helo friends
i want to know that pe has these two elite infantry units.Fjr,Gjr.
what are there advantages in mid/late game and disadvantages of both.and which unit of them should be preferred.
Search found 63 matches
- 18 Mar 2018, 13:52
- Forum: Ask an Expert
- Topic: fjr's vs gjr's
- Replies: 3
- Views: 10239
- 18 Mar 2018, 12:30
- Forum: Matchmaking & Strategies
- Topic: 1v1 as us vs shaka
- Replies: 18
- Views: 3002
Re: 1v1 as us vs shaka
can be 3 games. 2 wins victorious
- 15 Mar 2018, 10:52
- Forum: Balancing & Suggestions
- Topic: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
- Replies: 14
- Views: 2718
Re: Sd.Kfz. 251/7 with 28 mm (for all doc of WM)
i have a question
pe 37mm halftrack is better in my opinion cause it has more abilities, more damage per shot, and good vs inf too. only it has less penitration compared to 28mm car. then why players choose 28mm car instead of 37mm ht and 37mm ht is less expensive too.
pe 37mm halftrack is better in my opinion cause it has more abilities, more damage per shot, and good vs inf too. only it has less penitration compared to 28mm car. then why players choose 28mm car instead of 37mm ht and 37mm ht is less expensive too.
- 13 Mar 2018, 08:20
- Forum: Matchmaking & Strategies
- Topic: How to deal with comflaged hetzer as brit
- Replies: 13
- Views: 2550
Re: How to deal with comflaged hetzer as brit
yeah that's also a good tec. artillery is just like press to destroy.
- 13 Mar 2018, 04:02
- Forum: Matchmaking & Strategies
- Topic: How to deal with comflaged hetzer as brit
- Replies: 13
- Views: 2550
Re: How to deal with comflaged hetzer as brit
@shanks,yser
i know its costy but not than tanks.and cw has no other unit(other than repair bren) less costy to do this stuf.
i know its costy but not than tanks.and cw has no other unit(other than repair bren) less costy to do this stuf.
- 13 Mar 2018, 02:32
- Forum: Matchmaking & Strategies
- Topic: How to deal with comflaged hetzer as brit
- Replies: 13
- Views: 2550
Re: How to deal with comflaged hetzer as brit
they have dingo. which can do so many things. it can spot. can provide early game support. can capture points. and best of all you can rush it to see hiden tanks and at you may need 1 or 2 dingo and rush them to the place where hetzer may be. if ding gets close then hetzer reveals and if dingo is ki...
- 12 Mar 2018, 02:34
- Forum: Matchmaking & Strategies
- Topic: new experence
- Replies: 2
- Views: 725
Re: new experence
thanks
- 11 Mar 2018, 10:28
- Forum: Matchmaking & Strategies
- Topic: new experence
- Replies: 2
- Views: 725
new experence
hope i played well
- 05 Mar 2018, 02:05
- Forum: Matchmaking & Strategies
- Topic: first pvp match
- Replies: 2
- Views: 761
Re: first pvp match
thanks and ya it was on steam. i used 40ht due to its cemoflague and 360d firing.but i think you are right. it mostly stayed useless
- 04 Mar 2018, 12:51
- Forum: Matchmaking & Strategies
- Topic: first pvp match
- Replies: 2
- Views: 761
first pvp match
helo guys
my(nicephore me) first pvp 3v3 match.i did not performed well.but we won.
any advice appericated
bk mod 5.1.3
my(nicephore me) first pvp 3v3 match.i did not performed well.but we won.
any advice appericated
bk mod 5.1.3
- 01 Mar 2018, 10:28
- Forum: Bugs
- Topic: [v5.1.3] Nebelwerfer won't shoot after moving.
- Replies: 6
- Views: 1867
Re: [v5.1.3] Nebelwerfer won't shoot after moving.
when you deploy them from barracks or logistics compani, they already are in horizontal position.when you fire from them, they may not come in that position automatically. so you may need to redeploy them with hold right click thingy. hold right click method is when you order any unit to have a spec...
- 01 Mar 2018, 07:15
- Forum: Bugs
- Topic: [v5.1.3] Nebelwerfer won't shoot after moving.
- Replies: 6
- Views: 1867
Re: [v5.1.3] Nebelwerfer won't shoot after moving.
only solution is that when it starts cool down or when you deploy it from logist orbl krieg barraks, you need to redeploy it with hold right click way. so it comes to its horizontal position. if it is not in its horizontal position(rocket pipes not pointing forward or point in upward direction), it ...
- 28 Feb 2018, 02:34
- Forum: Matchmaking & Strategies
- Topic: epic KingTiger last stand
- Replies: 20
- Views: 3084
Re: epic KingTiger last stand
that's called the power of good teamwork
- 27 Feb 2018, 06:07
- Forum: General - CoH1 / BKMOD1
- Topic: Factions Armor Philosophy
- Replies: 78
- Views: 12129
Re: Factions Armor Philosophy
What about firefly when reload time would greatly increase? also 70 range at default? Yes! If you would REALLY want to conduct a true reloading times re-work while also forcing players to play on bigger maps, by also making it more realistic, then here is what I was thinking: (keeping in mind that ...
- 27 Feb 2018, 03:12
- Forum: General - CoH1 / BKMOD1
- Topic: Factions Armor Philosophy
- Replies: 78
- Views: 12129
Re: Factions Armor Philosophy
so basically you are saying that if 2 shermans couldn't kill a tiger then at least keep it busy a longer time so it could be killed by some other unit.
- 26 Feb 2018, 10:24
- Forum: General - CoH1 / BKMOD1
- Topic: Factions Armor Philosophy
- Replies: 78
- Views: 12129
Re: Factions Armor Philosophy
i said gers were more advanced than usa and brits, not from ussr how put a good punishment on gers. and about shermans, if you have tendency to balance (like me) then this mod no longer remains a realistic mod if we put a normal sherman in front of pz 4. 76s and e8's are a good duel of pv 4s and stu...
- 26 Feb 2018, 09:20
- Forum: General - CoH1 / BKMOD1
- Topic: Factions Armor Philosophy
- Replies: 78
- Views: 12129
Re: Factions Armor Philosophy
i think this mod focuses on historical realism. so historically German were more advanced in tanking and fire power than us and brits.Germans were first punished by ussr so they focused all of their resources and tactics to defeat ussr block. so we are talking about coh 1 and ussr is not present in ...
- 25 Feb 2018, 03:08
- Forum: Matchmaking & Strategies
- Topic: Vet.4 Tiger
- Replies: 3
- Views: 810
Re: Vet.4 Tiger
two factions played almost completely without tanks. luft and air
- 24 Feb 2018, 18:05
- Forum: Matchmaking & Strategies
- Topic: Vet.4 Tiger
- Replies: 3
- Views: 810
Re: Vet.4 Tiger
allies had good chance on start but that mortar snatched it
O MY HOLY ACHILIES
O MY HOLY ACHILIES
- 22 Feb 2018, 14:04
- Forum: Player Introductions
- Topic: new one
- Replies: 4
- Views: 11229
Re: new one
thanks man
- 21 Feb 2018, 13:35
- Forum: Ask an Expert
- Topic: coh bk mod ingame hotkeys
- Replies: 8
- Views: 13216
Re: coh bk mod ingame hotkeys
ok thanks that was helpful
- 21 Feb 2018, 09:55
- Forum: Player Introductions
- Topic: new one
- Replies: 4
- Views: 11229
Re: new one
thanks for it
- 21 Feb 2018, 09:54
- Forum: Ask an Expert
- Topic: coh bk mod ingame hotkeys
- Replies: 8
- Views: 13216
Re: coh bk mod ingame hotkeys
Right click is capture. A is for attack, if you dont click on any specific object to attack, they will move torwards that location attacking anything in sight. There are tow kinds of "Hold". one has hotkey H which makes them stop whatever they are doing. The other one is "Hold positi...
- 21 Feb 2018, 08:07
- Forum: Player Introductions
- Topic: new one
- Replies: 4
- Views: 11229
new one
hy guys
sami from Pakistan gmt+5
steam name nicephore and samib92
new to online community but long offline player
hope there will be a place for me
sami from Pakistan gmt+5
steam name nicephore and samib92
new to online community but long offline player
hope there will be a place for me
- 20 Feb 2018, 11:19
- Forum: Ask an Expert
- Topic: coh bk mod ingame hotkeys
- Replies: 8
- Views: 13216
Re: coh bk mod ingame hotkeys
ok thanks