Search found 2410 matches

by kwok
26 Jan 2019, 23:06
Forum: Balancing & Suggestions
Topic: Doctrine Rework Survey
Replies: 31
Views: 7041

Re: Doctrine Rework Survey

Hi everyone, Here is the first draft of the survey results I promised. I tried to take all the results and put them together. This is only a draft, I wanted to work on it more but I've gotten so busy in life that I thought I should just show you all now even if it's unfinished. This is just a balanc...
by kwok
25 Jan 2019, 00:41
Forum: General - CoH1 / BKMOD1
Topic: Wehr 75mm field arty
Replies: 5
Views: 955

Re: Wehr 75mm field arty

Yeah, allies have an equivalent in the RAF doctrine. Drop the tetrarch glider and you can build 76mm field guns. They dont have indirect fire though.
by kwok
24 Jan 2019, 21:39
Forum: General - CoH1 / BKMOD1
Topic: Wehr 75mm field arty
Replies: 5
Views: 955

Re: Wehr 75mm field arty

it fires itself like an AT gun but for infantry. ive gotten that fucker to ambush squad wipe many bastards.
by kwok
22 Jan 2019, 23:39
Forum: Bugs
Topic: Braindead Flakpanzer
Replies: 4
Views: 1647

Re: Braindead Flakpanzer

That flakpanzer has to deploy to attack ground. When it’s not deployed it’s on AA mode.

Also the howitzer bug should be fixed next patch?
by kwok
22 Jan 2019, 01:05
Forum: Balancing & Suggestions
Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
Replies: 44
Views: 15077

Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS

Could make the recon plane near invincible and never crash.
by kwok
21 Jan 2019, 19:45
Forum: Balancing & Suggestions
Topic: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS
Replies: 44
Views: 15077

Re: For the love of God, STOP AIRBORNE AIRSTRIKES IN BASE SECTORS

So one thing I was thinking is to make the ability like if a plane gets shot down it can never be used again. In SD44 you control the plane itself like it’s a unit. If it gets shot down you no longer have it And just cuz I know it might be asked, I don’t know how to make it that you’d have multiple ...
by kwok
18 Jan 2019, 05:32
Forum: Balancing & Suggestions
Topic: Sniper Rapid Fire Ability
Replies: 3
Views: 873

Re: Sniper Rapid Fire Ability

Grr that was my secret for a while. I was going to bring this up as point to general sniper reworks.
by kwok
17 Jan 2019, 22:54
Forum: Balancing & Suggestions
Topic: Proposal : units can only recrew if they have at least one more man than needed
Replies: 2
Views: 662

Re: Proposal : units can only recrew if they have at least one more man than needed

Even if possible I’d rather say keep the option to recrew than to not. There are still situations where you want to sacrifice a squad to recrew. I think it makes a game better if you have to make a hard decision rather than be unable to have any decision at all.
by kwok
16 Jan 2019, 23:32
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 31
Views: 10843

Re: 105 howitzers

Only my opinion though
by kwok
16 Jan 2019, 22:54
Forum: Balancing & Suggestions
Topic: 105 howitzers
Replies: 31
Views: 10843

Re: 105 howitzers

I was wondering it's probably possible to stop this exploit by adding a requirement to the bombard abilities that a player must be a particular doctrine to use. What do you think? In general i think unit limits aren't something worth including, units should be balanced so limits aren't an issue. It ...
by kwok
16 Jan 2019, 17:10
Forum: Balancing & Suggestions
Topic: Creeping barrage spam
Replies: 2
Views: 676

Re: Creeping barrage spam

AFAIK this is an oversight
by kwok
16 Jan 2019, 08:13
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33646

Re: Poor Doctrine Design - Luft

This is where the line becomes difficult though, there is no criteria on who is a good player. There are no "professional players" because no one is being paid to play this game, otherwise it'd be easy to identify who to listen to. There is only "pro" in the slang term that means...
by kwok
15 Jan 2019, 22:58
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33646

Re: Poor Doctrine Design - Luft

First of all, no amount of matches will provide objective results. Second of all, it doesn’t even matter what I think about luft because if the majority agree on something then it is more likely that the majority is right. Even if the majority is not right, it is how the game is evolved and the inte...
by kwok
15 Jan 2019, 21:31
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33646

Re: Poor Doctrine Design - Luft

and who knows how to use luft? ... tell me There is not a single pro player who has played with luft and who has not been defeated by me in BK, from 1v1 to 4v4, even you ... especially if I play with doc inf or RA If you have crusader and rifleman with the British, you stop 70% of the Luft force, i...
by kwok
15 Jan 2019, 20:29
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33646

Re: Poor Doctrine Design - Luft

Shanks wrote:
The New BK Champion wrote:Luft is strong not beacuse it's good itself, it's because somewhy people don't know how to counter it



it's totally true


My argument to this is: the reason luft is “counterable” is because players don’t know how to play luft
by kwok
15 Jan 2019, 01:18
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33646

Re: Poor Doctrine Design - Luft

The post before plays pvp. I play pvp.
I have also sent out a mass survey among players who have experience and play. Survey shows luft is really strong.
by kwok
14 Jan 2019, 16:08
Forum: Balancing & Suggestions
Topic: Ranger banzai charge
Replies: 12
Views: 1711

Re: Ranger banzai charge

Markr, what about just increasing the range of the throw and decreasing range of activation?
by kwok
14 Jan 2019, 02:09
Forum: Balancing & Suggestions
Topic: Ranger banzai charge
Replies: 12
Views: 1711

Re: Ranger banzai charge

I know what you mean. I might be able to think of something but not sure if it’ll break the ability.
by kwok
13 Jan 2019, 01:57
Forum: Player Introductions
Topic: Hello from Texas
Replies: 5
Views: 9733

Re: Hello from Texas

Hey man, glad to see another USA based player.
There are a few folks we can intro you to.
I’m Kwok on steam (the one with an elephant as a picture) in California in pacific time.
Walderschmidt, Mefisto, Shadowichigo are all on est
by kwok
10 Jan 2019, 17:08
Forum: Balancing & Suggestions
Topic: Flamethrowers on crack
Replies: 8
Views: 1311

Re: Flamethrowers on crack

Yeah I think there was intent to make it as you mentioned, it's just really hard to balance due to the nature of the weapon. Unlike other weapons in coh where damage is done per bullet/shell/etc with cooldown times, flamethrowers are like mega weapons where their cooldowns are fractions of fractions...
by kwok
10 Jan 2019, 14:57
Forum: Balancing & Suggestions
Topic: 3v3 4v4 Allies vs German stuff
Replies: 50
Views: 6177

Re: 3v3 4v4 Allies vs German stuff

Don’t leave too early tiger. If stupa moves to bk, what would differentiate the stupa and stuh42? They’d serve nearly the same role but stupa is bigger/slower. Should they be reward if each other?
by kwok
10 Jan 2019, 06:34
Forum: Balancing & Suggestions
Topic: Give All Stug IVs camo without vet requirements
Replies: 27
Views: 3390

Re: Give All Stug IVs camo without vet requirements

Yes, I’ve been following this and the tiger topic very closely. Especially since a lot of these thoughts were actually included in a doctrine rework proposal way before this topic and the tiger topic was even discussed. The problem is, I haven’t had a chance to write my entire idea (because it’s not...
by kwok
09 Jan 2019, 16:34
Forum: Bugs
Topic: [5.1.6] M2A2 (Brit Airborne) broken
Replies: 5
Views: 1236

Re: [5.1.6] M2A2 (Brit Airborne) broken

That fucker outranges the base AA emplacements so use that knowledge to your advantage
by kwok
09 Jan 2019, 04:42
Forum: Balancing & Suggestions
Topic: """Changes, unit replacements, (should not be done)"""
Replies: 4
Views: 770

Re: """Changes, unit replacements, (should not be done)"""

Yes, but you said the unit no longer exists. It still exists in PE. The change was done as a buff to axis in the pvp setting. Since then, allied vehicle rushes (especially the recent rush) have become less powerful. Keeping both would be too strong for WM since it would essentially provide more opti...
by kwok
09 Jan 2019, 04:02
Forum: Bugs
Topic: [5.1.6] M2A2 (Brit Airborne) broken
Replies: 5
Views: 1236

Re: [5.1.6] M2A2 (Brit Airborne) broken

It isn’t meant to be field artillery, just a field gun providing direct fire support