Search found 5395 matches
- 06 Feb 2018, 21:31
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 13698
Re: Sturmtiger
500 for Hellcat and Achilles, 550 for M10, 600 for jacks A and Hetzer, 650 for Jagdpanzer IV. But that makes me curious. Why has the Jagdpanzer IV more health than a tank IV H/J from wehrmacht (which has 636) and more than shermans. The PE Tank IV H/J seem to have 650 as well. I thought that the Het...
- 06 Feb 2018, 21:06
- Forum: Matchmaking & Strategies
- Topic: power of TH!!!!
- Replies: 18
- Views: 2623
Re: power of TH!!!!
@Hawks Alright, I guess I get your point now.. but you seem so obsessed about using "cheap" stuff rather than expensive ones... I mean, perhaps it's less risky for sure and could have been a better choice too.. but the game isn't always fun without some expensive units running around, act...
- 06 Feb 2018, 15:29
- Forum: Balancing & Suggestions
- Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
- Replies: 22
- Views: 4831
Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
@warhawks And I wasn't writing directly describing you, almost ALL high level players dick around with pumas, sct cars, daimlers, etc. Pumas are definitely a HUGE culprit and probably one of the biggest reasons why I started such a topic. I think it's stupid the amount of skill not required for a p...
- 06 Feb 2018, 15:02
- Forum: Matchmaking & Strategies
- Topic: power of TH!!!!
- Replies: 18
- Views: 2623
Re: power of TH!!!!
Checking res etc i wouldnt say allis won that. No matter if shanks had left or not, the Jagdtiger made it. Just shanks didnt know perhaps that JT is coming. All sides made many mistakes and in both games armor doc hasnt been played well or at least correctly adjusted. Going for the most expensive sh...
- 05 Feb 2018, 15:35
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 13698
Re: Sturmtiger
Low HP? but with zimmerit need 3 bazooka hit to kill hetzer, 6 bazookas have good chanse... but it have flank speed, and can kill infantry with gun... Yeah okay irl hetzer have better armor than L48, but why cost so low? And not only jumbo, same with pershing and churchill. Well. The health is 600....
- 05 Feb 2018, 02:14
- Forum: Matchmaking & Strategies
- Topic: power of TH!!!!
- Replies: 18
- Views: 2623
Re: power of TH!!!!
the early game is very funny. First the double sniper, then the schwimmwagen counter. You destroyed your opponent twice in a row. But funny is that estado got what you may have needed (50 mm AT when sherman came) and you had what estado needed (your fallis did well right after deployment. But intere...
- 05 Feb 2018, 01:38
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 13698
Re: Sturmtiger
Fuck zimmerit. And make hetzers easier to hit. It's understandable that tank destoryers destroy tanks. But they really put the rest of us to ashame. Well, they are slightly harder to hit than normal tanks. But nothing "OP" for a unit of a size of the hetzer. It has low HP as well. More fu...
- 04 Feb 2018, 00:12
- Forum: Matchmaking & Strategies
- Topic: Power of US Armor!
- Replies: 19
- Views: 2734
Re: Power of US Armor!
Oh... the scoreboard. Really? again? You know that WH gets no points for vet units survivng? You know that para reinforce count as "build" thus giving you billion of points? K/D? When i play as PE and losing 10 krads, does it mean i am worse than my teammate losing 2 tigers? I mean i lost ...
- 03 Feb 2018, 17:48
- Forum: Matchmaking & Strategies
- Topic: Power of US Armor!
- Replies: 19
- Views: 2734
Re: Power of US Armor!
thats why i always have some vehicles... m20, greyhound, m16... exactly to prevent stuff as this schwimmwagen action. But its not that this action was "just extrem luck". I frequently used schwimmwagens (best when in pair with a 20 mm puma) to overcome defenses including AT guns. Spamming ...
- 03 Feb 2018, 12:17
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 13698
Re: Sturmtiger
When hitting targets with bombs you are praying untill they hit and target is killed and not perhaps just crit damaged (same with long tom were i also often just badly crit damaged the enemie). Its just a huge relief and calming your nervs down when you kill a panther with your AB´s. Simply bc its o...
- 03 Feb 2018, 04:14
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 13698
Re: Sturmtiger
I think the real hypocrisy here is when some players complain about the SturmTiger being a self-propelled nuke, but at the same time.. the same players are totally fine with the AB airstrike "nukes" on the other hand... That's the real hypocrisy right there I guess! When the rocket shell ...
- 02 Feb 2018, 23:04
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 13698
Re: Sturmtiger
My concern is that it kills whatever unit it wants, regardles what I do to try and prevent it. This is what bugs me. And thats what makes it so much better than V1. You had a huge ammount of time when you could hear the sound. Only your emplacments were dead for sure. But this thing comes like a th...
- 01 Feb 2018, 15:46
- Forum: Balancing & Suggestions
- Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
- Replies: 22
- Views: 4831
Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
Ok kwok. This sounds pretty much like me. I play mostly micro intense with often incredible and hilarious runs with my vehicles. Sometimes deep into enemie territory and passing their defenses and sometimes returning my vehicle from there with incredible luck (esspecially my beloved puma). But what ...
- 01 Feb 2018, 00:23
- Forum: General - CoH1 / BKMOD1
- Topic: Sturmtiger
- Replies: 54
- Views: 13698
Re: Sturmtiger
http://www.achtungpanzer.com/sturmtiger-sturmpanzer-vi.htm "In January 1945, a single round from a PzStuMrKp 1001 Sturmtiger reportedly destroyed three American M-4 Sherman tanks located in a targeted village." would like to see the distance between them. perhaps some sort of coulmn. Also...
- 31 Jan 2018, 19:35
- Forum: Matchmaking & Strategies
- Topic: Anyone thinking Axis are OP?
- Replies: 21
- Views: 2928
Re: Anyone thinking Axis are OP?
What is happening between min 10-15?
Only lots of HMG´s (up to this time) and 37 mm guns. I havent seen a single puma (20 mm, 50 mm or 75). Also whats this stug doing? Are you sure you havent got a desync? bc such behaviour looks pretty much like desync.
Only lots of HMG´s (up to this time) and 37 mm guns. I havent seen a single puma (20 mm, 50 mm or 75). Also whats this stug doing? Are you sure you havent got a desync? bc such behaviour looks pretty much like desync.
- 31 Jan 2018, 19:23
- Forum: Balancing & Suggestions
- Topic: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
- Replies: 22
- Views: 4831
Re: Suggestion: "Realistic" Vehicle Acceleration and Turn Rate
I am fine with it. I would have said something if i didnt like it. Turning my passive agreement into an active one. The thing with arty however is still an issue. Esspecially the allied tanks which instantly blow up whenever the slightest ammount of shock wave hits the tank. I wonder what would happ...
- 31 Jan 2018, 19:14
- Forum: Matchmaking & Strategies
- Topic: Anyone thinking Axis are OP?
- Replies: 21
- Views: 2928
Re: Anyone thinking Axis are OP?
2 different quick 2vs2 games on different maps, with a different team-mate.. but the opponents are same both times! Wurf and Lehr playing as Axis. who is "?????????" in the first game? Is that lehr? So if there is anyone thinking that Axis are OP, then I would advice to re-think once agai...
- 29 Jan 2018, 19:13
- Forum: Balancing & Suggestions
- Topic: Rework of Defensive Doctrine - Concept
- Replies: 43
- Views: 34338
Re: Rework of Defensive Doctrine - Concept
I definitely disagree with removing of grenaders, movable pak 43 or anything else. Please, don't make that boring doctrine more boring then it is. Don't remove any unit from it, cutting variants of play by that. Variants to play. Let me think... Heavy arty bashing, sniping arty, super range direct ...
- 23 Jan 2018, 18:20
- Forum: General Discussions on Strategy and Theory
- Topic: Wehrmacht utility squad/ mobile HQ
- Replies: 4
- Views: 10781
Re: Wehrmacht utility squad/ mobile HQ
Its always a risk. And that arty thing is a true problem. But you have to deal with it. There is no real save spot on the map standard axis arty cant reach and they let arty rain down across the entire map anyway. I am generally calculating more than 50% of my losses to arty anyway when i play allie...
- 20 Jan 2018, 16:29
- Forum: Balancing & Suggestions
- Topic: Rework of Defensive Doctrine - Concept
- Replies: 43
- Views: 34338
Re: Rework of Defensive Doctrine - Concept
Hmm. remind me pls. Besides a "MBT" with a top mount "mega inf shredding tool" (Top mounted MG) what does this doctrine lack? Sure, a Panther (G) is already an army itself. But hey, their inf has stgs as well,they have the best pios, big guns, long ranged and fucking deadly arty+...
- 20 Jan 2018, 16:12
- Forum: General Discussions on Strategy and Theory
- Topic: Wehrmacht utility squad/ mobile HQ
- Replies: 4
- Views: 10781
Re: Wehrmacht utility squad/ mobile HQ
ive been playing a lot with captain, halftrack and rifle squads and other inf. Either the captain and HT remained as retreat point or i put a flag somewhere and used the captain and HT during attacks allowing me to lengthen it. Optional the retreat point was on a save spot when i had to retreat more...
- 14 Jan 2018, 13:53
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6658
Re: "Vehicle Button" ability rework
It requires vet 1 to be used by PE TH. The reason why it got added is that these units were vulnerable to infantry. And at that time every PE unit was costly. So you had a expensive td with perhaps a single inf squad to cover it. So this ability got added to increase PE TD´s survivability. WH def do...
- 11 Jan 2018, 19:07
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6658
Re: "Vehicle Button" ability rework
It was thoroughly discussed, it was suggest to replace the ability since H&R is a bit too wanky even for our standards. The replacemt of the ability, "Phsophour rounds" was suggested but I objected since the ability hardly works. I wouldn't mind the phsphourus rounds, IF they disable ...
- 09 Jan 2018, 20:09
- Forum: Matchmaking & Strategies
- Topic: [2018] 2vs2 Gameplay
- Replies: 2
- Views: 734
Re: [2018] 2vs2 Gameplay
what your mate did later, hunting wespe with achilles, i wonder why you didnt do it a bit earlier. You had the res to get several M10. Sending two of them towards the wespes quickly could have knocked out both. Even at the cost of losing one or (unlikely) both it would have been a good investment i ...
- 09 Jan 2018, 19:53
- Forum: Balancing & Suggestions
- Topic: "Vehicle Button" ability rework
- Replies: 40
- Views: 6658
Re: "Vehicle Button" ability rework
What does this has to do with agreing or not agreing with you? , Im just saying that its a shame that both of you guys that use to find better ways to improve or fix habilities but suddently happily acept the easiest way (removing an hability) by just agreeing without even saying anithing. Not quit...