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by Warhawks97
25 Sep 2018, 11:57
Forum: Balancing & Suggestions
Topic: some questions
Replies: 15
Views: 2299

Re: some questions

Yeah, I was thinking about that too for the doctrinal rework. However there is sort of a problem with this - if you increase a squad size same way as it is done with the PE upgrade, you cannot set which entities take these new places in the squad, the game automatically adds the entities that the s...
by Warhawks97
24 Sep 2018, 20:51
Forum: Balancing & Suggestions
Topic: some questions
Replies: 15
Views: 2299

Re: some questions

I think lieutnant and captain dont need a squad. The are quite cheap, have binoculars and that heroic charge at vet one and can be build muliple times+ CW inf doesnt really rush an attack and stays defensive. The Commando captain is a different story. For captain it would make quite a lot sense. Or ...
by Warhawks97
24 Sep 2018, 11:29
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 22
Views: 3092

Re: Defensive Doctrine vehicles cost efficiency problem

The answer is already written in previous posts. Atm Hull MG´s cant shoot while moving (which makes suppressive fire ability on german TD quite usless as you usually tend to combine a slight retreat with suppressive fire) and have 50 range. They aint hit shit whatsover. I saw rangers with a zook sta...
by Warhawks97
24 Sep 2018, 10:41
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 22
Views: 3092

Re: Defensive Doctrine vehicles cost efficiency problem

The work is done within minutes to change files. And there arent that many files to change. The Time we spend here for all that typing required already three times the ammount of time as a simple change and test against a bot or whatever. And as i said, the Hull wont outrange hendheld AT weapons any...
by Warhawks97
24 Sep 2018, 09:12
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 22
Views: 3092

Re: Defensive Doctrine vehicles cost efficiency problem

I didnt say buff. ... The Coax and Top mounted have together approx the same damage output (at some distances perhaps slightly more) as the current top mounts have currently. ... Obviously not much. If the final effect is pretty much "(almost) nothing has changed" then why bother with it ...
by Warhawks97
24 Sep 2018, 09:06
Forum: Balancing & Suggestions
Topic: [StG44] Fresh look on the gun
Replies: 14
Views: 2390

Re: [StG44] Fresh look on the gun

i wouldnt add a range increase to small arms. That would mean that they fire further than tank guns. I dont see a reason why that should be done.
by Warhawks97
23 Sep 2018, 23:00
Forum: Balancing & Suggestions
Topic: [StG44] Fresh look on the gun
Replies: 14
Views: 2390

Re: [StG44] Fresh look on the gun

Mr. FeministDonut wrote:

Let's say we give a +5 to range more
but in return weaker at close range.. so that Thompson, STEN, and Grease SMGs would have better chances...



What do you mean? Range increase or the effective range of stgs increased from 35 to 40?
by Warhawks97
23 Sep 2018, 22:49
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 22
Views: 3092

Re: Defensive Doctrine vehicles cost efficiency problem

Yes, I know you wanted buffs for coaxial and hull MGs several times and I heard you but it is also about you not hearing me. There is this simple question: Why do you want to make those changes? Your answer was usually "because the MGs do nothing and it is ridiculous because in reality those M...
by Warhawks97
23 Sep 2018, 19:24
Forum: Matchmaking & Strategies
Topic: How to play axis
Replies: 9
Views: 3212

Re: How to play axis

There i can find rematch? just want look how he lose as axis. I tried to ask for a rematch, but they didn't want we had a game at Valkensward weeks ago. 3 vs 3. It was me when i came back to BK with two mates (Sturmgeist and Apposso) who also came back to bk at that time. It lasted quite long and w...
by Warhawks97
23 Sep 2018, 18:50
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 22
Views: 3092

Re: Defensive Doctrine vehicles cost efficiency problem

lel, pea shooters (for all factions) should be rather fixed to become sort of useful.. instead of adding more of them!!! thats true. Ive been offering a rework of coaxial and hull MG´s with new stats but nobody wanted to hear. I tested arround that stuff for more than one year now and made several ...
by Warhawks97
23 Sep 2018, 18:33
Forum: Balancing & Suggestions
Topic: [StG44] Fresh look on the gun
Replies: 14
Views: 2390

Re: [StG44] Fresh look on the gun

Wow, The STG and its sound is probably the most used and feared weapon in entire BK. It wasnt as good at distant range as normal rifles bc of the shorter barrel and shorter cartridge. Mauser had 7,92x57. That one was used on K98 and FG42. The STG used 7,92x33 which means hadnt as much power. This ro...
by Warhawks97
22 Sep 2018, 14:35
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 22
Views: 3092

Re: Defensive Doctrine vehicles cost efficiency problem

Oh, I thought the marder had a weak MG frontgunner like the M18 hellcat did, turns out it does not(if that helps explain why I thought it should be cheaper because I assumed the front MG to be 'non-functional'). It's strange because all the MG's in the game act very differently even though they sho...
by Warhawks97
22 Sep 2018, 14:29
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 81
Views: 62704

Re: Blitzkrieg Mod 5.1.5

I have had issues with 107 barrage not working. Seems its connected to the ground it stays similiar to Priests. Anyway, that all sounds good. So players need to know now that this attack ground is the new free way of shooting with mortar? Or do we get perhaps a new ability to make it more obvious fo...
by Warhawks97
22 Sep 2018, 07:33
Forum: Balancing & Suggestions
Topic: Defensive Doctrine vehicles cost efficiency problem
Replies: 22
Views: 3092

Re: Defensive Doctrine vehicles cost efficiency problem

Some might be overpriced but stugs and puma are currently the new term for super cost effective. I am against a 300 mp marder. It still has high range and rof as well es pen power..Also deadly HE and a top mounted mg42. 350 mp might be ok but less than that is quite ok since a it would be some sort ...
by Warhawks97
22 Sep 2018, 07:13
Forum: Balancing & Suggestions
Topic: What's the point of getting howie Sherman now?
Replies: 3
Views: 882

Re: What's the point of getting howie Sherman now?

Why is it even limited to one?

I don't think range is an issue sInce it is effectively a tank in terms of armor an hp.

Just getting a single one doesn't makes sense to me for 4 cp.
by Warhawks97
21 Sep 2018, 14:14
Forum: Balancing & Suggestions
Topic: some questions
Replies: 15
Views: 2299

Re: some questions

first-Could they have an escort? the US-British captains and the WM officer? like the PE Hauptsturmfuehrer (by the way, I think they should reduce the price of this unit to 300 MP, and in return raise 100 MP to the special unit thereof) normally a skillful player would look for a way to eliminate t...
by Warhawks97
19 Sep 2018, 19:05
Forum: Matchmaking & Strategies
Topic: 4 vs 4 Cheap tactis
Replies: 5
Views: 2353

Re: 4 vs 4 Cheap tactis

So M20 has a way weaker top gun than a Jeep that comes much earlier. Damage means nothing when you have weaker rate of fire, weaker burst, and way worse accuracy; especially when moving. Every 50cal performs way too differently to each other as well, Recce gets a sniper version of the 50cal with su...
by Warhawks97
19 Sep 2018, 18:56
Forum: Announcements
Topic: Blitzkrieg Mod 5.1.5
Replies: 81
Views: 62704

Re: Blitzkrieg Mod 5.1.5

Back when I was learning BK from a really good player named ivelios, who easily had the best micro in the community even compared to today (I can only think of mencius being right behind or on par), the only way I could beat him was with mortar halftracks despite his overwhelming micro advantage. H...
by Warhawks97
19 Sep 2018, 14:30
Forum: Matchmaking & Strategies
Topic: 4 vs 4 Cheap tactis
Replies: 5
Views: 2353

Re: 4 vs 4 Cheap tactis

If the Shermans are supposed to be even better than now, then they will need to be more expensive.. and Panzer4s will have to be cheaper. Why? Thats already the case actually now. Build cost are about the same (depending on version) and in terms of upkeep and required tec the Tank IV´s clearly beat...
by Warhawks97
18 Sep 2018, 23:24
Forum: Matchmaking & Strategies
Topic: 4 vs 4 Cheap tactis
Replies: 5
Views: 2353

4 vs 4 Cheap tactis

Version: 5.15 (latest) Map: Goodwood Armor, Inf, RA, AB vs TH, SE, BK, Terror Here is what you can extremely easily do as axis when using units that are not exceeding 400-450 MP even after totally failing the early game. In fact only a Tiger, SS squad and Jagdpanzer IV/70 exceeded it. It might be wo...
by Warhawks97
17 Sep 2018, 21:13
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 26
Views: 5222

Re: Royal Engineers Buildable MK VII Churchills

Well, my point was if Churchill MK-IV and VI would receive armor nerf due to adding the VII then I think the IV and VI would be totally useless! Thus.. removing them would be just better. Without touching 290mm AVRE (MK-IV) or 95mm Churchill (MK-V) as they would both keep same armor. Dude, how effe...
by Warhawks97
17 Sep 2018, 19:46
Forum: Balancing & Suggestions
Topic: Royal Engineers Buildable MK VII Churchills
Replies: 26
Views: 5222

Re: Royal Engineers Buildable MK VII Churchills

Outdated doesnt mean out of service + realistically the AVRE only existed as MK IV version and only after the war on basis of the MK VII Also you would have to remove all stubby Tank IV´s as well and even the F2. Also we have to fill somehow this tec line+ giving RE something to keep its "tec u...
by Warhawks97
15 Sep 2018, 12:52
Forum: Bugs
Topic: Airborne HQ Strafe bug
Replies: 7
Views: 2617

Re: Airborne HQ Strafe bug

It would depend on how far into "past" your memory goes. The straffing raid used to use non-AP ammo even after you upgraded your straffing plane with AP bullets. I don't remember in which patch we implemented it but straffing raid around AB HQ uses AP bullets once you get the upgrade. Idk...
by Warhawks97
15 Sep 2018, 02:56
Forum: Bugs
Topic: Airborne HQ Strafe bug
Replies: 7
Views: 2617

Re: Airborne HQ Strafe bug

1) This would need confirming. I haven't found anything that would limit the usage to a single time. The ability is identical to the one in the "built" HQ so it should have the same problem there too. Will check it next time when i get time. 2) This should not be the case for the "bu...
by Warhawks97
15 Sep 2018, 02:52
Forum: Balancing & Suggestions
Topic: PE tweeks/changes
Replies: 5
Views: 1221

Re: PE tweeks/changes

First thing I would like to mention is PE prices, going on the buildings to make a unit is like ordering a meal in a fancy Italian restaurants whoms specials are Islandic Salmon caviar and some other cheaper things like polar bear meat (these price change suggestions are for my boy Frost, muchc lov...