Search found 333 matches

by Mr. FeministDonut
03 Nov 2018, 18:54
Forum: Announcements
Topic: 5.1.6 beta3
Replies: 74
Views: 65246

Re: 5.1.6 beta3

About Corsix, I still can't launch it, because it keeps asking for MSVCR71.dll that I already downloaded and put into system folder.
Any hints?

By the way, is Sherman 76 and EE top mg stats same as 75?
by Mr. FeministDonut
31 Oct 2018, 11:14
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 50629

Re: 5.1.6 beta2

Anyone can explain to me how to use the Corsix? I downloaded it, but whats next?
Don't want to bother you guys and forcing Markkr looking down the stats, thanks
by Mr. FeministDonut
30 Oct 2018, 17:43
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 50629

Re: 5.1.6 beta2

I would bomb them with my 200m artillery, then I will drop on them 82nd paratroopers and end the battle with jagdtiger call-in to be sure that flamethrower unit is dead
by Mr. FeministDonut
30 Oct 2018, 16:06
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 50629

Re: 5.1.6 beta2

No man, you have spotters that could warn you, or at least basic view range to help you react, this should be no problem.
by Mr. FeministDonut
30 Oct 2018, 13:58
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 50629

Re: 5.1.6 beta2

That's why I say to remove sprint ability for all units that equipped with flamethrowers!
by Mr. FeministDonut
30 Oct 2018, 13:36
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 50629

Re: 5.1.6 beta2

@ flamethrowers: They are made to kill all infantry inside buildings/emplacements almost imediately so it is not a "bug". The thing is that if they take longer time to kill garisoned soldiers, the flamethrowers will be useless again because all you need to do is equip soldiers with SMGs a...
by Mr. FeministDonut
30 Oct 2018, 06:16
Forum: Matchmaking & Strategies
Topic: Hard earned victory 1v1
Replies: 11
Views: 4668

Re: Hard earned victory 1v1

Thanks everyone for support, but let's hold on the topic of the discussion.

By the way, story is real like sma-all storyline about kwok's kok.
by Mr. FeministDonut
30 Oct 2018, 06:11
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 50629

Re: 5.1.6 beta2

"Harry Potter flamethrower" haha, that was I actually mean about removing sprint ability... bro sping ability is super "OK" but the flame vs buildings OP or has a bug! no if that OP is what supposed to be against enemy in buldings, every player just will use engineers and pios s...
by Mr. FeministDonut
30 Oct 2018, 05:21
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 50629

Re: 5.1.6 beta2

"Harry Potter flamethrower" haha, that was I actually mean about removing sprint ability...
by Mr. FeministDonut
29 Oct 2018, 20:14
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 50629

Re: 5.1.6 beta2

Flamethrower + sprint is the same thing, as it would be with tank hunters and their bazookas...
by Mr. FeministDonut
29 Oct 2018, 20:13
Forum: General - CoH1 / BKMOD1
Topic: Potential lag fix
Replies: 6
Views: 6917

Re: Potential lag fix

I get 60 fps too with those settings, but once I play on maps more large than 2v2 and heavily infested with trees, I get unstable FPS less than 40, making my eyes bleeding, sadly
by Mr. FeministDonut
29 Oct 2018, 18:40
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 50629

Re: 5.1.6 beta2

haha, my mistake then, new eye opened on a sherman without HE xDDDD
What about deleting sprint for the flamethrowers squad?
by Mr. FeministDonut
29 Oct 2018, 18:21
Forum: Announcements
Topic: 5.1.6 beta2
Replies: 79
Views: 50629

Re: 5.1.6 beta2

Is it intented so AT rifle grenade now higher range than a normal grenade? Seems to be a much higher range now, lol. But I can say that allied top mg now is really OP, sherman 75 doesn't even need a HE rounds, which is good Also, if flamethrowers were buffed, I think it would be right to delete the ...
by Mr. FeministDonut
28 Oct 2018, 17:26
Forum: Matchmaking & Strategies
Topic: Another good 1v1
Replies: 0
Views: 2229

Another good 1v1

Good explanation why German AT rifles squad so valuable and some bit end game allied problems.
Game was great, so I recommend to watch it
-
Flash - Terror
Hacker - Inf
by Mr. FeministDonut
28 Oct 2018, 11:51
Forum: Matchmaking & Strategies
Topic: Hard earned victory 1v1
Replies: 11
Views: 4668

Re: Hard earned victory 1v1

I really wonder how did you get this replay file Let me explain When I was a kid, in my family, mother was very strict and bi-polar mood was ruiling her mind. In one day, I could do some stupid shit and she just could laugh with me, at other, I could be beaten with a stick, so blood was coming thro...
by Mr. FeministDonut
28 Oct 2018, 09:58
Forum: Matchmaking & Strategies
Topic: Hard earned victory 1v1
Replies: 11
Views: 4668

Hard earned victory 1v1

Egletons 1v1
Wurf - Blitz
Hacker - Inf
-

It was much frustrating on the start, full of errors and casulties. But this went interesting with unpredictable end!
Enjoy!
by Mr. FeministDonut
26 Oct 2018, 08:29
Forum: Balancing & Suggestions
Topic: Poor Doctrine Design - Luft
Replies: 176
Views: 33203

Re: Poor Doctrine Design - Luft

Major thing with off-maps that 101 and Luft doctrine has, that's PE player doesn't really have to spend their muni on something, if player infantry choice are only Falshims, making a great muni saves for air raids, while US analogue is about constantly using flame nades, researching weaponry and buy...
by Mr. FeministDonut
26 Oct 2018, 08:22
Forum: Balancing & Suggestions
Topic: Airdropped units shoot after securing equipment
Replies: 18
Views: 5796

Re: Airdropped units shoot after securing equipment

But if falshims costs 550 mp and you spending that amount to have just 100 muni for henshels, forcing you having a useless squad, maybe. But paratroopers in mod only upgrade they had is kar rifle for 20 muni. Anyway, in vanilla you had to pay for FG42 at least
by Mr. FeministDonut
26 Oct 2018, 07:41
Forum: Balancing & Suggestions
Topic: Airdropped units shoot after securing equipment
Replies: 18
Views: 5796

Re: Airdropped units shoot after securing equipment

Guys, it makes no sense to argue about it - it is not possible to make it that way. Soldiers need to be dropped with guns, and there is no way to make them "get 6x FG42 when they get near their weapon drop". It would mean that the FG42 would need to be picked in the same way as the curren...
by Mr. FeministDonut
22 Oct 2018, 14:59
Forum: Matchmaking & Strategies
Topic: Kurland Pocket 1v1
Replies: 12
Views: 4805

Re: Kurland Pocket 1v1

I couldn't be anywhere with sherman, you know
by Mr. FeministDonut
22 Oct 2018, 12:59
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 65
Views: 11581

Re: BK improvements

Shanks, I just saying that investing in airborne and relying only on them is just dead tactic. They are only useful when on full support: 3-4 squads of 101 full jackson, command squad and vet upgrade. m - I was using Air doctrine to get only air drops, so I always could affort weapon upgrade/early t...
by Mr. FeministDonut
22 Oct 2018, 08:06
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 65
Views: 11581

Re: BK improvements

Then make make it shoot burst fire only at all ranges, so at least SMGs could take their niche back again, as they should.
by Mr. FeministDonut
22 Oct 2018, 05:53
Forum: Matchmaking & Strategies
Topic: Kurland Pocket 1v1
Replies: 12
Views: 4805

Re: Kurland Pocket 1v1

is seriously? you won this game... why it is a shit USA exactly? ... with a hellcat you killed a tiger, you had superiority even having less territory ... what is wrong with USA exactly? This was attrition battle and I won this, only because of skill and getting my opponent pissed off loosing a Tig...
by Mr. FeministDonut
22 Oct 2018, 05:39
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 65
Views: 11581

Re: BK improvements

1-the repetition is for see how good you are 2-100 hours of game in bk is very little, I tell you more, there are people who played bk more than 1500 hours, and still do not know how to kill a stug, it's funny ... so I do not care about you hours of game, not much. I know there are good players who...
by Mr. FeministDonut
21 Oct 2018, 16:47
Forum: Balancing & Suggestions
Topic: BK improvements
Replies: 65
Views: 11581

Re: BK improvements

What I did was trying to make a picture of whole problem and in several posts I show the each problem of 82nd - small arms and AT. It is more like capability of doing 1+1, Mark, sorry. Watch my last replay, why 57mm gun can't penetrate stug and at the same time can't score a hit on puma that is lowe...