Search found 174 matches
- 24 Feb 2019, 11:39
- Forum: General - CoH1 / BKMOD1
- Topic: Messerschmitt
- Replies: 7
- Views: 8314
Re: Messerschmitt
being penetrated doesent mean death outright lol. No-o-o-o-o, I concur. But it is very dangerous. Even heavier guns often had to hit the target several times before destroying it. Mmmm, no-o-o-o-o... not so much I think. I may be wrong, but I think if a shell penetrates armour, the crew usually aba...
- 23 Feb 2019, 19:18
- Forum: General - CoH1 / BKMOD1
- Topic: LMG42 vs MG34
- Replies: 7
- Views: 10738
LMG42 vs MG34
So, Wehr Grenadiers can be equipped with an LMG42.
Stormtroopers can be given an MG34.
How do they differ, in the game?
Is the 34 significantly inferior?
Stormtroopers can be given an MG34.
How do they differ, in the game?
Is the 34 significantly inferior?
- 23 Feb 2019, 19:14
- Forum: General - CoH1 / BKMOD1
- Topic: Messerschmitt
- Replies: 7
- Views: 8314
Re: Messerschmitt
Top armour on tanks is normally much thinner the front and side armour, maybe even thinner than rear armour. Wikipedia says 25mm top and bottom for Tiger I. Can't find figures for M10. Panther rear hull top 16mm. Sd.Kfz. 251 wikipedia says 6 to 14.5mm armour (does not indicate if this covers top/bot...
- 21 Feb 2019, 23:19
- Forum: General - CoH1 / BKMOD1
- Topic: PE healing half-track gives white cover to one squad
- Replies: 0
- Views: 13253
PE healing half-track gives white cover to one squad
Just noticed this.
PE healing half-track gives white cover, but to *only* one squad nearby.
Is this intentional?
PE healing half-track gives white cover, but to *only* one squad nearby.
Is this intentional?
- 17 Feb 2019, 19:01
- Forum: General - CoH1 / BKMOD1
- Topic: One or two interesting things I've learned
- Replies: 2
- Views: 3996
One or two interesting things I've learned
If a PE healing half-track runs over friendly barbed wire or sandbags, it receives a building kill for every unit of wire/sandbag it wipes They don't count to the final score though - only hostile buildings destroyed are counted. The PE captain can be placed in a vehicle and still gain experience an...
- 15 Feb 2019, 17:53
- Forum: General - CoH1 / BKMOD1
- Topic: May need to stop playing
- Replies: 0
- Views: 9545
May need to stop playing
So, Steam support are no good. Most recent problem is them spamming me with emails, and their unsubscribe is broken, and theyu're asking me to do work to try to figure out how to fix or work-around their broken web-page. I've just about had enough of them. Everything with them is hassle and trouble....
- 14 Feb 2019, 20:09
- Forum: Balancing & Suggestions
- Topic: Worthless Wasp
- Replies: 12
- Views: 2150
Re: Worthless Wasp
Change decisions mostly lean on the conservative side of things, preferring to do nothing, this is to allow let the community find in game solutions first and exhaust their options before concluding that change is needed. My approval or disapproval is neither here nor there, but I fully and deeply ...
- 09 Feb 2019, 22:40
- Forum: General - CoH1 / BKMOD1
- Topic: Flamethrower vs entrenched infantry
- Replies: 21
- Views: 12901
Re: Flamethrower vs entrenched infantry
I think I have solution for this whole problem. Its very easy and convenient. If you play against AI then push pause button and this will switch the game into "active pause" which means the whole game is stopped but you can still give orders and look all over the map at the same time. Whe...
- 09 Feb 2019, 20:50
- Forum: General - CoH1 / BKMOD1
- Topic: Flamethrower vs entrenched infantry
- Replies: 21
- Views: 12901
Re: Flamethrower vs entrenched infantry
Sorry, you keep saying things with big words but not giving a solution. Not everything is like being taught in classroom! Sometimes you find issues and you discuss them and you see what other people think and if you've missed things or have them wrong and it's an ongoing discussion and anything *co...
- 09 Feb 2019, 07:27
- Forum: General - CoH1 / BKMOD1
- Topic: Flamethrower vs entrenched infantry
- Replies: 21
- Views: 12901
Re: Flamethrower vs entrenched infantry
I don't know if I finally understand what you mean. Well, that's an improvement at any rate over you thinking I want to avoid having to use AT! Now it seems to me that you have a problem with the damage system (being too punishing) in combination with the limited view on the map - due to the inabil...
- 08 Feb 2019, 17:39
- Forum: General - CoH1 / BKMOD1
- Topic: Flamethrower vs entrenched infantry
- Replies: 21
- Views: 12901
Re: Flamethrower vs entrenched infantry
the Wasp attack being so fast and so deadly People tell you to use some AT unit to protect the squad and you say " yes, I can use AT but that doesn't matter ". This is pretty much " I can use AT but I don't want to " Rubbish. You can't make such assertions about me or how I play...
- 08 Feb 2019, 08:12
- Forum: General - CoH1 / BKMOD1
- Topic: Flamethrower vs entrenched infantry
- Replies: 21
- Views: 12901
Re: Flamethrower vs entrenched infantry
I use the tac map (num 0) and use it religiously. That helps me keep awareness. I will try using it more and see how it goes. I feel like this isn't a UI issue because like any strategy game, awareness and focus is a big part. In most things, there are factors which encourage and there are factors ...
- 07 Feb 2019, 22:44
- Forum: Balancing & Suggestions
- Topic: Bren Carriers with mortars
- Replies: 1
- Views: 550
Bren Carriers with mortars
There was in WW2 a common variant of the Bren Carrier which was equipped with a two inch mortar.
How about it?
How about it?
- 07 Feb 2019, 15:34
- Forum: General - CoH1 / BKMOD1
- Topic: And my favourite voice audio is...
- Replies: 0
- Views: 8135
And my favourite voice audio is...
(After an AT one-shot kill) : "Nietzsche was right."
- 07 Feb 2019, 12:30
- Forum: General - CoH1 / BKMOD1
- Topic: Flamethrower vs entrenched infantry
- Replies: 21
- Views: 12901
Re: Flamethrower vs entrenched infantry
Sorry I also don’t understand how this is a UI problem. Can you describe a solution? Maybe that will help Well, I'll try again first to describe the problem, as I think understanding that is really what's needed, both in this specific case but also in the general case, for the mod. Consider the COH...
- 06 Feb 2019, 18:13
- Forum: General - CoH1 / BKMOD1
- Topic: Flamethrower vs entrenched infantry
- Replies: 21
- Views: 12901
Re: Flamethrower vs entrenched infantry
If you have a shrek in the trench, you'll be fine. If you have an AT gun overlooking the trench you'll be fine. If you have mines in front of the trench you'll be fine. I may be wrong, but I think you're conflating operating the game wih playing the game. The UI should ideally be wholly neutral. It...
- 06 Feb 2019, 18:02
- Forum: General - CoH1 / BKMOD1
- Topic: Flamethrower vs entrenched infantry
- Replies: 21
- Views: 12901
Re: Flamethrower vs entrenched infantry
how can you not notice a flame bren gets so close to your trench? It takes a couple of seconds for a Bren to come from out of vis into firing range. If you're not looking at that part of the map in for those couple of seconds, you don't see it happen. So idk how such a thing can "suddenly"...
- 05 Feb 2019, 23:47
- Forum: General - CoH1 / BKMOD1
- Topic: Flamethrower vs entrenched infantry
- Replies: 21
- Views: 12901
Flamethrower vs entrenched infantry
As you know recently flamethrower damage vs entrenched infantry was increased and now wipes the entire squad pretty much in one go. I'd like to argue against this, for practical reasons, rather than realism reasons. I play PE TD a lot and so no bunkers and so my version of a bunker is a trench with ...
- 04 Feb 2019, 00:22
- Forum: General - CoH1 / BKMOD1
- Topic: Unicorn
- Replies: 0
- Views: 7550
Unicorn
For the first time EVER, I saw the AI build a forward airborne HQ!
Unfortunately, it was built in their base start area.
But it's a start!
Unfortunately, it was built in their base start area.
But it's a start!
- 02 Feb 2019, 16:13
- Forum: Balancing & Suggestions
- Topic: Weapon choices for PE AG
- Replies: 19
- Views: 2540
Re: Weapon choices for PE AG
Just a note to remind that my original request was just and only being able to pick three upgrades of the same type for PE AG =-)
- 01 Feb 2019, 16:40
- Forum: Balancing & Suggestions
- Topic: Weapon choices for PE AG
- Replies: 19
- Views: 2540
Re: Weapon choices for PE AG
They would be doctrineless; you can take them without a doctrine. I'm an idiot. I said doctrine but I meant army. My point in general is when it's possible to have wide-ranging configurations, then you can be many things, and so the difference between higher level, less flexible constructs goes awa...
- 01 Feb 2019, 14:25
- Forum: Balancing & Suggestions
- Topic: Weapon choices for PE AG
- Replies: 19
- Views: 2540
Re: Weapon choices for PE AG
You can satisfy most peoples playstyles in this way. Guys who like to micro more can play with smaller squads. Guys who don't like working their finger bones too much because it will cause injuries later can get the 2 squad size upgrades from the beginning and play PE as it was. I may be wrong, but...
- 31 Jan 2019, 23:21
- Forum: Balancing & Suggestions
- Topic: Weapon choices for PE AG
- Replies: 19
- Views: 2540
Re: Weapon choices for PE AG
they build base buildings but are no "builder"... i mean assault pios build the actual defenses, so they are builder. Interesting. I've made assault pios *once*, when I was looking at I think it's SE? to build the 12cm mortar building. I play tank-hunter, and I mean I think PE anyway, if ...
- 31 Jan 2019, 22:24
- Forum: Balancing & Suggestions
- Topic: Weapon choices for PE AG
- Replies: 19
- Views: 2540
Re: Weapon choices for PE AG
Yeah I would like to see smaller inf squads for PE so they aren't so catastrophic to lose. I've seen games where a PE player lost his entire Panzergrenadier squad to something like a single mortar shell within 5 minutes and he never came back from it. But how does that work when it comes to the cos...
- 31 Jan 2019, 22:16
- Forum: Balancing & Suggestions
- Topic: Weapon choices for PE AG
- Replies: 19
- Views: 2540
Re: Weapon choices for PE AG
The basic grens should be able to get more than 2 G43. Viper said that too, but speaking for myself, I don't want it. Those guys are builders. I'd rather they had *no* upgrade han more. When I want long range fire (squad in a trench) then I put an AG squad with Gr43s into play. I'm fine with that. ...