About Corsix, I still can't launch it, because it keeps asking for MSVCR71.dll that I already downloaded and put into system folder.
Any hints?
By the way, is Sherman 76 and EE top mg stats same as 75?
Search found 333 matches
- 03 Nov 2018, 18:54
- Forum: Announcements
- Topic: 5.1.6 beta3
- Replies: 74
- Views: 65246
- 31 Oct 2018, 11:14
- Forum: Announcements
- Topic: 5.1.6 beta2
- Replies: 79
- Views: 50629
Re: 5.1.6 beta2
Anyone can explain to me how to use the Corsix? I downloaded it, but whats next?
Don't want to bother you guys and forcing Markkr looking down the stats, thanks
Don't want to bother you guys and forcing Markkr looking down the stats, thanks
- 30 Oct 2018, 17:43
- Forum: Announcements
- Topic: 5.1.6 beta2
- Replies: 79
- Views: 50629
Re: 5.1.6 beta2
I would bomb them with my 200m artillery, then I will drop on them 82nd paratroopers and end the battle with jagdtiger call-in to be sure that flamethrower unit is dead
- 30 Oct 2018, 16:06
- Forum: Announcements
- Topic: 5.1.6 beta2
- Replies: 79
- Views: 50629
Re: 5.1.6 beta2
No man, you have spotters that could warn you, or at least basic view range to help you react, this should be no problem.
- 30 Oct 2018, 13:58
- Forum: Announcements
- Topic: 5.1.6 beta2
- Replies: 79
- Views: 50629
Re: 5.1.6 beta2
That's why I say to remove sprint ability for all units that equipped with flamethrowers!
- 30 Oct 2018, 13:36
- Forum: Announcements
- Topic: 5.1.6 beta2
- Replies: 79
- Views: 50629
Re: 5.1.6 beta2
@ flamethrowers: They are made to kill all infantry inside buildings/emplacements almost imediately so it is not a "bug". The thing is that if they take longer time to kill garisoned soldiers, the flamethrowers will be useless again because all you need to do is equip soldiers with SMGs a...
- 30 Oct 2018, 06:16
- Forum: Matchmaking & Strategies
- Topic: Hard earned victory 1v1
- Replies: 11
- Views: 4668
Re: Hard earned victory 1v1
Thanks everyone for support, but let's hold on the topic of the discussion.
By the way, story is real like sma-all storyline about kwok's kok.
By the way, story is real like sma-all storyline about kwok's kok.
- 30 Oct 2018, 06:11
- Forum: Announcements
- Topic: 5.1.6 beta2
- Replies: 79
- Views: 50629
Re: 5.1.6 beta2
"Harry Potter flamethrower" haha, that was I actually mean about removing sprint ability... bro sping ability is super "OK" but the flame vs buildings OP or has a bug! no if that OP is what supposed to be against enemy in buldings, every player just will use engineers and pios s...
- 30 Oct 2018, 05:21
- Forum: Announcements
- Topic: 5.1.6 beta2
- Replies: 79
- Views: 50629
Re: 5.1.6 beta2
"Harry Potter flamethrower" haha, that was I actually mean about removing sprint ability...
- 29 Oct 2018, 20:14
- Forum: Announcements
- Topic: 5.1.6 beta2
- Replies: 79
- Views: 50629
Re: 5.1.6 beta2
Flamethrower + sprint is the same thing, as it would be with tank hunters and their bazookas...
- 29 Oct 2018, 20:13
- Forum: General - CoH1 / BKMOD1
- Topic: Potential lag fix
- Replies: 6
- Views: 6917
Re: Potential lag fix
I get 60 fps too with those settings, but once I play on maps more large than 2v2 and heavily infested with trees, I get unstable FPS less than 40, making my eyes bleeding, sadly
- 29 Oct 2018, 18:40
- Forum: Announcements
- Topic: 5.1.6 beta2
- Replies: 79
- Views: 50629
Re: 5.1.6 beta2
haha, my mistake then, new eye opened on a sherman without HE xDDDD
What about deleting sprint for the flamethrowers squad?
What about deleting sprint for the flamethrowers squad?
- 29 Oct 2018, 18:21
- Forum: Announcements
- Topic: 5.1.6 beta2
- Replies: 79
- Views: 50629
Re: 5.1.6 beta2
Is it intented so AT rifle grenade now higher range than a normal grenade? Seems to be a much higher range now, lol. But I can say that allied top mg now is really OP, sherman 75 doesn't even need a HE rounds, which is good Also, if flamethrowers were buffed, I think it would be right to delete the ...
- 28 Oct 2018, 17:26
- Forum: Matchmaking & Strategies
- Topic: Another good 1v1
- Replies: 0
- Views: 2229
Another good 1v1
Good explanation why German AT rifles squad so valuable and some bit end game allied problems.
Game was great, so I recommend to watch it
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Flash - Terror
Hacker - Inf
Game was great, so I recommend to watch it
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Flash - Terror
Hacker - Inf
- 28 Oct 2018, 11:51
- Forum: Matchmaking & Strategies
- Topic: Hard earned victory 1v1
- Replies: 11
- Views: 4668
Re: Hard earned victory 1v1
I really wonder how did you get this replay file Let me explain When I was a kid, in my family, mother was very strict and bi-polar mood was ruiling her mind. In one day, I could do some stupid shit and she just could laugh with me, at other, I could be beaten with a stick, so blood was coming thro...
- 28 Oct 2018, 09:58
- Forum: Matchmaking & Strategies
- Topic: Hard earned victory 1v1
- Replies: 11
- Views: 4668
Hard earned victory 1v1
Egletons 1v1
Wurf - Blitz
Hacker - Inf
-
It was much frustrating on the start, full of errors and casulties. But this went interesting with unpredictable end!
Enjoy!
Wurf - Blitz
Hacker - Inf
-
It was much frustrating on the start, full of errors and casulties. But this went interesting with unpredictable end!
Enjoy!
- 26 Oct 2018, 08:29
- Forum: Balancing & Suggestions
- Topic: Poor Doctrine Design - Luft
- Replies: 176
- Views: 33203
Re: Poor Doctrine Design - Luft
Major thing with off-maps that 101 and Luft doctrine has, that's PE player doesn't really have to spend their muni on something, if player infantry choice are only Falshims, making a great muni saves for air raids, while US analogue is about constantly using flame nades, researching weaponry and buy...
- 26 Oct 2018, 08:22
- Forum: Balancing & Suggestions
- Topic: Airdropped units shoot after securing equipment
- Replies: 18
- Views: 5796
Re: Airdropped units shoot after securing equipment
But if falshims costs 550 mp and you spending that amount to have just 100 muni for henshels, forcing you having a useless squad, maybe. But paratroopers in mod only upgrade they had is kar rifle for 20 muni. Anyway, in vanilla you had to pay for FG42 at least
- 26 Oct 2018, 07:41
- Forum: Balancing & Suggestions
- Topic: Airdropped units shoot after securing equipment
- Replies: 18
- Views: 5796
Re: Airdropped units shoot after securing equipment
Guys, it makes no sense to argue about it - it is not possible to make it that way. Soldiers need to be dropped with guns, and there is no way to make them "get 6x FG42 when they get near their weapon drop". It would mean that the FG42 would need to be picked in the same way as the curren...
- 22 Oct 2018, 14:59
- Forum: Matchmaking & Strategies
- Topic: Kurland Pocket 1v1
- Replies: 12
- Views: 4805
Re: Kurland Pocket 1v1
I couldn't be anywhere with sherman, you know
- 22 Oct 2018, 12:59
- Forum: Balancing & Suggestions
- Topic: BK improvements
- Replies: 65
- Views: 11581
Re: BK improvements
Shanks, I just saying that investing in airborne and relying only on them is just dead tactic. They are only useful when on full support: 3-4 squads of 101 full jackson, command squad and vet upgrade. m - I was using Air doctrine to get only air drops, so I always could affort weapon upgrade/early t...
- 22 Oct 2018, 08:06
- Forum: Balancing & Suggestions
- Topic: BK improvements
- Replies: 65
- Views: 11581
Re: BK improvements
Then make make it shoot burst fire only at all ranges, so at least SMGs could take their niche back again, as they should.
- 22 Oct 2018, 05:53
- Forum: Matchmaking & Strategies
- Topic: Kurland Pocket 1v1
- Replies: 12
- Views: 4805
Re: Kurland Pocket 1v1
is seriously? you won this game... why it is a shit USA exactly? ... with a hellcat you killed a tiger, you had superiority even having less territory ... what is wrong with USA exactly? This was attrition battle and I won this, only because of skill and getting my opponent pissed off loosing a Tig...
- 22 Oct 2018, 05:39
- Forum: Balancing & Suggestions
- Topic: BK improvements
- Replies: 65
- Views: 11581
Re: BK improvements
1-the repetition is for see how good you are 2-100 hours of game in bk is very little, I tell you more, there are people who played bk more than 1500 hours, and still do not know how to kill a stug, it's funny ... so I do not care about you hours of game, not much. I know there are good players who...
- 21 Oct 2018, 16:47
- Forum: Balancing & Suggestions
- Topic: BK improvements
- Replies: 65
- Views: 11581
Re: BK improvements
What I did was trying to make a picture of whole problem and in several posts I show the each problem of 82nd - small arms and AT. It is more like capability of doing 1+1, Mark, sorry. Watch my last replay, why 57mm gun can't penetrate stug and at the same time can't score a hit on puma that is lowe...