERS 17pdr EMPLACEMENT
You still have Achilles, Firefly and towed version of the gun. Emplacement was removed probably because RAF already has other decent offensive AT weapons like AT rocket run, commando piats, SAS upgraded bazooka and gammon bombs. This doc is not meant to camp or build walls of emplacements.