Search found 318 matches

by Redgaarden
08 Mar 2018, 13:21
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 2239

Re: RE Doc?

Churchills are useless, comet adds very little value compared to achilless/firefly. So RE basically offers only cheap durable emps which is boring and works only against arty lacking docs and more resources from trucks CP. But going doc because of resource upgrade CP is just lame. How would you mak...
by Redgaarden
08 Mar 2018, 10:12
Forum: Other mods
Topic: Armor Combat Mod
Replies: 3
Views: 505

Re: Armor Combat Mod

That being said, I'd like stats on your favorite tanks. Easy Eight in Coh 2 is my favourite tank. It has about 50% chance to pen Panther and max range, and almost 100% chance at close range, it can't bounce rear shots, even on KT. But my favourite part of the tank is the smoke lanchers and how effe...
by Redgaarden
08 Mar 2018, 09:30
Forum: General - CoH1 / BKMOD1
Topic: Comprehensive 5.1.3 Feedback
Replies: 28
Views: 1679

Re: Comprehensive 5.1.3 Feedback

Hmm, I think the reason why JagdPanther has more HP is because it's more of a "heavy tank hunter" which is also more expensive so the HP is higher to avoid getting one-shoted and so on... So I think it's fine. Rich. Imo, flank speed doesn't fit the gameplay. Tank/vehicle speed and acceler...
by Redgaarden
08 Mar 2018, 08:34
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 2239

Re: RE Doc?

So you, Red and all people who would agree with you are the group number (1); Hawks, Tiger and other people who think RE is OK are the group number (2). Wait, I dont remember saying anything too bad about the doc. I even complimented the infantry in it. It has artillery, good emplacements, tanks. T...
by Redgaarden
07 Mar 2018, 18:35
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 2239

Re: RE Doc?

(25pdr costs even less I think) also almost has no charge time at all... You can literally keep barraging the whole day without running out of ammo, except maybe at the very long term! DO note that the 25 pounder does 115 damage with its shell with no bonus for direct hit. You will literally need t...
by Redgaarden
07 Mar 2018, 08:49
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 2239

Re: RE Doc?

I thought that AVRE one-shots emplacements and deals serious damage to bunkers...after checking I see I was wrong, I don't know where I got that idea :? Anyway I would be for icreasing damage vs emplacements and bunkers to the level where it would be able to one-shot emplacements and cause serious ...
by Redgaarden
07 Mar 2018, 08:16
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2838

Re: Factions Armor Philosophy

ah, so it doesn't replace M20, I thought the ability was broken, Looking forward to it.
by Redgaarden
07 Mar 2018, 00:05
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 2239

Re: RE Doc?

I kinda wanted to talk about the AVRE. It has low range, innaccurate, Pay to shoot, Splash is kinda ok but 95mm has better, dmg is meh, it's later avalible than 95mm, cost more manpower, has problems shooting past obstacles. I would like to suggest a slight range improvement, to maybe 75. And make i...
by Redgaarden
06 Mar 2018, 20:54
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2838

Re: Factions Armor Philosophy

Dont know if this is the right place to post this. But could the description/tooltip of Allied war machine be updated so I know what it does?
by Redgaarden
06 Mar 2018, 20:45
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 2239

Re: RE Doc?

Redgaarden wrote: They cost way too much for what they do. If you gave it more arty resistance and enough health to not be one hit killed by bigger guns. Then it might be worth something. Well, that part about being slightly more resilient to oneshots I could understand, as that is generally an iss...
by Redgaarden
06 Mar 2018, 20:28
Forum: Matchmaking & Strategies
Topic: Request for gameplay advice
Replies: 25
Views: 713

Re: Request for gameplay advice

Ah, that's good to know about the officers. I noticed that those transport vehicles make X amount of passengers die when they explode. I don't know what the chances and percentages are but it seems like when I put an officer into them, they have a very high chance to die when that happens so I avoi...
by Redgaarden
06 Mar 2018, 12:19
Forum: Balancing & Suggestions
Topic: RE Doc?
Replies: 67
Views: 2239

Re: RE Doc?

Churchills are slow, heavily armored but have crap guns. They are meant to work as "bullet magnets" while your more vulnerable units (Firefly, Achilles, Comet) get to shoot with less danger for themselves. Also the word "support" tank means that it is not meant to work on its ow...
by Redgaarden
06 Mar 2018, 08:27
Forum: Matchmaking & Strategies
Topic: Request for gameplay advice
Replies: 25
Views: 713

Re: Request for gameplay advice

The biggest advantage of Bren carrier is probably the option to upgrade it with Vickers HMG - then it becomes basically early-available mobile HMG platform which can provide to you advantage in early game - unlike HMG teams, the Bren carrier cannot be sniped or killed by bullets, rarely gets one-sh...
by Redgaarden
05 Mar 2018, 10:24
Forum: Matchmaking & Strategies
Topic: Request for gameplay advice
Replies: 25
Views: 713

Re: Request for gameplay advice

I would say a big problem new players face is that alot of things are misleading, for example the single 20mm killed recce when 4 20 mm couldn't. And about officer, I would say it all depends on the officer, if it's a british LT, it has low buff range and can't buff other units without endangering i...
by Redgaarden
05 Mar 2018, 08:32
Forum: Balancing & Suggestions
Topic: Riflemen the new Fjr?
Replies: 34
Views: 1454

Re: Riflemen the new Fjr?

two vet 2-3 riflemen with 4 bars and captin support can barely trade cost efficent vs falls. And rangers are alot better than rifles, are they not? Rifles fall off late game when they get squadwiped by single explosivies.
by Redgaarden
02 Mar 2018, 09:46
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2838

Re: Factions Armor Philosophy

However, bear in mind please that the Jumbo Shermans in Bk Mod are also MUCH cheaper than supposed. You get the 76 Jumbo Sherman for just 750 MP from off-map, imagine a Tiger1 coming from outside the map for the same cost!!! I believe that if the Jumbo was deploy-able from the tank depot, then it w...
by Redgaarden
27 Feb 2018, 21:27
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2838

Re: Factions Armor Philosophy

For me it just looks like you would actually want to remove heavies completely from the game and make it all about mediums vs mediums... well. People have been complaining alot about heavy tanks. I for one dont like them, Atleast not how they function atm. Late game usually boils down to eihter 1: ...
by Redgaarden
27 Feb 2018, 13:55
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2838

Re: Factions Armor Philosophy

I never really cared about the reload of heavy tanks, all I want is medium tanks not getting one hit killed by everything. What I meant to say that one hit killing and reloading is unrelated. Damage and reloading is obviously related in dps, I just dont think one hit killing should be a big mechani...
by Redgaarden
27 Feb 2018, 12:08
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2838

Re: Factions Armor Philosophy

They absolutely SHOULD!!! Tanks shouln't be one hit killed. A sherman should have the same amount of hp as a panther and vice versa, and same calliber guns should also have same amount of dmg. These massive tanks cost at least as much as 4 Shermans or PanzerIVs, If cost is a issue, then 3 easy eigh...
by Redgaarden
27 Feb 2018, 09:05
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2838

Re: Factions Armor Philosophy

- Elefant, Super Pershing, King Tiger, and JagdPanther all should have a range of 80 with a reload time ABOVE 10 seconds... JagdTiger would have the same range but with a reload time of 15 seconds or so. JagdPanther however, should no longer gain anymore range when ambushed.. both the range as well...
by Redgaarden
26 Feb 2018, 18:20
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2838

Re: Factions Armor Philosophy

Quick shots (Panther/Pershing: double shot, later 3 shots with just 2-3 seconds between the shots for the panther) I think it can shoot over 10 rapid fire shots with the ability. Dont know why it's called double shots. Dont know if there is difference between triple shot and double shot. This is wh...
by Redgaarden
26 Feb 2018, 11:04
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2838

Re: Factions Armor Philosophy

Sherman are far supperior than pz4 realistically, Sherman has: better armor, better sights, better engine, grenade lanchers, +- 3 parts system, better gun control, stabilizer. The pz 4 was a bad tank in 1939 compaered to pz3, stug and even the R35, the pz4 was a bad tank in 1941 compared to T34, the...
by Redgaarden
26 Feb 2018, 10:07
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2838

Re: Factions Armor Philosophy

well, USSR had more advanced tanks than germans in 1941. And I wouldn't say that germans had the most advanced tanks, nothing compareable to the discrepancy in 1941. Despite of that it seems more logical that the guys that must get closer shoot faster since they have to compensate for the first shot...
by Redgaarden
26 Feb 2018, 08:45
Forum: General - CoH1 / BKMOD1
Topic: Factions Armor Philosophy
Replies: 78
Views: 2838

Re: Factions Armor Philosophy

well, a german tank could engage with its rear armour first and still win 85% of the time. My complaint is that getting close range or rear shot usually doesn't reward anything.
by Redgaarden
25 Feb 2018, 23:34
Forum: Bugs
Topic: Quick shooting ability Bug
Replies: 3
Views: 235

Re: Quick shooting ability Bug

You're not even allowed to stop the unit. the last two times I used the ability, it worked completely fine. first time it killed super pershing by itself, 2nd time it almost killed super pershing by itself. so for me the ability is strong and kills. Try using in on CPU, if you still have problems, p...

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