Search found 1107 matches

by JimQwilleran
19 Jun 2017, 13:33
Forum: Other mods
Topic: Historical Add-on For Blitzkrieg mod
Replies: 172
Views: 171129

Re: Historical Add-on For Blitzkrieg mod

Czy uwielbiasz Blitzkrieg mod, jesteś pasjonatem drugiej wojny światowej i chciałbyś więcej realizmu i autentyzmu w swojej grze? Czy chcesz grać w Blitzkrieg mod z dokładnie odwzorowanymi historycznie teksturami, symbolami, mundurami, flagami, oraz jednostkami, które naprawdę walczyły w Normandii i ...
by JimQwilleran
18 Jun 2017, 11:59
Forum: Balancing & Suggestions
Topic: CW - AT boys
Replies: 25
Views: 4430

Re: CW - AT boys

I saw only once or two times in my life a soldier being killed by boy's rifle shot. Other times it's lee enfields that kill.
by JimQwilleran
14 Jun 2017, 08:40
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 10054

Re: New unit?

Well, 3 88s surely isn't a normall game :/.
by JimQwilleran
13 Jun 2017, 21:51
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 10054

Re: New unit?

Well, nami said he would have a game and try to show how he uses SAS so I would say we wait to see what he got to show and then we can discuss this further Toni couldn't stand waiting and rushed to try SAS today. I wonder what he is gonna tell us after the game. I will try to play with sas tomorrow...
by JimQwilleran
13 Jun 2017, 19:20
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 10054

Re: New unit?

I am curious about how people actually use SAS...because to me it looks like people try to use them same way as e.g. Reg5 and then they complain that SAS does not equal Reg5 in combat performance. Toni asked me for sas replays earlier, I dont have any, but we will play a game vs each other instead....
by JimQwilleran
13 Jun 2017, 17:30
Forum: Ask an Expert
Topic: How to Flank/Close In?
Replies: 4
Views: 9994

Re: How to Flank/Close In?

Use one unit as a decoy or sacrifice, and let the other one flank enemy and annihilate him.
by JimQwilleran
13 Jun 2017, 13:01
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 10054

Re: New unit?

This topic is not to judge the new unit in any possible way. And i also think that adding such new unit is absolutely fine as well as a good idea. However, in this topic; I am only raising a question about Shrecks in crawling mode as comparison with other handheld AT weapons. Lol, so why topic's na...
by JimQwilleran
13 Jun 2017, 12:50
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 10054

Re: New unit?

I think we should see if this new unit works well before start big discussions. Also I don't really understand your complaints about RAF units. I use both sten and SAS in every game I play raf. They are useful and I would strongly disagree that SAS is weak. It's only a matter what fits into your str...
by JimQwilleran
12 Jun 2017, 23:54
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 10054

Re: New unit?

Tiger1996 wrote:Jealous? :D

oh god
by JimQwilleran
12 Jun 2017, 23:42
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 10054

Re: New unit?

I want to ask a bit off-topic question. How come Tiger get's this "alpha" patch version even before you devs even say a word about it on forum? That's a bit unfair to others, don't you think? You give the possibility to test, comment and lobby for changes to only one of the players. If Tig...
by JimQwilleran
12 Jun 2017, 20:31
Forum: General - CoH1 / BKMOD1
Topic: New unit?
Replies: 70
Views: 10054

Re: New unit?

Bazooka weights 5 kg and has 1,3 meters of length, shreck 11 kg and 1,6 meter legth. Also shreck has a big square metal plate that makes the weapon much bigger and heavier. Bazooka rocket weights 1,5 kg, shreck rocket around 3 kg.
Just saying. A german soldier has to carry almost x2 bigger weight.
by JimQwilleran
11 Jun 2017, 18:34
Forum: Technical Support
Topic: Wont run this mod game.
Replies: 3
Views: 1573

Re: Wont run this mod game.

Reinstall everything.
by JimQwilleran
10 Jun 2017, 00:32
Forum: Technical Support
Topic: Wont run this mod game.
Replies: 3
Views: 1573

Re: Wont run this mod game.

CoH is pretty touchy, try to reinstall the whole game.
by JimQwilleran
08 Jun 2017, 20:13
Forum: Matchmaking & Strategies
Topic: Shit 3v3
Replies: 31
Views: 4086

Re: Shit 3v3

I can see the point, because of what hawks said. 88 has no accuracy nerf in smoke, so it's unfair. Without any reason 88 is treated in special way, which is something I called old bk nazi bias. I hope that with new bk balance policy we can reach balance and avoid some weapons being op just because o...
by JimQwilleran
08 Jun 2017, 19:57
Forum: Matchmaking & Strategies
Topic: Shit 3v3
Replies: 31
Views: 4086

Re: Shit 3v3

I would say that if u think 88s are hard to kill, then this would be actually more naive. Even the Armor doc can instantly get rid of it using off-map arty barrage from tank commanders after unlock! What if i told u that killing inf doc 107mm mortar emplacements can be even harder? I guess they hav...
by JimQwilleran
08 Jun 2017, 19:52
Forum: Matchmaking & Strategies
Topic: Shit 3v3
Replies: 31
Views: 4086

Re: Shit 3v3

I also agree with Hawks, if you dont want to make 88 less op, at least remove some stupid axis bias, like no accuracy nerf in smoke or damage reduction.
by JimQwilleran
08 Jun 2017, 19:40
Forum: Matchmaking & Strategies
Topic: Shit 3v3
Replies: 31
Views: 4086

Re: Shit 3v3

We can talk a lot about realism versus gameplay, but regarding the 88 values, there is nothing wrong with it, and frankly the Flak 88 during WWII was so precise at extreme range that it was not even fun for Germans to take out Allies tanks, so if you guys think the 88 in bk is too unreal, then you ...
by JimQwilleran
08 Jun 2017, 18:03
Forum: Matchmaking & Strategies
Topic: Shit 3v3
Replies: 31
Views: 4086

Re: Shit 3v3

So whats the whole point here? The 88 HE seems to be slightly less accurate at the first look. But due to tp modifiers its one of the most accurate HE weapons. And esspecially against advancing infantry it does not become less deadly unlike other HE units (the opposite is the case even). And smoke ...
by JimQwilleran
06 Jun 2017, 22:55
Forum: Announcements
Topic: Blitzkrieg Mod has been Greenlit!
Replies: 127
Views: 42788

Re: Blitzkrieg Mod has been Greenlit!

Phew, that was a close call :P.
by JimQwilleran
04 Jun 2017, 19:10
Forum: Bugs
Topic: Some bugs
Replies: 10
Views: 1647

Re: Some bugs

Probably i should have clarified that though; but i just thought that everyone is smart enough to easily figure out that the D version is surely excluded from my statement. Even without having to clarify or type it down... But whatever, that's fine anyway. I don't know if you are aware of how you s...
by JimQwilleran
04 Jun 2017, 18:03
Forum: Bugs
Topic: Some bugs
Replies: 10
Views: 1647

Re: Some bugs

57mm gun not guaranteed pen vs PanzerIV "D"? Lol, even 37mm should have guaranteed pen vs 30mm of armor dude... Vs PanzerIV "E" and "F" it also should have almost certain pen with around 60mm of penetration from 1000 meters. 6pdr is under performing from realistic point...
by JimQwilleran
04 Jun 2017, 17:39
Forum: Bugs
Topic: Some bugs
Replies: 10
Views: 1647

Re: Some bugs

kwok wrote:Panzer IV bounces on 6pdr as well (sometimes, don't know how often)

Lol this one is intended, isn't it? Also which panzer IV lol?
by JimQwilleran
04 Jun 2017, 14:19
Forum: Bugs
Topic: Some bugs
Replies: 10
Views: 1647

Re: Some bugs

I have another one, WH base AA kills cromwell with full hp (not just 1%)
by JimQwilleran
04 Jun 2017, 10:27
Forum: General - CoH1 / BKMOD1
Topic: BRITISH PARATROOPERS 17pdr EMPLACEMENT
Replies: 4
Views: 1425

Re: BRITISH PARATROOPERS 17pdr EMPLACEMENT

@JimQwilleran: You forgot to mention you can give your SAS 4-5 bazookas + rocket strike. Everything the SAS/Firefly can't kill can be taken care of with a rocket strike. PS: i prefer ambushed 17pdr anyway, which are available as RAF. I haven't forgotten the airstrike, read again . You can give many...
by JimQwilleran
04 Jun 2017, 10:17
Forum: General - CoH1 / BKMOD1
Topic: BRITISH PARATROOPERS 17pdr EMPLACEMENT
Replies: 4
Views: 1425

Re: BRITISH PARATROOPERS 17pdr EMPLACEMENT

You still have Achilles, Firefly and towed version of the gun. Emplacement was removed probably because RAF already has other decent offensive AT weapons like AT rocket run, commando piats, SAS upgraded bazooka and gammon bombs. This doc is not meant to camp or build walls of emplacements.